def main(): points = [Point(x=230, y=450), Point(x=240, y=460), Point(x=230, y=470), Point(x=240, y=480)] polygon(point_list=points) points2 = [Point(p.x + 20, p.y + 20) for p in points] lines(point_list=points2, color=COLOR_DARK_ORANGE) line(start_point=Point(x=20, y=20), end_point=Point(x=40, y=300)) square(left_bottom=Point(400, 300, ), side=100) rectangle( left_bottom=Point(x=200, y=200), right_top=Point(x=300, y=300), color=COLOR_DARK_GREEN ) rectangle( left_bottom=Point(x=400, y=300), right_top=Point(x=300, y=400), color=COLOR_DARK_GREEN ) sleep(2) clear_screen() vector(start=Point(x=230, y=260), angle=70, length=200, color=COLOR_PURPLE) for i in range(10): point = random_point() color = random_color() radius = random_number(20, 60) circle(center_position=point, radius=radius, color=color, width=0) sleep(2) clear_screen() for i in range(10): point = random_point() color = random_color() dx = random_number(30, 100) dy = random_number(30, 100) right_top = Point(x=point.x + dx, y=point.y + dy) ellipse(left_bottom=point, right_top=right_top, color=color) v3 = Vector(start_point=Point(0, 0), direction=45, length=50) for direction in range(0, 181, 20): v = Vector(start_point=Point(x=300, y=300), direction=direction, length=100) v.draw() v2 = Vector(start_point=v.end_point, direction=direction + 30, length=50) v2.draw(color=COLOR_GREEN) v2.add(v3) v2.draw(color=COLOR_ORANGE) snowflake(center=Point(), length=60, factor_b=0.2, factor_c=100) sleep(2) for k in range(2): y = 500 for i in range(10): clear_screen() y -= 30 for x in [100, 200, 300, 400, 500]: radius = random_number(30, 50) point = Point(x=x, y=y) snowflake(center=point, length=radius) mouse_point, mouse_buttons = get_mouse_state() print("mouse_state is {} + {}".format(mouse_point, mouse_buttons)) if user_want_exit(sleep_time=0.1): break if user_want_exit(0): break
def do(self): self.draw_items() self.manage_mobile_items_collisions() self.move_mobile_items() self.check_mobile_items_in_window() self.check_mobile_item_is_immovable() [cursorPos, mouseState] = sd.get_mouse_state() if mouseState[2] != 0: self.export_mobile_items()
def snowfall(): for k in range(2): y = 500 for i in range(10): sd.clear_screen() y -= 30 for x in [100, 200, 300, 400, 500]: radius = sd.random_number(30, 50) point = sd.Point(x=x, y=y) sd.snowflake(center=point, length=radius) mouse_point, mouse_buttons = sd.get_mouse_state() print("mouse_state is {} + {}".format(mouse_point, mouse_buttons)) if sd.user_want_exit(sleep_time=0.1): break if sd.user_want_exit(0): break
def massive_snowfall(): flakes = [Snowflake() for _ in range(100)] while True: sd.start_drawing() for flake in flakes: flake.draw(color=sd.background_color) fallen_count = 0 for flake in flakes: if flake.move(): fallen_count += 1 for flake in flakes: flake.draw(color=sd.COLOR_WHITE) for _ in range(fallen_count): flakes.append(Snowflake()) sd.finish_drawing() if TAKE_SNAPSHOTS: sd.take_snapshot(path=SNAPSHOTS_PATH) mouse_point, mouse_buttons = sd.get_mouse_state() print("mouse_state is {} + {}".format(mouse_point, mouse_buttons)) if sd.user_want_exit(sleep_time=0.1): break
def get_wind_power(): half_res = sd.resolution[0] / 2 mouse_pos = sd.get_mouse_state()[0] return (mouse_pos.x - half_res) / half_res
sd.sleep(0.1) sd.finish_drawing() if sd.user_want_exit(): break if __name__ == "__main__": sd._init() sd.background_color = sd.COLOR_WHITE clear_screen() user_interface = UserInterface() user_interface.add_button(10, 10, "Go!", event=show_bicycle).set_size(60, 30) while True: mouse_pos, mouse_buttons = sd.get_mouse_state() point = mouse_pos on_click = False if mouse_buttons[2] == 1 and mode == EMPTY_MODE: mode = START_MODE elif mouse_buttons[2] == 0 and mode == START_MODE: mode = EMPTY_MODE elif mouse_buttons[0] == 1 and mode == EMPTY_MODE: mode = LEFT_CLICK elif mouse_buttons[0] == 0 and mode == LEFT_CLICK: on_click = True mode = EMPTY_MODE