Esempio n. 1
0
    def __init__(self, parent = None):
        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_Dialog()
        self.ui.setupUi(self)

        # Force consistent theme and font size
        QtGui.QApplication.setStyle(QtGui.QStyleFactory.create("Plastique"))
        self.setStyleSheet("font-size: 11pt")

        # Disable resizing
        self.setFixedSize(self.size())

        # create a collection of Phoneme_Sound objects either by
        # loading an existing file or creating a new collection
        self.collection = None
        self.load_collection()

        # Track currently selected sound
        self.sound = None
		
		# Track currently selected sound path
        self.soundPath = None

        # deselect any currently selected phonemes
        self.deselect_all()

        # disable buttons for now
        self.ui.btnChangeFile.setEnabled(False)
        self.ui.btnPreview.setEnabled(False)

        #######################################################
        # Interface Object Connections                        #
        #######################################################

        ## Buttons

        # Phoneme Sound Buttons
        QtCore.QObject.connect(self.ui.btnA, QtCore.SIGNAL("clicked()"), self.a)
        QtCore.QObject.connect(self.ui.btnO, QtCore.SIGNAL("clicked()"), self.o)
        QtCore.QObject.connect(self.ui.btnEU, QtCore.SIGNAL("clicked()"), self.eu)
        QtCore.QObject.connect(self.ui.btnE_grave, QtCore.SIGNAL("clicked()"), 
                               self.e_grave)
        QtCore.QObject.connect(self.ui.btnE_acute, QtCore.SIGNAL("clicked()"), 
                               self.e_acute)
        QtCore.QObject.connect(self.ui.btnE, QtCore.SIGNAL("clicked()"), self.e)
        QtCore.QObject.connect(self.ui.btnI, QtCore.SIGNAL("clicked()"), self.i)
        QtCore.QObject.connect(self.ui.btnU, QtCore.SIGNAL("clicked()"), self.u)
        QtCore.QObject.connect(self.ui.btnOU, QtCore.SIGNAL("clicked()"), self.ou)
        QtCore.QObject.connect(self.ui.btnAN, QtCore.SIGNAL("clicked()"), self.an)
        QtCore.QObject.connect(self.ui.btnON, QtCore.SIGNAL("clicked()"), self.on)
        QtCore.QObject.connect(self.ui.btnUN, QtCore.SIGNAL("clicked()"), self.un)
        QtCore.QObject.connect(self.ui.btnIN, QtCore.SIGNAL("clicked()"), self.in2)
        QtCore.QObject.connect(self.ui.btnUI, QtCore.SIGNAL("clicked()"), self.ui2)
        QtCore.QObject.connect(self.ui.btnILL, QtCore.SIGNAL("clicked()"), self.ill)
        QtCore.QObject.connect(self.ui.btnOI, QtCore.SIGNAL("clicked()"), self.oi)
        QtCore.QObject.connect(self.ui.btnP, QtCore.SIGNAL("clicked()"), self.p)
        QtCore.QObject.connect(self.ui.btnB, QtCore.SIGNAL("clicked()"), self.b)
        QtCore.QObject.connect(self.ui.btnF, QtCore.SIGNAL("clicked()"), self.f)
        QtCore.QObject.connect(self.ui.btnV, QtCore.SIGNAL("clicked()"), self.v)
        QtCore.QObject.connect(self.ui.btnM, QtCore.SIGNAL("clicked()"), self.m)
        QtCore.QObject.connect(self.ui.btnR, QtCore.SIGNAL("clicked()"), self.r)
        QtCore.QObject.connect(self.ui.btnT, QtCore.SIGNAL("clicked()"), self.t)
        QtCore.QObject.connect(self.ui.btnD, QtCore.SIGNAL("clicked()"), self.d)
        QtCore.QObject.connect(self.ui.btnS, QtCore.SIGNAL("clicked()"), self.s)
        QtCore.QObject.connect(self.ui.btnZ, QtCore.SIGNAL("clicked()"), self.z)
        QtCore.QObject.connect(self.ui.btnN, QtCore.SIGNAL("clicked()"), self.n)
        QtCore.QObject.connect(self.ui.btnL, QtCore.SIGNAL("clicked()"), self.l)
        QtCore.QObject.connect(self.ui.btnK, QtCore.SIGNAL("clicked()"), self.k)
        QtCore.QObject.connect(self.ui.btnG, QtCore.SIGNAL("clicked()"), self.g)
        QtCore.QObject.connect(self.ui.btnCH, QtCore.SIGNAL("clicked()"), self.ch)
        QtCore.QObject.connect(self.ui.btnJ, QtCore.SIGNAL("clicked()"), self.j)
        QtCore.QObject.connect(self.ui.btnGN, QtCore.SIGNAL("clicked()"), self.gn)

        # Preview Sound Button
        QtCore.QObject.connect(self.ui.btnPreview, 
                               QtCore.SIGNAL("clicked()"),
                               self.play_sound)

        # Change File Button
        QtCore.QObject.connect(self.ui.btnChangeFile,
                               QtCore.SIGNAL("clicked()"),
                               self.change_file)

        # Save Button
        QtCore.QObject.connect(self.ui.btnSave,
                               QtCore.SIGNAL("clicked()"),
                               self.save)

        # Cancel Button
        QtCore.QObject.connect(self.ui.btnCancel,
                               QtCore.SIGNAL("clicked()"),
                               self.cancel)
Esempio n. 2
0
class Sounds(QtGui.QMainWindow):
    def __init__(self, parent = None):
        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_Dialog()
        self.ui.setupUi(self)

        # Force consistent theme and font size
        QtGui.QApplication.setStyle(QtGui.QStyleFactory.create("Plastique"))
        self.setStyleSheet("font-size: 11pt")

        # Disable resizing
        self.setFixedSize(self.size())

        # create a collection of Phoneme_Sound objects either by
        # loading an existing file or creating a new collection
        self.collection = None
        self.load_collection()

        # Track currently selected sound
        self.sound = None
		
		# Track currently selected sound path
        self.soundPath = None

        # deselect any currently selected phonemes
        self.deselect_all()

        # disable buttons for now
        self.ui.btnChangeFile.setEnabled(False)
        self.ui.btnPreview.setEnabled(False)

        #######################################################
        # Interface Object Connections                        #
        #######################################################

        ## Buttons

        # Phoneme Sound Buttons
        QtCore.QObject.connect(self.ui.btnA, QtCore.SIGNAL("clicked()"), self.a)
        QtCore.QObject.connect(self.ui.btnO, QtCore.SIGNAL("clicked()"), self.o)
        QtCore.QObject.connect(self.ui.btnEU, QtCore.SIGNAL("clicked()"), self.eu)
        QtCore.QObject.connect(self.ui.btnE_grave, QtCore.SIGNAL("clicked()"), 
                               self.e_grave)
        QtCore.QObject.connect(self.ui.btnE_acute, QtCore.SIGNAL("clicked()"), 
                               self.e_acute)
        QtCore.QObject.connect(self.ui.btnE, QtCore.SIGNAL("clicked()"), self.e)
        QtCore.QObject.connect(self.ui.btnI, QtCore.SIGNAL("clicked()"), self.i)
        QtCore.QObject.connect(self.ui.btnU, QtCore.SIGNAL("clicked()"), self.u)
        QtCore.QObject.connect(self.ui.btnOU, QtCore.SIGNAL("clicked()"), self.ou)
        QtCore.QObject.connect(self.ui.btnAN, QtCore.SIGNAL("clicked()"), self.an)
        QtCore.QObject.connect(self.ui.btnON, QtCore.SIGNAL("clicked()"), self.on)
        QtCore.QObject.connect(self.ui.btnUN, QtCore.SIGNAL("clicked()"), self.un)
        QtCore.QObject.connect(self.ui.btnIN, QtCore.SIGNAL("clicked()"), self.in2)
        QtCore.QObject.connect(self.ui.btnUI, QtCore.SIGNAL("clicked()"), self.ui2)
        QtCore.QObject.connect(self.ui.btnILL, QtCore.SIGNAL("clicked()"), self.ill)
        QtCore.QObject.connect(self.ui.btnOI, QtCore.SIGNAL("clicked()"), self.oi)
        QtCore.QObject.connect(self.ui.btnP, QtCore.SIGNAL("clicked()"), self.p)
        QtCore.QObject.connect(self.ui.btnB, QtCore.SIGNAL("clicked()"), self.b)
        QtCore.QObject.connect(self.ui.btnF, QtCore.SIGNAL("clicked()"), self.f)
        QtCore.QObject.connect(self.ui.btnV, QtCore.SIGNAL("clicked()"), self.v)
        QtCore.QObject.connect(self.ui.btnM, QtCore.SIGNAL("clicked()"), self.m)
        QtCore.QObject.connect(self.ui.btnR, QtCore.SIGNAL("clicked()"), self.r)
        QtCore.QObject.connect(self.ui.btnT, QtCore.SIGNAL("clicked()"), self.t)
        QtCore.QObject.connect(self.ui.btnD, QtCore.SIGNAL("clicked()"), self.d)
        QtCore.QObject.connect(self.ui.btnS, QtCore.SIGNAL("clicked()"), self.s)
        QtCore.QObject.connect(self.ui.btnZ, QtCore.SIGNAL("clicked()"), self.z)
        QtCore.QObject.connect(self.ui.btnN, QtCore.SIGNAL("clicked()"), self.n)
        QtCore.QObject.connect(self.ui.btnL, QtCore.SIGNAL("clicked()"), self.l)
        QtCore.QObject.connect(self.ui.btnK, QtCore.SIGNAL("clicked()"), self.k)
        QtCore.QObject.connect(self.ui.btnG, QtCore.SIGNAL("clicked()"), self.g)
        QtCore.QObject.connect(self.ui.btnCH, QtCore.SIGNAL("clicked()"), self.ch)
        QtCore.QObject.connect(self.ui.btnJ, QtCore.SIGNAL("clicked()"), self.j)
        QtCore.QObject.connect(self.ui.btnGN, QtCore.SIGNAL("clicked()"), self.gn)

        # Preview Sound Button
        QtCore.QObject.connect(self.ui.btnPreview, 
                               QtCore.SIGNAL("clicked()"),
                               self.play_sound)

        # Change File Button
        QtCore.QObject.connect(self.ui.btnChangeFile,
                               QtCore.SIGNAL("clicked()"),
                               self.change_file)

        # Save Button
        QtCore.QObject.connect(self.ui.btnSave,
                               QtCore.SIGNAL("clicked()"),
                               self.save)

        # Cancel Button
        QtCore.QObject.connect(self.ui.btnCancel,
                               QtCore.SIGNAL("clicked()"),
                               self.cancel)

    def play_sound(self):
        try:
            sound = QtGui.QSound(self.soundPath)
            sound.play()
        except:
            print("Sound file " + self.soundPath + " could not be played.")

    # Modifies the sound file path for the selected phoneme
    def change_file(self):
        # get wav file path
        path = str(QtGui.QFileDialog.getOpenFileName(self, 
                                                     "Load Sound", 
                                                     "", 
                                                     "WAV Files (*.wav)"))
        # show path in GUI
        self.ui.lblPath.setText(path)
    
        # save the path to the current phoneme sound
        self.add_path(path)
        
        # save the path in case the user wants to preview it
        self.soundPath = path

    # Saves the collection into a file and closes the dialog
    def save(self):
        with open("sounds.pk", 'wb') as output:
            pickle.dump(self.collection, output, pickle.HIGHEST_PROTOCOL)
        self.close()

    # Loads a file into the collection, or creates a new one on failure
    def load_collection(self):
        try:
            with open("sounds.pk", 'rb') as input:
                self.collection = pickle.load(input)
                self.ui.lblPath.setText("Sounds file successfully loaded.")
        except:
            self.ui.lblPath.setText("Sounds file cannot be loaded; making a new one.")
            self.collection = self.init_collection()

    # Closes the dialog without making any changes
    def cancel(self):
        self.close()

    # Adds a given path to the currently selected phoneme sound
    def add_path(self, path):
        # Iterate through all phonemes in the collection
        for phoneme in self.collection:
            if phoneme.text == self.sound:
                phoneme.path = path
            
    # Updates the displayed path to the currently selected phoneme's
    def update_path(self):
        # Iterate through all phonemes in the collection
        for phoneme in self.collection:
            if phoneme.text == self.sound:
                self.ui.lblPath.setText(phoneme.path)
                self.soundPath = phoneme.path

    # Initializes the collection of phonemes
    def init_collection(self):
        c = []
        c.append(Phoneme_Sound("a"))
        c.append(Phoneme_Sound("o"))
        c.append(Phoneme_Sound("eu"))
        c.append(Phoneme_Sound("e_grave"))
        c.append(Phoneme_Sound("i"))
        c.append(Phoneme_Sound("u"))
        c.append(Phoneme_Sound("ou"))
        c.append(Phoneme_Sound("an"))
        c.append(Phoneme_Sound("on"))
        c.append(Phoneme_Sound("un"))
        c.append(Phoneme_Sound("in"))
        c.append(Phoneme_Sound("e_acute"))
        c.append(Phoneme_Sound("ill"))
        c.append(Phoneme_Sound("ui"))
        c.append(Phoneme_Sound("oi"))
        c.append(Phoneme_Sound("p"))
        c.append(Phoneme_Sound("b"))
        c.append(Phoneme_Sound("f"))
        c.append(Phoneme_Sound("v"))
        c.append(Phoneme_Sound("m"))
        c.append(Phoneme_Sound("r"))
        c.append(Phoneme_Sound("t"))
        c.append(Phoneme_Sound("d"))
        c.append(Phoneme_Sound("s"))
        c.append(Phoneme_Sound("z"))
        c.append(Phoneme_Sound("n"))
        c.append(Phoneme_Sound("l"))
        c.append(Phoneme_Sound("k"))
        c.append(Phoneme_Sound("g"))
        c.append(Phoneme_Sound("ch"))
        c.append(Phoneme_Sound("j"))
        c.append(Phoneme_Sound("gn"))
        return c
 
   # Individual phoneme sound button functions
    def a(self):
        self.select_sound("a")
    def o(self):
        self.select_sound("o")
    def eu(self):
        self.select_sound("eu")
    def e_grave(self):
        self.select_sound("e_grave")
    def e_acute(self):
        self.select_sound("e_acute")
    def e(self):
        self.select_sound("e")
    def i(self):
        self.select_sound("i")
    def u(self):
        self.select_sound("u")
    def ou(self):
        self.select_sound("ou")
    def an(self):
        self.select_sound("an")
    def on(self):
        self.select_sound("on")
    def un(self):
        self.select_sound("un")
    def in2(self):
        self.select_sound("in")
    def ui2(self):
        self.select_sound("ui")
    def ill(self):
        self.select_sound("ill")
    def oi(self):
        self.select_sound("oi")
    def p(self):
        self.select_sound("p")
    def b(self):
        self.select_sound("b")
    def f(self):
        self.select_sound("f")
    def v(self):
        self.select_sound("v")
    def m(self):
        self.select_sound("m")
    def r(self):
        self.select_sound("r")
    def t(self):
        self.select_sound("t")
    def d(self):
        self.select_sound("d")
    def s(self):
        self.select_sound("s")
    def z(self):
        self.select_sound("z")
    def n(self):
        self.select_sound("n")
    def l(self):
        self.select_sound("l")
    def k(self):
        self.select_sound("k")
    def g(self):
        self.select_sound("g")
    def ch(self):
        self.select_sound("ch")
    def j(self):
        self.select_sound("j")
    def gn(self):
        self.select_sound("gn")

    # Selects a specific sound button
    def select_sound(self, s):
        self.deselect_all()
        if s == "a":
            self.ui.btnA.setChecked(True)
        elif s == "o":
            self.ui.btnO.setChecked(True)
        elif s == "eu":
            self.ui.btnEU.setChecked(True)
        elif s == "e_grave":
            self.ui.btnE_grave.setChecked(True)
        elif s == "e_acute":
            self.ui.btnE_acute.setChecked(True)
        elif s == "i":
            self.ui.btnI.setChecked(True)
        elif s == "u":
            self.ui.btnU.setChecked(True)
        elif s == "ou":
            self.ui.btnOU.setChecked(True)
        elif s == "an":
            self.ui.btnAN.setChecked(True)
        elif s == "on":
            self.ui.btnON.setChecked(True)
        elif s == "un":
            self.ui.btnUN.setChecked(True)
        elif s == "in":
            self.ui.btnIN.setChecked(True)
        elif s == "ui":
            self.ui.btnUI.setChecked(True)
        elif s == "ill" or s == "y":
            self.ui.btnILL.setChecked(True)
        elif s == "oi" or s == "w":
            self.ui.btnOI.setChecked(True)
        elif s == "p":
            self.ui.btnP.setChecked(True)
        elif s == "b":
            self.ui.btnB.setChecked(True)
        elif s == "f":
            self.ui.btnF.setChecked(True)
        elif s == "v":
            self.ui.btnV.setChecked(True)
        elif s == "m":
            self.ui.btnM.setChecked(True)
        elif s == "r":
            self.ui.btnR.setChecked(True)
        elif s == "t":
            self.ui.btnT.setChecked(True)
        elif s == "d":
            self.ui.btnD.setChecked(True)
        elif s == "s":
            self.ui.btnS.setChecked(True)
        elif s == "z":
            self.ui.btnZ.setChecked(True)
        elif s == "n":
            self.ui.btnN.setChecked(True)
        elif s == "l":
            self.ui.btnL.setChecked(True)
        elif s == "k":
            self.ui.btnK.setChecked(True)
        elif s == "g":
            self.ui.btnG.setChecked(True)
        elif s == "ch":
            self.ui.btnCH.setChecked(True)
        elif s == "j":
            self.ui.btnJ.setChecked(True)
        elif s == "gn":
            self.ui.btnGN.setChecked(True)

        # update current phoneme sound
        self.sound = s
        
        # enable buttons if necessary
        if s != "":
            self.ui.btnPreview.setEnabled(True)
            self.ui.btnChangeFile.setEnabled(True)

        # display path for currently selected phoneme
        self.update_path()

    # Deselects all sound buttons in the phoneme sounds section
    def deselect_all(self):
        self.ui.btnA.setChecked(False)
        self.ui.btnO.setChecked(False)
        self.ui.btnEU.setChecked(False)
        self.ui.btnE_grave.setChecked(False)
        self.ui.btnE_acute.setChecked(False)
        self.ui.btnE.setChecked(False)
        self.ui.btnI.setChecked(False)
        self.ui.btnU.setChecked(False)
        self.ui.btnOU.setChecked(False)
        self.ui.btnAN.setChecked(False)
        self.ui.btnON.setChecked(False)
        self.ui.btnUN.setChecked(False)
        self.ui.btnIN.setChecked(False)
        self.ui.btnUI.setChecked(False)
        self.ui.btnILL.setChecked(False)
        self.ui.btnOI.setChecked(False)
        self.ui.btnP.setChecked(False)
        self.ui.btnB.setChecked(False)
        self.ui.btnF.setChecked(False)
        self.ui.btnV.setChecked(False)
        self.ui.btnM.setChecked(False)
        self.ui.btnR.setChecked(False)
        self.ui.btnT.setChecked(False)
        self.ui.btnD.setChecked(False)
        self.ui.btnS.setChecked(False)
        self.ui.btnZ.setChecked(False)
        self.ui.btnN.setChecked(False)
        self.ui.btnL.setChecked(False)
        self.ui.btnK.setChecked(False)
        self.ui.btnG.setChecked(False)
        self.ui.btnCH.setChecked(False)
        self.ui.btnJ.setChecked(False)
        self.ui.btnGN.setChecked(False)