Esempio n. 1
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 def mycallback(teleported):
     if teleported is None:
         logging.info("canceled")
     elif teleported:
         logging.info("teleport")
     else:
         logging.info("normal move")
     guiutils.exit()
Esempio n. 2
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 def mycallback(teleported):
     if teleported is None:
         logging.info("canceled")
     elif teleported:
         logging.info("teleport")
     else:
         logging.info("normal move")
     guiutils.exit()
Esempio n. 3
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 def my_callback((game, color)):
     logging.info("picked %s", color)
     guiutils.exit()
Esempio n. 4
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 def my_callback((legion, creature, recruiter_names)):
     logging.info("%s recruited %s %s", legion, creature, recruiter_names)
     guiutils.exit()
Esempio n. 5
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 def my_callback((legion, creature, recruiter_names)):
     logging.info("%s recruited %s %s", legion, creature, recruiter_names)
     guiutils.exit()
Esempio n. 6
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 def my_callback(result):
     legion, donor, creature = result
     logging.info("Will summon %s from %s into %s", creature, donor, legion)
     guiutils.exit()
Esempio n. 7
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 def my_callback(result):
     legion, creature = result
     logging.info("%s acquired %s", legion, creature)
     guiutils.exit()
Esempio n. 8
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 def my_callback((legion, donor, creature)):
     logging.info("Will summon %s from %s into %s", creature, donor, legion)
     guiutils.exit()
Esempio n. 9
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 def my_callback(creature_name):
     logging.info("Picked %s", creature_name)
     guiutils.exit()
Esempio n. 10
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 def my_callback((game, color)):
     logging.info("picked %s", color)
     guiutils.exit()
Esempio n. 11
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 def my_callback(creature_name):
     logging.info("Picked %s", creature_name)
     guiutils.exit()
Esempio n. 12
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 def my_callback((legion, creature)):
     logging.info("%s acquired %s", legion, creature)
     guiutils.exit()
Esempio n. 13
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 def my_callback(result):
     game, color = result
     logging.info("picked %s", color)
     guiutils.exit()