def main(): console_type = 'curses' if '--pygame' in sys.argv: console_type = 'pygame' elif sys.platform in ('msys', 'win32', 'win64'): b_ok = True try: import pygame console_type = 'pygame' except: print("[!] On Windows, snake needs pygame. (But, try winsnake!).") sys.exit(1) # engine = Engine( mtu=MTU) try: engine.default_timeout = 0.01 init_nearcast( engine=engine, console_type=console_type) # engine.event_loop() except SolentQuitException: pass finally: engine.close()
def main(): init_logging() # engine = None try: engine = Engine(mtu=MTU) # orb = engine.init_orb(i_nearcast=I_NEARCAST_SCHEMA) orb.init_cog(CogLineConsole) orb.init_cog(CogInterpreter) orb.init_cog(CogRedisClient) # bridge = orb.init_autobridge() bridge.nc_init() # engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()
def game(console_type): engine = None try: engine = Engine( mtu=MTU) engine.set_default_timeout(0.04) #engine.debug_eloop_on() # orb = engine.init_orb( i_nearcast=I_CONTAINMENT_NEARCAST_SCHEMA) #orb.add_log_snoop() orb.init_cog(CogInterpreter) orb.init_cog(CogToTerm) orb.init_cog(CogToMenu) orb.init_cog(CogToRoguebox) # bridge = orb.init_autobridge() bridge.nearcast.prime_console( console_type=console_type, console_height=CONSOLE_HEIGHT, console_width=CONSOLE_WIDTH) bridge.nearcast.init() # engine.event_loop() except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()
def main(): console_type = 'curses' if '--pygame' in sys.argv: console_type = 'pygame' if PLATFORM_SYSTEM == 'Windows': console_type = 'pygame' # # Snake is a good go-to program for testing. Hence, I like to leave this # in, commented out. ''' init_network_logging( mtu=MTU, addr='127.255.255.255', port=7789, label='snake') ''' # engine = Engine(mtu=MTU) try: engine.default_timeout = 0.01 init_nearcast(engine=engine, console_type=console_type) # engine.event_loop() except SolentQuitException: pass finally: engine.close()
def app(net_addr, net_port): engine = Engine(mtu=1492) orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.init_cog(CogUdpListener) # bridge = orb.init_autobridge() bridge.nc_init(net_addr=net_addr, net_port=net_port) # engine.event_loop()
def app(): engine = Engine(mtu=MTU) orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.init_cog(CogCounter) orb.init_cog(CogWatcher) # bridge = orb.init_autobridge() bridge.nc_init() # engine.event_loop()
def main(): engine = Engine(mtu=MTU) try: init(engine=engine) engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close()
def launch(console_type): engine = Engine(mtu=MTU) try: engine.default_timeout = 0.01 init_nearcast(engine=engine, console_type=console_type) # engine.event_loop() except SolentQuitException: pass finally: engine.close()
def main(): engine = Engine(mtu=MTU) try: init(engine=engine, console_addr=CONSOLE_ADDR, console_port=CONSOLE_PORT) engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close()
def app(net_addr, net_port): engine = Engine( mtu=1492) orb = engine.init_orb( i_nearcast=I_NEARCAST_SCHEMA) orb.init_cog(CogUdpSender) # bridge = orb.init_cog(CogBridge) bridge.nc_init( addr=net_addr, port=net_port) # engine.event_loop()
def main(): engine = Engine(mtu=MTU) try: init_nearcast(engine=engine, linetalk_addr=LINETALK_ADDR, linetalk_port=LINETALK_PORT) engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close()
def main(): (_cmd, bulk_addr, bulk_port) = sys.argv bulk_port = int(bulk_port) engine = Engine(mtu=MTU) try: bridge = init_nearcast(engine=engine, cons_addr=CONS_ADDR, cons_port=CONS_PORT, bulk_addr=bulk_addr, bulk_port=bulk_port) engine.event_loop() finally: engine.close()
def main(): engine = Engine(mtu=MTU) try: orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.add_log_snoop() orb.init_cog(CogInterpret) orb.init_cog(CogToLineConsole) bridge = orb.init_cog(CogBridge) bridge.nc_init() engine.event_loop() except SolentQuitException: pass except KeyboardInterrupt: pass finally: engine.close()
def main(): engine = Engine(mtu=MTU) engine.set_default_timeout(0.0) try: orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.init_cog(CogSdlWorld) # bridge = orb.init_autobridge() bridge.nc_init(title='Game', width=1000, height=600) # engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close()
def main(): if '--help' in sys.argv: usage() if 3 != len(sys.argv): usage() (_, addr, port) = sys.argv port = int(port) # engine = Engine(mtu=MTU) try: init_nearcast(engine=engine, addr=addr, port=port) engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close()
def main(): engine = Engine(mtu=MTU) engine.set_default_timeout(0.08) # try: init_nearcast(engine=engine, lc_addr=LC_ADDR, lc_port=LC_PORT, console_width=CONSOLE_WIDTH, console_height=CONSOLE_HEIGHT) engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close() log("after engine close")
def main(): (_cmd, dir_save, bulk_addr, bulk_port) = sys.argv bulk_port = int(bulk_port) if not os.path.exists(dir_save): raise Exception("No dir at %s" % (dir_save)) if not os.path.isdir(dir_save): raise Exception("Path at %s is not a directory." % (dir_save)) engine = Engine(mtu=MTU) try: bridge = init_nearcast(engine=engine, bulk_addr=bulk_addr, bulk_port=bulk_port, dir_save=dir_save) engine.event_loop() finally: engine.close()
def main(): if 3 != len(sys.argv): usage() # engine = Engine(mtu=MTU) try: net_addr = sys.argv[1] net_port = int(sys.argv[2]) # init_nearcast(engine=engine, net_addr=net_addr, net_port=net_port) engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass except: traceback.print_exc() finally: engine.close()
def main(): init_logging() # engine = None try: engine = Engine( mtu=MTU) engine.default_timeout = 0.04 # orb = engine.init_orb( i_nearcast=I_NEARCAST_SCHEMA) orb.init_cog(CogInterpreter) orb.init_cog(CogTerm) engine.event_loop() except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()
def main(): engine = Engine( mtu=MTU) try: orb = engine.init_orb( i_nearcast=I_NEARCAST) orb.add_log_snoop() orb.init_cog(CogInterpret) orb.init_cog(CogToLinetalk) bridge = orb.init_autobridge() bridge.nc_prime( username='******', password='******') bridge.nc_init() engine.event_loop() except SolentQuitException: pass except KeyboardInterrupt: pass finally: engine.close()
def main(): console_type = 'curses' init_network_logging( mtu=1490, addr=get_broadcast(), port=4999, label=__name__) log("Log opened.") engine = None try: engine = Engine( mtu=MTU) engine.set_default_timeout(0.04) #engine.debug_eloop_on() # orb = engine.init_orb( i_nearcast=I_CONTAINMENT_NEARCAST_SCHEMA) orb.add_log_snoop() orb.init_cog(CogInterpreter) orb.init_cog(CogToTerm) orb.init_cog(CogToMenu) orb.init_cog(CogToRoguebox) # bridge = orb.init_autobridge() bridge.nearcast.prime_console( console_type=console_type, console_height=CONSOLE_HEIGHT, console_width=CONSOLE_WIDTH) bridge.nearcast.init() # engine.event_loop() except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()
def main(): print('''test this with echo "Hello" | socat - UDP-DATAGRAM:%s:%s,broadcast Or python3 -m solent.tools.qd_poll 127.255.255.255 50000 ''' % (NET_ADDR, NET_PORT)) # engine = Engine(mtu=MTU) try: init(engine=engine, net_addr=NET_ADDR, net_port=NET_PORT) # # You can use this to print more info about the event loop. This would be # useful if you had a flailing event loop and could not work out what was # causing the activity. engine.debug_eloop_on() engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close()
def main(): p = sys.platform # if p not in ('msys', 'win32', 'win64'): m = ' '.join([ "ERROR: winsnake only works on windows.", "Try solent.demo.snake for other platforms.", "(sys.platform: |%s|)" % (p) ]) print(m) sys.exit(1) # engine = Engine(mtu=MTU) engine.default_timeout = 0.01 # try: init_nearcast(engine=engine, game_name=GAME_NAME) engine.event_loop() except SolentQuitException: pass finally: engine.close()