def server_handler():
    handling = True
    while handling:
        gi = sockets.get_package()
        #si = sock.recv(256)
        #print 'si'
        #print si
        #print "RETURN:"
        #print get_package()
        print gi
        if gi['action'] == 'join':
            print("Join to Game with Player_id " + str(gi['id']))
            globals.player_id = gi['id']
            if globals.player_id == 1:
                player.switch_position()
        elif gi['action'] == 'update':
            #Устанавливаем ники
            #globals.player1.nickname = gi['nicknames'][0]
            #globals.player2.nickname = gi['nicknames'][1]
            globals.nickname1.set_nickname(gi['nicknames'][0])
            globals.nickname2.set_nickname(gi['nicknames'][1])
            #TODO: draw nicknames
            #nickname_window.NicknameWindow((200,10), globals.player1)
            #nickname_window.NicknameWindow((200,400), globals.player2)
            #кидаем ману первому игроку
            manas = ["water","fire","air","earth","life","death"]
            for i, element in enumerate(manas):
                globals.player1.mana[element] = gi['mana'][0][i]
                globals.player2.mana[element] = gi['mana'][1][i]
            if globals.player2.cards_generated == 0 and globals.player1.cards_generated == 0:
                print "Выдаем карты"
                globals.player1.get_cards(gi['deck_cards'][0])
                globals.player1.cards_generated = True
                #а теперь второму
                globals.player2.get_cards(gi['deck_cards'][1])
                globals.player2.cards_generated = True
            globals.information_group.remove(globals.importantmessage)
            del globals.importantmessage
            globals.gameinformationpanel.display('Battle started.')
        elif gi['action'] == 'switch_turn':
            player.me_finish_turn()
        elif gi['action'] == 'card':
            #print gi
            #if gi['position'] == 0:
                #cardbox = globals.cardbox0
            if gi['type'] == 'warrior':
                #exec("tmp_card = cards." + gi['card'] + "()")
                tmp_card = cards.links_to_cards[gi['card']]()
                exec("globals.cardbox" + str(gi['position']) + ".card =  tmp_card")
                exec("globals.cardbox" + str(gi['position']) + ".card.parent = globals.cardbox" + str(gi['position']))
                exec("globals.cardbox" + str(gi['position']) + ".card.field = True")
                exec("globals.cardbox" + str(gi['position']) + ".card.summon()")
                globals.player.mana[tmp_card.element] -= tmp_card.level #Отнимаем ману
                exec("globals.ccards_" + str(globals.player.id) + ".add(globals.cardbox" + str(gi['position']) + ".card)")
                #exec("globals.ccards_2.add(globals.cardbox"+str(gi['position'])+".card)")
                #print globals.player.id,tmp_card
            elif gi['type'] == 'magic':
                #exec("tmp_card = cards." + gi['card'] + "()")
                tmp_card = cards.links_to_cards[gi['card']]()
                globals.player.mana[tmp_card.element] -= tmp_card.level #Отнимаем ману
                globals.player.action_points = False #ставим запись, что ход сделан
                tmp_card.player = globals.player
                tmp_card.cast()
                globals.gameinformationpanel.display('Enemy used ' + gi['card'])
        elif gi['action'] == 'cast':
            if not gi['focus']:
                exec('globals.cardbox' + str(gi['position']) + ".card.cast_action()")
            else:#фокус каст
                exec('globals.cardbox' + str(gi['position']) + ".card.focus_cast_action(" + "globals.cardbox" + str(gi['target']) + ".card)")
                    # if not item.card.used_cast: # если еще не кастовали
                                #  item.card.cast_action()
        elif gi['action'] == "opponent_disconnect":
            handling = False
            globals.opponent_disconnect = True
            globals.importantmessage = important_message.MessageWindow('Sorry, your opponent was disconnected from game.')
            time.sleep(3)
            for s in globals.information_group.sprites(): 
                if type(s) == important_message.MessageWindow:
                    globals.information_group.remove(s)
            del globals.importantmessage
            globals.stage = 0
            globals.cli = False
        elif gi['action'] == "server_close":
            handling = False
            globals.importantmessage = important_message.MessageWindow('Sorry, server is closing.')
            time.sleep(3)
            for s in globals.information_group.sprites(): 
                if type(s) == important_message.MessageWindow:
                    globals.information_group.remove(s)
            del globals.importantmessage
            globals.stage = 0
            globals.cli = False
        elif gi['action'] == "value_error":
            handling = False
            globals.importantmessage = important_message.MessageWindow('Socket error. String Null')
            time.sleep(3)
            for s in globals.information_group.sprites(): 
                if type(s) == important_message.MessageWindow:
                    globals.information_group.remove(s)
            del globals.importantmessage
            globals.stage = 0
            globals.cli = False
        elif gi['action'] == "socket_error":
            handling = False
            globals.importantmessage = important_message.MessageWindow('Socket error.')
            time.sleep(3)
            for s in globals.information_group.sprites(): 
                if type(s) == important_message.MessageWindow:
                    globals.information_group.remove(s)
            del globals.importantmessage
            globals.stage = 0
            globals.cli = False
    sockets.sock.close()
Esempio n. 2
0
def server_handler():
    while True:
        gi = sockets.get_package()
        #si = sock.recv(256)
        #print 'si'
        #print si
        #print "RETURN:"
        #print get_package()
        if gi['action'] == 'join':
            print("Join to Game with Player_id "+str(gi['id']))
            globals.player_id = gi['id']
        elif gi['action'] == 'update':
            #Устанавливаем ники
            globals.player1.nickname = gi['nicknames'][0]
            globals.player2.nickname = gi['nicknames'][1]
            nickname_window.NicknameWindow((200,0), globals.infopanel1)
            nickname_window.NicknameWindow((200,0), globals.infopanel2)
            #кидаем ману первому игроку
            globals.player1.water_mana = gi['mana'][0][0]
            globals.player1.fire_mana = gi['mana'][0][1]
            globals.player1.air_mana = gi['mana'][0][2]
            globals.player1.earth_mana = gi['mana'][0][3]
            globals.player1.life_mana = gi['mana'][0][4]
            globals.player1.death_mana = gi['mana'][0][5]
            #кидаем ману второму игроку
            globals.player2.water_mana = gi['mana'][1][0]
            globals.player2.fire_mana = gi['mana'][1][1]
            globals.player2.air_mana = gi['mana'][1][2]
            globals.player2.earth_mana = gi['mana'][1][3]
            globals.player2.life_mana = gi['mana'][1][4]
            globals.player2.death_mana = gi['mana'][1][5]
            if globals.player2.cards_generated == 0 and globals.player1.cards_generated == 0:
                print "Выдаем карты"
                globals.player1.water_cards = gi['deck_cards'][0]['water_cards']
                globals.player1.fire_cards = gi['deck_cards'][0]['fire_cards']
                globals.player1.air_cards = gi['deck_cards'][0]['air_cards']
                globals.player1.earth_cards = gi['deck_cards'][0]['earth_cards']
                globals.player1.life_cards = gi['deck_cards'][0]['life_cards']
                globals.player1.death_cards = gi['deck_cards'][0]['death_cards']
                for card in globals.player1.water_cards + globals.player1.fire_cards + globals.player1.air_cards + globals.player1.earth_cards + globals.player1.life_cards + globals.player1.death_cards:
                    exec("globals.player1."+card.lower()+"= cards."+card+"()")
                globals.player1.cards_generated = True
                #а теперь второму
                globals.player2.water_cards = gi['deck_cards'][1]['water_cards']
                globals.player2.fire_cards = gi['deck_cards'][1]['fire_cards']
                globals.player2.air_cards = gi['deck_cards'][1]['air_cards']
                globals.player2.earth_cards = gi['deck_cards'][1]['earth_cards']
                globals.player2.life_cards = gi['deck_cards'][1]['life_cards']
                globals.player2.death_cards = gi['deck_cards'][1]['death_cards']
                for card in globals.player2.water_cards + globals.player2.fire_cards + globals.player2.air_cards + globals.player2.earth_cards + globals.player2.life_cards + globals.player2.death_cards:
                    exec("globals.player2."+card.lower()+"= cards."+card+"()")
                globals.player2.cards_generated = True
            globals.information_group.remove(globals.importantmessage)
            del globals.importantmessage
        elif gi['action'] == 'switch_turn':
            player.me_finish_turn()
        elif gi['action'] == 'card':
            #print gi
            #if gi['position'] == 0:
                #cardbox = globals.cardbox0
            if gi['type'] == 'warrior':
                exec("tmp_card = cards."+gi['card']+"()")
                exec("globals.cardbox"+str(gi['position'])+".card =  tmp_card")
                exec("globals.cardbox"+str(gi['position'])+".card.parent = globals.cardbox"+str(gi['position']))
                exec("globals.cardbox"+str(gi['position'])+".card.field = True")
                exec("globals.cardbox"+str(gi['position'])+".card.summon()")
                exec('globals.player.' + tmp_card.element + '_mana -= ' + str(tmp_card.level)) #Отнимаем ману
                exec("globals.ccards_"+str(globals.player.id)+".add(globals.cardbox"+str(gi['position'])+".card)")
                #exec("globals.ccards_2.add(globals.cardbox"+str(gi['position'])+".card)")
                #print globals.player.id,tmp_card
            elif gi['type'] == 'magic':
                exec("tmp_card = cards."+gi['card']+"()")
                exec('globals.player.' + tmp_card.element + '_mana -= ' + str(tmp_card.level)) #Отнимаем ману
                globals.player.action_points = False #ставим запись, что ход сделан
                tmp_card.player = globals.player
                tmp_card.cast()
                globals.gameinformationpanel.display('Enemy used '+gi['card'])
        elif gi['action'] == 'cast':
            if not gi['focus']:
                exec('globals.cardbox'+str(gi['position'])+".card.cast_action()")
            else:#фокус каст
                exec('globals.cardbox'+str(gi['position'])+".card.focus_cast_action("+"globals.cardbox"+str(gi['target'])+".card)")
                   # if not item.card.used_cast: # если еще не кастовали
                             #  item.card.cast_action()
        elif gi['action'] == "opponent_disconnect":
            globals.opponent_disconnect = True
            globals.importantmessage = important_message.MessageWindow('Sorry, your opponent was been disconnected from game.')
Esempio n. 3
0
def server_handler():
    handling = True
    while handling:
        gi = sockets.get_package()
        # si = sock.recv(256)
        # print 'si'
        # print si
        # print "RETURN:"
        # print get_package()
        print(gi)
        if gi['action'] == 'join':
            print(("Join to Game with Player_id " + str(gi['id'])))
            wzglobals.player_id = gi['id']
            if wzglobals.player_id == 1:
                player.switch_position()
        elif gi['action'] == 'update':
            # Устанавливаем ники
            # wzglobals.player1.nickname = gi['nicknames'][0]
            # wzglobals.player2.nickname = gi['nicknames'][1]
            wzglobals.nickname1.set_nickname(gi['nicknames'][0])
            wzglobals.nickname2.set_nickname(gi['nicknames'][1])
            # TODO: draw nicknames
            # nickname_window.NicknameWindow((200,10), wzglobals.player1)
            # nickname_window.NicknameWindow((200,400), wzglobals.player2)
            # кидаем ману первому игроку
            manas = ["water", "fire", "air", "earth", "life", "death"]
            for i, element in enumerate(manas):
                wzglobals.player1.mana[element] = gi['mana'][0][i]
                wzglobals.player2.mana[element] = gi['mana'][1][i]
            if (wzglobals.player2.cards_generated == 0
                    and wzglobals.player1.cards_generated == 0):
                print("Выдаем карты")
                wzglobals.player1.get_cards(gi['deck_cards'][0])
                wzglobals.player1.cards_generated = True
                # а теперь второму
                wzglobals.player2.get_cards(gi['deck_cards'][1])
                wzglobals.player2.cards_generated = True
            wzglobals.information_group.remove(wzglobals.importantmessage)
            del wzglobals.importantmessage
            wzglobals.gameinformationpanel.display('Battle started.')
        elif gi['action'] == 'switch_turn':
            player.me_finish_turn()
        elif gi['action'] == 'card':
            # print gi
            # if gi['position'] == 0:
            #    cardbox = wzglobals.cardbox0
            if gi['type'] == 'warrior':
                # exec("tmp_card = cards." + gi['card'] + "()")
                tmp_card = cards.links_to_cards[gi['card']]()
                exec("wzglobals.cardbox" + str(gi['position']) +
                     ".card =  tmp_card")
                exec("wzglobals.cardbox" + str(gi['position']) +
                     ".card.parent = wzglobals.cardbox" + str(gi['position']))
                exec("wzglobals.cardbox" + str(gi['position']) +
                     ".card.field = True")
                exec("wzglobals.cardbox" + str(gi['position']) +
                     ".card.summon()")
                # Отнимаем ману
                wzglobals.player.mana[tmp_card.element] -= tmp_card.level
                exec("wzglobals.ccards_" + str(wzglobals.player.id) +
                     ".add(wzglobals.cardbox" + str(gi['position']) + ".card)")
                # exec("wzglobals.ccards_2.add(wzglobals.cardbox"+str(gi['position'])+".card)")
                # print wzglobals.player.id,tmp_card
            elif gi['type'] == 'magic':
                # exec("tmp_card = cards." + gi['card'] + "()")
                tmp_card = cards.links_to_cards[gi['card']]()
                # Отнимаем ману
                wzglobals.player.mana[tmp_card.element] -= tmp_card.level
                # ставим запись, что ход сделан
                wzglobals.player.action_points = False
                tmp_card.player = wzglobals.player
                tmp_card.cast()
                wzglobals.gameinformationpanel.display('Enemy used ' +
                                                       gi['card'])
        elif gi['action'] == 'cast':
            if not gi['focus']:
                exec('wzglobals.cardbox' + str(gi['position']) +
                     ".card.cast_action()")
            else:  # фокус каст
                exec('wzglobals.cardbox' + str(gi['position']) +
                     ".card.focus_cast_action(" + "wzglobals.cardbox" +
                     str(gi['target']) + ".card)")
                # if not item.card.used_cast: # если еще не кастовали
                #   item.card.cast_action()
        elif gi['action'] == "opponent_disconnect":
            handling = False
            wzglobals.opponent_disconnect = True
            wzglobals.importantmessage = \
                important_message.MessageWindow(
                    'Sorry, your opponent was disconnected from game.'
                )
            time.sleep(3)
            for s in wzglobals.information_group.sprites():
                if type(s) == important_message.MessageWindow:
                    wzglobals.information_group.remove(s)
            del wzglobals.importantmessage
            wzglobals.stage = 0
            wzglobals.cli = False
        elif gi['action'] == "server_close":
            handling = False
            wzglobals.importantmessage = \
                important_message.MessageWindow('Sorry, server is closing.')
            time.sleep(3)
            for s in wzglobals.information_group.sprites():
                if type(s) == important_message.MessageWindow:
                    wzglobals.information_group.remove(s)
            del wzglobals.importantmessage
            wzglobals.stage = 0
            wzglobals.cli = False
        elif gi['action'] == "value_error":
            handling = False
            wzglobals.importantmessage = \
                important_message.MessageWindow('Socket error. String Null')
            time.sleep(3)
            for s in wzglobals.information_group.sprites():
                if type(s) == important_message.MessageWindow:
                    wzglobals.information_group.remove(s)
            del wzglobals.importantmessage
            wzglobals.stage = 0
            wzglobals.cli = False
        elif gi['action'] == "socket_error":
            handling = False
            wzglobals.importantmessage = \
                important_message.MessageWindow('Socket error.')
            time.sleep(3)
            for s in wzglobals.information_group.sprites():
                if type(s) == important_message.MessageWindow:
                    wzglobals.information_group.remove(s)
            del wzglobals.importantmessage
            wzglobals.stage = 0
            wzglobals.cli = False
    sockets.sock.close()