Esempio n. 1
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def init():
	global nodeState

	#tracemalloc.start()
	for nodeId in nodeState:
		REPEATED_BLOCK_COUNT.append({})
		sim.schedulleExecution(CYCLE, nodeId)
Esempio n. 2
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def init():
	global nodeState

	for nodeId in nodeState:
		REPEATED_BLOCK_COUNT.append({})
		# init k-buckets
		for i in range(0, bucketsNumber):
			nodeState[nodeId][TABLE][i] = deque([ ])

		sim.schedulleExecution(CYCLE, nodeId)
Esempio n. 3
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def CYCLE(myself):
    global nodeState

    # with churn the node might be gone
    if myself not in nodeState:
        return

    # show progress for one node
    if myself == 0 and nodeState[myself][CURRENT_CYCLE] % 43200 == 0:
        improve_performance(nodeState[myself][CURRENT_CYCLE])
        value = datetime.datetime.fromtimestamp(time.time())
        #output.write('{} id: {} cycle: {}\n'.format(value.strftime('%Y-%m-%d %H:%M:%S'), runId, nodeState[myself][CURRENT_CYCLE]))
        #output.flush()
        print('{} id: {} cycle: {}'.format(value.strftime('%Y-%m-%d %H:%M:%S'),
                                           runId,
                                           nodeState[myself][CURRENT_CYCLE]))

    # Cheat to avoid using a deterministic function to know which nodes will we send addr's
    if nodeState[myself][CURRENT_CYCLE] % (24 * 60 * 60) == 0:
        update_relays(myself)

    # Check if we need to make a dns request
    dns_address_seed(myself)

    open_connections(myself)
    # Main cycle to dispatch messages on nodes which we are connected to
    for node in nodeState[myself][NODES_CONNECTED]:
        cnode = nodeState[myself][NODE_NEIGHBOURHOOD][node]
        send_messages(myself, node, cnode)

    # TODO implement feeler connections

    nodeState[myself][CURRENT_CYCLE] += 1
    nodeState[myself][CURRENT_TIME] += 1
    # schedule next execution
    if nodeState[myself][CURRENT_CYCLE] < nb_cycles:
        sim.schedulleExecution(CYCLE, myself)
Esempio n. 4
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def CYCLE(self):
	global nodeState, TX_NUMBER, BLOCK_NUMBER

	if self == 0 and nodeState[self][CURRENT_CYCLE] % 500 == 0:
		value = datetime.datetime.fromtimestamp(time.time())
		logger.info('time: {} node: {} cycle: {}'.format(value.strftime('%Y-%m-%d %H:%M:%S'), self, nodeState[self][CURRENT_CYCLE]))
		print("Time:", value.strftime('%Y-%m-%d %H:%M:%S'))
		print("Cycle: ", nodeState[self][CURRENT_CYCLE], "/", nbCycles-1)
		print("Queued events: ", sim.getNumberEvents())
		improve_performance()

	if self not in nodeState:
		return

	if self not in NETWORK_NODES:
		# join the network
		if random.random() <= probJoin:
			join(self)
	else:
		# lookup for new neighbors
		if connsCount(self) < p:
			lookup(self)

		# Advertise self
		# 24h = 8 640 000ms
		if nodeState[self][CURRENT_TIME] % 875000 == 0: 
			for n in nodeState[self][CONNS]:
				sim.send(ADDR, n, self, ADDR_MSG, [self])
				nodeState[self][MEMB_MSGS_SENT] += 1
		
		if nodeState[self][RELAY_NODES]:
			for n in random.sample(list(nodeState[self][CONNS].keys()), min(connsCount(self), 2)):
				sim.send(ADDR, n, self, ADDR_MSG, nodeState[self][RELAY_NODES])
				nodeState[self][RELAY_NODES].clear()


		# lifecheck and cycle ping
		lifeCheckDBNeighbs(self)
		for n in nodeState[self][CONNS]:
			sim.send(PING, n, self, PING_MSG)
			#nodeState[self][MEMB_MSGS_SENT] += 1

			# Announcement
			if len(nodeState[self][CONNS][n][QUEUED_INVS]) > 0:
				sim.send(INV, n, self, INV_MSG, nodeState[self][CONNS][n][QUEUED_INVS].copy())
				nodeState[self][DISS_MSGS_SENT] += 1
				nodeState[self][CONNS][n][QUEUED_INVS].clear()

		for block in nodeState[self][QUEUED_BLOCKS]:
			if addBlockToBlockchain(nodeState[self][BLOCKCHAIN], block):
				# Remove known txs that are already in blocks
				txs = list(block.getBody())
				for t in txs:
					if t in nodeState[self][QUEUED_TXS]:
						nodeState[self][QUEUED_TXS].remove(t)
			addBlockToBlockchain(REAL_BLOCKCHAIN, block)

		# Stop creating blocks/txs at 90% of cycles
		if nodeState[self][CURRENT_CYCLE] < 0.9 * nbCycles:
			# Create transactions
			if self in TX_NODES[nodeState[self][CURRENT_CYCLE]]:
				t = generateTx(TX_NUMBER)
				TX_NUMBER += 1
				nodeState[self][KNOWN_TXS][t.getHash()] = t
				nodeState[self][QUEUED_TXS].append(t)
				addInvConns(self, self, [MSG_TX, t.getHash()])

			# Create block
			if self in MINER_NODES and len(nodeState[self][QUEUED_TXS]) > minTxPerBlock:
				b = generateBlock(self, nodeState[self][QUEUED_TXS])
				REPEATED_BLOCK_COUNT[self].update({b.getHash():0})
				BLOCK_NUMBER += 1
				nodeState[self][QUEUED_TXS].clear()
				nodeState[self][KNOWN_BLOCKS][b.getHash()] = b
				nodeState[self][QUEUED_BLOCKS].append(b)
				for n in nodeState[self][CONNS].keys():
					sim.send(BLOCK, n, self, BLOCK_MSG, b)
					nodeState[self][DISS_MSGS_SENT] += 1
				del b

	nodeState[self][CURRENT_CYCLE] += 1
	nodeState[self][CURRENT_TIME] += nodeCycle
	if nodeState[self][CURRENT_CYCLE] < nbCycles:
		sim.schedulleExecution(CYCLE, self)
Esempio n. 5
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def init():
    # schedule execution for all nodes
    for nodeId in nodeState:
        sim.schedulleExecution(CYCLE, nodeId)
Esempio n. 6
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def CYCLE(self):
    global nodeState, TX_NUMBER, BLOCK_NUMBER

    if self == 0 and nodeState[self][CURRENT_CYCLE] % 500 == 0:
        value = datetime.datetime.fromtimestamp(time.time())
        logger.info('time: {} node: {} cycle: {}'.format(
            value.strftime('%Y-%m-%d %H:%M:%S'), self,
            nodeState[self][CURRENT_CYCLE]))
        print("Time:", value.strftime('%Y-%m-%d %H:%M:%S'))
        print("Cycle: ", nodeState[self][CURRENT_CYCLE], "/", nbCycles - 1)
        print("Queued events: ", sim.getNumberEvents())
        improve_performance()

    if self not in nodeState:
        return

    if self not in NETWORK_NODES:
        # join the network
        if random.random() <= probJoin:
            join(self)
    else:
        '''
		if neighbsSize(self) < tableSize and len(nodeState[self][DB]) > 2:
			tmp = random.choices(nodeState[self][DB], k=2)
			for n in tmp:
				addEntryNeighbs(self, n)
				sim.send(FINDNODE, n, self, FINDNODE_MSG)
		'''

        # Advertise self
        # 24h = 8 640 000ms
        if nodeState[self][CURRENT_TIME] % 875000 == 0:
            for n in nodeState[self][NEIGHBS]:
                sim.send(NEIGHBORS, n, self, NEIGHBORS_MSG, [self])
                nodeState[self][MEMB_MSGS_SENT] += 1
        if nodeState[self][CURRENT_TIME] % 360000 == 0:
            improve(self)

        # lifecheck and cycle ping
        lifeCheckDBNeighbs(self)
        for n in nodeState[self][DB]:
            sim.send(PING, n, self, PING_MSG)
            #nodeState[self][MEMB_MSGS_SENT] += 1

        # lookup for new neighbors
        if neighbsSize(self) < neighbThreshold:
            lookup(self)

        # Message dissemination
        # Blockchain maintenance
        # Proccess queued blocks
        for b in nodeState[self][QUEUED_BLOCKS]:
            # Add to blockchain
            if b.getHash() not in nodeState[self][BLOCKCHAIN_HASHES]:
                if addBlockToBlockchain(nodeState[self][BLOCKCHAIN], b):
                    # Remove known txs that are already in blocks
                    txs = list(b.getBody())
                    for t in txs:
                        if t in nodeState[self][QUEUED_TXS]:
                            nodeState[self][QUEUED_TXS].remove(t)
                    nodeState[self][BLOCKCHAIN_HASHES][b.getHash()] = b
                addBlockToBlockchain(REAL_BLOCKCHAIN, b)
        nodeState[self][QUEUED_BLOCKS].clear()

        # Lazy push
        if nodeState[self][CURRENT_TIME] % 12500 == 0 and nodeState[self][
                QUEUED_ANN]:
            for n in nodeState[self][BTREE][LAZY]:
                sim.send(ANNOUNCEMENT, n, self, ANNOUNCEMENT_MSG,
                         nodeState[self][QUEUED_ANN])
                nodeState[self][DISS_MSGS_SENT] += 1
            nodeState[self][QUEUED_ANN].clear()

        # Handle missing messages timeouts
        for a in nodeState[self][MISSING_ANN].copy().keys():
            if a not in nodeState[self][ASKED_ANN]:
                ask = True
            elif nodeState[self][CURRENT_TIME] >= nodeState[self][ASKED_ANN][a]:
                ask = True
            else:
                ask = False
            if ask:
                if len(nodeState[self][MISSING_ANN][a]) == 0:
                    del nodeState[self][MISSING_ANN][a]
                    continue
                t = a[0]
                h = a[1]
                source = nodeState[self][MISSING_ANN][a].pop(0)
                if t == ANN_BLOCK and h not in nodeState[self][KNOWN_BLOCKS]:
                    nodeState[self][ASKED_ANN][
                        a] = nodeState[self][CURRENT_TIME] + 1250
                    graftBTree(self, source)
                    sim.send(GRAFT, source, self, GRAFT_MSG)
                    sim.send(GETDATA, source, self, GETDATA_MSG, ANN_BLOCK,
                             [h])
                    nodeState[self][DISS_MSGS_SENT] += 2
                elif t == ANN_TX and h not in nodeState[self][KNOWN_TXS]:
                    nodeState[self][ASKED_ANN][
                        a] = nodeState[self][CURRENT_TIME] + 1250
                    graftBTree(self, source)
                    sim.send(GRAFT, source, self, GRAFT_MSG)
                    sim.send(GETDATA, source, self, GETDATA_MSG, ANN_TX, [h])
                    nodeState[self][DISS_MSGS_SENT] += 2

        # Create block & Txs
        # Stop creating blocks and txs at 90% of cycles
        if nodeState[self][CURRENT_CYCLE] < 0.9 * nbCycles:
            if self in TX_NODES[nodeState[self][CURRENT_CYCLE]]:
                t = generateTx(TX_NUMBER)
                TX_NUMBER += 1
                nodeState[self][KNOWN_TXS][t.getHash()] = t
                nodeState[self][QUEUED_TXS].append(t)
                for n in nodeState[self][BTREE][EAGER]:
                    sim.send(TXS, n, self, TXS_MSG, t)
                    nodeState[self][DISS_MSGS_SENT] += 1
                nodeState[self][QUEUED_ANN].append((ANN_TX, t.getHash()))

            if len(nodeState[self]
                   [QUEUED_TXS]) > minTxPerBlock and self in MINER_NODES:
                b = generateBlock(self, nodeState[self][QUEUED_TXS])
                REPEATED_BLOCK_COUNT[self].update({b.getHash(): 0})
                BLOCK_NUMBER += 1
                nodeState[self][KNOWN_BLOCKS][b.getHash()] = b
                nodeState[self][QUEUED_BLOCKS].append(b)
                for n in nodeState[self][BTREE][EAGER]:
                    sim.send(BLOCK, n, self, BLOCK_MSG, b)
                    nodeState[self][DISS_MSGS_SENT] += 1
                nodeState[self][QUEUED_ANN].append((ANN_BLOCK, b.getHash()))

    nodeState[self][CURRENT_CYCLE] += 1
    nodeState[self][CURRENT_TIME] += nodeCycle
    if nodeState[self][CURRENT_CYCLE] < nbCycles:
        sim.schedulleExecution(CYCLE, self)
Esempio n. 7
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def CYCLE(self):
	global nodeState, TX_NUMBER, BLOCK_NUMBER

	if self == 0 and nodeState[self][CURRENT_CYCLE] % 500 == 0:
		value = datetime.datetime.fromtimestamp(time.time())
		logger.info('node: {} cycle: {}'.format(self, nodeState[self][CURRENT_CYCLE]))
		print("Time:", value.strftime('%Y-%m-%d %H:%M:%S'))
		print("Cycle: ", nodeState[self][CURRENT_CYCLE], "/", nbCycles-1)
		print("Queued events: ", sim.getNumberEvents())
		improve_performance()

	if self not in nodeState:
		return

	if self not in NETWORK_NODES:
		# join the network
		if random.random() <= probJoin:
			join(self)	
	else:
		if len(getNeighbors(self)) == 0:
			join(self)

		lifeCheckDbTable(self)

		# Optimize
		#if nodeState[self][CURRENT_CYCLE]%5 == 0:
		for n in nodeState[self][DB]:
			sim.send(PING, n, self, PING_MSG)
			#nodeState[self][MEMB_MSGS_SENT] += 1

		# 24h = 8 640 000ms
		if nodeState[self][CURRENT_TIME] % 875000 == 0: 
			lookup(self, self)

		# Message dissemination
		neighbors = getNeighbors(self)

		# Blockchain maintenance	
		# Announcements
		for n in neighbors:
			tmp = []
			for b in nodeState[self][QUEUED_BLOCKS]:
				tmp.append(b.getHash())
			if tmp:
				sim.send(NEWBLOCKHASHES, n, self, NEWBLOCKHASHES_MSG, tmp)
				nodeState[self][DISS_MSGS_SENT] += 1
			del tmp

			sendTxs = []
			for h in nodeState[self][ANN_TXS]:
				if n not in nodeState[self][ANN_TXS][h] and h in nodeState[self][KNOWN_TXS]:
					t = nodeState[self][KNOWN_TXS][h]
					if t in nodeState[self][QUEUED_TXS]:		
						sendTxs.append(t)
			if sendTxs:
				sim.send(TRANSACTIONS, n, self, TRANSACTIONS_MSG, sendTxs)
				nodeState[self][DISS_MSGS_SENT] += 1

		# Proccess known blocks
		for b in nodeState[self][QUEUED_BLOCKS]:
			# Add to blockchain
			if b.getHash() not in nodeState[self][BLOCKCHAIN_HASHES]:
				if addBlockToBlockchain(nodeState[self][BLOCKCHAIN], b):
					nodeState[self][BLOCKCHAIN_HASHES][b.getHash()] = b
					cleanupTxsMsgs(self, b)
				addBlockToBlockchain(REAL_BLOCKCHAIN, b)
		nodeState[self][QUEUED_BLOCKS].clear()

		# Create block
		# Stop creating blocks at 90% of cycles
		if nodeState[self][CURRENT_CYCLE] < 0.9 * nbCycles:
			# Create transactions
			if self in TX_NODES[nodeState[self][CURRENT_CYCLE]]:
				t = generateTx(TX_NUMBER)
				TX_NUMBER += 1
				nodeState[self][KNOWN_TXS][t.getHash()] = t
				nodeState[self][QUEUED_TXS].append(t)
				if not nodeState[self][ANN_TXS].get(t.getHash()):
					nodeState[self][ANN_TXS][t.getHash()] = []

			if len(nodeState[self][QUEUED_TXS]) > minTxPerBlock and self in MINER_NODES:
				b = generateBlock(self, nodeState[self][QUEUED_TXS])
				REPEATED_BLOCK_COUNT[self].update({b.getHash():0})
				BLOCK_NUMBER += 1
				nodeState[self][KNOWN_BLOCKS][b.getHash()] = b
				nodeState[self][QUEUED_BLOCKS].append(b)
				# Send NewBlock to math.sqrt(neighbors)
				# Send NewBlockHashes to remaining
				rootSample = random.sample(neighbors, int(math.sqrt(len(neighbors))))
				for n in neighbors:
					if n in rootSample:
						sim.send(NEWBLOCK, n, self, NEWBLOCK_MSG, b)
					else:
						sim.send(NEWBLOCKHASHES, n, self, NEWBLOCKHASHES_MSG, [b.getHash()])
					nodeState[self][DISS_MSGS_SENT] += 1

	nodeState[self][CURRENT_CYCLE] += 1
	nodeState[self][CURRENT_TIME] += nodeCycle
	if nodeState[self][CURRENT_CYCLE] < nbCycles:
		sim.schedulleExecution(CYCLE, self)