Esempio n. 1
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def test_get_random_empty_cell_no_cells_left_throws():
    field = Field([
        '####',
        '#Ss#',
        '#ss#',
        '####',
    ])
    field.create_level()
    with pytest.raises(IndexError):
        field.get_random_empty_cell()
Esempio n. 2
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def test_get_random_empty_cell_many_available_returns_any():
    field = Field([
        '#####',
        '#.Ss#',
        '#..s#',
        '#.ss#',
        '#####',
    ])
    field.create_level()
    assert field.get_random_empty_cell() in ((1, 1), (1, 2), (2, 2), (1, 3))
Esempio n. 3
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def test_get_random_empty_cell_only_one_cell_left_returns_it():
    field = Field([
        '#####',
        '#Sss#',
        '#O.s#',
        '#sss#',
        '#####',
    ])
    field.create_level()
    assert field.get_random_empty_cell() == (2, 2)
Esempio n. 4
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def test_find_snake_head_no_snake_on_map_throws():
    field = Field([
        '#####',
        '#...#',
        '#...#',
        '#...#',
        '#####',
    ])
    field.create_level()
    with pytest.raises(ValueError):
        field.find_snake_head()
Esempio n. 5
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def test_place_snake_given_position_on_map_places_correctly():
    field = Field(small_level_map)
    field.create_level()

    snake = Snake(field.find_snake_head(), length=3)
    field.place_snake(snake)
    assert str(field).split('\n') == [
        '#######',
        '#.....#',
        '#.....#',
        '#..S..#',
        '#..s..#',
        '#..s..#',
        '#######',
    ]
Esempio n. 6
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def test_find_snake_head_snake_present_finds_it():
    field = Field(small_level_map)
    field.create_level()
    assert field.find_snake_head() == (3, 3)
Esempio n. 7
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def test_field_created_from_map_renders_same_map():
    field = Field(small_level_map)
    field.create_level()
    assert str(field).split('\n') == small_level_map
Esempio n. 8
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class Environment(object):
    """
    Represents the RL environment for the Snake game that implements the game logic,
    provides rewards for the agent and keeps track of game statistics.
    """

    def __init__(self, config, verbose=1):
        """
        Create a new Snake RL environment.
        
        Args:
            config (dict): level configuration, typically found in JSON configs.  
            verbose (int): verbosity level:
                0 = do not write any debug information;
                1 = write a CSV file containing the statistics for every episode;
                2 = same as 1, but also write a full log file containing the state of each timestep.
        """
        self.field = Field(level_map=config['field'])
        self.snake = None
        self.fruit = None
        self.initial_snake_length = config['initial_snake_length']
        self.rewards = config['rewards']
        self.max_step_limit = config.get('max_step_limit', 1000)
        self.is_game_over = False

        self.timestep_index = 0
        self.current_action = None
        self.stats = EpisodeStatistics()
        self.verbose = verbose
        self.debug_file = None
        self.stats_file = None

    def seed(self, value):
        """ Initialize the random state of the environment to make results reproducible. """
        random.seed(value)
        np.random.seed(value)

    @property
    def observation_shape(self):
        """ Get the shape of the state observed at each timestep. """
        return self.field.size_x, self.field.size_y

    @property
    def num_actions(self):
        """ Get the number of actions the agent can take. """
        return len(ALL_SNAKE_ACTIONS)

    def new_episode(self):
        """ Reset the environment and begin a new episode. """
        self.field.create_level()
        self.stats.reset()
        self.timestep_index = 0

        self.snake = Snake(self.field.find_snake_head(), length=self.initial_snake_length)
        self.field.place_snake(self.snake)
        self.generate_fruit()
        self.current_action = None
        self.is_game_over = False

        result = TimestepResult(
            observation=self.get_observation(),
            reward=0,
            is_episode_end=self.is_game_over
        )

        self.record_timestep_stats(result)
        return result

    def record_timestep_stats(self, result):
        """ Record environment statistics according to the verbosity level. """
        timestamp = time.strftime('%Y%m%d-%H%M%S')

        # Write CSV header for the stats file.
        if self.verbose >= 1 and self.stats_file is None:
            self.stats_file = open(f'debug_stats/snake-env-{timestamp}.csv', 'w')
            stats_csv_header_line = self.stats.to_dataframe()[:0].to_csv(index=None)
            print(stats_csv_header_line, file=self.stats_file, end='', flush=True)

        # Create a blank debug log file.
        if self.verbose >= 2 and self.debug_file is None:
            self.debug_file = open(f'debug_log/snake-env-{timestamp}.log', 'w')

        self.stats.record_timestep(self.current_action, result)
        self.stats.timesteps_survived = self.timestep_index

        if self.verbose >= 2:
            print(result, file=self.debug_file)

        # Log episode stats if the appropriate verbosity level is set.
        if result.is_episode_end:
            if self.verbose >= 1:
                stats_csv_line = self.stats.to_dataframe().to_csv(header=False, index=None)
                print(stats_csv_line, file=self.stats_file, end='', flush=True)
            if self.verbose >= 2:
                print(self.stats, file=self.debug_file)

    def get_observation(self):
        """ Observe the state of the environment. """
        return np.copy(self.field._cells)

    def choose_action(self, action):
        """ Choose the action that will be taken at the next timestep. """

        self.current_action = action
        if action == SnakeAction.TURN_LEFT:
            self.snake.turn_left()
        elif action == SnakeAction.TURN_RIGHT:
            self.snake.turn_right()

    def timestep(self):
        """ Execute the timestep and return the new observable state. """

        self.timestep_index += 1
        reward = 0

        old_head = self.snake.head
        old_tail = self.snake.tail

        # Are we about to eat the fruit?
        if self.snake.peek_next_move() == self.fruit:
            self.snake.grow()
            self.generate_fruit()
            old_tail = None
            reward += self.rewards['ate_fruit'] * self.snake.length
            self.stats.fruits_eaten += 1

        # If not, just move forward.
        else:
            self.snake.move()
            reward += self.rewards['timestep']

        self.field.update_snake_footprint(old_head, old_tail, self.snake.head)

        # Hit a wall or own body?
        if not self.is_alive():
            if self.has_hit_wall():
                self.stats.termination_reason = 'hit_wall'
            if self.has_hit_own_body():
                self.stats.termination_reason = 'hit_own_body'

            self.field[self.snake.head] = CellType.SNAKE_HEAD
            self.is_game_over = True
            reward = self.rewards['died']

        # Exceeded the limit of moves?
        if self.timestep_index >= self.max_step_limit:
            self.is_game_over = True
            self.stats.termination_reason = 'timestep_limit_exceeded'

        result = TimestepResult(
            observation=self.get_observation(),
            reward=reward,
            is_episode_end=self.is_game_over
        )

        self.record_timestep_stats(result)
        return result

    def generate_fruit(self, position=None):
        """ Generate a new fruit at a random unoccupied cell. """
        if position is None:
            position = self.field.get_random_empty_cell()
        self.field[position] = CellType.FRUIT
        self.fruit = position

    def has_hit_wall(self):
        """ True if the snake has hit a wall, False otherwise. """
        return self.field[self.snake.head] == CellType.WALL

    def has_hit_own_body(self):
        """ True if the snake has hit its own body, False otherwise. """
        return self.field[self.snake.head] == CellType.SNAKE_BODY

    def is_alive(self):
        """ True if the snake is still alive, False otherwise. """
        return not self.has_hit_wall() and not self.has_hit_own_body()