Esempio n. 1
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def test_skill_skill_manager_skill_generator_generate_skills():
    skill_list = SkillGenerator.generate_skills(SKILLS, PREMIUM, SPECIAL)
    for skill in skill_list:
        if skill.name in PREMIUM:
            assert skill.premium
        if skill.name == "Special":
            assert(skill.special > 0)
Esempio n. 2
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def test_skill_skill_manager_live_skill_monitor():
    window_grabber.refresh_image()
    image = window_grabber.image
    player_config = PlayerConfig()
    player_config.get_player_config()
    player = player_config.player_list[0]
    skill_gen = SkillGenerator.generate_skills(player.skills, player.premium, player.special)
    skills = SkillMonitor.update_skills(image, skill_gen)
    for skill in skills:
        skill.print_skill()
Esempio n. 3
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__author__ = 'Matt'
import os
import logging

import Image

from skill.attack_manager import AttackManager
from player.player_config import PlayerConfig
from skill.skill_manager import SkillGenerator
from window_finder import find_window
from Settings import Settings


PLAYER = PlayerConfig.get_player_0()
SKILL_LIST = SkillGenerator.generate_skills(PLAYER.skills,
                                            PLAYER.premium,
                                            PLAYER.special)
TEST_IMAGE = Image.open(os.path.join(os.path.dirname(os.path.abspath(__file__)), "data", "test_full_window.png")).convert('RGB')

WINDOW = find_window.ScreenGrabber.get_window_test(TEST_IMAGE)


def test_skill_attack_manager_init():
    AttackManager(0)


def test_skill_attack_manager_get_style():
    attack_manager = AttackManager(0)
    assert(attack_manager.get_style(3).overcharge == 80)

Esempio n. 4
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def test_skill_skill_manager_skillgenerator_is_skill_special_false():
    generator = SkillGenerator(SKILLS, PREMIUM, SPECIAL)
    assert(generator._is_skill_premium("Cure") is False)
Esempio n. 5
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def test_skill_skill_manager_skillgenerator_is_skill_premium_true():
    generator = SkillGenerator(SKILLS, PREMIUM, SPECIAL)
    assert(generator._is_skill_premium("Heartseeker"))
Esempio n. 6
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def test_skill_skill_manager_skillgenerator_is_invalid_skill_name_false():
    generator = SkillGenerator(SKILLS, PREMIUM, SPECIAL)
    assert(generator._is_invalid_skill_name("Cure") is False)
Esempio n. 7
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def test_skill_skill_manager_skillgenerator_is_invalid_skill_name_true():
    generator = SkillGenerator(SKILLS, PREMIUM, SPECIAL)
    assert(generator._is_invalid_skill_name("Empty") is True)
Esempio n. 8
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__author__ = 'Matt'
#TODO: Finish Tests Listed at Bottom
import os
from skill.skill_manager import SkillMonitor, SkillGenerator
import window_finder.find_window
import logging
from PIL import Image

TEST_IMAGE = Image.open(os.path.join("skill", "tests", "data", "test_full_window.png")).convert("RGB")
TEST_IMAGE_2 = Image.open(os.path.join("skill", "tests", "data", "HV_player_hp_50.jpg")).convert("RGB")
PREMIUM = ['Heartseeker', 'Spark_Life', 'Spirit_Shield', 'Haste']
SKILLS = ['Cure', 'Regen', 'Heartseeker', 'Spirit_Shield', 'Absorb', 'Special', 'Special', 'Special', 'Blind', 'Drain', 'Weaken', 'Sleep', 'Spark_Life', 'Empty', 'Empty', 'Empty']
SPECIAL = [5, 6, 7]
WINDOW_GRABBER = window_finder.find_window.ScreenGrabber.get_window_test(TEST_IMAGE)
SKILL_LIST = SkillGenerator.generate_skills(SKILLS, PREMIUM, SPECIAL)
CURE_ACTIVE_SUM = 192171
SPECIAL_INACTIVE_SUM = 508737


def test_skill_skill_manager_skill_monitor_init():
    SkillMonitor()
    pass


def test_skill_skill_manager_skill_monitor_get_skill_sum():
    skill_monitor = SkillMonitor()
    skill_bound_box = SKILL_LIST[0].box_bounds
    skill_sum = skill_monitor._get_skill_sum(WINDOW_GRABBER.image, skill_bound_box)
    logging.debug("Cure: {}".format(skill_sum))
    assert(skill_sum == CURE_ACTIVE_SUM)