Esempio n. 1
0
def get_available_actions(position, player):
    """Only make valid actions available. Actions are stored in a dictionary"""
    # store actions in a dictionary
    actions = OrderedDict()
    print("Choose an action: ")
    # print inventory option if there are any items
    if player.inventory:
        action_adder(actions, "i", player.print_inventory, "Print Inventory")
    # print the ship's map
    if isinstance(position, ship.ViewMapTile):
        action_adder(actions, "m", position.print_map, "Ship's Map")
    # add supplies option if there are any supplies left
    if isinstance(position, ship.SuppliesTile) and position.inventory:
        action_adder(actions, "s", player.add_supplies, "Add Supplies")
    # attack and protect options if the enemy is alive
    elif isinstance(position, ship.EnemyTile) and position.enemy.is_alive():
        action_adder(actions, "a", player.attack, "Attack")
        action_adder(actions, "p", player.protect, "Protection")
    # option to move to another tile once all other actions are completed
    else:
        if ship.tile_at(position.x, position.y - 1):
            action_adder(actions, "f", player.move_forward, "Go forward")
        if ship.tile_at(position.x, position.y + 1):
            action_adder(actions, "a", player.move_aftward, "Go aftward")
        if ship.tile_at(position.x - 1, position.y):
            action_adder(actions, "p", player.move_port, "Go portside")
        if ship.tile_at(position.x + 1, position.y):
            action_adder(actions, "s", player.move_starboard,
                         "Go starboard side")
    # healing option if the player has less than 100 HP
    if player.hp < 100:
        action_adder(actions, "h", player.heal, "Heal")

    return actions
Esempio n. 2
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def move_player(actions, player, position):
    """Define player movement dependent on position"""
    if ship.tile_at(position.x, position.y - 1):
        return action_adder(actions, "f", player.move_forward, "Go forward")
    if ship.tile_at(position.x, position.y + 1):
        return action_adder(actions, "a", player.move_aftward, "Go aftward")
    if ship.tile_at(position.x - 1, position.y):
        return action_adder(actions, "p", player.move_port, "Go portside")
    if ship.tile_at(position.x + 1, position.y):
        return action_adder(actions, "s", player.move_starboard,
                            "Go starboard side")
Esempio n. 3
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 def add_supplies(self):
     """Add supplies to the player's inventory when supplies are found"""
     # define the position in the ship
     position = ship.tile_at(self.x, self.y)
     # add the inventory from the supply tile to the player's inventory
     current_inventory = self.inventory
     position.add_inventory(current_inventory)
Esempio n. 4
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 def attack(self):
     """Attack the enemy by removing health points"""
     # always use the best weapon in the inventory
     best_weapon = self.most_powerful_weapon()
     # define the enemy's poition in the ship
     position = ship.tile_at(self.x, self.y)
     enemy = position.enemy
     # declare which weapon is used and change the value of the enemy's hp
     print("You use {} against {}!".format(best_weapon.name, enemy.name))
     enemy.hp -= best_weapon.damage
     # print out if the enemy is alive and how many hps remain
     if not enemy.is_alive():
         print("You killed a {}".format(enemy.name))
     else:
         print("{} HP is {}.".format(enemy.name, enemy.hp))
Esempio n. 5
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    def protect(self):
        """Check and use items for protection"""
        # add protection items from Inventory
        protection = [
            item for item in self.inventory
            if isinstance(item, items.Protection)
        ]
        # print a message if there are no protection items
        if not protection:
            print("You do not have any items to protect you!")
            return
        position = ship.tile_at(self.x, self.y)
        enemy = position.enemy
        # bread = items.CrustyBread()
        if enemy.name == "Flock of Blue Space Ducks":
            print("Bread protection value against ducks is -100 Damage")
        # print out a list of available protection items
        print("Choose an item to use to protect yourself: ")
        for i, item in enumerate(protection, 1):
            print("{}. {}".format(i, item))
        # choose a protection item from the list and use it
        valid = False
        while not valid:
            choice = input("")
            try:
                to_use = protection[int(choice) - 1]
                # remove used item from the inventory
                self.inventory.remove(to_use)
                if enemy.name == "Flock of Blue Space Ducks":
                    if to_use.name == "Crusty Bread":
                        to_use.protect_value = 100
                else:
                    if to_use.name == "Crusty Bread":
                        to_use.protect_value = 0

                # decrease damage by using a protection item
                # limit enemy damage to not drop below 0
                enemy.damage = enemy.damage - to_use.protect_value
                if enemy.damage > 0:
                    return enemy.damage
                else:
                    enemy.damage = 0
                    return enemy.damage
                print("Potential Damage: {}".format(enemy.damage))
                valid = True
            except (ValueError, IndexError):
                print("Invalid choice, try again.")
Esempio n. 6
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def play():
    """ Input for character movement and accessing inventory"""
    print("Escape from the Ship!")
    ship.parse_ship_dsl()
    player = Player()
    # Possible player directions and actions continue as long as the player is
    # alive and they have not reached the escape pod
    while player.is_alive() and not player.victory:
        # define the player's start position
        position = ship.tile_at(player.x, player.y)
        # print(player.x, player.y)
        # print the intro at the start position
        print(position.intro_text())
        # modify health points of player when attacked
        position.modify_player(player)
        if player.is_alive() and not player.victory:
            choose_action(position, player)