def monitor(): boivin = Host.by_name("Boivin") jacquelin = Host.by_name("Jacquelin") fafard = Host.by_name("Fafard") actor = Actor.create("worker", fafard, worker, boivin, jacquelin) this_actor.sleep_for(5) this_actor.info("After 5 seconds, move the process to {:s}".format( jacquelin.name)) actor.host = jacquelin this_actor.sleep_until(15) this_actor.info("At t=15, move the process to {:s} and resume it.".format( fafard.name)) actor.host = fafard actor.resume()
def __call__(self): fafard = Host.by_name("Fafard") ginette = Host.by_name("Ginette") boivin = Host.by_name("Boivin") this_actor.info( "I'm a wizard! I can run a task on the Ginette host from the Fafard one! Look!" ) activity = this_actor.exec_init(48.492e6) activity.host = ginette activity.start() this_actor.info( "It started. Running 48.492Mf takes exactly one second on Ginette (but not on Fafard)." ) this_actor.sleep_for(0.1) this_actor.info( "Loads in flops/s: Boivin={:.0f}; Fafard={:.0f}; Ginette={:.0f}". format(boivin.load, fafard.load, ginette.load)) activity.wait() this_actor.info("Done!") this_actor.info( "And now, harder. Start a remote task on Ginette and move it to Boivin after 0.5 sec" ) activity = this_actor.exec_init(73293500) activity.host = ginette activity.start() this_actor.sleep_for(0.5) this_actor.info( "Loads before the move: Boivin={:.0f}; Fafard={:.0f}; Ginette={:.0f}" .format(boivin.load, fafard.load, ginette.load)) activity.host = boivin this_actor.sleep_for(0.1) this_actor.info( "Loads after the move: Boivin={:.0f}; Fafard={:.0f}; Ginette={:.0f}" .format(boivin.load, fafard.load, ginette.load)) activity.wait() this_actor.info("Done!")
def killer(): this_actor.info("Hello!") # - First start a victim process victim_a = Actor.create("victim A", Host.by_name("Fafard"), victim_a_fun) victim_b = Actor.create("victim B", Host.by_name("Jupiter"), victim_b_fun) this_actor.sleep_for(10) # - Wait for 10 seconds # - Resume it from its suspended state this_actor.info("Resume the victim A") victim_a.resume() this_actor.sleep_for(2) this_actor.info("Kill the victim A") # - and then kill it Actor.by_pid(victim_a.pid).kill( ) # You can retrieve an actor from its PID (and then kill it) this_actor.sleep_for(1) # that's a no-op, there is no zombies in SimGrid this_actor.info("Kill victim B, even if it's already dead") victim_b.kill() this_actor.sleep_for(1) this_actor.info("Start a new actor, and kill it right away") victim_c = Actor.create("victim C", Host.by_name("Jupiter"), victim_a_fun) victim_c.kill() this_actor.sleep_for(1) this_actor.info("Killing everybody but myself") Actor.kill_all() this_actor.info("OK, goodbye now. I commit a suicide.") this_actor.exit() this_actor.info( "This line never gets displayed: I'm already dead since the previous line." )
def __call__(self): workload = 100E6 host = this_actor.get_host() nb = host.get_pstate_count() this_actor.info("Count of Processor states={:d}".format(nb)) this_actor.info("Current power peak={:f}".format(host.speed)) # Run a task this_actor.execute(workload) task_time = Engine.get_clock() this_actor.info("Task1 duration: {:.2f}".format(task_time)) # Change power peak new_pstate = 2 this_actor.info( "Changing power peak value to {:f} (at index {:d})".format( host.get_pstate_speed(new_pstate), new_pstate)) host.pstate = new_pstate this_actor.info("Changed power peak={:f}".format(host.speed)) # Run a second task this_actor.execute(workload) task_time = Engine.get_clock() - task_time this_actor.info("Task2 duration: {:.2f}".format(task_time)) # Verify that the default pstate is set to 0 host2 = Host.by_name("MyHost2") this_actor.info("Count of Processor states={:d}".format( host2.get_pstate_count())) this_actor.info("Final power peak={:f}".format(host2.speed))
host.pstate = new_pstate this_actor.info("Changed power peak={:f}".format(host.speed)) # Run a second task this_actor.execute(workload) task_time = Engine.get_clock() - task_time this_actor.info("Task2 duration: {:.2f}".format(task_time)) # Verify that the default pstate is set to 0 host2 = Host.by_name("MyHost2") this_actor.info("Count of Processor states={:d}".format( host2.get_pstate_count())) this_actor.info("Final power peak={:f}".format(host2.speed)) if __name__ == '__main__': e = Engine(sys.argv) if len(sys.argv) < 2: raise AssertionError( "Usage: exec-dvfs.py platform_file [other parameters] (got {:d} params)" .format(len(sys.argv))) e.load_platform(sys.argv[1]) Actor.create("dvfs_test", Host.by_name("MyHost1"), Dvfs()) Actor.create("dvfs_test", Host.by_name("MyHost2"), Dvfs()) e.run()
def monitor(): boivin = Host.by_name("Boivin") jacquelin = Host.by_name("Jacquelin") fafard = Host.by_name("Fafard") actor = Actor.create("worker", fafard, worker, boivin, jacquelin) this_actor.sleep_for(5) this_actor.info("After 5 seconds, move the process to {:s}".format( jacquelin.name)) actor.host = jacquelin this_actor.sleep_until(15) this_actor.info("At t=15, move the process to {:s} and resume it.".format( fafard.name)) actor.host = fafard actor.resume() if __name__ == '__main__': e = Engine(sys.argv) if len(sys.argv) < 2: raise AssertionError( "Usage: actor-migration.py platform_file [other parameters]") e.load_platform(sys.argv[1]) Actor.create("monitor", Host.by_name("Boivin"), monitor) e.run()
activity.start() this_actor.sleep_for(0.5) this_actor.info( "Loads before the move: Boivin={:.0f}; Fafard={:.0f}; Ginette={:.0f}".format( boivin.load, fafard.load, ginette.load)) activity.host = boivin this_actor.sleep_for(0.1) this_actor.info( "Loads after the move: Boivin={:.0f}; Fafard={:.0f}; Ginette={:.0f}".format( boivin.load, fafard.load, ginette.load)) activity.wait() this_actor.info("Done!") if __name__ == '__main__': e = Engine(sys.argv) e.load_platform(sys.argv[1]) Actor.create("test", Host.by_name("Fafard"), Wizard()) e.run()
this_actor.info("Join the 3rd sleeper (timeout 2)") actor.join(2) this_actor.info("Start 4th sleeper") actor = Actor.create("4th sleeper from master", Host.current(), sleeper) this_actor.info("Waiting 4") this_actor.sleep_for(4) this_actor.info("Join the 4th sleeper after its end (timeout 1)") actor.join(1) this_actor.info("Goodbye now!") this_actor.sleep_for(1) this_actor.info("Goodbye now!") if __name__ == '__main__': e = Engine(sys.argv) if len(sys.argv) < 2: raise AssertionError( "Usage: actor-join.py platform_file [other parameters]") e.load_platform(sys.argv[1]) Actor.create("master", Host.by_name("Tremblay"), master) e.run() this_actor.info("Simulation time {}".format(Engine.get_clock()))
this_actor.sleep_for(1) this_actor.info("Start a new actor, and kill it right away") victim_c = Actor.create("victim C", Host.by_name("Jupiter"), victim_a_fun) victim_c.kill() this_actor.sleep_for(1) this_actor.info("Killing everybody but myself") Actor.kill_all() this_actor.info("OK, goodbye now. I commit a suicide.") this_actor.exit() this_actor.info( "This line never gets displayed: I'm already dead since the previous line.") if __name__ == '__main__': e = Engine(sys.argv) if len(sys.argv) < 2: raise AssertionError( "Usage: actor-kill.py platform_file [other parameters]") e.load_platform(sys.argv[1]) # Load the platform description # Create and deploy killer process, that will create the victim actors Actor.create("killer", Host.by_name("Tremblay"), killer) e.run()
this_actor.info("Let's do some work (for 10 sec on Boivin).") this_actor.execute(980.95e6) this_actor.info("I'm done now. I leave even if it makes the daemon die.") def my_daemon(): """The daemon, displaying a message every 3 seconds until all other processes stop""" Actor.self().daemonize() while True: this_actor.info("Hello from the infinite loop") this_actor.sleep_for(3.0) this_actor.info( "I will never reach that point: daemons are killed when regular processes are done" ) if __name__ == '__main__': e = Engine(sys.argv) if len(sys.argv) < 2: raise AssertionError( "Usage: actor-daemon.py platform_file [other parameters]") e.load_platform(sys.argv[1]) Actor.create("worker", Host.by_name("Boivin"), worker) Actor.create("daemon", Host.by_name("Tremblay"), my_daemon) e.run()
# execute() tells SimGrid to pause the calling actor until # its host has computed the amount of flops passed as a parameter this_actor.execute(98095) this_actor.info("Done.") # This simple example does not do anything beyond that def privileged(): # You can also specify the priority of your execution as follows. # An execution of priority 2 computes twice as fast as a regular one. # # So instead of a half/half sharing between the two executions, # we get a 1/3 vs 2/3 sharing. this_actor.execute(98095, priority=2) this_actor.info("Done.") # Note that the timings printed when executing this example are a bit misleading, # because the uneven sharing only last until the privileged actor ends. # After this point, the unprivileged one gets 100% of the CPU and finishes # quite quickly. if __name__ == '__main__': e = Engine(sys.argv) e.load_platform(sys.argv[1]) Actor.create("executor", Host.by_name("Tremblay"), executor) Actor.create("privileged", Host.by_name("Tremblay"), privileged) e.run()
class Canceller: """This actor cancels the ongoing execution after a while.""" def __call__(self): computation_amount = this_actor.get_host().speed this_actor.info( "Canceller executes {:.0f} flops, should take 1 second.".format( computation_amount)) activity = this_actor.exec_init(computation_amount).start() this_actor.sleep_for(0.5) this_actor.info("I changed my mind, cancel!") activity.cancel() this_actor.info("Goodbye from canceller!") if __name__ == '__main__': e = Engine(sys.argv) if len(sys.argv) < 2: raise AssertionError( "Usage: exec-async.py platform_file [other parameters]") e.load_platform(sys.argv[1]) Actor.create("wait", Host.by_name("Fafard"), Waiter()) Actor.create("monitor", Host.by_name("Ginette"), Monitor()) Actor.create("cancel", Host.by_name("Boivin"), Canceller()) e.run()
if __name__ == '__main__': # Here comes the main function of your program # When your program starts, you have to first start a new simulation engine, as follows e = Engine(sys.argv) # Then you should load a platform file, describing your simulated platform e.load_platform("../../platforms/small_platform.xml") # And now you have to ask SimGrid to actually start your actors. # # The easiest way to do so is to implement the behavior of your actor in a single function, # as we do here for the receiver actors. This function can take any kind of parameters, as # long as the last parameters of Actor::create() match what your function expects. Actor.create("receiver", Host.by_name("Fafard"), receiver, "mb42") # If your actor is getting more complex, you probably want to implement it as a class instead, # as we do here for the sender actors. The main behavior goes into operator()() of the class. # # You can then directly start your actor, as follows: Actor.create("sender1", Host.by_name("Tremblay"), Sender()) # If you want to pass parameters to your class, that's very easy: just use your constructors Actor.create("sender2", Host.by_name("Jupiter"), Sender("GloubiBoulga")) # But starting actors directly is considered as a bad experimental habit, since it ties the code # you want to test with the experimental scenario. Starting your actors from an external deployment # file in XML ensures that you can test your code in several scenarios without changing the code itself. # # For that, you first need to register your function or your actor as follows. e.register_actor("sender", Sender)