Esempio n. 1
0
def addRig(human, rigfile):
    if not os.path.isfile(rigfile):
        rigfile = getpath.findFile(
            rigfile,
            searchPaths=[getpath.getSysDataPath(),
                         getpath.getSysPath()])
        if not os.path.isfile(rigfile):
            #log.error("Rig file %s does not exist.", mhclofile)
            #return
            raise RuntimeError('Rig file "%s" does not exist.' % rigfile)

    import skeleton

    if not human.getBaseSkeleton():
        # TODO when starting in GUI mode, base skeleton will be loaded twice
        base_skel = skeleton.load(
            getpath.getSysDataPath('rigs/default.mhskel'), human.meshData)
        human.setBaseSkeleton(base_skel)

    referenceRig = human.getBaseSkeleton()

    # TODO update skeleton library when in gui mode
    skel = skeleton.load(rigfile, human.meshData)
    skel.autoBuildWeightReferences(referenceRig)
    vertexWeights = skel.getVertexWeights(referenceRig.getVertexWeights())
    skel.addReferencePlanes(
        referenceRig
    )  # Not strictly needed for the new way in which we determine bone normals

    human.setSkeleton(skel)
def addRig(human, rigfile):
    if not os.path.isfile(rigfile):
        rigfile = getpath.findFile(rigfile, 
                                   searchPaths = [getpath.getSysDataPath(),
                                                  getpath.getSysPath()])
        if not os.path.isfile(rigfile):
            #log.error("Rig file %s does not exist.", mhclofile)
            #return
            raise RuntimeError('Rig file "%s" does not exist.' % rigfile)

    import skeleton

    if not human.getBaseSkeleton():
        # TODO when starting in GUI mode, base skeleton will be loaded twice
        base_skel = skeleton.load(getpath.getSysDataPath('rigs/default.mhskel'), human.meshData)
        human.setBaseSkeleton(base_skel)

    referenceRig = human.getBaseSkeleton()

    # TODO update skeleton library when in gui mode
    skel = skeleton.load(rigfile, human.meshData)
    skel.autoBuildWeightReferences(referenceRig)
    vertexWeights = skel.getVertexWeights(referenceRig.getVertexWeights())
    skel.addReferencePlanes(referenceRig)  # Not strictly needed for the new way in which we determine bone normals

    human.setSkeleton(skel)
Esempio n. 3
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    def chooseSkeleton(self, filename):
        log.debug("Loading skeleton from %s", filename)
        self.selectedRig = filename

        if self.referenceRig is None:
            log.message("Loading reference skeleton for weights remapping.")
            self.referenceRig = skeleton.load(REF_RIG_PATH, self.human.meshData)

        if not filename:
            if self.human.getSkeleton():
                # Unload current skeleton
                self.human.setSkeleton(None)

            if self.skelObj:
                # Remove old skeleton mesh
                self.removeObject(self.skelObj)
                self.human.removeBoundMesh(self.skelObj.name)
                self.skelObj = None
                self.skelMesh = None
            self.boneCountLbl.setTextFormat(["Bones",": %s"], "")
            self.descrLbl.setText("")
            self.filechooser.selectItem(None)
            return

        if getpath.isSamePath(filename, REF_RIG_PATH):
            skel = self.referenceRig.clone()
            vertexWeights = self.referenceRig.getVertexWeights()
        else:
            # Load skeleton definition from options
            skel = skeleton.load(filename, self.human.meshData)

            # Ensure vertex weights of skel are initialized
            skel.autoBuildWeightReferences(self.referenceRig)  # correct weights references if only (pose) references were defined
            vertexWeights = skel.getVertexWeights(self.referenceRig.getVertexWeights())
            log.message("Skeleton %s has %s weights per vertex.", skel.name, vertexWeights.getMaxNumberVertexWeights())

            # Remap bone orientation planes from reference rig
            skel.addReferencePlanes(self.referenceRig)

        # Update description
        descr = skel.description
        self.descrLbl.setText(descr)
        self.boneCountLbl.setTextFormat(["Bones",": %s"], skel.getBoneCount())

        # (Re-)draw the skeleton (before setting skeleton on human so it is automatically re-posed)
        self.drawSkeleton(skel)

        # Assign to human
        self.human.setSkeleton(skel)

        self.filechooser.selectItem(filename)
Esempio n. 4
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    def chooseSkeleton(self, filename):
        log.debug("Loading skeleton from %s", filename)
        self.selectedRig = filename

        if self.referenceRig is None:
            log.message("Loading reference skeleton for weights remapping.")
            self.referenceRig = skeleton.load(getpath.getSysDataPath('rigs/default.json'), self.human.meshData)

        if not filename:
            if self.human.getSkeleton():
                # Unload current skeleton
                self.human.setSkeleton(None)

            if self.skelObj:
                # Remove old skeleton mesh
                self.removeObject(self.skelObj)
                self.human.removeBoundMesh(self.skelObj.name)
                self.skelObj = None
                self.skelMesh = None
            self.boneCountLbl.setTextFormat(["Bones",": %s"], "")
            self.descrLbl.setText("")
            self.filechooser.selectItem(None)
            return

        # Load skeleton definition from options
        skel = skeleton.load(filename, self.human.meshData)

        # Ensure vertex weights of skel are initialized
        skel.autoBuildWeightReferences(self.referenceRig)  # correct weights references if only (pose) references were defined
        vertexWeights = skel.getVertexWeights(self.referenceRig.getVertexWeights())
        log.message("Skeleton %s has %s weights per vertex.", skel.name, vertexWeights.getMaxNumberVertexWeights())

        # Update description
        descr = skel.description
        self.descrLbl.setText(descr)
        self.boneCountLbl.setTextFormat(["Bones",": %s"], skel.getBoneCount())

        # (Re-)draw the skeleton (before setting skeleton on human so it is automatically re-posed)
        self.drawSkeleton(skel)

        # Assign to human
        self.human.setSkeleton(skel)

        self.filechooser.selectItem(filename)
Esempio n. 5
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def resetAll():
    """
    Resets Human With Base CMU Skeleton
    :return:
    """
    import skeleton

    global cmu_skel_file
    # Reset Human
    G.app._resetHuman()
    # Set Skeleton
    cmu_skel = skeleton.load(cmu_skel_file, human.meshData)
    G.app.selectedHuman.setSkeleton(cmu_skel)
    return
    def chooseSkeleton(self, filename):
        log.debug("Loading skeleton from %s", filename)
        self.selectedRig = filename

        if not filename:
            if self.human.skeleton:
                # Unload current skeleton
                self.human.setSkeleton(None)

            if self.skelObj:
                # Remove old skeleton mesh
                self.removeObject(self.skelObj)
                self.human.removeBoundMesh(self.skelObj.name)
                self.skelObj = None
                self.skelMesh = None
            self.boneCountLbl.setTextFormat(["Bones",": %s"], "")
            self.descrLbl.setText("")
            self.filechooser.selectItem(None)
            return

        if getpath.isSamePath(filename, REF_RIG_PATH):
            skel = self.referenceRig.createFromPose()
        else:
            # Load skeleton definition from options
            skel = skeleton.load(filename, self.human.meshData)

            # Ensure vertex weights of skel are initialized
            skel.autoBuildWeightReferences(self.referenceRig)  # correct weights references if only (pose) references were defined
            vertexWeights = skel.getVertexWeights(self.referenceRig.getVertexWeights(), force_remap=False)
            log.message("Skeleton %s has %s weights per vertex.", skel.name, vertexWeights.getMaxNumberVertexWeights())

            # Remap bone orientation planes from reference rig
            skel.addReferencePlanes(self.referenceRig)  # Not strictly needed for the new way in which we determine bone normals

        # Update description
        descr = skel.description
        self.descrLbl.setText(descr)
        self.boneCountLbl.setTextFormat(["Bones",": %s"], skel.getBoneCount())

        # Assign to human
        self.human.setSkeleton(skel)

        # (Re-)draw the skeleton
        self.drawSkeleton()

        self.filechooser.selectItem(filename)
Esempio n. 7
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def fetch(event, result):

    for data in kinect.data(ip = ip):
        if data: event.set()
        result['data'] = data


source = {}
ready = threading.Event()

thread = threading.Thread( target = fetch, args = (ready, source) )
thread.daemon = True
thread.start()


definition = skeleton.load( 'skeleton.json')
body, joint = skeleton.create( definition )
dofs = Rigid3.array( len(body) )

def inertia(dofs):
    return skeleton.inertia(body, dofs)

def skeleton_constraints(dofs, **kwargs):
    return skeleton.constraints(joint, dofs, compliance = 1e-8)


dt = 1e-1
eps = 1e-2

print 'building skeleton...'
for d, mu in solver.step(dofs, inertia,
def generateSpecificHuman(age, gender, race):
	"""age is a string 'young', 'middleage', 'old'
	gender is a string 'male', 'female'
	race is a string 'caucasian', 'african', 'asian'"""
	import numpy as np
	import os
	G.app._resetHuman()
	import skeleton
	defaultSkeleton = skeleton.load("data/rigs/default.mhskel")
	rand_weight = np.random.uniform(0.0, 0.8)
	if gender == 'male':
		rand_gender = 0.9 + np.random.uniform(0.0,0.1)
	elif gender == 'female':
		rand_gender = np.random.uniform(0.0,0.1)
	male_indicator = rand_gender > 0.5 # True - male
	
	# age from 0.5 to 1.0 where 0.5 is 25y 1.0 is 90y
	if age == 'young':
		rand_age = np.random.uniform(0.5, 0.6)
	elif age == 'middleage':
		rand_age = np.random.uniform(0.7, 0.8)
	elif age == 'old':
		rand_age = np.random.uniform(0.9, 1.0)
	
	rand_muscle = np.random.uniform(0.2, 0.7)
	rand_height = np.random.uniform(0.45, 0.8)
	rand_body_proportions = np.random.uniform(0.2, 0.7)
	
	rand_race = np.random.uniform(0.8, 1.0)
	# race_indicator = np.argmax(rand_race) # 0 - white, 1 - black, 2 - asian
	human = G.app.selectedHuman
	human.setSkeleton(defaultSkeleton)
	human.setWeight(rand_weight)
	human.setGender(rand_gender)
	human.setAge(rand_age)
	human.setBodyProportions(rand_body_proportions)
	human.setHeight(rand_height)
	human.setMuscle(rand_muscle)
	if race == 'caucasian':
		human.setCaucasian(rand_race)
	elif race == 'african':
		human.setAfrican(rand_race)
	elif race == 'asian':
		human.setAsian(rand_race)

	RNG.randomize(human, 0.5, False, False, True, True) # randomize face and body
	
	age_str = None
	race_str = race
	gender_str = None

	if male_indicator:
		gender_str = 'male'
	else:
		gender_str = 'female'

	# if race_indicator == 0:
		# race_str = 'caucasian'
	# elif race_indicator == 1:
		# race_str = 'african'
	# else:
		# race_str = 'asian'

	if rand_age <= 0.6:
		age_str = 'young'
	elif rand_age <= 0.8:
		age_str = 'middleage'
	else:
		age_str = 'old'

	# assign material
	mat = material.fromFile('data/skins/'+age_str +'_'+race_str+'_'+gender_str+'/'+age_str+'_'+race_str+'_'+gender_str+'.mhmat')
	human.material = mat

	# set teeth
	teeth_plugin = G.app.getPlugin('3_libraries_teeth')
	teeth_plugin.taskview.proxyFileSelected('data/teeth/teeth_base/teeth_base.mhpxy')

	# set tongue
	tongue_plugin = G.app.getPlugin('3_libraries_tongue')
	tongue_plugin.taskview.proxyFileSelected('data/tongue/tongue01/tongue01.mhpxy')

	# set ['eyebrows', 'eyelashes', 'hair']
	categories_list = ['eyebrows', 'eyelashes', 'hair', 'clothes', 'shoes'] 
	category_plugin_str = \
	{'eyebrows': '3_libraries_eyebrows',
	'eyelashes': '3_libraries_eyelashes',
	'hair': '3_libraries_polygon_hair_chooser', 
	'clothes': '3_libraries_clothes_chooser',
	'shoes': '3_libraries_clothes_chooser'}
	category_paths = \
	{'eyebrows': 'data/eyebrows/',
	'eyelashes': 'data/eyelashes/',
	'hair': 'data/hair/', 
	'clothes': 'data/clothes/',
	'shoes': 'data/clothes/shoes/'}
	for category in categories_list:
		category_plugin = G.app.getPlugin(category_plugin_str[category])
		category_path = category_paths[category]
		if category != 'shoes':
			if male_indicator:
				category_path = category_path + category + '_male/'
			else:
				category_path = category_path + category + '_female/'
		category_list = os.listdir(category_path)
		category_random = np.random.randint(0, len(category_list))
		resulting_path = category_path+category_list[category_random]+'/' + category_list[category_random]+'.mhpxy'
		category_plugin.taskview.proxyFileSelected(resulting_path)
    class appDummy:
        def __init__(self, human):
            self.selectedHuman = human
            self.splash = splashDummy()
            self.log_window = log_windowDummy()
            self.statusBar = None
            self.progress = None

        def addLogMessage(self, arg1, arg2):
            "Noop"

    buddy = human.Human(
        files3d.loadMesh(mh.getSysDataPath("3dobjs/base.obj"), maxFaces=5))
    G.app = appDummy(buddy)
    base_skel = skeleton.load(mh.getSysDataPath('rigs/default.mhskel'),
                              buddy.meshData)
    buddy.setBaseSkeleton(base_skel)

    import humanmodifier
    humanmodifier.loadModifiers("data/modifiers/modeling_modifiers.json",
                                buddy)
    import proxy
    print os.getcwd()
    sys.stdout = stdout
    buddyProxy = proxy.loadProxy(
        buddy, os.path.join(os.getcwd(), 'data', 'eyes', 'low-poly',
                            'low-poly'), 'Eyes')
    print
    mesh, obj = buddyProxy.loadMeshAndObject(buddy)
    print
	class appDummy:
		def __init__(self, human):
			self.selectedHuman = human
			self.splash = splashDummy()
			self.log_window = log_windowDummy()
			self.statusBar = None
			self.progress = None
		def addLogMessage(self, arg1, arg2):
			"Noop"
		


	buddy = human.Human(files3d.loadMesh(mh.getSysDataPath("3dobjs/base.obj"), maxFaces = 5))
	G.app = appDummy(buddy)
	base_skel = skeleton.load(mh.getSysDataPath('rigs/default.mhskel'), buddy.meshData)
	buddy.setBaseSkeleton(base_skel)

	import humanmodifier
	humanmodifier.loadModifiers("data/modifiers/modeling_modifiers.json", buddy)
	import proxy
	print os.getcwd()
	sys.stdout = stdout
	buddyProxy = proxy.loadProxy(buddy, os.path.join(os.getcwd(), 'data', 'eyes', 'low-poly', 'low-poly'), 'Eyes')
	print
	mesh, obj = buddyProxy.loadMeshAndObject(buddy)
	print
	
	buddy.setEyesProxy(buddyProxy)
	mesh = obj.getSeedMesh()
	
Esempio n. 11
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def generateSpecificHuman(age, gender, race):
    """age is a string 'young', 'middleage', 'old'
	gender is a string 'male', 'female'
	race is a string 'caucasian', 'african', 'asian'"""
    import numpy as np
    import os
    G.app._resetHuman()
    import skeleton
    defaultSkeleton = skeleton.load("data/rigs/default.mhskel")
    rand_weight = np.random.uniform(0.0, 0.8)
    if gender == 'male':
        rand_gender = 0.9 + np.random.uniform(0.0, 0.1)
    elif gender == 'female':
        rand_gender = np.random.uniform(0.0, 0.1)
    male_indicator = rand_gender > 0.5  # True - male

    # age from 0.5 to 1.0 where 0.5 is 25y 1.0 is 90y
    if age == 'young':
        rand_age = np.random.uniform(0.5, 0.6)
    elif age == 'middleage':
        rand_age = np.random.uniform(0.7, 0.8)
    elif age == 'old':
        rand_age = np.random.uniform(0.9, 1.0)

    rand_muscle = np.random.uniform(0.2, 0.7)
    rand_height = 0.65  # np.random.uniform(0.3, 0.7)
    rand_body_proportions = np.random.uniform(0.2, 0.7)
    #african_incr = np.array([0.0, 0.9, 0.0])
    #caucasian_incr = np.array([0.9, 0.0, 0.0])
    #asian_incr = np.array([0.0, 0.0, 0.9])
    #rand_race = np.random.uniform(0.01, 0.1, (3))
    rand_race = np.random.uniform(0.8, 1.0)
    # if race == 'caucasian':
    # rand_race += caucasian_incr
    # elif race == 'african':
    # rand_race += african_incr
    # elif race == 'asian':
    # rand_race += asian_incr
    #race_indicator = np.argmax(rand_race) # 0 - white, 1 - black, 2 - asian
    human = G.app.selectedHuman
    human.setSkeleton(defaultSkeleton)
    human.setWeight(rand_weight)
    human.setGender(rand_gender)
    human.setAge(rand_age)
    human.setBodyProportions(rand_body_proportions)
    human.setHeight(rand_height)
    human.setMuscle(rand_muscle)
    if race == 'caucasian':
        human.setCaucasian(rand_race)
    elif race == 'african':
        human.setAfrican(rand_race)
    elif race == 'asian':
        human.setAsian(rand_race)

    RNG.randomize(human, 0.5, False, False, True, False,
                  [0.2, 0.15, 0.2, 0.1, 0.05])  # randomize face

    age_str = None
    race_str = race
    gender_str = None

    if male_indicator:
        gender_str = 'male'
    else:
        gender_str = 'female'

    # if race_indicator == 0:
    # race_str = 'caucasian'
    # elif race_indicator == 1:
    # race_str = 'african'
    # else:
    # race_str = 'asian'

    if rand_age <= 0.6:
        age_str = 'young'
    elif rand_age <= 0.8:
        age_str = 'middleage'
    else:
        age_str = 'old'

    # assign material
    mat = material.fromFile('data/skins/' + age_str + '_' + race_str + '_' +
                            gender_str + '/' + age_str + '_' + race_str + '_' +
                            gender_str + '.mhmat')
    human.material = mat

    # set teeth
    teeth_plugin = G.app.getPlugin('3_libraries_teeth')
    teeth_plugin.taskview.proxyFileSelected(
        'data/teeth/teeth_base/teeth_base.mhpxy')

    # set tongue
    tongue_plugin = G.app.getPlugin('3_libraries_tongue')
    tongue_plugin.taskview.proxyFileSelected(
        'data/tongue/tongue01/tongue01.mhpxy')

    # set ['eyebrows', 'eyelashes', 'hair']
    categories_list = ['eyebrows', 'eyelashes', 'hair']  #no clothes
    category_plugin_str = \
    {'eyebrows': '3_libraries_eyebrows',
    'eyelashes': '3_libraries_eyelashes',
    'hair': '3_libraries_polygon_hair_chooser',
    'clothes': '3_libraries_clothes_chooser'}

    for category in categories_list:
        category_plugin = G.app.getPlugin(category_plugin_str[category])
        category_path = 'data/' + category + '/'
        if male_indicator:
            category_path = category_path + category + '_male/'
        else:
            category_path = category_path + category + '_female/'
        category_list = os.listdir(category_path)
        category_random = np.random.randint(0, len(category_list))
        resulting_path = category_path + category_list[
            category_random] + '/' + category_list[category_random] + '.mhpxy'
        category_plugin.taskview.proxyFileSelected(resulting_path)
Esempio n. 12
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def generateHuman():
    import numpy as np
    import os
    G.app._resetHuman()
    import skeleton
    defaultSkeleton = skeleton.load("data/rigs/default.mhskel")

    rand_weight = np.random.uniform(0.0, 0.8)
    rand_gender = np.random.randint(0, 2) * 0.9 + np.random.uniform(0.1)
    male_indicator = rand_gender > 0.5  # True - male
    rand_age = np.random.uniform(0.5, 0.9)
    rand_muscle = np.random.uniform(0.3, 0.6)
    rand_height = 0.65  #np.random.uniform(0.3, 0.7) # TODO: it is a crutch to avoid camera adjusting
    rand_body_proportions = np.random.uniform(0.2, 0.7)
    rand_race = np.random.uniform(0.01, 1.0, (3))
    race_indicator = np.argmax(rand_race)  # 0 - white, 1 - black, 2 - asian

    human = G.app.selectedHuman

    human.setSkeleton(defaultSkeleton)

    human.setWeight(rand_weight)
    human.setGender(rand_gender)
    human.setAge(rand_age)
    human.setBodyProportions(rand_body_proportions)
    human.setHeight(rand_height)
    human.setMuscle(rand_muscle)
    human.setCaucasian(rand_race[0])
    human.setAfrican(rand_race[1])
    human.setAsian(rand_race[2])

    RNG.randomize(human, 0.5, False, False, True, False,
                  [0.2, 0.15, 0.2, 0.1, 0.05])  # randomize face

    age_str = None
    race_str = None
    gender_str = None

    if male_indicator:
        gender_str = 'male'
    else:
        gender_str = 'female'

    if race_indicator == 0:
        race_str = 'caucasian'
    elif race_indicator == 1:
        race_str = 'african'
    else:
        race_str = 'asian'

    if rand_age < 0.6:
        age_str = 'young'
    elif rand_age < 0.8:
        age_str = 'middleage'
    else:
        age_str = 'old'

    # assign material
    mat = material.fromFile('data/skins/' + age_str + '_' + race_str + '_' +
                            gender_str + '/' + age_str + '_' + race_str + '_' +
                            gender_str + '.mhmat')
    human.material = mat

    # set teeth
    teeth_plugin = G.app.getPlugin('3_libraries_teeth')
    teeth_plugin.taskview.proxyFileSelected(
        u'data\\teeth\\teeth_base\\teeth_base.mhpxy')

    # set tongue
    tongue_plugin = G.app.getPlugin('3_libraries_tongue')
    tongue_plugin.taskview.proxyFileSelected(
        u'data\\tongue\\tongue01\\tongue01.mhpxy')

    # set ['eyebrows', 'eyelashes', 'hair']
    categories_list = ['eyebrows', 'eyelashes', 'hair']  #no clothes
    category_plugin_str = \
    {'eyebrows': '3_libraries_eyebrows',
    'eyelashes': '3_libraries_eyelashes',
    'hair': '3_libraries_polygon_hair_chooser',
    'clothes': '3_libraries_clothes_chooser'}
    #output_test = open(r'C:\Users\пк1\Desktop\test.txt'.decode('utf8'), 'w')

    for category in categories_list:
        category_plugin = G.app.getPlugin(category_plugin_str[category])
        category_path = 'data/' + category + '/'
        if male_indicator:
            category_path = category_path + category + '_male/'
        else:
            category_path = category_path + category + '_female/'
        category_list = os.listdir(category_path)
        category_random = np.random.randint(0, len(category_list))
        resulting_path = category_path + category_list[
            category_random] + '/' + category_list[category_random] + '.mhpxy'
        category_plugin.taskview.proxyFileSelected(resulting_path)
def generateHuman():
	import numpy as np
	import os
	G.app._resetHuman()
	import skeleton
	defaultSkeleton = skeleton.load("data/rigs/default.mhskel")
	
	rand_weight = np.random.uniform(0.0, 0.8)
	rand_gender = np.random.randint(0, 2)*0.9 + np.random.uniform(0.1)
	male_indicator = rand_gender > 0.5 # True - male
	rand_age = np.random.uniform(0.5, 0.9)
	rand_muscle = np.random.uniform(0.3, 0.6)
	rand_height = 0.65#np.random.uniform(0.3, 0.7) # TODO: it is a crutch to avoid camera adjusting
	rand_body_proportions = np.random.uniform(0.2, 0.7)
	rand_race = np.random.uniform(0.01, 1.0, (3))
	race_indicator = np.argmax(rand_race) # 0 - white, 1 - black, 2 - asian

	human = G.app.selectedHuman
	
	human.setSkeleton(defaultSkeleton)
	
	human.setWeight(rand_weight)
	human.setGender(rand_gender)
	human.setAge(rand_age)
	human.setBodyProportions(rand_body_proportions)
	human.setHeight(rand_height)
	human.setMuscle(rand_muscle)
	human.setCaucasian(rand_race[0])
	human.setAfrican(rand_race[1])
	human.setAsian(rand_race[2])

	RNG.randomize(human, 0.5, False, False, True, False, [0.2,0.15,0.2,0.1,0.05]) # randomize face
	
	age_str = None
	race_str = None
	gender_str = None

	if male_indicator:
		gender_str = 'male'
	else:
		gender_str = 'female'

	if race_indicator == 0:
		race_str = 'caucasian'
	elif race_indicator == 1:
		race_str = 'african'
	else:
		race_str = 'asian'

	if rand_age < 0.6:
		age_str = 'young'
	elif rand_age < 0.8:
		age_str = 'middleage'
	else:
		age_str = 'old'

	# assign material
	mat = material.fromFile('data/skins/'+age_str +'_'+race_str+'_'+gender_str+'/'+age_str+'_'+race_str+'_'+gender_str+'.mhmat')
	human.material = mat

	# set teeth
	teeth_plugin = G.app.getPlugin('3_libraries_teeth')
	teeth_plugin.taskview.proxyFileSelected(u'data\\teeth\\teeth_base\\teeth_base.mhpxy')

	# set tongue
	tongue_plugin = G.app.getPlugin('3_libraries_tongue')
	tongue_plugin.taskview.proxyFileSelected(u'data\\tongue\\tongue01\\tongue01.mhpxy')

	# set ['eyebrows', 'eyelashes', 'hair']
	categories_list = ['eyebrows', 'eyelashes', 'hair'] #no clothes
	category_plugin_str = \
	{'eyebrows': '3_libraries_eyebrows',
	'eyelashes': '3_libraries_eyelashes',
	'hair': '3_libraries_polygon_hair_chooser', 
	'clothes': '3_libraries_clothes_chooser'}
	#output_test = open(r'C:\Users\пк1\Desktop\test.txt'.decode('utf8'), 'w')

	for category in categories_list:
		category_plugin = G.app.getPlugin(category_plugin_str[category])
		category_path = 'data/' + category + '/'
		if male_indicator:
			category_path = category_path + category + '_male/'
		else:
			category_path = category_path + category + '_female/'
		category_list = os.listdir(category_path)
		category_random = np.random.randint(0, len(category_list))
		resulting_path = category_path+category_list[category_random]+'/' + category_list[category_random]+'.mhpxy'
		category_plugin.taskview.proxyFileSelected(resulting_path)