def __init__(self): self.disabled = False self.__updateTimer = SafeTimer(1000, self.updateTargets) self.__repopulateEligible = SafeTimer(60000, self.populateEligibleBalls) self.__balls = {} self.__eligibleBalls = set() self.__lockedTargets = set() runOnMainThread(self.populateBalls)
def __init__(self): self.disabled = False self.probesset = False self.firstscan = False self.scanstep = 8 self.lastcert = 0 self.__updateTimer = SafeTimer(2334, self.AutoScanTimer)
def __init__(self): self.disabled = False self.__updateTimer = SafeTimer(250, self.updateWeapons) self.__ammoChanges = {} self.__hookedMethods = [] self.__activeModules = {} self.__lastAttackOrder = None
def __init__(self): self.__drones = {} self.__pendingStateChanges = {} self.__lastAttackOrder = None self.__lastLaunchTimestamp = 0 self.__recalling = set() self.__recalled = [] self.__numFighters = 0 self.__numSentries = 0 self.__updateTimer = SafeTimer(1000, self.updateDrones) self.disabled = False
def __init__(self): self.disabled = False self.__updateTimer = SafeTimer(1000, self.updateTargets) self.__activeBlinks = {}
def __init__(self): self.disabled = False self.__updateTimer = SafeTimer(250, self.updateModules)