Esempio n. 1
0
    def run(self):

        # Running loop
        while self.player.alive:

            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()

            #added functionality to shot
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_SPACE:
                        Shot.append(Shot(self.player))

            #added functionality to move
            move = pygame.K_a - pygame.K_d
            self.player.move(move)