def test_skill_skill_manager_live_skill_monitor(): window_grabber.refresh_image() image = window_grabber.image player_config = PlayerConfig() player_config.get_player_config() player = player_config.player_list[0] skill_gen = SkillGenerator.generate_skills(player.skills, player.premium, player.special) skills = SkillMonitor.update_skills(image, skill_gen) for skill in skills: skill.print_skill()
def test_skill_skill_manager_skill_monitor_is_skill_active_true(): skill_monitor = SkillMonitor() assert(skill_monitor._is_skill_active(SKILL_LIST[0], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[1], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[2], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[3], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[4], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[8], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[9], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[10], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[11], WINDOW_GRABBER.image)) assert(skill_monitor._is_skill_active(SKILL_LIST[12], WINDOW_GRABBER.image))
def test_skill_skill_manager_skill_monitor_is_special_active_true(): skill_monitor = SkillMonitor() #grabber_2 = window_finder.find_window.ScreenGrabber.get_window_test(TEST_IMAGE_2) skill_monitor.print_active_skill_collection() skill_monitor.print_inactive_skill_collection() #for skill in skill_monitor.active_skill_collection: # logging.debug("{}: {}".format(skill, skill_monitor.active_skill_collection[skill])) assert(skill_monitor._is_skill_active(SKILL_LIST[5], TEST_IMAGE_2)) #test_skill_skill_manager_skill_monitor_is_skill_active_true #test_skill_skill_manager_skill_monitor_is_skill_active_buffer_true #test_skill_skill_manager_skill_monitor_is_skill_active_buffer_false #test_skill_skill_manager_skill_monitor_skill_sum_buffer_not_None #test_skill_skill_manager_skill_monitor_skill_sum_buffer_None #test_skill_skill_manager_skill_monitor_update_skills
def test_skill_skill_manager_skill_monitor_is_skill_active_false(): skill_monitor = SkillMonitor() assert(skill_monitor._is_skill_active(SKILL_LIST[5], WINDOW_GRABBER.image) is False) assert(skill_monitor._is_skill_active(SKILL_LIST[6], WINDOW_GRABBER.image) is False) assert(skill_monitor._is_skill_active(SKILL_LIST[7], WINDOW_GRABBER.image) is False)
def test_skill_skill_manager_skill_monitor_is_skill_sum_inactive_true(): skill_monitor = SkillMonitor() result = skill_monitor._is_skill_sum_inactive(SPECIAL_INACTIVE_SUM) skill_monitor.print_inactive_skill_collection() logging.debug("inactive skill collection result: {}".format(result)) assert result
def test_skill_skill_manager_skill_monitor_is_skill_sum_inactive_false(): skill_monitor = SkillMonitor() result = skill_monitor._is_skill_sum_inactive(CURE_ACTIVE_SUM) skill_monitor.print_active_skill_collection() logging.debug("inactive skill collection result: {}".format(result)) assert result is False
def test_skill_skill_manager_skill_monitor_get_skill_sum(): skill_monitor = SkillMonitor() skill_bound_box = SKILL_LIST[0].box_bounds skill_sum = skill_monitor._get_skill_sum(WINDOW_GRABBER.image, skill_bound_box) logging.debug("Cure: {}".format(skill_sum)) assert(skill_sum == CURE_ACTIVE_SUM)