def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] class Card(pygame.sprite.Sprite): crdfr = [] def __init__(self): super().__init__() image = pygame.image.load("Sprites\Misc\card\c1.png").convert() self.crdfr.append(image) image = pygame.image.load("Sprites\Misc\card\c2.png").convert() self.crdfr.append(image) image = pygame.image.load("Sprites\Misc\card\c3.png").convert() self.crdfr.append(image) image = pygame.image.load("Sprites\Misc\card\c4.png").convert() self.crdfr.append(image) image = pygame.image.load("Sprites\Misc\card\c5.png").convert() self.crdfr.append(image) self.image = self.crdfr[0] self.rect = self.image.get_rect() def update(self): self.image = self.crdfr[cfr] kr = True chngsts = False scr = 0 ret = 1 gmprt = 0 tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/cardshut.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/cards.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() poo = pygame.image.load("Sprites/Misc/poo/spoo1.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() crdd = pygame.image.load("Sprites/Misc/card/c1.png").convert() crdu = pygame.image.load("Sprites/Misc/card/c5.png").convert() poof = pygame.image.load("Sprites/Misc/obj/poof.png").convert() xlst = (24, 56, 88, 128, 160, 192) money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() sprlst = pygame.sprite.Group() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 cha = asprs[avars[3][5]][1] pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if gmprt == 0: if anifr < 8: if anifr < 4: spr = 9 screen.blit( asprs[avars[3][5]][spr], [(52 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (76 + ((32 - asprs[avars[3][5]][spr].get_height()) // 2))]) else: screen.blit(poof, [52, 76]) elif anifr < 10: cfr = anifr - 6 crdn = 0 while crdn < 24: crd1 = Card() crd1.rect.x = xlst[(crdn - (6 * (crdn // 6)))] crd1.rect.y = 32 + (24 * (crdn // 6)) sprlst.add(crd1) sprlst.update() sprlst.draw(screen) sprlst.empty() crdn += 1 screen.blit(crdu, [56, 80]) screen.blit(cha, [(60 + ((16 - cha.get_width()) // 2)), (84 + ((16 - cha.get_height()) // 2))]) elif anifr < 16: crdn = 0 while crdn < 24: screen.blit(crdu, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 crdn = 0 while crdn < 24: screen.blit(poo, [(xlst[(crdn - (6 * (crdn // 6)))] + 4), (36 + (24 * (crdn // 6)))]) crdn += 1 screen.blit(crdu, [56, 80]) screen.blit(cha, [(60 + ((16 - cha.get_width()) // 2)), (84 + ((16 - cha.get_height()) // 2))]) elif anifr < 19: cfr = 19 - anifr crdn = 0 while crdn < 24: crd1 = Card() crd1.rect.x = xlst[(crdn - (6 * (crdn // 6)))] crd1.rect.y = 32 + (24 * (crdn // 6)) sprlst.add(crd1) sprlst.update() sprlst.draw(screen) sprlst.empty() crdn += 1 else: crdn = 0 while crdn < 24: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 if anifr == 23: gmprt = 1 ccrd = 13 elif gmprt == 1: if (((anifr - 1) / 3) - ((anifr - 1) // 3)) == 0: c1 = ccrd if c1 == 0: c2 = randint((c1 + 1), 23) elif c1 == 23: c2 = randint(0, (c1 - 1)) else: c2 = choice((randint(0, (c1 - 1)), randint((c1 + 1), 23))) ccrd = c2 cl = [c1, c2] cl.sort() crdn = 0 while crdn < cl[0]: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 crdn += 1 while crdn < cl[1]: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 crdn += 1 while crdn < 24: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 screen.blit(crdd, [(((xlst[(c1 - (6 * (c1 // 6)))]) + (xlst[(c2 - (6 * (c2 // 6)))])) // 2), (((32 + (24 * (c1 // 6))) + (32 + (24 * (c2 // 6)))) // 2)]) else: crdn = 0 while crdn < 24: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 if anifr == 23: gmprt = 2 elif gmprt == 2: crdn = 0 while crdn < 24: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 elif gmprt == 3: crdn = 0 if anifr < 12: while crdn < chcrd: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 crdn += 1 while crdn < 24: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 elif anifr < 16: while crdn < ccrd: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 crdn += 1 while crdn < 24: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 if anifr < 3: cfr = anifr + 1 crd1 = Card() crd1.rect.x = xlst[(chcrd - (6 * (chcrd // 6)))] crd1.rect.y = 32 + (24 * (chcrd // 6)) sprlst.add(crd1) sprlst.update() sprlst.draw(screen) sprlst.empty() elif anifr < 12: screen.blit(crdu, [ xlst[(chcrd - (6 * (chcrd // 6)))], (32 + (24 * (chcrd // 6))) ]) if chcrd == ccrd: screen.blit(cha, [((xlst[(chcrd - (6 * (chcrd // 6)))] + 4) + ((16 - cha.get_width()) // 2)), ((36 + (24 * (chcrd // 6))) + ((16 - cha.get_height()) // 2))]) else: screen.blit(poo, [(xlst[(chcrd - (6 * (chcrd // 6)))] + 4), (36 + (24 * (chcrd // 6)))]) elif anifr < 16: if anifr < 14: screen.blit(poof, [(xlst[(ccrd - (6 * (ccrd // 6)))] - 4), (28 + (24 * (ccrd // 6)))]) else: if chcrd == ccrd: spr = 5 else: spr = 8 screen.blit( asprs[avars[3][5]][spr], [((xlst[(ccrd - (6 * (ccrd // 6)))] - 4) + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), ((28 + (24 * (ccrd // 6))) + ((32 - asprs[avars[3][5]][spr].get_height()) // 2))]) if chcrd != ccrd: screen.blit(crdu, [ xlst[(chcrd - (6 * (chcrd // 6)))], (32 + (24 * (chcrd // 6))) ]) screen.blit(poo, [(xlst[(chcrd - (6 * (chcrd // 6)))] + 4), (36 + (24 * (chcrd // 6)))]) if anifr == 15: if chcrd == ccrd: scr += 1 if scr == 6: end = 1 else: end = 1 else: if end == 1: crdn = 0 if anifr < 18: while crdn < ccrd: screen.blit(poof, [(xlst[(crdn - (6 * (crdn // 6)))] - 4), (28 + (24 * (crdn // 6)))]) crdn += 1 crdn += 1 while crdn < 24: screen.blit(poof, [(xlst[(crdn - (6 * (crdn // 6)))] - 4), (28 + (24 * (crdn // 6)))]) crdn += 1 if chcrd == ccrd: spr = 5 else: spr = 8 screen.blit( asprs[avars[3][5]][spr], [((xlst[(ccrd - (6 * (ccrd // 6)))] - 4) + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), ((28 + (24 * (ccrd // 6))) + ((32 - asprs[avars[3][5]][spr].get_height()) // 2))]) else: while crdn < ccrd: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 crdn += 1 while crdn < 24: screen.blit(crdd, [ xlst[(crdn - (6 * (crdn // 6)))], (32 + (24 * (crdn // 6))) ]) crdn += 1 if anifr < 18: screen.blit(poof, [(xlst[(chcrd - (6 * (chcrd // 6)))] - 4), (28 + (24 * (chcrd // 6)))]) elif anifr < 20: screen.blit(crdu, [ xlst[(chcrd - (6 * (chcrd // 6)))], (32 + (24 * (chcrd // 6))) ]) screen.blit(cha, [((xlst[(chcrd - (6 * (chcrd // 6)))] + 4) + ((16 - cha.get_width()) // 2)), ((36 + (24 * (chcrd // 6))) + ((16 - cha.get_height()) // 2))]) else: cfr = 23 - anifr crd1 = Card() crd1.rect.x = xlst[(chcrd - (6 * (chcrd // 6)))] crd1.rect.y = 32 + (24 * (chcrd // 6)) sprlst.add(crd1) sprlst.update() sprlst.draw(screen) sprlst.empty() if anifr == 23: gmprt = 1 else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 20), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if gmprt == 2: if 32 < mp[1] < 128: a = 6 * ((mp[1] - 32) // 24) b = -1 if 20 < mp[0] < 116: b = (mp[0] - 20) // 32 elif 124 < mp[0] < 220: b = ((mp[0] - 124) // 32) + 3 if b > -1: chcrd = a + b gmprt = 3 anifr = -1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False if end == 1: play = False end = 3 if (avars[avars[3][5]][17] + (scr // 2)) < 6: avars[avars[3][5]][17] += (scr // 2) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 20)) < 99999: avars[3][2] += (scr * 20) else: avars[3][2] = 99999 avars[avars[3][5]][5] += (scr // 2) elif end == 3: if scr < 6: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False spclk = False scr = 0 ret = 1 gmprt = 0 btlt = ["up", "down", "right", "left"] prsb = 4 tuts = True strt = False play = False end = 0 seq = [] def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/separt.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/separbg.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() s = pygame.image.load("Sprites/Food/Apple.png").convert() a = pygame.Surface([24, 24]).convert() a.fill((0, 255, 255)) a.blit(s, [-48, 0]) a.set_colorkey((0, 255, 255)) s = pygame.image.load("Sprites/Food/Burger.png").convert() b = pygame.Surface([24, 24]).convert() b.fill((0, 255, 255)) b.blit(s, [-48, 0]) b.set_colorkey((0, 255, 255)) gspr = [a, b, pygame.image.load("Sprites/Misc/obj/pbag.png").convert(), pygame.image.load("Sprites/Misc/obj/pbox.png").convert(), pygame.image.load("Sprites/Misc/obj/gbot.png").convert(), pygame.image.load("Sprites/Misc/obj/brbowl.png").convert(), pygame.image.load("Sprites/Misc/obj/petb.png").convert()] con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if gmprt == 0: spr = 11 if anifr % 6 == 0: if anifr > 0: pygame.mixer.stop() sound[6].play() a = randint(0, 6) seq.append(a) screen.blit(gspr[seq[(len(seq) - 1)]], [208, 80]) elif gmprt == 1: spr = 3 elif gmprt == 2: if prsb == (seq[len(seq) - 1] // 2): spr = 5 else: spr = 7 screen.blit(gspr[seq[(len(seq) - 1)]], [(8 + (40 * prsb)), 70]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], (spr == 11), 0), [(150 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 30), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key in [303, 304]: spclk = True if event.type == KEYUP: if event.key in [303, 304]: spclk = False if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (3 - (event.button > 2))) if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if 24 < mp[1] < 136 and gmprt == 1 and (pb != 2 and pb < 6): anifr = 19 prsb = [1, 3, 4, 5].index(pb) gmprt = 2 pygame.mixer.stop() sound[6].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if gmprt == 0: gmprt = 1 pygame.mixer.stop() sound[6].play() elif gmprt == 2: if prsb == (seq[len(seq) - 1] // 2): seq.pop(len(seq) - 1) if len(seq) == 0: scr += 1 if scr == 6: gmprt = 3 else: gmprt = 0 else: gmprt = 1 else: gmprt = 3 if gmprt == 3: end = 3 play = False if (avars[avars[3][5]][17] + (scr // 2)) < 6: avars[avars[3][5]][17] += (scr // 2) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 30)) < 99999: avars[3][2] += (scr * 30) else: avars[3][2] = 99999 avars[avars[3][5]][7] += scr elif end == 3: if scr < 6: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 tuts = True strt = False play = False end = 0 flg = -1 npos = -1 curr = -1 def chsprs(chara): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def setv(): cval = [] cspr = [] for i in range(4): cval.append(randint(0, 1)) cspr.append(chsprs(randint(297, 308))) return (cval, cspr) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/travelt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/travel.png").convert() station = pygame.Surface((240, 160)).convert() i = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() station.blit(i, [-480, -320]) f = pygame.image.load("Sprites/Misc/obj/flags.png").convert() flags = [[], []] for i in range(4): n = pygame.Surface((24, 24)).convert() n.fill((0, 255, 255)) n.blit(f, [-(24 * (i % 2)), -(24 * (i // 2))]) n.set_colorkey((0, 255, 255)) flags[i % 2].append(n) case = pygame.image.load("Sprites/Misc/obj/suitcase.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: if end == 0: screen.blit(station, [0, 0]) for i in range(4): screen.blit( cspr[i][4 + (2 * ((anifr % 12 > 5) == (i % 2)))], [(8 + (56 * i)), 98]) if cval[i] == 0: screen.blit(case, [(40 + (56 * i)), 106]) else: screen.blit(playbk, [0, 0]) spr = [3, 5, 7][(curr > -1) + (curr > -1 and (cval[curr] != flg))] for i in [0, 1]: screen.blit(flags[i][flg == i], [[80, 136][i], 102]) if flg > -1: screen.blit(cspr[curr][5 + (2 * (cval[curr] != flg))], [(36 + (136 * flg)), 98]) if cval[curr] == 0: screen.blit(case, [(68 + (136 * flg)), 106]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], (flg == 1), 0), [104, 98]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if pb in [1, 3] and (24 < mp[1] < 136) and play and end == 1: npos = pb // 2 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False cval, cspr = setv() elif play: if end == 0: pygame.mixer.stop() sound[2].play() end = 1 elif end == 1: if (cval[curr] == flg) or curr == -1: curr += 1 if curr == 4: scr += 1 if scr == 12: end = 3 else: end = 0 cval, cspr = setv() flg = -1 npos = -1 curr = -1 else: flg = npos npos = -1 pygame.mixer.stop() sound[9 + (3 * (cval[curr] != flg))].play() else: end = 3 if end == 3: play = False if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][7] += ((scr * 4) // 3) avars[avars[3][5]][9] += ((scr * 2) // 3) elif end == 3: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 prsb = 4 blnlst = [1, 0, 0, 0] shuffle(blnlst) bblnp = 0 arpos = 0 tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/hitbloont.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/hitbloonbg.png").convert() balloon = [[pygame.image.load("Sprites/Misc/obj/hitbbb.png").convert(), pygame.image.load("Sprites/Misc/obj/hitbbbp.png").convert()], [pygame.image.load("Sprites/Misc/obj/hitbgb.png").convert(), pygame.image.load("Sprites/Misc/obj/hitbgbp.png").convert()]] har = pygame.image.load("Sprites/Misc/txtbox/arrow1.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) screen.blit((fnt.render(("%02d" % scr), 1, (0, 0, 100))), [213, 106]) spr = 3 + (1 * (anifr %12 > 5)) + (3 * (prsb < 4)) - (2 * (abs(arpos) == 3 and blnlst.index(1) == prsb and prsb != abs(bblnp))) for i in range(0, 4): screen.blit(balloon[blnlst[i]][(abs(arpos) == 3 and prsb == i and prsb != abs(bblnp))], [(22 + (60 * i)), 52]) screen.blit(balloon[0][(abs(arpos) == 3 and prsb == abs(bblnp))], [(67 + (30 * abs(bblnp))), 76]) screen.blit(har, [0, (32 + (8 * abs(arpos)))]) screen.blit(pygame.transform.flip(har, 1, 0), [232, (32 + (8 * abs(arpos)))]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [(3 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (101 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 15), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif 32 < mp[1] < 88 and play and prsb == 4: anifr = 17 prsb = mp[0] // 60 pygame.mixer.stop() sound[(12 - (3 * (abs(arpos) == 3 and blnlst[prsb] == 1 and prsb != abs(bblnp))))].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play and prsb < 4: if abs(arpos) == 3 and blnlst[prsb] == 1 and prsb != abs(bblnp): scr += 1 shuffle(blnlst) prsb = 4 if scr == 12: end = 3 play = False else: end = 3 play = False if not play: if (avars[avars[3][5]][17] + (scr // 4)) < 6: avars[avars[3][5]][17] += (scr // 4) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 15)) < 99999: avars[3][2] += (scr * 15) else: avars[3][2] = 99999 avars[avars[3][5]][8] += (scr * 2) // 3 elif end == 3: if scr < 12: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return(avars, ret) if anifr % 6 == 0 and prsb == 4: bblnp += 1 if bblnp == 3: bblnp = -3 if anifr % 4 == 0 and prsb == 4: arpos += 1 if arpos == 6: arpos = -6 s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 rfl = randint(0, 5) fll = [randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5)] while fll.count(rfl) > 2: fll = [randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5)] tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/floristt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/florist.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() flw = [] f = pygame.image.load("Sprites/Misc/obj/flor.png") p = [[(255, 80, 80), (255, 255, 102), (80, 255, 80), (102, 255, 255), (80, 80, 255), (255, 102, 255)], [(240, 0, 0), (255, 240, 0), (0, 240, 0), (0, 240, 255), (0, 0, 240), (255, 0, 240)], [(204, 0, 0), (240, 204, 0), (0, 204, 0), (0, 204, 240), (0, 0, 204), (240, 0, 204)]] for i in range(6): l = pygame.Surface((24, 24)) l.fill((0, 255, 255)) f.set_palette_at(2, p[0][i]) f.set_palette_at(3, p[1][i]) f.set_palette_at(4, p[2][i]) l.blit(f, [0, 0]) l.set_colorkey((0, 255, 255)) l.convert() flw.append(l) toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end == 0: spr = 3 + (anifr % 12 > 5) elif end == 1: spr = 8 else: spr = 5 + (2 * (fll.count(rfl) > 0)) for i in range(8): if fll[i] > -1: screen.blit(flw[fll[i]], [(3 + (30 * i)), 104]) screen.blit(flw[rfl], [12, 36]) screen.blit(asprs[avars[3][5]][spr], [200, 32]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if (24 < mp[1] < 136) and play and end == 0: pygame.mixer.stop() sound[2].play() l = mp[0] // 30 if fll[l] == rfl: fll[l] = -1 else: pygame.mixer.stop() sound[12].play() end = 1 anifr = 11 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < (23 + (24 * (play and end == 0))): anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: pygame.mixer.stop() sound[9 + (3 * (fll.count(rfl) > 0))].play() end = 2 anifr = 12 else: if end == 2 and fll.count(rfl) == 0: end = 0 scr += 1 rfl = randint(0, 5) fll = [randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5)] while fll.count(rfl) > 2: fll = [randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5), randint(0, 5)] if end > 0 or scr == 12: end = 3 play = False if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][6] += ((scr * 4) // 3) avars[avars[3][5]][7] += ((scr * 2) // 3) elif end == 3: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 tuts = True strt = False play = False end = 0 face = 0 item = randint(0, 7) def chsprs(chara): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/fest.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/festi.png").convert() helper = [ chsprs(choice([221, 222, 251, 252])), chsprs(choice([221, 222, 251, 252])) ] plat = [] p = pygame.image.load("Sprites/Misc/obj/fest.png").convert() for i in [0, 1]: j = pygame.Surface((32, 16)).convert() j.fill((0, 255, 255)) j.blit(p, [-(i * 32), 0]) j.set_colorkey((0, 255, 255)) plat.append(j) obj = [] l = [ "ball", "trumpet", "yoyo", "plush", "IceCream", "Hotdog", "Onigiri", "Dango" ] for i in range(8): if i < 4: j = pygame.image.load("Sprites/Misc/item/" + l[i] + ".png").convert() else: p = pygame.image.load("Sprites/Food/" + l[i] + ".png").convert() j = pygame.Surface((24, 24)).convert() j.fill((0, 255, 255)) j.blit(p, [0, 0]) j.set_colorkey((0, 255, 255)) obj.append(j) ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if anifr < 12: spr = 3 + (anifr > 5) hlp = 11 screen.blit(obj[item], [108, 56]) else: spr = 5 + (2 * (face != (item // 4))) hlp = spr screen.blit(obj[item], [(64 + (80 * face)), 88]) screen.blit(plat[face], [104, 80]) screen.blit(pygame.transform.flip(helper[0][hlp], 1, 0), [24, 98]) screen.blit(helper[1][hlp], [184, 98]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], face, 0), [104, 98]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 100), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 8: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 16: screen.blit(good, [94, 48]) elif scr < 24: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if event.type == MOUSEMOTION and play and anifr < 12: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) face = mp[0] > 120 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 if play and anifr == 12: pygame.mixer.stop() sound[9 + (3 * (face != (item // 4)))].play() else: anifr = 0 if strt: play = True strt = False elif play: if face == (item // 4): scr += 1 if (face != (item // 4)) or scr == 24: end = 3 play = False if (avars[3][2] + (scr * 100)) < 99999: avars[3][2] += (scr * 100) else: avars[3][2] = 99999 avars[avars[3][5]][8] += ((scr * 2) // 3) avars[avars[3][5]][7] += (scr // 3) item = randint(0, 7) elif end == 3: if scr < 8: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 cuo = -1 cln = 0 tuts = True strt = False play = False end = 0 def chsprs(chara): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def cinfo(): hlen = randint(1, 10) flen = randint(0, (hlen - 1)) ilb = pygame.Surface(((4 * (10 - hlen)), 16)).convert() flb = pygame.Surface(((4 * (10 - flen)), 16)).convert() ilb.fill((0, 0, 100)) flb.fill((0, 0, 100)) cspr = chsprs(randint(217, 228)) return (hlen, flen, ilb, flb, cspr) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/hairt.png").convert() playbk = pygame.Surface((240, 160)).convert() f = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() playbk.blit(f, [-720, -160]) salon = pygame.image.load("Sprites/Misc/bg/hair.png").convert() hlen, flen, ilb, flb, cspr = cinfo() hobj = [[], []] hoi = pygame.image.load("Sprites/Misc/obj/hair.png").convert() for i in [0, 1, 2, 3]: a = pygame.Surface((24, 24)).convert() a.fill((0, 255, 255)) a.blit(hoi, [-(24 * (i % 2)), -(24 * (i > 1))]) a.set_colorkey((0, 255, 255)) hobj[i > 1].append(a) ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(salon, [0, 0]) if end == 0: spr = 11 + (anifr % 12 > 5) cs = 16 if cuo > -1: screen.blit(hobj[cuo][anifr % 12 > 5], [(184 + (8 * (anifr % 12 > 5))), 72]) else: spr = 7 - (2 * (hlen == cln == flen)) cs = 8 - (3 * (hlen == cln == flen)) screen.blit(ilb, [(48 - (ilb.get_width())), 64]) screen.blit(flb, [(104 - (flb.get_width())), 64]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [152, 98]) screen.blit(pygame.transform.flip(cspr[cs], 1, 0), [188, 86]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 400), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if (104 < mp[1] < 136) and (mp[0] < 112) and play and end == 0: pygame.mixer.stop() sound[2].play() a = cuo cuo = mp[0] > 55 if cuo: cln += 1 else: if a: if cln == hlen: hlen -= 1 cln = 0 else: end = 1 anifr = 11 pygame.mixer.stop() sound[12].play() else: hlen -= 1 if hlen < 0: end = 1 anifr = 11 pygame.mixer.stop() sound[12].play() if pb == 3 and (24 < mp[1] < 136) and play and end == 0: end = 1 anifr = 11 pygame.mixer.stop() sound[12 - (3 * (hlen == cln == flen))].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False if play and end == 1: if hlen == cln == flen: end = 0 scr += 1 cuo = -1 cln = 0 hlen, flen, ilb, flb, cspr = cinfo() if end == 1 or scr == 6: end = 3 play = False if (avars[3][2] + (scr * 400)) < 99999: avars[3][2] += (scr * 400) else: avars[3][2] = 99999 avars[avars[3][5]][6] += ((scr * 8) // 3) avars[avars[3][5]][5] += ((scr * 4) // 3) elif end == 3: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 look = 0 hidp = randint(0, 3) tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/policet.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/police.png").convert() police = pygame.Surface((240, 160)).convert() j = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() police.blit(j, [-720, -320]) bank = pygame.Surface((240, 160)).convert() j = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() bank.blit(j, [-960, 0]) burglar = [] b = pygame.image.load("Sprites/NPC/Burglar.png").convert() for i in range(4): j = pygame.Surface((32, 32)).convert() j.fill((0, 255, 255)) j.blit(b, [-(32 * (i % 2)), -(32 * (i // 2))]) j.set_colorkey((0, 255, 255)) burglar.append(j) hide = [] b = pygame.image.load("Sprites/Misc/bg/policeh.png").convert() for i in range(4): j = pygame.Surface((32, 32)).convert() j.blit(b, [-(32 * (i % 2)), -(32 * (i // 2))]) hide.append(j) ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(police, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: if end == 0: screen.blit(bank, [0, 0]) screen.blit(burglar[anifr % 12 > 5], [(120 - (48 * (anifr // 6))), (98 - (4 * (anifr % 12 < 6)))]) y = 98 - (4 * (anifr % 12 < 6)) x = 240 - (48 * (anifr // 6)) spr = 11 + (2 * (anifr % 12 < 6)) else: screen.blit(playbk, [0, 0]) if end == 1: screen.blit( hide[hidp], [[0, 78, 136, 200][hidp], [24, 74, 74, 86][hidp]]) spr = 6 x = 104 y = 98 else: screen.blit( burglar[2 + (look == hidp)], [[0, 48, 136, 200][hidp], [40, 80, 76, 62][hidp]]) spr = 5 + (2 * (look != hidp)) x = [16, 88, 112, 176][look] y = 92 screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], (look > 1), 0), [x, y]) else: screen.blit(police, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: end = 1 pygame.mixer.stop() sound[2].play() elif end == 1: end = 2 p = pygame.mouse.get_pos() d = (screen.get_size()[0] // 240) p = ((p[0] // d), (p[1] // d)) look = p[0] // 60 pygame.mixer.stop() sound[9 + (3 * (look != hidp))].play() else: if look == hidp: scr += 1 end = 0 look = 0 hidp = randint(0, 3) if end == 2 or scr == 12: end = 3 play = False if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][7] += ((scr * 4) // 3) avars[avars[3][5]][5] += ((scr * 2) // 3) elif end == 3: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 gpos = 0 chh = 0 ret = 1 clk = False tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/whackafoolt.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() fan1 = pygame.image.load("Sprites/Misc/obj/fan1.png").convert() fan2 = pygame.image.load("Sprites/Misc/obj/fan2.png").convert() fool1 = pygame.image.load("Sprites/Misc/obj/fool1.png").convert() fool2 = pygame.image.load("Sprites/Misc/obj/fool2.png").convert() poop1 = pygame.image.load("Sprites/Misc/obj/poop1.png").convert() poop2 = pygame.image.load("Sprites/Misc/obj/poop2.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/whackafool.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() sprlst = pygame.sprite.Group() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if anifr > 3: if objl[0] < 16: if gpos == 2 and chh == objl[0]: screen.blit(fool2, [(66 + (28 * (4 * ((objl[0] / 4) - (objl[0] // 4))))), (40 + (24 * (objl[0] // 4)))]) else: screen.blit(fool1, [(66 + (28 * (4 * ((objl[0] / 4) - (objl[0] // 4))))), (40 + (24 * (objl[0] // 4)))]) if objl[1] < 16: if gpos == 2 and chh == objl[1]: screen.blit(fool2, [(66 + (28 * (4 * ((objl[1] / 4) - (objl[1] // 4))))), (40 + (24 * (objl[1] // 4)))]) else: screen.blit(fool1, [(66 + (28 * (4 * ((objl[1] / 4) - (objl[1] // 4))))), (40 + (24 * (objl[1] // 4)))]) if objl[2] < 16: if gpos == 3 and chh == objl[2]: screen.blit(poop2, [(66 + (28 * (4 * ((objl[2] / 4) - (objl[2] // 4))))), (40 + (24 * (objl[2] // 4)))]) else: screen.blit(poop1, [(66 + (28 * (4 * ((objl[2] / 4) - (objl[2] // 4))))), (40 + (24 * (objl[2] // 4)))]) if objl[3] < 16: if gpos == 3 and chh == objl[3]: screen.blit(poop2, [(66 + (28 * (4 * ((objl[3] / 4) - (objl[3] // 4))))), (40 + (24 * (objl[3] // 4)))]) else: screen.blit(poop1, [(66 + (28 * (4 * ((objl[3] / 4) - (objl[3] // 4))))), (40 + (24 * (objl[3] // 4)))]) if objl[4] < 16: if gpos == 3 and chh == objl[4]: screen.blit(poop2, [(66 + (28 * (4 * ((objl[4] / 4) - (objl[4] // 4))))), (40 + (24 * (objl[4] // 4)))]) else: screen.blit(poop1, [(66 + (28 * (4 * ((objl[4] / 4) - (objl[4] // 4))))), (40 + (24 * (objl[4] // 4)))]) if gpos == 0: spr = 3 sprx = 30 fanx = 6 elif gpos == 1: spr = 13 sprx = 30 + (((42 + (28 * (4 * ((chh / 4) - (chh // 4))))) - 30) // 2) spry = spry + (((((32 + (24 * (chh // 4))))) - spry) // 2) fanx = 6 + (((42 + (28 * (4 * ((chh / 4) - (chh // 4))))) - 30) // 2) fany = spry + (((((40 + (24 * (chh // 4))))) - spry) // 2) if chh in objl: if objl.index(chh) < 2: gpos = 2 pygame.mixer.stop() sound[6].play() else: gpos = 3 anifr = 17 pygame.mixer.stop() sound[6].play() else: gpos = 3 anifr = 17 elif gpos == 2: spr = 5 if chh in objl: sprx = 42 + (28 * (4 * ((chh / 4) - (chh // 4)))) spry = 32 + (24 * (chh // 4)) fanx = 66 + (28 * (4 * ((chh / 4) - (chh // 4)))) fany = 40 + (24 * (chh // 4)) objl[objl.index(chh)] = 16 else: gpos = 4 if objl.count(16) == 2: anifr = 0 scr += 1 elif gpos == 3: spr = 9 sprx = 42 + (28 * (4 * ((chh / 4) - (chh // 4)))) spry = 32 + (24 * (chh // 4)) fanx = 66 + (28 * (4 * ((chh / 4) - (chh // 4)))) fany = 40 + (24 * (chh // 4)) else: spr = 13 sprx = 30 + ((sprx - 30) // 2) fanx = 62 + ((fanx - 30) // 2) gpos = 0 screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], (gpos > 0 or sprx == 30), 0), [(sprx + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (spry + (32 - asprs[avars[3][5]][spr].get_height()))]) if gpos == 2 or gpos == 3: screen.blit(fan2, [fanx, fany]) else: screen.blit(fan1, [fanx, fany]) screen.blit((fnt.render(("%02d" % scr), 1, (0, 0, 100))), [219, 64]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 10), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif 64 < mp[0] < 176 and 40 < mp[ 1] < 136 and gpos == 0 and play: chh = (4 * ((mp[1] - 40) // 24)) + ((mp[0] - 64) // 28) gpos = 1 if objl.count(16) == 1: anifr = 6 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 if play: if anifr == 4: if scr < 12: a = randint(0, 15) b = a while b == a: b = randint(0, 15) c = a while c == a or c == b: c = randint(0, 15) d = a while d == a or d == b or d == c: d = randint(0, 15) e = a while e == a or e == b or e == c or e == d: e = randint(0, 15) f = a while f == a or f == b or f == c or f == d or f == e: f = randint(0, 15) objl = [a, b, c, d, e, f] else: objl = [16, 16, 16, 16, 16, 16] anifr = 23 else: anifr = 0 if strt: play = True objl = [16, 16, 16, 16, 16] strt = False spry = 80 fany = 88 elif play: play = False end = 3 if (avars[avars[3][5]][17] + (scr // 4)) < 6: avars[avars[3][5]][17] += (scr // 4) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 10)) < 99999: avars[3][2] += (scr * 10) else: avars[3][2] = 99999 if (avars[avars[3][5]][18] - (scr // 4)) > 1: avars[avars[3][5]][18] -= (scr // 4) else: avars[avars[3][5]][18] = 1 avars[avars[3][5]][8] += (scr // 4) elif end == 3: if scr < 12: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) if play: clock.tick(8) else: clock.tick(16) pygame.display.update()
def adop(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True spclk = False ret = 1 scr = 0 sure = False cen = 0 chngsts = False def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def chsprs(chara, dirt, g): sprs = [] if chara > 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) else: bs = pygame.image.load("Sprites/Eggs/egg_" + str(-chara) + "b.png") ss = pygame.image.load("Sprites/Eggs/egg_" + str(-chara) + "s.png") for i in range(2): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), 0]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) for i in range(4): spr = pygame.Surface([24, 24]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(24 * (i % 2)), -(24 * (i // 2))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return(sprs) def nchild(cen): negg = [eggl[cen]] if eggl[cen] < 9: negg.append(["no", "ma", "ku", "ku", "ma", "me", "me", "no"][eggl[cen] - 1]) negg.append([choice(["ku", "me", "ma"]), "ku", "ku", "me", "ma", "me", "ma", "no"][eggl[cen] - 1]) else: negg.append(ced[str(eggl[cen])]) negg.append("") r = format(randint(0, 4294967295), '032b') r = r[:30] + '0' + r[31] negg.append(int(r, 2)) return(negg) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() eggl = [] ced = {} for i in range(8): if avars[3][14][i] == '1': eggl.append(i + 1) for f in os.listdir("CCharacters"): if f.endswith(".txt") and (f != ("Names.txt")): n = open(("CCharacters/" + f), 'r') t = n.read() i = t.index('/') j = int(t[:i]) if os.path.isfile("Sprites/Eggs/egg_" + str(j) + "b.png") and os.path.isfile("Sprites/Eggs/egg_" + str(j) + "s.png") and (8 < j < 16): eggl.append(j) ced.update({str(j): f[:(len(f) - 4)]}) eggs = [] for e in eggl: s = chsprs(-e, 0, 0) eggs.append(s) fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) suretx = fnt.render("SURE?", 1, (0, 0, 100)) yest = fnt.render("YES", 1, (0, 0, 100)) notx = fnt.render("NO", 1, (0, 0, 100)) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen.blit(textbox, [0, 24]) if not sure: screen.blit(scrli, [232, 128]) for i in eggs[(scr * 24):((scr + 1) * 24)]: j = eggs.index(i) % 24 screen.blit(i[2], [(14 + (27 * (j % 8))), (44 + (24 * (j // 8)))]) else: screen.blit(suretx, [8, 66]) screen.blit(yest, [107, 82]) screen.blit(notx, [164, 82]) screen.blit(eggs[cen][2], [108, 96]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key in [303, 304]: spclk = True if event.type == KEYUP: if event.key in [303, 304]: spclk = False if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (1 + (event.button > 2))) if pb in [2, 4]: pygame.mixer.stop() sound[2].play() if scr != ((len(eggl) - 1) // 24): scr += 1 else: scr = 0 elif pb == 5: pygame.mixer.stop() sound[2].play() if scr != 0: scr -= 1 else: scr = ((len(eggl) - 1) // 24) elif pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if not sure: if (14 < mp[0] < 221) and (((mp[0] - 14) % 27) < 24) and (44 < mp[1] < 116): cen = ((mp[0] - 14) // 27) + (((mp[1] - 44) // 24) * 8) + (scr * 24) if cen < len(eggl): pygame.mixer.stop() sound[3].play() sure = True elif 80 < mp[1] < 96: if 164 < mp[0] < 188: pygame.mixer.stop() sound[4].play() sure = False elif 107 < mp[0] < 139: pygame.mixer.stop() sound[3].play() negg = nchild(cen) mate = [] avars = nextgen.bir(avars, asprs, mate, negg, screen) return(avars, ret) if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return(avars, ret) chngsts = False if anifr < 24: anifr += 1 else: anifr = 0 r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale(r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 dord = [] pbt = False pprt = 4 ret = 1 tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/orderdiat.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/orderdia.png").convert() ddia = pygame.image.load("Sprites/Misc/obj/ddia.png").convert() bdia = pygame.image.load("Sprites/Misc/obj/bdia.png").convert() ldia = pygame.image.load("Sprites/Misc/obj/ldia.png").convert() gdia = pygame.image.load("Sprites/Misc/obj/gdia.png").convert() dial = [ddia, bdia, ldia, gdia] ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) screen.blit((fnt.render(("%02d" % scr), 1, (0, 0, 100))), [52, 58]) if not pbt: if anifr < 8: spr = 3 sprx = 40 spry = 98 if 0 in dlst: screen.blit(ddia, [44, 100]) if 1 in dlst: screen.blit(bdia, [50, 100]) if 2 in dlst: screen.blit(ldia, [56, 100]) if 3 in dlst: screen.blit(gdia, [62, 100]) else: spr = 4 if (anifr - 8) % 4 == 0: a = choice(dlst) dlst.pop(dlst.index(a)) dord.append(a) spry = 90 sprx = 31 + (6 * dord[len(dord) - 1]) if 0 in dlst: screen.blit(ddia, [44, 100]) if 1 in dlst: screen.blit(bdia, [50, 100]) if 2 in dlst: screen.blit(ldia, [56, 100]) if 3 in dlst: screen.blit(gdia, [62, 100]) if pbt: if pprt == 4: spr = 3 sprx = 138 spry = 98 else: sprx = 84 + (36 * pprt) spry = 90 if pprt == dord[0]: spr = 5 else: spr = 9 if 0 in dlst: screen.blit(ddia, [97, 92]) if 1 in dlst: screen.blit(bdia, [133, 92]) if 2 in dlst: screen.blit(ldia, [169, 92]) if 3 in dlst: screen.blit(gdia, [205, 92]) screen.blit(asprs[avars[3][5]][spr], [(sprx + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (spry + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 20), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif 24 < mp[1] < 136 and 82 < mp[ 0] < 226 and play and pbt and pprt > 3: pprt = (mp[0] - 82) // 36 anifr = 15 if pprt == dord[0]: dlst.append(dord[0]) pygame.mixer.stop() sound[9].play() else: pygame.mixer.stop() sound[12].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: dlst = [0, 1, 2, 3] play = True strt = False elif play: if not pbt: pbt = True elif pprt < 4: if pprt == dord[0]: dord.pop(0) pprt = 4 if len(dord) == 0: scr += 1 pbt = False if (pprt != 4) or (scr == 6): play = False end = 3 if (avars[avars[3][5]][17] + (scr // 2)) < 3: avars[avars[3][5]][17] += (scr // 2) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 20)) < 99999: avars[3][2] += (scr * 20) else: avars[3][2] = 99999 avars[avars[3][5]][9] += (scr // 2) elif end == 3: if scr < 6: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 tuts = True strt = False play = False end = 0 life = [6, 6] omove = randint(0, 2) ymove = 0 def chsprs(chara): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/martialt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/martial.png").convert() heart = pygame.Surface((16, 16)).convert() heart.blit(playbk, [0, 0]) opps = chsprs(choice([203, 204, 235, 238, 332, 349])) ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end == 0: spr = [3, 6, 11][ymove] ops = [3, 6, 11][omove] elif end == 1: spr = [9, 8, 12][ymove] ops = [9, 8, 12][omove] else: spr = [5, 7][life[0] == 0] ops = [5, 7][life[1] == 0] for i in [0, 1]: for j in range(life[i]): screen.blit(heart, [([8, 136][i] + (16 * j)), 36]) screen.blit(opps[ops], [(136 - (16 * (end == 1 and omove == 1))), 98]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [(72 + (16 * (end == 1 and ymove == 1))), 98]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if end == 0 and play and (24 < mp[1] < 136) and pb in [1, 3]: ymove = (pb // 2) + 1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: end = 1 if 0 < (omove + ymove) < 4: if (omove == 1 and ymove < 2) or (ymove == 1 and omove == 2): life[0] -= 1 if (ymove == 1 and omove < 2) or (omove == 1 and ymove == 2): life[1] -= 1 pygame.mixer.stop() sound[4 - (1 in [omove, ymove])].play() elif end == 1: if 0 in life: end = 2 pygame.mixer.stop() sound[9 + (3 * (life[0] == 0))].play() else: end = 0 pygame.mixer.stop() sound[2].play() ymove = 0 omove = randint(0, 2) elif end == 2: scr = (2 * life[0]) end = 3 play = False if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][10] += ((scr * 4) // 3) avars[avars[3][5]][6] += ((scr * 2) // 3) elif end == 3: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def wed(avars, asprs, fsprs, mate, screen): kr = True scr = 0 chngsts = False def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return (sprs) def nchild(): negg = [] l = [ choice([avars[avars[3][5]][12], avars[avars[3][5]][13]]), choice([mate[4], mate[5]]) ] if ((mate[6] != avars[avars[3][5]][0]) and (mate[6] != avars[avars[3][5]][11])) or (mate[6] in [ 'no', 'ma', 'me', 'ku' ]): if "no" in l: if l.count("no") == 2: negg.append(8) else: negg.append(1) negg.append(l.pop(l.index("no"))) negg.append(l[0]) elif "ma" in l: if l.count("ma") == 2: negg.append(5) negg.append(l.pop(l.index("ma"))) else: if "me" in l: negg.append(7) negg.append(l.pop(l.index("me"))) else: negg.append(2) negg.append(l.pop(l.index("ma"))) negg.append(l[0]) elif "me" in l: if l.count("me") == 2: negg.append(6) negg.append(l.pop(l.index("me"))) else: negg.append(4) negg.append(l.pop(l.index("ku"))) negg.append(l[0]) else: negg.append(3) negg.append(l.pop(l.index("ku"))) negg.append(l[0]) else: negg.append(avars[avars[3][5]][0]) negg.append(ced[str(avars[avars[3][5]][0])]) negg.append(0) y = format(avars[avars[3][5]][14], '032b') m = format(mate[3], '032b') a = (int(y[:16], 2) & int(m[:16], 2)) b = ((int(y[:16], 2) ^ int(m[:16], 2)) & randint(0, 65535)) r = format((a | b), '016b') + format( (int(y[16:28], 2) ^ int(m[16:28], 2)), '012b') + format( randint(0, 15), '04b') if (mate[0] != "PARK") and (mate[0] != avars[3][0]): r = r[:30] + '0' + r[31] #print('%08x' % int(y, 2)) #print('%08x' % int(m, 2)) #print('%08x' % int(r, 2)) negg.append(int(r, 2)) return (negg) ced = {} for f in os.listdir("CCharacters"): if f.endswith(".txt") and (f != ("Names.txt")): n = open(("CCharacters/" + f), 'r') t = n.read() i = t.index('/') j = int(t[:i]) if os.path.isfile("Sprites/Eggs/egg_" + str(j) + "b.png") and os.path.isfile("Sprites/Eggs/egg_" + str(j) + "s.png") and (8 < j < 16): ced.update({str(j): f[:(len(f) - 4)]}) ht = pygame.image.load("Sprites/Misc/emo/heart.png").convert() ht2 = pygame.image.load("Sprites/Misc/emo/heart2.png").convert() walk = pygame.image.load("Sprites/Misc/bg/marrwlk.png").convert() s, tm, w = weather.chktime(avars) mbk = pygame.image.load("Sprites/Misc/bg/marrsc.png").convert() scn = pygame.Surface([240, 160]).convert() scn.fill((0, 255, 255)) scn.blit(mbk, [-(240 * s), -160]) scn.set_colorkey((0, 255, 255)) sky = [] for i in [0, 1, 2, 3]: c = pygame.Surface([240, 160]).convert() c.blit(mbk, [-(240 * i), 0]) sky.append(c) prevs = [] for i in avars[avars[3][5]][24]: c = chsprs(i, avars[avars[3][5]][14]) prevs.append(c) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if scr == 0: screen.blit(walk, [0, 0]) if anifr < 60: screen.blit(prevs[anifr // (60 // len(prevs))][11 + (2 * (anifr % 12 > 5))], [(240 - ((anifr // 6) * 20)), \ ((8 * (((anifr // (60 // len(prevs))) < 3) + ((anifr // (60 // len(prevs))) < 1))) \ + 98 + (2 * (anifr % 12 < 6)))]) if (anifr % (60 // len(prevs))) == 0: pygame.mixer.stop() sound[3].play() elif anifr < 108: screen.blit( pygame.transform.flip( asprs[avars[3][5]][5 * (1 + (anifr % 12 > 5))], 1, 0), [20, 100]) screen.blit(fsprs[11 + (2 * (anifr % 12 > 5))], [(240 - (((anifr - 60) // 6) * 20)), (98 + (2 * (anifr % 12 < 6)))]) elif anifr < 120: screen.blit( pygame.transform.flip(asprs[avars[3][5]][15], 1, 0), [20, 100]) screen.blit(fsprs[15], [52, 100]) if anifr == 108: pygame.mixer.stop() sound[9].play() else: screen.blit(asprs[avars[3][5]][11 + (2 * (anifr % 12 > 5))], [(20 - (((anifr - 120) // 6) * 20)), (98 + (2 * (anifr % 12 < 6)))]) screen.blit(fsprs[11 + (2 * (anifr % 12 > 5))], [(52 - (((anifr - 120) // 6) * 20)), (98 + (2 * (anifr % 12 < 6)))]) else: if anifr < 24: screen.blit(sky[0], [0, 0]) screen.blit(scn, [0, 0]) screen.blit([ht, ht2][anifr < 6], [112, 82]) if anifr == 6: pygame.mixer.stop() sound[9].play() screen.blit( pygame.transform.flip( asprs[avars[3][5]][(15 - (3 * (anifr < 6)))], 1, 0), [88, 104]) screen.blit(fsprs[(15 - (3 * (anifr < 6)))], [120, 104]) elif anifr < 84: i = (anifr - 24) / 6 screen.blit(sky[1], [0, ((16 * i) - 160)]) screen.blit(sky[0], [0, (16 * i)]) screen.blit(scn, [0, (32 * i)]) screen.blit(ht, [112, (82 + (32 * i))]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][15], 1, 0), [88, (104 + (32 * i))]) screen.blit(fsprs[15], [120, (104 + (32 * i))]) elif anifr < 96: screen.blit(sky[1], [0, 0]) elif anifr < 102: if anifr == 96: pygame.mixer.stop() sound[3].play() screen.blit(sky[2], [0, 0]) else: if anifr % 6 == 0: pygame.mixer.stop() sound[9].play() screen.blit(pygame.transform.flip(sky[3], (anifr % 12 < 6), 0), [0, 0]) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 143: anifr += 1 else: anifr = 0 if scr == 0: scr = 1 else: negg = nchild() #print(negg) e = avars[3][14] e = e[:(negg[0] - 1)] + '1' + e[(negg[0]):] avars[3][14] = e avars = nextgen.bir(avars, asprs, mate, negg, screen) return (avars) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 vals = [0, 0, 0, 0] adc = 0 wait = 0 scard = 4 ccard = 4 cpos = [0, 0, 0, 0, 0] tuts = True strt = False play = False end = 0 def genvals(): vals = [] vals.append(randint(1, 13)) for i in range(3): a = randint(1, 13) while a in vals: a = randint(1, 13) vals.append(a) adc = sum(vals[:3]) c = vals[3] shuffle(vals) scard = 4 ccard = vals.index(c) return (vals, adc, scard, ccard) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/addcrdt.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/cards.png").convert() crds = [[ pygame.image.load("Sprites/Misc/card/c1.png").convert(), pygame.image.load("Sprites/Misc/card/c2.png").convert() ], [ pygame.image.load("Sprites/Misc/card/c6.png").convert(), pygame.image.load("Sprites/Misc/card/c7.png").convert() ], [ pygame.image.load("Sprites/Misc/card/c3.png").convert(), pygame.image.load("Sprites/Misc/card/c4.png").convert(), pygame.image.load("Sprites/Misc/card/c5.png").convert() ]] ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end == 0: spr = 3 if anifr < 5: cpos[4] = anifr elif 7 < anifr < 12: cpos[4] = 11 - anifr elif 11 < anifr < 16: for i in range(4): cpos[i] = anifr - 11 elif end == 1: spr = 6 else: spr = 5 + (2 * (scard != ccard)) if anifr < 5: cpos[4] = anifr cpos[ccard] = 4 - anifr elif 11 < anifr < 16: for i in range(5): if i != scard or i == 4: cpos[i] = 15 - anifr if anifr == 5 and (scard != ccard or scr == 6): anifr = 19 elif anifr == 16: anifr = 23 for i in range(5): c = crds[(i == 4 and cpos[i] < 2) + (2 * (cpos[i] > 1))][cpos[i] - (2 * (cpos[i] > 1))] screen.blit( c, [[56, 16, 16, 56, 200][i], [32, 52, 84, 104, 68][i]]) if cpos[i] == 4: if i < 4: screen.blit( fnt.render("%02d" % vals[i], 1, (0, 0, 100)), [[59, 19, 19, 59][i], [38, 58, 90, 110][i]]) else: screen.blit(fnt.render("%02d" % adc, 1, (0, 0, 100)), [203, 74]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (64 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 30), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if play and end == 1: if (32 < mp[1] < 56) and (56 < mp[0] < 80): scard = 0 elif (52 < mp[1] < 76) and (16 < mp[0] < 40): scard = 1 elif (84 < mp[1] < 108) and (16 < mp[0] < 40): scard = 2 elif (104 < mp[1] < 128) and (56 < mp[0] < 80): scard = 3 if scard < 4: pygame.mixer.stop() sound[2].play() anifr = 23 wait = 3 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False vals, adc, scard, ccard = genvals() elif play: if end == 0: end = 1 elif end == 1: if wait == 3: end = 2 if scard == ccard: scr += 1 pygame.mixer.stop() sound[9].play() else: pygame.mixer.stop() sound[12].play() else: wait += 1 else: if scard == ccard and scr < 6: end = 0 vals, adc, scard, ccard = genvals() wait = 0 else: play = False end = 3 if not play: if (avars[avars[3][5]][17] + (scr // 2)) < 6: avars[avars[3][5]][17] += (scr // 2) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 30)) < 99999: avars[3][2] += (scr * 30) else: avars[3][2] = 99999 avars[avars[3][5]][5] += scr * 2 elif end == 3: if scr < 6: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def job(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = True clt = 0 scr = 0 chngsts = False ret = 1 cret = 1 intt = 0 jch = 0 jreq = [[[(avars[avars[3][5]][5] > 125), (avars[avars[3][5]][5] > 250), (avars[avars[3][5]][5] > 500)], [(avars[avars[3][5]][5] > 125), (avars[avars[3][5]][5] > 250), (avars[avars[3][5]][9] > 125)], #L [(avars[avars[3][5]][5] > 125), (avars[avars[3][5]][5] > 250), (avars[avars[3][5]][10] > 125)], [(avars[avars[3][5]][5] > 125), (avars[avars[3][5]][5] > 250), (avars[avars[3][5]][7] > 125)], [(avars[avars[3][5]][5] > 125), (avars[avars[3][5]][5] > 250), (avars[avars[3][5]][6] > 125)], [(avars[avars[3][5]][5] > 125), (avars[avars[3][5]][9] > 75), (avars[avars[3][5]][10] > 75)]], [[(avars[avars[3][5]][6] > 125), (avars[avars[3][5]][6] > 250), (avars[avars[3][5]][6] > 500)], [(avars[avars[3][5]][6] > 125), (avars[avars[3][5]][6] > 250), (avars[avars[3][5]][10] > 125)], #A [(avars[avars[3][5]][6] > 125), (avars[avars[3][5]][6] > 250), (avars[avars[3][5]][8] > 125)], [(avars[avars[3][5]][6] > 125), (avars[avars[3][5]][6] > 250), (avars[avars[3][5]][5] > 125)], [(avars[avars[3][5]][6] > 125), (avars[avars[3][5]][6] > 250), (avars[avars[3][5]][7] > 125)], [(avars[avars[3][5]][6] > 125), (avars[avars[3][5]][8] > 75), (avars[avars[3][5]][10] > 75)]], [[(avars[avars[3][5]][7] > 125), (avars[avars[3][5]][7] > 250), (avars[avars[3][5]][7] > 500)], [(avars[avars[3][5]][7] > 125), (avars[avars[3][5]][7] > 250), (avars[avars[3][5]][8] > 125)], #K [(avars[avars[3][5]][7] > 125), (avars[avars[3][5]][7] > 250), (avars[avars[3][5]][9] > 125)], [(avars[avars[3][5]][7] > 125), (avars[avars[3][5]][7] > 250), (avars[avars[3][5]][5] > 125)], [(avars[avars[3][5]][7] > 125), (avars[avars[3][5]][7] > 250), (avars[avars[3][5]][6] > 125)], [(avars[avars[3][5]][7] > 125), (avars[avars[3][5]][9] > 75), (avars[avars[3][5]][8] > 75)]], [[(avars[avars[3][5]][8] > 125), (avars[avars[3][5]][8] > 250), (avars[avars[3][5]][8] > 500)], [(avars[avars[3][5]][8] > 125), (avars[avars[3][5]][8] > 250), (avars[avars[3][5]][6] > 125)], #H [(avars[avars[3][5]][8] > 125), (avars[avars[3][5]][8] > 250), (avars[avars[3][5]][7] > 125)], [(avars[avars[3][5]][8] > 125), (avars[avars[3][5]][8] > 250), (avars[avars[3][5]][10] > 125)], [(avars[avars[3][5]][8] > 125), (avars[avars[3][5]][8] > 250), (avars[avars[3][5]][9] > 125)], [(avars[avars[3][5]][8] > 125), (avars[avars[3][5]][6] > 75), (avars[avars[3][5]][7] > 75)]], [[(avars[avars[3][5]][9] > 125), (avars[avars[3][5]][9] > 250), (avars[avars[3][5]][9] > 500)], [(avars[avars[3][5]][9] > 125), (avars[avars[3][5]][9] > 250), (avars[avars[3][5]][7] > 125)], #B [(avars[avars[3][5]][9] > 125), (avars[avars[3][5]][9] > 250), (avars[avars[3][5]][5] > 125)], [(avars[avars[3][5]][9] > 125), (avars[avars[3][5]][9] > 250), (avars[avars[3][5]][10] > 125)], [(avars[avars[3][5]][9] > 125), (avars[avars[3][5]][9] > 250), (avars[avars[3][5]][8] > 125)], [(avars[avars[3][5]][9] > 125), (avars[avars[3][5]][7] > 75), (avars[avars[3][5]][5] > 75)]], [[(avars[avars[3][5]][10] > 125), (avars[avars[3][5]][10] > 250), (avars[avars[3][5]][10] > 500)], [(avars[avars[3][5]][10] > 125), (avars[avars[3][5]][10] > 250), (avars[avars[3][5]][5] > 125)], #P [(avars[avars[3][5]][10] > 125), (avars[avars[3][5]][10] > 250), (avars[avars[3][5]][6] > 125)], [(avars[avars[3][5]][10] > 125), (avars[avars[3][5]][10] > 250), (avars[avars[3][5]][8] > 125)], [(avars[avars[3][5]][10] > 125), (avars[avars[3][5]][10] > 250), (avars[avars[3][5]][9] > 125)], [(avars[avars[3][5]][10] > 125), (avars[avars[3][5]][6] > 75), (avars[avars[3][5]][5] > 75)]]] def teachersp(n): sprs = [] s = pygame.image.load("Sprites/NPC/" + n + ".png").convert() for i in range(4): a = pygame.Surface([32, 32]).convert() a.fill((0, 255, 255)) a.blit(s, [-(32 * (i % 2)), -(32 * (i // 2))]) a.set_colorkey((0, 255, 255)) sprs.append(a) return(sprs) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() intb = pygame.image.load("Sprites/Misc/bg/interview.png").convert() lsig = [pygame.image.load("Sprites/Misc/bg/interc.png").convert(), pygame.image.load("Sprites/Misc/bg/interd.png").convert()] bsig = [pygame.image.load("Sprites/Misc/bg/interb.png").convert(), pygame.image.load("Sprites/Misc/bg/intera.png").convert()] empl = [["ProfFlask", "Jidoutchi", "Guide", "MsHoutaiko", "Ginkotchi", "MrTurtle"], ["Gulasantchi", "MsModetchi", "King", "MrCombBowie", "MsFlower", "MsMusicatchi"], ["Morikami", "MsFrill", "Guide", "King", "King", "Marutentchi"], ["MrFukuwarai", "Dancho", "Market", "MrKokuban", "Santa", "Grippatchi"], ["Classictchi", "MrCanvas", "King", "MrMicchi", "Dancho", "MsBlonde"], ["King", "King", "MrKarate", "King", "Daiku", "MrOkkana"]] emot = [pygame.image.load("Sprites/Misc/emo/conf.png").convert(), pygame.image.load("Sprites/Misc/emo/music1.png").convert(), pygame.image.load("Sprites/Misc/emo/heart.png").convert(), pygame.image.load("Sprites/Misc/emo/em.png").convert(), pygame.image.load("Sprites/Misc/emo/shine.png").convert(), pygame.image.load("Sprites/Misc/emo/sweat.png").convert()] fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if bx: screen.blit(textbox, [0, 24]) screen.blit(scrli, [232, 128]) if scr == 0: screen.blit((fnt.render("SCIENTIST", 1, (0, 128, 255))), [8, 34]) screen.blit((fnt.render("LIBRARIAN", 1, (0, 128, 255))), [8, 50]) screen.blit((fnt.render("ANNOUNCER", 1, (0, 128, 255))), [8, 66]) screen.blit((fnt.render("DOCTOR", 1, (0, 128, 255))), [8, 82]) screen.blit((fnt.render("BANK CLERK", 1, (0, 128, 255))), [8, 96]) screen.blit((fnt.render("L. TEACHER", 1, (0, 128, 255))), [8, 112]) elif scr == 1: screen.blit((fnt.render("MUSIC STAR", 1, (255, 128, 51))), [8, 34]) screen.blit((fnt.render("FASHION DESIGNER", 1, (255, 128, 51))), [8, 50]) screen.blit((fnt.render("BAKER", 1, (255, 128, 51))), [8, 66]) screen.blit((fnt.render("HAIR STYLIST", 1, (255, 128, 51))), [8, 82]) screen.blit((fnt.render("FLORIST", 1, (255, 128, 51))), [8, 96]) screen.blit((fnt.render("A. TEACHER", 1, (255, 128, 51))), [8, 112]) elif scr == 2: screen.blit((fnt.render("SPRINGS ATTENDANT", 1, (102, 255, 51))), [8, 34]) screen.blit((fnt.render("PRESCHOOL T.", 1, (102, 255, 51))), [8, 50]) screen.blit((fnt.render("TRAVEL GUIDE", 1, (102, 255, 51))), [8, 66]) screen.blit((fnt.render("POLICEMAN", 1, (102, 255, 51))), [8, 82]) screen.blit((fnt.render("CHEF", 1, (102, 255, 51))), [8, 96]) screen.blit((fnt.render("K. TEACHER", 1, (102, 255, 51))), [8, 112]) elif scr == 3: screen.blit((fnt.render("COMEDIAN", 1, (153, 128, 0))), [8, 34]) screen.blit((fnt.render("CIRCUS MEMBER", 1, (153, 128, 0))), [8, 50]) screen.blit((fnt.render("FESTIVAL WORKER", 1, (153, 128, 0))), [8, 66]) screen.blit((fnt.render("COMIC WRITER", 1, (153, 128, 0))), [8, 82]) screen.blit((fnt.render("TOY MAKER", 1, (153, 128, 0))), [8, 96]) screen.blit((fnt.render("H. TEACHER", 1, (153, 128, 0))), [8, 112]) elif scr == 4: screen.blit((fnt.render("ENKA SINGER", 1, (0, 153, 128))), [8, 34]) screen.blit((fnt.render("ART CRITIC", 1, (0, 153, 128))), [8, 50]) screen.blit((fnt.render("JEWELER", 1, (0, 153, 128))), [8, 66]) screen.blit((fnt.render("DANCER", 1, (0, 153, 128))), [8, 82]) screen.blit((fnt.render("MAGICIAN", 1, (0, 153, 128))), [8, 96]) screen.blit((fnt.render("B. TEACHER", 1, (0, 153, 128))), [8, 112]) elif scr == 5: screen.blit((fnt.render("BODY BUILDER", 1, (204, 0, 153))), [8, 34]) screen.blit((fnt.render("ADVENTURER", 1, (204, 0, 153))), [8, 50]) screen.blit((fnt.render("MARTIAL ARTIST", 1, (204, 0, 153))), [8, 66]) screen.blit((fnt.render("FIREMAN", 1, (204, 0, 153))), [8, 82]) screen.blit((fnt.render("CARPENTER", 1, (204, 0, 153))), [8, 96]) screen.blit((fnt.render("P. TEACHER", 1, (204, 0, 153))), [8, 112]) elif intt < 3: screen.blit(intb, [0, 0]) if intt == 0: isp = anifr % 12 > 5 spr = [[6, 12, 10, 9, 4, 8][scr], 5][anifr % 12 > 5] if anifr % 12 < 6: screen.blit(emot[scr], [140, 100]) elif intt == 1: isp = anifr % 12 > 5 spr = 3 + (anifr % 12 > 5) for i in [0, 1]: if anifr > ((8 * (i + 1)) - 1): screen.blit(lsig[jreq[scr][jch][i]], [(4 + (80 * i)), 62]) else: isp = 3 - (sum(jreq[scr][jch]) == 3) spr = 7 - (2 * (sum(jreq[scr][jch]) == 3)) for i in [0, 1, 2]: screen.blit(lsig[jreq[scr][jch][i]], [(4 + (80 * i)), 62]) screen.blit(bsig[sum(jreq[scr][jch]) == 3], [38, 80]) screen.blit(intwrs[isp], [104, 26]) screen.blit(asprs[avars[3][5]][spr], [104, 102]) else: screen.blit(jobltr, [0, 0]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb in [2, 4] and bx: if 24 < mp[1] < 136: sound[2].play() if scr < 5: scr += 1 else: scr = 0 clt = 0 elif pb == 5 and bx: if 24 < mp[1] < 136: sound[2].play() if scr > 0: scr -= 1 else: scr = 5 clt = 0 elif pb == 1: clt = 0 if 138 < mp[1] < 158 and cret and (bx or intt == 3): if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if bx and 32 < mp[1] < 128 and 8 < mp[0] < 232: pygame.mixer.stop() sound[3].play() jch = ((mp[1] - 32) // 16) bx = False intt = 0 anifr = -1 intwrs = teachersp(empl[scr][jch]) if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if bx: clt += 1 if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return(avars, ret) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if not bx and intt < 2: intt += 1 if intt == 2: pygame.mixer.stop() sound[12 - (3 * (sum(jreq[scr][jch]) == 3))].play() elif not bx and intt == 2: if sum(jreq[scr][jch]) == 3: intt = 3 avars[avars[3][5]][31] = (4 + (6 * scr) + jch) jobltr = pygame.image.load("Sprites/Misc/mail/job_" + str(1 + (6 * scr) + jch) + ".png").convert() else: bx = True cret = 1 ret = 1 if clt > 29: return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def prk(avars, asprs, screen): kr = True chngsts = False ar = True ret = 1 def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return(sprs) def arrive(): flip = False pflip = False if anifr < 48: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 11 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 3 else: spr = 13 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 4 sprx = (208 - (10 * (anifr // 6))) + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcy = 98 + (32 - pchrs[pcs].get_height()) else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 3 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 3 pcy = 98 + (32 - pchrs[pcs].get_height()) else: spr = 5 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 5 pcy = 96 + (32 - pchrs[pcs].get_height()) sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 86 + ((32 - pchrs[pcs].get_width()) // 2) pflip = True return spr, sprx, spry, flip, pcs, pcx, pcy, pflip tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() sweat = pygame.image.load("Sprites/Misc/emo/sweat.png").convert() obgi = pygame.image.load("Sprites/Misc/bg/makkaka.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") p = randint(3, 4) t = [176400, 435600][p - 3] g = randint(0, 4294967295) while (format(g, '032b')[16:28]) == (format(avars[avars[3][5]][14], '032b')[16:28]): g = randint(0, 4294967295) g = g & 4293984255 if g % 2: g = g & 4294967293 else: g = g | 2 pchr = [[71, 72, 61, 64], [197, 178, 193, 204]][p - 3][((randint(0, 1)) * 2) + (g % 2)] pcharinfo = ["PARK", "", pchr, g, "no", "no", "no", [t, avars[avars[3][5]][2]], 0] pchrs = chsprs(pchr, pcharinfo[3]) while kr: screen.blit(obgi, [0, 0]) if ar: if anifr < 48 and ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() elif ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[9].play() spr, sprx, spry, flip, pcs, pcx, pcy, pflip = arrive() screen.blit(pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [sprx, spry]) else: sprx = 128 + ((32 - asprs[avars[3][5]][3].get_width()) // 2) pcx = 86 + ((32 - pchrs[3].get_width()) // 2) spry = 98 + (32 - asprs[avars[3][5]][3].get_height()) pcy = 98 + (32 - pchrs[3].get_height()) spr = 10 + (2 * (anifr % 16 > 7)) pcs = 10 + (2 * (anifr % 16 < 8)) screen.blit(pygame.transform.flip(pchrs[pcs], 1, 0), [pcx, pcy]) screen.blit(asprs[avars[3][5]][spr], [sprx, spry]) screen.blit(sweat, [(102 + (42 * (anifr % 16 < 8))), 82]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: ret = 0 sound[4].play() return(avars, ret) if (24 < mp[1] < 136) and not ar: f = avars[avars[3][5]][32] f.append(pcharinfo) avars[avars[3][5]][32] = f avars = makkag.game(avars, asprs, screen, pchrs) return(avars, ret) if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return(avars, ret) chngsts = False if anifr < 63: anifr += 1 else: anifr = 0 if ar: ar = False r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale(r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False vfls = [0, 0, 0, 0] vbfl = [0, 0] fsel = -1 scr = 0 ret = 1 spret = 0 tuts = True strt = False play = False end = 0 def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def fvals(): l = [1, 2, 3, 5, 7, 11] shuffle(l) fls = [[l[0], l[1]], [l[2], l[3]]] flss = [] f = pygame.image.load("Sprites/Misc/obj/labf.png").convert() for i in range(4): c = pygame.Surface((24, 24)).convert() c.fill((0, 255, 255)) n = [1, 2, 3, 5, 7, 11].index(fls[i // 2][i % 2]) c.blit(f, [-(24 * (n % 3)), -(24 * (n // 3))]) c.set_colorkey((0, 255, 255)) flss.append(c) obj = [0, 0] for i in [0, 1]: obj[i] = randint(1, (max(fls[i]) - 1)) return (fls, flss, obj) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return (asprs) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/labt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/lab.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() bflsk = [] a = pygame.image.load("Sprites/Misc/obj/labfb.png").convert() for i in [0, 1]: b = pygame.Surface((48, 48)).convert() b.fill((0, 255, 255)) b.blit(a, [-(48 * i), 0]) b.set_colorkey((0, 255, 255)) bflsk.append(b) toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end < 2: spr = 3 + (anifr % 12 > 5) else: spr = 5 + (2 * (obj != vbfl)) for i in range(4): screen.blit(flss[i], [[8, 56, 160, 208][i], (104 - (8 * (i == fsel)))]) screen.blit(fnt.render("%02d" % obj[0], 1, (0, 0, 100)), [67, 30]) screen.blit(fnt.render("%02d" % obj[1], 1, (0, 0, 100)), [155, 30]) screen.blit(bflsk[(end == 2 and (obj != vbfl))], [96, 80]) screen.blit(asprs[avars[3][5]][spr], [104, 32]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 500), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 6: screen.blit(asprs[avars[3][5]][9], [104, 56]) screen.blit(bflsk[(anifr > 11)], [96, 80]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if play and end == 0: if fsel == -1 and (96 < mp[1] < 136) and ( mp[0] not in range(96, 144)): pygame.mixer.stop() sound[2].play() if mp[0] < 120: fsel = (mp[0] > 47) else: fsel = 2 + (mp[0] > 191) elif fsel > -1 and (fsel < 2 and mp[0] < 144) or \ (fsel > 1 and mp[0] > 95) and (24 < mp[1] < 136): pygame.mixer.stop() sound[3].play() if 96 < mp[1]: if mp[0] not in range(96, 144): if mp[0] < 120: a = (mp[0] > 47) else: a = 2 + (mp[0] > 191) if fsel == a: vfls[fsel] = 0 else: b = vfls[a] + vfls[fsel] if b > fls[a // 2][a % 2]: vfls[a] = fls[a // 2][a % 2] vfls[fsel] = b - fls[a // 2][a % 2] else: vfls[a] = b vfls[fsel] = 0 else: vbfl[fsel > 1] += vfls[fsel] vfls[fsel] = 0 else: vfls[fsel] = fls[fsel // 2][fsel % 2] end = 1 anifr = 17 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False fls, flss, obj = fvals() if play: if end == 1: if vbfl.count(0) == 0: end = 2 anifr = 12 pygame.mixer.stop() sound[9 + (3 * (obj != vbfl))].play() else: end = 0 fsel = -1 elif end == 2: if obj == vbfl: scr += 1 end = 0 vfls = [0, 0, 0, 0] vbfl = [0, 0] fls, flss, obj = fvals() if end == 2 or scr == 6: end = 3 play = False if (avars[3][2] + (scr * 500)) < 99999: avars[3][2] += (scr * 500) else: avars[3][2] = 99999 avars[avars[3][5]][5] += scr * 4 elif end == 3: if scr < 6 or avars[avars[3][5]][15] != 217 or avars[ avars[3][5]][5] < 1000: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() spret = 1 end = 4 elif end == 4: ret = spret return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 spret = 0 chm = [randint(0, 2), randint(0, 2), randint(0, 2), randint(0, 2)] tuts = True strt = False play = False end = 0 def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return(sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return(asprs) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/prestt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/presin.png").convert() chs = [] for i in range(4): c = chsprs(randint(17, 48), 0, 65536) chs.append(c) exp = [[4, 5], [6, 7], [6, 8]] poof = pygame.image.load("Sprites/Misc/obj/poof.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end == 0: spr = 3 + (anifr % 12 > 5) else: spr = 5 + (2 * (sum(chm) > 0)) for i in range(4): screen.blit(chs[i][exp[chm[i]][anifr % 12 > 5]], [(36 + (48 * i)), 106]) screen.blit(asprs[avars[3][5]][spr], [104, 54]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 6: screen.blit(asprs[avars[3][5]][9], [104, 98]) else: screen.blit(poof, [104, 98]) for i in range(4): screen.blit(chs[i][4 + ((anifr % 12 > 5) == (i % 2))], [(36 + (48 * i)), 106]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if pb in [1, 3] and (24 < mp[1] < 136) and (24 < mp[0] < 216) and play and end == 0: pygame.mixer.stop() sound[2].play() i = (pb // 2) + 1 c = (mp[0] - 24) // 48 if chm[c] == i: chm[c] = 0 else: chm[c] += (chm[c] == 0) end = 1 anifr = 83 pygame.mixer.stop() sound[12].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < (23 + (72 * play)): anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: end = 1 anifr = 84 pygame.mixer.stop() sound[9 + (3 * (sum(chm) > 0))].play() else: if sum(chm) == 0: end = 0 scr += 1 chm = [randint(0, 2), randint(0, 2), randint(0, 2), randint(0, 2)] if end == 1 or scr == 12: end = 3 play = False if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][7] += ((scr * 4) // 3) avars[avars[3][5]][8] += ((scr * 2) // 3) elif end == 3: if scr < 12 or avars[avars[3][5]][15] != 344 or avars[avars[3][5]][7] < 667 or avars[avars[3][5]][8] < 334: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() spret = 1 end = 4 elif end == 4: ret = spret return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def book(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = True clt = 0 spclk = False bopt = 0 chngsts = False chnamelst = ( "BABYTCHI", "SHIROBABYTCHI", "PETITCHI", "SHIROPETITCHI", "PUCHITELETCHI", "MIMIFUWATCHI", "MAMEOTCHI", "MAMEKOTCHI", "PUCHICHOCOTCHI", "OMUTUTCHI", "MEMEOTCHI", "MEMEPUTCHI", "FUTABATCHI", "KURITCHI", "KUCHIOTCHI", "KUCHIKOTCHI", "TAMATCHI", "KUCHITAMATCHI", "HYURUTCHI", "MARUTCHI", "KINAKOMOTCHI", "HOSHITCHI", "TONGARITCHI", "HASHITAMATCHI", "HARUTCHI", "PUCHITCHI", "MIZUTAMATCHI", "HITODETCHI", "KURIBOTCHI", "MOHITAMATCHI", "MAMEBOTCHI", "MOUSETCHI", "MIMIPETCHI", "SAKURAMOTCHI", "SHIPPOTCHI", "SHIPPOKOTCHI", "MEMEBOTCHI", "AHIRUKUTCHI", "MEMEPETCHI", "BELLTCHI", "HANEOTCHI", "HANEKOTCHI", "KUCHIBOTCHI", "MATTARITCHI", "KUCHIPETCHI", "TOROROTCHI", "TSUNOOTCHI", "TSUNOKOTCHI", "OBOTCHI", "OJYOTCHI", "PIRORIROTCHI", "PIRORINTCHI", "MONAPATCHI", "MERUHETCHI", "KILALATCHI", "MAYUMARUTCHI", "Y. OYAJITCHI", "CHUCHUTCHI", "PROPELLERTCHI", "BATABATCHI", "Y. MAMETCHI", "Y. MIMITCHI", "HINOTAMATCHI", "ICHIGOTCHI", "ONIONTCHI", "NIKATCHI", "MAIMAITCHI", "PAINAPUTCHI", "HAWAINOTCHI", "HAWAIKOTCHI", "DARUMATCHI", "TOMATCHI", "MORITCHI", "MORUTCHI", "DAIYATCHI", "MIKAZUKITCHI", "NONOPOTCHI", "SHIRIPURITCHI", "COSMOTCHI", "RINGOTCHI", "Y. ANDROTCHI", "U. Y. MAROTCHI", "MAMEKATCHI", "TERUTERUKOTCHI", "P. TAMAKOKO", "HIKOTCHI", "UFOTCHI", "RAKUGOTCHI", "HINENEOTCHI", "BENZATCHI", "OHIGETCHI", "CHAMAMETCHI", "KIKITCHI", "NOKOBOTCHI", "HAPPABOUYATCHI", "SABOSABOTCHI", "KURIOTCHI", "PYUKITCHI", "DONGURITCHI", "YAKANTCHI", "U. Y. MAMETCHI", "ZOURITCHI", "CRACKERTCHI", "KABOTCHI", "GOURMETCHI", "Y. MEMETCHI", "BAKUTCHI", "IMOTCHI", "KIZATCHI", "HIYAYATCHI", "HANIKAMITCHI", "LOVESORATCHI", "RIONETCHI", "KUJAKUTCHI", "U. Y. VIOLETCHI", "BOKUHOSHITCHI", "NEOTCHI", "BOXERTCHI", "PUTCHICAKETCHI", "U. Y. MEMETCHI", "Y. KUCHIPATCHI", "Y. DOROTCHI", "KOROKOTCHI", "SHELLTCHI", "TENDOTCHI", "GOROGOROTCHI", "FUYOFUYOTCHI", "POKAPOKATCHI", "PANNAKOTCHI", "KOMETCHI", "U. Y. YATTATCHI", "HINATCHI", "PYONCHITCHI", "PYONKOTCHI", "ZATCHI", "OHIMETCHI", "KIWITCHI", "KIKOTCHI", "BILL", "HASHIZOUTCHI", "BILLOTCHI", "BILLKOTCHI", "SEKITORITCHI", "CHARITCHI", "MASKUTCHI", "ARUKOTCHI", "CHOMAMETCHI", "CHOHIMETCHI", "GINJIROTCHI", "OSHAMATCHI", "POCHITCHI", "NYATCHI", "KEROPYONTCHI", "KURITEN", "HIRATCHI", "PIRATCHI", "BUNBUNTCHI", "BUNKOTCHI", "MEGATCHI", "GANKOTCHI", "KABUTCHI", "PIPOTCHI", "ZUCCITCHI", "TAKOTCHI", "KABUTOTCHI", "GHOST DEVILTCHI", "NYOROTCHI", "KUSATCHI", "FURIKOTCHI", "LOVEZUKINTCHI", "MAIKUTCHI", "ONPUTCHI", "NEMUTCHI", "YONEPATCHI", "TAMAGOTCHI", "CAPSULETCHI", "MUMUTCHI", "RIBOTCHI", "BURGERTCHI", "OMURATCHI", "HATUGATCHI", "HANATCHI", "UHYOTCHI", "WATATCHI", "MUKUGETCHI", "POTETCHI", "DOROTCHI", "DECOTCHI", "MIMIYORITCHI", "BUTTERFLYTCHI", "TORATCHI", "HOHOTCHI", "KUROKOTCHI", "MASKTCHI", "HIDATCHI", "FLOWERTCHI", "TENGUTCHI", "WHALETCHI", "TEKETCHI", "TSUNOTCHI", "WARUSOTCHI", "KAERUTCHI", "GOZARUTCHI", "KUNOITCHI", "MARUMIMITCHI", "MIMIKOTCHI", "SUNNYTCHI", "ROSETCHI", "TAMASTATCHI", "ASHITCHI", "MAGICTCHI", "GOSUTCHI", "PHARAOTCHI", "JEWELTCHI", "SUNOPOTCHI", "POMPOMTCHI", "MAMETCHI", "MIMITCHI", "ZUKYUTCHI", "MAIDTCHI", "ANDROTCHI", "MAROTCHI", "KABUKITCHI", "MELODYTCHI", "KNIGHTTCHI", "YUMEMITCHI", "RIGHTTCHI", "SHIGUREHIMETCHI", "SMARTOTCHI", "NACHURATCHI", "GOTCHIMOTCHI", "AMAKUTCHI", "GURIGURITCHI", "CHOUCHOTCHI", "BUSHINOSUKETCHI", "MAJOKKOTCHI", "ACCHITCHI", "SHINOBINYATCHI", "SPACYTCHI", "GYPSYTCHI", "PIPOSPETCHI", "PICHIPITCHI", "WASHIKITCHI", "ANESANTCHI", "NANDETCHI", "HARPTCHI", "TENSAITCHI JR.", "CHANTOTCHI", "KUROMAMETCHI", "KIRARITCHI", "WAGASSIERTCHI", "PEROTCHI", "URA MAMETCHI", "HOROYOTCHI", "SAMURAITCHI", "TSUKKOMITCHI", "MATSURITCHI", "URA ZUKYUTCHI", "EIYUUTCHI", "MEGAMITCHI", "KINBATCHI", "UWASATCHI", "NECKTIETCHI", "TROPICATCHI", "SHINSHITCHI", "YUKINKOTCHI", "BOKUTCHI", "CHOKOMAKATCHI", "MOJAMOJATCHI", "NEENETCHI", "SHIMAGURUTCHI", "HIMETCHI", "KARAKUTCHI", "HOSHIGIRLTCHI", "TOSAKATCHI", "PONYTCHI", "TOGETCHI", "MEMETCHI", "SHIMASHIMATCHI", "VIOLETCHI", "PIEROTCHI", "P. TAMAKO", "SUKATCHI", "JULIETCHI", "SHOOTOTCHI", "MADONNATCHI", "DOYATCHI", "MIRAITCHI", "HEROTCHI", "AGETCHI", "DREAMITCHI", "DAZZILITCHI", "PAINTOTCHI", "WALTZTCHI", "AKASPETCHI", "GIRAGIRATCHI", "ORCHESTROTCHI", "HIMESPETCHI", "MOTETCHI", "LOVELITCHI", "OTOGITCHI", "NIJIFUWATCHI", "CELEBTCHI", "PRIMATCHI", "YASAGURETCHI", "URA MEMETCHI", "URA TOGETCHI", "URA VIOLETCHI", "RINKURUTCHI", "PIANITCHI", "GLASSTCHI", "CHANDELITCHI", "STARTCHI", "CLULUTCHI", "MAISUTATCHI", "COFFRETCHI", "MOGUMOGUTCHI", "FURIFURITCHI", "TACTTCHI", "MORIRITCHI", "MINOTCHI", "PUKATCHI", "TARAKOTCHI", "SEBIRETCHI", "KUCHIPATCHI", "YATTATCHI", "SPEPLANETCHI", "KOTOHIMETCHI", "YOTSUBATCHI", "HIMEBARATCHI", "SHIRIMOTCHI", "MOMOTCHI", "KUISHINBOTCHI", "WATAWATATCHI", "MONAKATCHI", "RAINBOWTCHI", "ORENETCHI", "CANDY PAKUPAKU", "DEBATCHI", "SHITEKITCHI", "CHARATCHI", "AMIAMITCHI", "P. TAMAHIKO", "HOTTEATCHI", "TENPATCHI", "URA DEBATCHI", "TOUGYUTCHI", "DECORATCHI", "URA KUCHIPATCHI", "URA YATTATCHI", "MORIJIKATCHI", "PATITCHI", "PIKAGOROTCHI", "PEKOPEKOTCHI", "OYAJITCHI", "ANTOINETCHI", "PAPARATCHI", "DEVILTCHI", "WOOLTCHI", "CLIONE DEVILTCHI", "RYOUTCHI", "KURONEKOTCHI", "TENSAITCHI", "CHIETCHI", "HYOTTOKOTCHI", "MUTSUKITCHI", "HAMJATCHI", "MAKIKO", "NIYANIYATCHI", "HANAGATATCHI", "NONBIRITCHI", "BEBICAPPUTCHI", "MUKIMUKITCHI", "KISEKITCHI", "OSUMOTCHI", "PUDDINGTCHI", "PUCHIPUTCHI", "MODELTCHI", "OJITCHI", "OTOKITCHI", "REXITCHI", "DANGO OBATCHI", "RYUJIJITCHI", "KIBABATCHI") extrchn = {} n = open(("CCharacters/Names.txt"), 'r') t = n.read().splitlines() for i in t: i = i.split(":") extrchn.update({i[0]: i[1].upper()}) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def cdspr(md, chd, sel): if md < 2: g = chd[sel][3] if md == 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][4]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][4]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) s = (bs.get_width() // 4) gspr = pygame.Surface([s, s]).convert() gspr.fill((0, 255, 255)) gspr.blit(bs, [0, 0]) gspr.set_colorkey((0, 255, 255)) gspr.convert() gico = pygame.Surface([16, 16]) gico.fill((0, 255, 255)) gico.blit(ss, [0, 0]) gico.set_colorkey((0, 255, 255)) gico.convert() pstages = [] for n in chd[sel][6]: try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, g, opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, g, opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [0, 0]) st.set_colorkey((0, 255, 255)) st.convert() pstages.append(st) return (gspr, gico, pstages) elif md == 1: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][2]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[sel][2]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) s = (bs.get_width() // 4) fspr = pygame.Surface([s, s]).convert() fspr.fill((0, 255, 255)) if avars[avars[3][5]][32][frsel][8] < 14: fspr.blit(bs, [-(s * 3), 0]) elif avars[avars[3][5]][32][frsel][8] < 41: fspr.blit(bs, [0, 0]) elif avars[avars[3][5]][32][frsel][8] < 68: fspr.blit(bs, [-(s * 2), 0]) else: fspr.blit(bs, [-(s * 3), -(s * 1)]) fspr.set_colorkey((0, 255, 255)) fspr.convert() fbar = pygame.Surface([(160 - (2 * chd[sel][8])), 16]).convert() fbar.fill((102, 102, 102)) fun = fnt.render(chd[sel][0], 1, (0, 0, 100)) fcn = fnt.render(chd[sel][1], 1, (0, 0, 100)) return (fspr, fbar, fun, fcn) elif md == 2: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chd[1]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chd[1]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, chd[0], opal) ss = palette.palch(ss, chd[0], opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, chd[0], opal) ss = palette.palch(ss, chd[0], opal) psp = pygame.Surface([32, 32]).convert() psp.fill((0, 255, 255)) psp.blit(bs, [-96, -32]) psp.set_colorkey((0, 255, 255)) psp.convert() psp = pygame.transform.flip(psp, 1, 0) pst = [] for n in (chd[3] + [chd[1]]): try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[0], opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[0], opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [-16, 0]) st.set_colorkey((0, 255, 255)) st.convert() pst.append(st) if len(sel) > 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(sel[1]) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(sel[1]) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, sel[0], opal) ss = palette.palch(ss, sel[0], opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, sel[0], opal) ss = palette.palch(ss, sel[0], opal) pss = pygame.Surface([32, 32]).convert() pss.fill((0, 255, 255)) pss.blit(bs, [-96, -32]) pss.set_colorkey((0, 255, 255)) pss.convert() else: pss = None pn = fnt.render(chd[2], 1, (0, 0, 100)) return (psp, pss, pn, pst) elif md == 3: spls = [] if len(chd[(sel * 6):]) > 5: a = 6 else: a = len(chd[(sel * 6):]) for j in range(a): l = [] for n in (chd[j + (sel * 6)][2] + [chd[j + (sel * 6)][1]]): try: ss = pygame.image.load("Sprites/Characters/chara_" + str(n) + "s.png") opal = [] for i in range(32): opal.append( ss.get_at( ((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[j + (sel * 6)][0], opal) except: ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append( ss.get_at( ((16 + (8 * (i % 2))), (16 + (i // 2))))) ss = palette.palch(ss, chd[j + (sel * 6)][0], opal) st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) st.blit(ss, [-16, 0]) st.set_colorkey((0, 255, 255)) st.convert() l.append(st) spls.append(l) return (spls) elif md == 4: spls = [] #print(chd) for i in range((sel * 24), ((sel + 1) * 24)): st = pygame.Surface([16, 16]) st.fill((0, 255, 255)) if format(chd, '0384b')[i] == '1': ss = pygame.image.load("Sprites/Characters/chara_" + str(i + 1) + "s.png") st.blit(ss, [-16, 0]) else: st.blit((lfnt.render("?", 1, (0, 0, 100))), [6, 5]) st.set_colorkey((0, 255, 255)) st.convert() spls.append(st) return (spls) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 8, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() male = pygame.image.load("Sprites/Misc/menu/male.png").convert() female = pygame.image.load("Sprites/Misc/menu/female.png").convert() mame = pygame.image.load("Sprites/Misc/menu/mas.png").convert() meme = pygame.image.load("Sprites/Misc/menu/mes.png").convert() kuchi = pygame.image.load("Sprites/Misc/menu/kus.png").convert() nofs = pygame.image.load("Sprites/Misc/menu/nos.png").convert() symlst = [nofs, mame, meme, kuchi] frnds = pygame.image.load("Sprites/Misc/bg/frndscr.png").convert() grave = pygame.image.load("Sprites/Misc/menu/grave.png").convert() ghost = pygame.image.load("Sprites/Misc/sick/ghost.png").convert() heart = pygame.image.load("Sprites/Misc/emo/heart.png").convert() arrow = pygame.image.load("Sprites/Misc/txtbox/arrow1.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) lfnt = pygame.font.Font("Sprites/Misc/font/Tama1.ttf", 8) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() clock = pygame.time.Clock() anifr = 0 sound = sounds.imprtsnd(avars) pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) screen.blit(textbox, [0, 24]) if bopt == 0: if len(avars[avars[3][5]][32]) > 0: screen.blit((fnt.render("FRIENDS", 1, (0, 0, 100))), [8, 34]) else: screen.blit((fnt.render("FRIENDS", 1, (102, 102, 255))), [8, 34]) if avars[avars[3][5]][3] > 1: screen.blit((fnt.render("FAMILY", 1, (0, 0, 100))), [8, 50]) else: screen.blit((fnt.render("FAMILY", 1, (102, 102, 255))), [8, 50]) if len(avars[3][10]) > 0: screen.blit((fnt.render("GRAVEYARD", 1, (0, 0, 100))), [8, 66]) else: screen.blit((fnt.render("GRAVEYARD", 1, (102, 102, 255))), [8, 66]) screen.blit((fnt.render("TAMADEX", 1, (0, 0, 100))), [8, 82]) elif bopt == 1: screen.blit(scrli, [232, 128]) if avars[3][10][grvsel][4] < 385: screen.blit( (fnt.render(chnamelst[(avars[3][10][grvsel][4] - 1)], 1, (0, 0, 100))), [8, 34]) else: try: screen.blit( (fnt.render(extrchn[str(avars[3][10][grvsel][4])], 1, (0, 0, 100))), [8, 34]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [8, 34]) if avars[3][10][grvsel][3] % 2 == 0: screen.blit(male, [216, 32]) else: screen.blit(female, [216, 32]) screen.blit((fnt.render(avars[3][10][grvsel][5], 1, (0, 0, 100))), [128, 54]) screen.blit((fnt.render((str(avars[3][10][grvsel][2]) + "G"), 1, (0, 0, 100))), [184, 72]) screen.blit((fnt.render( (str(avars[3][10][grvsel][1] // 86400) + " YEARS"), 1, (0, 0, 100))), [120, 90]) screen.blit(ghost, [12, 68]) screen.blit(grave, [47, 52]) screen.blit(gspr, [(57 + ((32 - gspr.get_width()) // 2)), (64 + ((32 - gspr.get_width()) // 2))]) screen.blit(gico, [(24 + (32 * len(pstages))), 108]) z = 0 while z < len(pstages): screen.blit(pstages[z], [(24 + (32 * z)), 108]) screen.blit(arrow, [(44 + (32 * z)), 112]) z += 1 elif bopt == 2: screen.blit(scrli, [232, 128]) screen.blit(frnds, [8, 32]) screen.blit(fspr, [(16 + ((32 - fspr.get_width()) // 2)), (40 + ((32 - fspr.get_width()) // 2))]) if avars[avars[3][5]][32][frsel][3] % 2 == 0: screen.blit(male, [16, 78]) else: screen.blit(female, [16, 78]) screen.blit(fbar, [(200 - (160 - (2 * avars[avars[3][5]][32][frsel][8]))), 94]) screen.blit(fun, [54, 38]) if avars[avars[3][5]][32][frsel][2] < 385: screen.blit((fnt.render( chnamelst[(avars[avars[3][5]][32][frsel][2] - 1)], 1, (0, 0, 100))), [54, 54]) else: try: screen.blit((fnt.render( extrchn[str(avars[avars[3][5]][32][frsel][2])], 1, (0, 0, 100))), [54, 54]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [54, 54]) screen.blit(fcn, [54, 70]) elif bopt == 3: screen.blit((fnt.render("PARENTS", 1, (0, 0, 100))), [8, 34]) if avars[avars[3][5]][3] > 2: screen.blit((fnt.render("GRANDPARENTS", 1, (0, 0, 100))), [8, 50]) else: screen.blit((fnt.render("GRANDPARENTS", 1, (102, 102, 255))), [8, 50]) screen.blit((fnt.render("FAMILY TREE", 1, (0, 0, 100))), [8, 66]) elif bopt == 4 or bopt == 5: if avars[avars[3][5]][25 + (2 * (bopt == 5))][1] < 385: screen.blit((fnt.render( chnamelst[(avars[avars[3][5]][25 + (2 * (bopt == 5))][1] - 1)], 1, (0, 0, 100))), [8, 34]) else: try: screen.blit((fnt.render( extrchn[str( avars[avars[3][5]][25 + (2 * (bopt == 5))][1])], 1, (0, 0, 100))), [8, 34]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [8, 34]) screen.blit( (fnt.render(avars[avars[3][5]][25 + (2 * (bopt == 5))][2], 1, (0, 0, 100))), [8, 50]) if avars[avars[3][5]][25 + (2 * (bopt == 5))][0] % 2 == 0: screen.blit(male, [216, 40]) else: screen.blit(female, [216, 40]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][25 + (2 * (bopt == 5))][4])], [8, 72]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][25 + (2 * (bopt == 5))][5])], [24, 88]) screen.blit(psp, [80, 72]) if len(avars[avars[3][5]][26 + (2 * (bopt == 5))]) > 0: screen.blit(heart, [112, 64]) screen.blit(pss, [128, 72]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][26 + (2 * (bopt == 5))][2])], [200, 72]) screen.blit( symlst[['no', 'ma', 'me', 'ku'].index( avars[avars[3][5]][26 + (2 * (bopt == 5))][3])], [216, 88]) for i in range(len(pst)): screen.blit(pst[i], [(24 + (32 * i)), 108]) if i < (len(pst) - 1): screen.blit(arrow, [(44 + (32 * i)), 112]) elif bopt == 6: screen.blit(scrli, [232, 128]) for j in range(len(spls)): for i in range(len(spls[j])): screen.blit(spls[j][i], [(24 + (32 * i)), (32 + (16 * j))]) if i < (len(spls[j]) - 1): screen.blit(arrow, [(44 + (32 * i)), (36 + (16 * j))]) elif bopt == 7: screen.blit(scrli, [232, 128]) for i in range(24): screen.blit((lfnt.render('%03d' % ((dexs * 24) + i + 1), 1, (0, 0, 100))), [(18 + (27 * (i % 8))), (60 + (24 * (i // 8)))]) screen.blit(spls[i], [(18 + (27 * (i % 8))), (44 + (24 * (i // 8)))]) elif bopt == 8: screen.blit(dchas[0], [8, 32]) screen.blit((lfnt.render(('%03d' % cen) + " / " + ["BABY", "CHILD", "TEEN", "ADULT", "SENIOR"][(cen > 16) + (cen > 48) + (cen > 132) + (cen > 378)], 1, (0, 0, 100))), \ [48, 37]) if cen < 385: screen.blit((fnt.render(chnamelst[cen - 1], 1, (0, 0, 100))), [48, 46]) else: try: screen.blit((fnt.render(extrchn[str(cen)], 1, (0, 0, 100))), [48, 46]) except: screen.blit((fnt.render("???", 1, (0, 0, 100))), [48, 46]) for i in range(7): screen.blit(dchas[i + 1], [(8 + (32 * i)), 80]) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key in [303, 304]: spclk = True #TESTING #if event.key == K_d and bopt == 2: #f = avars[avars[3][5]][32] #f.pop(frsel) #avars[avars[3][5]][32] = f #bopt = 0 if event.type == KEYUP: if event.key in [303, 304]: spclk = False if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (1 + (event.button > 2))) if pb in [2, 4]: clt = 0 if bopt == 1: pygame.mixer.stop() sound[2].play() if grvsel != (len(avars[3][10]) - 1): grvsel += 1 else: grvsel = 0 gspr, gico, pstages = cdspr(0, avars[3][10], grvsel) elif bopt == 2: pygame.mixer.stop() sound[2].play() if frsel != (len(avars[avars[3][5]][32]) - 1): frsel += 1 else: frsel = 0 fspr, fbar, fun, fcn = cdspr(1, avars[avars[3][5]][32], frsel) elif bopt == 6: pygame.mixer.stop() sound[2].play() if gensel != ((len(avars[avars[3][5]][29]) - 1) // 6): gensel += 1 else: gensel = 0 spls = cdspr(3, avars[avars[3][5]][29], gensel) elif bopt == 7: pygame.mixer.stop() sound[2].play() if dexs != 15: dexs += 1 else: dexs = 0 spls = cdspr(4, avars[3][23], dexs) elif pb == 5: clt = 0 if bopt == 1: pygame.mixer.stop() sound[2].play() if grvsel != 0: grvsel -= 1 else: grvsel = (len(avars[3][10]) - 1) gspr, gico, pstages = cdspr(0, avars[3][10], grvsel) elif bopt == 2: pygame.mixer.stop() sound[2].play() if frsel != 0: frsel -= 1 else: frsel = (len(avars[avars[3][5]][32]) - 1) fspr, fbar, fun, fcn = cdspr(1, avars[avars[3][5]][32], frsel) elif bopt == 6: pygame.mixer.stop() sound[2].play() if gensel != 0: gensel -= 1 else: gensel = ((len(avars[avars[3][5]][29]) - 1) // 6) spls = cdspr(3, avars[avars[3][5]][29], gensel) elif bopt == 7: pygame.mixer.stop() sound[2].play() if dexs != 0: dexs -= 1 else: dexs = 15 spls = cdspr(4, avars[3][23], dexs) elif pb == 1: clt = 0 if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return (avars) if bopt == 0 and 8 < mp[0] < 232: if 64 < mp[1] < 80 and len(avars[3][10]) > 0: pygame.mixer.stop() sound[3].play() bopt = 1 grvsel = 0 gspr, gico, pstages = cdspr(0, avars[3][10], 0) if 32 < mp[1] < 48 and len(avars[avars[3][5]][32]) > 0: pygame.mixer.stop() sound[3].play() bopt = 2 frsel = 0 fspr, fbar, fun, fcn = cdspr( 1, avars[avars[3][5]][32], 0) if 48 < mp[1] < 64 and avars[avars[3][5]][3] > 1: pygame.mixer.stop() sound[3].play() bopt = 3 if 80 < mp[1] < 96: pygame.mixer.stop() sound[3].play() bopt = 7 dexs = 0 spls = cdspr(4, avars[3][23], dexs) elif bopt == 3 and 8 < mp[0] < 232: if 32 < mp[1] < 48: pygame.mixer.stop() sound[3].play() bopt = 4 psp, pss, pn, pst = cdspr(2, avars[avars[3][5]][25], avars[avars[3][5]][26]) if 48 < mp[1] < 64 and avars[avars[3][5]][3] > 2: pygame.mixer.stop() sound[3].play() bopt = 5 psp, pss, pn, pst = cdspr(2, avars[avars[3][5]][27], avars[avars[3][5]][28]) if 64 < mp[1] < 80: pygame.mixer.stop() sound[3].play() bopt = 6 gensel = 0 spls = cdspr(3, avars[avars[3][5]][29], 0) elif bopt == 7 and (14 < mp[0] < 226) and (( (mp[0] - 14) % 27) < 24) and (44 < mp[1] < 140): cen = ((mp[0] - 14) // 27) + (( (mp[1] - 44) // 24) * 8) + (dexs * 24) + 1 if format(avars[3][23], '0384b')[cen - 1] == '1': pygame.mixer.stop() sound[3].play() bopt = 8 dchas = [] l = [int('00060000', 16), int('F0060000', 16), int('0F060000', 16), int('00F60000', 16), \ int('0FF60000', 16), int('F0F60000', 16), int('FF060000', 16), int('FFF60000', 16)] for i in range(8): bs = pygame.image.load( "Sprites/Characters/chara_" + str(cen) + "b.png") ss = pygame.image.load( "Sprites/Characters/chara_" + str(cen) + "s.png") opal = [] for p in range(32): opal.append( ss.get_at(((16 + (8 * (p % 2))), (16 + (p // 2))))) bs = palette.palch(bs, l[i], opal) x = (bs.get_width() // 4) j = pygame.Surface([x, x]) j.fill((0, 255, 255)) j.blit(bs, [0, 0]) k = pygame.Surface([32, 32]) k.fill((0, 255, 255)) k.blit(j, [((32 - x) // 2), ((32 - x) // 2)]) k.set_colorkey((0, 255, 255)) k.convert() dchas.append(k) elif bopt == 8 and (8 < mp[0] < 40) and (32 < mp[1] < 64): pygame.mixer.stop() sound[4].play() bopt = 7 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True clt += 1 if anifr < 23: anifr += 1 else: anifr = 0 if chngsts: avars = statusup.chngsts(avars) chngsts = False if clt > 29: return (avars) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def fdt(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = False scr = 0 ret = 1 chngsts = False def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return (sprs) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() heart = pygame.image.load("Sprites/Misc/emo/heart.png").convert() hear2 = pygame.image.load("Sprites/Misc/emo/heart2.png").convert() backg = pygame.image.load("Sprites/Misc/bg/dateplin.png").convert() textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() book = [] for i in [0, 1]: a = pygame.Surface((24, 24)) a.blit(backg, [-(24 * i), 0]) a.set_colorkey((0, 255, 255)) a.convert() book.append(a) fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) marrtx = fnt.render("MARRY?", 1, (0, 0, 100)) yest = fnt.render("YES", 1, (0, 0, 100)) notx = fnt.render("NO", 1, (0, 0, 100)) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 p = [4, 6][randint(1, 4) == 4] t = 435600 g = randint(0, 4294967295) a = randint(1, 8) c = ["no", "ma", "ku", "ku", "ma", "me", "me", "no"][a - 1] d = [choice(["ku", "ma", "me"]), "ku", "ku", "me", "ma", "me", "ma", "no"][a - 1] ov = [[ a, 1, 0, (g % 4 > 1), 0, randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), c, c, d, g, 0, 0, 0, randint(1, 99), randint(0, 5), 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4 ], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) while ov[0][1] < p: ov[0][1] += 1 if ov[0][1] == 5: ov[0][1] = 6 ov = growth.grw(ov) pchr = ov[0][15] pcharinfo = [ "PARK", "", pchr, g, ov[0][13], ov[0][12], ov[0][11], [t, avars[avars[3][5]][2]], 0 ] pchrs = chsprs(pchr, pcharinfo[3]) matc = [ randint(379, 384), randint(379, 380), randint(381, 382), randint(383, 384) ][["no", "ma", "me", "ku"].index(c)] mats = chsprs(matc, [4027187200, 16384000][matc == 381]) pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen.blit(backg, [0, 0]) if scr == 0 and not bx: if anifr < 48: screen.blit( pygame.transform.flip(mats[3 + (anifr % 12 > 5)], 1, 0), [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][11 + (2 * (anifr % 12 > 5))], [(224 - (12 * (anifr // 6))), (98 - (2 * (anifr % 12 > 5)))]) elif anifr < 54: if anifr == 48: pygame.mixer.stop() sound[9].play() screen.blit(pygame.transform.flip(mats[5], 1, 0), [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][5], [128, 98]) elif anifr < 78: screen.blit( pygame.transform.flip(mats[11 + (anifr % 12 > 5)], 1, 0), [104, 35]) screen.blit(book[anifr % 12 > 5], [136, 43]) screen.blit(asprs[avars[3][5]][3 + (anifr % 12 > 5)], [128, 98]) elif anifr < 84: if anifr == 78: pygame.mixer.stop() sound[9].play() screen.blit(mats[5], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][9], [128, 98]) elif anifr < 132: screen.blit(mats[3 + (anifr % 12 > 5)], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][3 + (7 * (anifr % 12 > 5))], [128, 98]) screen.blit( pygame.transform.flip(pchrs[11 + (2 * (anifr % 12 > 5))], 1, 0), [(-16 + (12 * ((anifr - 84) // 6))), (98 - (2 * (anifr % 12 > 5)))]) else: if anifr == 132: pygame.mixer.stop() sound[9].play() screen.blit(mats[4 + (anifr % 12 > 5)], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][10], [128, 98]) screen.blit(pygame.transform.flip(pchrs[10], 1, 0), [80, 98]) elif bx: screen.blit(textbox, [0, 24]) screen.blit(marrtx, [8, 66]) screen.blit(yest, [107, 82]) screen.blit(notx, [164, 82]) elif scr == 1: if anifr < 96: screen.blit(mats[8], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][6], [128, 98]) screen.blit(pygame.transform.flip(pchrs[7], 1, 0), [80, 98]) else: screen.blit( pygame.transform.flip(mats[11 + (anifr % 12 > 5)], 1, 0), [104, 35]) screen.blit(book[anifr % 12 > 5], [136, 43]) screen.blit(asprs[avars[3][5]][6], [128, 98]) screen.blit(pchrs[11 + (2 * (anifr % 12 > 5))], [(68 - (12 * ((anifr - 96) // 6))), (98 - (2 * (anifr % 12 > 5)))]) elif scr == 2: screen.blit(mats[5 + (5 * (anifr % 12 > 5))], [104, 35]) screen.blit(book[0], [136, 43]) if anifr < 72: screen.blit(asprs[avars[3][5]][5 + (5 * (anifr % 12 > 5))], [128, 98]) screen.blit(pygame.transform.flip(pchrs[3], 1, 0), [80, 98]) screen.blit([hear2, heart][anifr % 12 > 5], [160, 82]) elif anifr < 96: screen.blit(asprs[avars[3][5]][3], [128, 98]) screen.blit( pygame.transform.flip(pchrs[5 + (5 * (anifr % 12 > 5))], 1, 0), [80, 98]) screen.blit([hear2, heart][anifr % 12 > 5], [64, 82]) elif anifr < 120: screen.blit(asprs[avars[3][5]][11 + (anifr > 107)], [124, 98]) screen.blit( pygame.transform.flip(pchrs[11 + (anifr > 107)], 1, 0), [84, 98]) else: if anifr == 120: pygame.mixer.stop() sound[9].play() screen.blit(asprs[avars[3][5]][15], [120, 98]) screen.blit(pygame.transform.flip(pchrs[15], 1, 0), [88, 98]) screen.blit([hear2, heart][anifr % 12 > 5], [64, (74 + (4 * (anifr % 12 > 5)))]) screen.blit([hear2, heart][anifr % 12 < 6], [112, (74 + (4 * (anifr % 12 < 6)))]) screen.blit([hear2, heart][anifr % 12 > 5], [160, (74 + (4 * (anifr % 12 > 5)))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: ret = 0 sound[4].play() return (avars, ret) if bx and 80 < mp[1] < 96: if 164 < mp[0] < 188: pygame.mixer.stop() sound[12].play() bx = False scr = 1 anifr = 83 elif 107 < mp[0] < 139: pygame.mixer.stop() sound[9].play() bx = False scr = 2 anifr = 47 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return (avars, ret) chngsts = False if anifr < 143: anifr += 1 else: anifr = 0 if scr == 0 and not bx: bx = True elif scr == 1: scr = 0 anifr = 78 p = [4, 6][randint(1, 4) == 4] t = 435600 g = randint(0, 4294967295) a = [ choice([1, 2, 5, 8]), choice([1, 6, 7, 8]), choice([1, 3, 4, 8]) ][(matc - 379) // 2] c = ["no", "ma", "ku", "ku", "ma", "me", "me", "no"][a - 1] d = [ choice(["ku", "ma", "me"]), "ku", "ku", "me", "ma", "me", "ma", "no" ][a - 1] ov = [[ a, 1, 0, (g % 4 > 1), 0, randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), c, c, d, g, 0, 0, 0, randint(1, 99), randint(0, 5), 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4 ], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) while ov[0][1] < p: ov[0][1] += 1 if ov[0][1] == 5: ov[0][1] = 6 ov = growth.grw(ov) pchr = ov[0][15] pcharinfo = [ "PARK", "", pchr, g, ov[0][13], ov[0][12], ov[0][11], [t, avars[avars[3][5]][2]], 0 ] pchrs = chsprs(pchr, pcharinfo[3]) elif scr == 2: avars = marryseq.wed(avars, asprs, pchrs, pcharinfo, screen) return (avars, ret) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 tuts = True strt = False play = False end = 0 typ = [randint(0, 2), randint(0, 2), randint(0, 2), randint(0, 2)] sel = [-1, -1, -1, -1] cch = -1 def chsprs(chara): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return(sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/hospitalt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/hospital.png").convert() def psprs(): pats = [] for i in [0, 1, 2, 3]: c = randint(1, 48) s = chsprs(c) pats.append(s) return(pats) pats = psprs() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end == 0: spr = 3 + (anifr % 12 > 5) p = [] for i in [0, 1, 2, 3]: p.append([3, 4, 3, 6, 6, 7][(2 * typ[i]) + (anifr % 12 > 5)]) else: spr = 5 + (2 * (sel != typ)) p = [] for i in [0, 1, 2, 3]: p.append(5 + (2 * (sel[i] != typ[i]))) for i in [0, 1, 2, 3]: screen.blit(pats[i][p[i]], [(80 + (40 * i) + ((32 - pats[i][3].get_height()) // 2)), (98 + (32 - pats[i][3].get_height()))]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [24, 98]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if (80 < mp[1] < 136) and (72 < mp[0]) and play and end == 0: cch = (mp[0] - 72) // 42 if event.type == MOUSEBUTTONUP: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1 and cch > -1: if (24 < mp[1] < 80) and (12 < mp[0] < 228): pygame.mixer.stop() sound[2].play() sel[cch] = (mp[0] - 12) // 76 if sel.count(-1) == 0: end = 1 anifr = 11 pygame.mixer.stop() sound[9 + (3 * (sel != typ))].play() cch = -1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play and end == 1: if sel == typ: scr += 1 end = 0 pats = psprs() if sel != typ or scr == 12: end = 3 play = False if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][5] += ((scr * 4) // 3) avars[avars[3][5]][7] += ((scr * 2) // 3) typ = [randint(0, 2), randint(0, 2), randint(0, 2), randint(0, 2)] sel = [-1, -1, -1, -1] cch = -1 elif end == 3: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen, tsprs): kr = True chngsts = False scr = 0 ret = 1 gdpl = [32, 32, 32, 32, 32, 32] wipng = False tuts = True strt = False play = False end = 0 tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/wipet.png").convert() classbg = pygame.image.load("Sprites/Misc/bg/pasclass.png").convert() gymbg = pygame.image.load("Sprites/Misc/bg/wipebg.png").convert() wipeob = pygame.image.load("Sprites/Misc/obj/wipeob.png").convert() gdp1 = pygame.image.load("Sprites/Misc/bg/wipebg1.png").convert() gdp2 = pygame.image.load("Sprites/Misc/bg/wipebg2.png").convert() gdp3 = pygame.image.load("Sprites/Misc/bg/wipebg3.png").convert() gdp4 = pygame.image.load("Sprites/Misc/bg/wipebg4.png").convert() gdp5 = pygame.image.load("Sprites/Misc/bg/wipebg5.png").convert() gdp6 = pygame.image.load("Sprites/Misc/bg/wipebg6.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(classbg, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 40]) tcs = 0 spr = 3 else: screen.blit(go, [95, 40]) tcs = 2 spr = 5 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(gymbg, [0, 0]) if end == 0: tcs = 0 + (anifr % 12 < 6) spr = 3 + (anifr % 12 < 6) + (8 * wipng) else: tcs = 2 spr = 5 if gdpl[0] > 0: screen.blit(gdp1, [64, 120]) if gdpl[1] > 0: screen.blit(gdp2, [10, 110]) if gdpl[2] > 0: screen.blit(gdp3, [148, 92]) if gdpl[3] > 0: screen.blit(gdp4, [170, 49]) if gdpl[4] > 0: screen.blit(gdp5, [119, 95]) if gdpl[5] > 0: screen.blit(gdp6, [19, 43]) if wipng: screen.blit(pygame.transform.flip(wipeob, flip, 0), [(wipex + (4 * (anifr % 12 < 6))), wipey]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [(charax + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (charay + (32 - asprs[avars[3][5]][spr].get_height()))]) screen.blit(tsprs[tcs], [184, 98]) else: screen.blit(classbg, [0, 0]) if end == 4: if scr < 4: screen.blit(toobad, [71, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 tcs = 1 else: spr = 7 tcs = 3 else: if scr < 8: screen.blit(good, [94, 40]) elif scr < 12: screen.blit(great, [85, 40]) else: screen.blit(excellent, [51, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 4 tcs = 1 else: spr = 5 tcs = 2 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif play and end == 0: if 64 < mp[0] < 112 and 120 < mp[1] < 136 and gdpl[0] > 0: gdpl[0] -= 1 charax = 40 charay = 102 flip = True if gdpl[0] > 0: wipng = True wipex = 64 wipey = 120 else: wipng = False pygame.mixer.stop() sound[9].play() if 10 < mp[0] < 52 and 110 < mp[1] < 124 and gdpl[1] > 0: gdpl[1] -= 1 charax = 54 charay = 92 flip = False if gdpl[1] > 0: wipng = True wipex = 20 wipey = 106 else: wipng = False pygame.mixer.stop() sound[9].play() if 148 < mp[0] < 186 and 92 < mp[1] < 130 and gdpl[2] > 0: gdpl[2] -= 1 charax = 116 charay = 98 flip = True if gdpl[2] > 0: wipng = True wipex = 150 wipey = 84 else: wipng = False pygame.mixer.stop() sound[9].play() if 170 < mp[0] < 213 and 49 < mp[1] < 75 and gdpl[3] > 0: gdpl[3] -= 1 charax = 196 charay = 72 flip = False if gdpl[3] > 0: wipng = True wipex = 182 wipey = 62 else: wipng = False pygame.mixer.stop() sound[9].play() if 119 < mp[0] < 149 and 95 < mp[1] < 115 and gdpl[4] > 0: gdpl[4] -= 1 charax = 84 charay = 84 flip = True if gdpl[4] > 0: wipng = True wipex = 120 wipey = 87 else: wipng = False pygame.mixer.stop() sound[9].play() if 19 < mp[0] < 61 and 43 < mp[1] < 91 and gdpl[5] > 0: gdpl[5] -= 1 charax = 56 charay = 72 flip = False if gdpl[5] > 0: wipng = True wipex = 32 wipey = 59 else: wipng = False pygame.mixer.stop() sound[9].play() if sum(gdpl) == 0: pygame.mixer.stop() sound[9].play() end = 1 anifr = 971 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < (23 + (960 * play)): anifr += 1 else: anifr = 0 if strt: play = True strt = False charax = 72 charay = 98 flip = False elif play: play = False end = 4 scr = (192 - sum(gdpl)) // 16 if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][10] += scr elif end == 4: ret = 0 return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 chpos = 0 cos1 = [] cos2 = [] tuts = True strt = False play = False end = 0 def chsprs(chara): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/helpstandt.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/helpstand.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() ball = pygame.image.load("Sprites/Misc/item/ball.png").convert() s = pygame.image.load("Sprites/Food/IceCream.png").convert() icec = pygame.Surface([24, 24]).convert() icec.fill((0, 255, 255)) icec.blit(s, [0, 0]) icec.set_colorkey((0, 255, 255)) balli = pygame.image.load("Sprites/Misc/bg/hsab.png").convert() iceci = pygame.image.load("Sprites/Misc/bg/hsai.png").convert() obj = [icec, ball] obji = [iceci, balli] msprs = [] s = pygame.image.load("Sprites/NPC/Market.png").convert() for i in range(4): a = pygame.Surface([32, 32]).convert() a.fill((0, 255, 255)) a.blit(s, [-(32 * (i % 2)), -(32 * (i // 2))]) a.set_colorkey((0, 255, 255)) msprs.append(a) money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if len(cos2) > 0: if cos2[2] == 114: if chpos < 2: if anifr < 4: cos2s = 12 screen.blit(obji[cos2[1]], [122, 80]) else: cos2s = 11 elif chpos == 2: cos2s = 5 else: cos2s = 8 else: if ((anifr / 8) - (anifr // 8)) < 0.5: cos2s = 11 else: cos2s = 13 screen.blit( pygame.transform.flip(cos2sp[cos2s], (cos2[2] != 114 and cos2[4] == 1), 0), [(cos2[2] + ((32 - cos2sp[cos2s].get_width()) // 2)), (cos2[3] + (32 - cos2sp[cos2s].get_height()))]) if len(cos1) > 0: if cos1[2] == 114: if chpos < 2: if anifr < 4: cos1s = 12 screen.blit(obji[cos1[1]], [122, 80]) else: cos1s = 11 elif chpos == 2: cos1s = 5 else: cos1s = 8 else: if ((anifr / 8) - (anifr // 8)) < 0.5: cos1s = 11 else: cos1s = 13 screen.blit( pygame.transform.flip(cos1sp[cos1s], (cos1[2] != 114 and cos1[4] == 1), 0), [(cos1[2] + ((32 - cos1sp[cos1s].get_width()) // 2)), (cos1[3] + (32 - cos1sp[cos1s].get_height()))]) if chpos == 0: spr = 11 mspr = 0 elif chpos == 1: if anifr == 19: pygame.mixer.stop() sound[9].play() chpos = 2 scr += 1 spr = 12 mspr = 1 if len(cos1) > 0: screen.blit(obj[cos1[1]], [56, 80]) elif len(cos2) > 0: screen.blit(obj[cos2[1]], [56, 80]) elif chpos == 2: spr = 5 mspr = 2 if len(cos1) > 0: screen.blit(obj[cos1[1]], [98, 80]) elif len(cos2) > 0: screen.blit(obj[cos2[1]], [98, 80]) else: spr = 7 mspr = 3 screen.blit(msprs[mspr], [16, 98]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], (spr != 12), 0), [(74 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen.blit((fnt.render(("%02d" % scr), 1, (0, 0, 100))), [48, 31]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: if anifr == 0: if (avars[avars[3][5]][17] + (scr // 4)) < 6: avars[avars[3][5]][17] += (scr // 4) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 10)) < 99999: avars[3][2] += (scr * 10) else: avars[3][2] = 99999 avars[avars[3][5]][7] += (scr // 4) spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 10), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if len(cos1) > 0 and 100 < mp[1] < 132 and 114 < mp[ 0] < 146 and chpos == 0: if (pb == 1 and cos1[1] == 0) or (pb == 3 and cos1[1] == 1): chpos = 1 anifr = 15 elif (pb == 1 and cos1[1] == 1) or (pb == 3 and cos1[1] == 0): pygame.mixer.stop() sound[12].play() chpos = 3 anifr = 15 if len(cos2) > 0 and 90 < mp[1] < 122 and 114 < mp[ 0] < 146 and chpos == 0: if (pb == 1 and cos2[1] == 0) or (pb == 3 and cos2[1] == 1): chpos = 1 anifr = 15 elif (pb == 1 and cos2[1] == 1) or (pb == 3 and cos2[1] == 0): pygame.mixer.stop() sound[12].play() chpos = 3 anifr = 15 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 if play: if end == 0: if ((anifr / 4) - (anifr // 4)) == 0: if len(cos1) > 0 and cos1[(len(cos1) // 2)] > 114: cos1[2] += ((36 * cos1[4]) - 18) if len(cos2) > 0 and cos2[(len(cos2) // 2)] > 114: cos2[2] += ((36 * cos2[4]) - 18) else: anifr = 0 if strt: play = True strt = False elif play: if len(cos1) == 0: if len(cos2) == 0: cos1 = [(randint(1, 132)), (randint(0, 1)), 208, 100, 0] cos1sp = chsprs(cos1[0]) elif cos2[2] == 114: if chpos == 0: chpos = 3 anifr = 16 elif chpos == 2: chpos = 0 cos2[4] = 1 cos2[2] += 18 if scr < 12: cos1 = [(randint(1, 132)), (randint(0, 1)), 208, 100, 0] cos1sp = chsprs(cos1[0]) else: play = False end = 3 else: play = False end = 3 else: if cos1[2] == 114: if chpos == 0: chpos = 3 anifr = 16 elif chpos == 2: chpos = 0 cos1[4] = 1 cos1[2] += 18 cos2 = [(randint(1, 132)), (randint(0, 1)), 208, 90, 0] cos2sp = chsprs(cos2[0]) else: play = False end = 3 elif cos1[4]: cos1 = [] cos2[2] = 114 else: cos1[2] = 114 if len(cos2) > 0: cos2 = [] elif end == 3: if scr < 12: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen, tsprs): kr = True chngsts = False scr = 0 ret = 1 tuts = True strt = False play = False end = 0 tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/actingt.png").convert() classbg = pygame.image.load("Sprites/Misc/bg/gorclass.png").convert() theatbg = pygame.image.load("Sprites/Misc/bg/actingbg.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() fcsim = [ pygame.image.load("Sprites/Misc/bg/actingbgu.png").convert(), pygame.image.load("Sprites/Misc/bg/actingbgd.png").convert(), pygame.image.load("Sprites/Misc/bg/actingbgr.png").convert(), pygame.image.load("Sprites/Misc/bg/actingbgl.png").convert() ] fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(classbg, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 40]) tcs = 0 spr = 3 else: screen.blit(go, [95, 40]) tcs = 2 spr = 5 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(theatbg, [0, 0]) a = 0 while a < (expt + (cexp < 4)): screen.blit(fcsim[expl[a]], [(85 + ((a % 4) * 18)), (37 + (18 * (a // 4)))]) a += 1 if cexp == 4: tcs = 0 + (anifr % 12 > 5) spr = 3 + (anifr % 12 > 5) else: tcs = 2 + (cexp != expl[expt]) spr = 3 + ((cexp == 0) * 2) + ((cexp == 1) * 4) + ( (cexp == 3) * 5) screen.blit(tsprs[tcs], [154, 88]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [(54 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (88 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(classbg, [0, 0]) if end == 4: if scr < 1: screen.blit(toobad, [71, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 tcs = 1 else: spr = 7 tcs = 3 else: if scr < 2: screen.blit(good, [94, 40]) elif scr < 3: screen.blit(great, [85, 40]) else: screen.blit(excellent, [51, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 4 tcs = 1 else: spr = 5 tcs = 2 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif (30 < mp[1] < 86) and (34 < mp[0] < 62 or 178 < mp[0] < 206 ) and end == 1 and play and cexp == 4: anifr = 17 cexp = [0, 3, 2, 1][(2 * (mp[0] // 120)) + (mp[1] // 58)] sound[12 - (3 * (cexp == expl[expt]))].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < (23 + (72 * (play and end == 0))): anifr += 1 else: anifr = 0 if strt: play = True strt = False expl = [ randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3) ] expt = 8 cexp = 4 elif play: if end == 0: end = 1 expt = 0 elif end == 1 and cexp < 4: if cexp == expl[expt]: expt += 1 if expt == 8: scr += 1 expl = [ randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3) ] end = 0 if scr == 3: play = False end = 4 cexp = 4 else: play = False end = 4 if not play: if scr < 1: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][9] += (scr * 4) elif end == 4: ret = 0 return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 bskpos = 14 flip = False dash = False fallmp = [[0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0]] prsb = 2 tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/heartraint.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/heartrainbg.png").convert() basket = [ pygame.image.load("Sprites/Misc/obj/hrtrnbsk.png").convert(), pygame.image.load("Sprites/Misc/obj/hrtrnbskls.png").convert(), pygame.image.load("Sprites/Misc/obj/hrtrnbskwn.png").convert() ] fallit = [ pygame.image.load("Sprites/Misc/emo/heart.png").convert(), pygame.image.load("Sprites/Misc/sick/skull.png").convert() ] ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) pygame.key.set_repeat() if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) screen.blit((fnt.render(("%02d" % scr), 1, (240, 0, 102))), [40, 48]) spr = 3 + (8 * (prsb < 2)) + (2 * (((prsb < 2) and (anifr % 12 < 6)) or (end == 1))) + (2 * ((end == 1) and (scr < 12))) y = 0 for a in fallmp: if a[0] > 0: screen.blit(fallit[(a[0] - 1)], [(4 + (8 * a[1])), (104 - (16 * y))]) y += 1 screen.blit(basket[(end == 1) + (scr == 12)], [(8 * bskpos), 102]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [((8 * bskpos) - (asprs[avars[3][5]][spr].get_width() * flip) + (24 * (not flip))), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 15), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if 24 < mp[1] < 136 and end == 0 and play: if pb in [3, 1]: prsb = [3, 1].index(pb) else: dash = not dash if event.type == MOUSEBUTTONUP: ub = event.button if end == 0 and play: if ub in [3, 1]: prsb = 2 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play and end == 1: play = False end = 3 if (avars[avars[3][5]][17] + (scr // 4)) < 6: avars[avars[3][5]][17] += (scr // 4) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 15)) < 99999: avars[3][2] += (scr * 15) else: avars[3][2] = 99999 if (avars[avars[3][5]][18] - (scr // 4)) > 1: avars[avars[3][5]][18] -= (scr // 4) else: avars[avars[3][5]][18] = 1 avars[avars[3][5]][7] += (scr * 2) // 3 elif end == 3: if scr < 12: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) if play and end == 0 and prsb < 2: if prsb == 0: bskpos += (1 + (3 * dash)) if bskpos > 27: bskpos = 27 flip = True elif prsb == 1: bskpos -= (1 + (3 * dash)) if bskpos < 0: bskpos = 0 flip = False if play and end == 0 and anifr == 0: a = fallmp[len(fallmp) - 1][0] == 0 fallmp.pop(0) fallmp.append([randint(a, (2 * a)), randint(0, 27)]) if fallmp[0][0] > 0: if fallmp[0][0] == 1 and abs(fallmp[0][1] - bskpos) < 2: pygame.mixer.stop() sound[9].play() scr += 1 if scr == 12: end = 1 prsb = 2 anifr = 18 elif not (fallmp[0][0] == 2 and abs(fallmp[0][1] - bskpos) > 1): pygame.mixer.stop() sound[12].play() end = 1 prsb = 2 anifr = 18 if abs(fallmp[0][1] - bskpos) < 2: fallmp[0][0] = 0 s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen, tsprs): kr = True chngsts = False scr = 0 ret = 1 plntl = [0, 0, 0, 0, 0, 0, 0, 0] wtplnt = 0 tuts = True strt = False play = False end = 0 tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() classbg = pygame.image.load("Sprites/Misc/bg/kndclass.png").convert() pgbk = ["pgbk", "pgbks", "pgbka", "pgbkw"] s, tm, w = weather.chktime(avars) tutimg = pygame.image.load("Sprites/Misc/bg/watert.png").convert() gamebg = pygame.image.load("Sprites/Misc/bg/" + pgbk[s] + ".png").convert() gardbg = pygame.image.load("Sprites/Misc/bg/waterbg.png").convert() gamebg.blit(gardbg, [0, 0]) plnt1 = pygame.image.load("Sprites/Misc/bg/water1.png").convert() plnt2 = pygame.image.load("Sprites/Misc/bg/water2.png").convert() plnt3 = pygame.image.load("Sprites/Misc/bg/water3.png").convert() plnts = [plnt2, plnt3] plntg = pygame.image.load("Sprites/Misc/bg/water4.png").convert() wtcan = pygame.image.load("Sprites/Misc/obj/watercan.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(classbg, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 40]) tcs = 0 spr = 3 else: screen.blit(go, [95, 40]) tcs = 2 spr = 5 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(gamebg, [0, 0]) if end < 2: tcs = 0 + (anifr % 12 < 6) spr = 3 + (anifr % 12 < 6) elif end == 2: tcs = 1 spr = 12 else: tcs = 2 + (scr < 1152) spr = 5 + (scr < 1152) if end < 3: a = 0 while a < 8: if end == 0: screen.blit(plnt1, [(10 + (28 * a)), 88]) else: screen.blit(plnts[plntl[a] // 4], [(10 + (28 * a)), 88]) a += 1 if end == 3: if scr < 1152: a = 0 while a < 8: screen.blit(plnts[plntl[a] // 5], [(10 + (28 * a)), 88]) a += 1 else: screen.blit(plntg, [10, 80]) if end == 0: screen.blit(wtcan, [(26 + (28 * (anifr // 3))), 72]) elif end == 2: screen.blit(wtcan, [(26 + (28 * wtplnt)), 72]) screen.blit(tsprs[tcs], [205, 101]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [(3 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (101 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(classbg, [0, 0]) if end == 4: if scr < 4: screen.blit(toobad, [71, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 tcs = 1 else: spr = 7 tcs = 3 else: if scr < 8: screen.blit(good, [94, 40]) elif scr < 12: screen.blit(great, [85, 40]) else: screen.blit(excellent, [51, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 4 tcs = 1 else: spr = 5 tcs = 2 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif 88 < mp[1] < 112 and 8 < mp[ 0] < 232 and play and end == 1: end = 2 wtplnt = (mp[0] - 8) // 28 plntl[wtplnt] = 0 anifr = 19 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: end = 1 pygame.mixer.stop() sound[9].play() elif end == 2: end = 1 elif end == 3: play = False end = 4 scr //= 96 if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][7] += scr elif end == 4: ret = 0 return (avars, ret) if play and end < 3: scr += 1 if scr >= 1152: end = 3 anifr = 12 pygame.mixer.stop() sound[9].play() if play and end == 1 and anifr % 4 == 0: a = 0 b = 0 while a < 8: plntl[a] += choice([0, 0, 0, 1]) b += plntl[a] > 7 a += 1 if b > 0: end = 3 anifr = 12 plnts.pop(0) plnts.append(plnt1) pygame.mixer.stop() sound[12].play() r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 ycorr = -1 tuts = True strt = False play = False end = 0 def vals(): studs = chsprs(randint(49, 132)) expl = [ randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3), randint(0, 3) ] sir = randint(0, 1) exps = [] for i in expl: exps.append(i) if sir: exps[randint(0, 7)] = randint(0, 3) while exps == expl: exps[randint(0, 7)] = randint(0, 3) expt = 8 return (studs, expl, sir, exps, expt) def chsprs(chara): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/bclasst.png").convert() classbg = pygame.image.load("Sprites/Misc/bg/gorclass.png").convert() blackbg = pygame.image.load("Sprites/Misc/bg/actingbg.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() studs, expl, sir, exps, expt = vals() fcsim = [ pygame.image.load("Sprites/Misc/bg/actingbgu.png").convert(), pygame.image.load("Sprites/Misc/bg/actingbgd.png").convert(), pygame.image.load("Sprites/Misc/bg/actingbgr.png").convert(), pygame.image.load("Sprites/Misc/bg/actingbgl.png").convert() ] win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(classbg, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(blackbg, [0, 0]) if end == 0: spr = 3 + (anifr % 12 > 5) if expt == 8: sts = 3 + (anifr % 12 > 5) for i in range(8): screen.blit(fcsim[expl[i]], [(85 + ((i % 4) * 18)), (37 + (18 * (i // 4)))]) else: sts = [5, 7, 3, 8][exps[expt]] elif end == 1: spr = 6 sts = 6 for i in range(8): screen.blit(fcsim[expl[i]], [(85 + ((i % 4) * 18)), (37 + (18 * (i // 4)))]) else: spr = [5, 8, 9][([sir, ycorr].count(0) < 2) + (sir != ycorr)] sts = [5, 7, 9][([sir, ycorr].count(0) < 2) + (sir != ycorr)] for i in range(8): screen.blit(fcsim[expl[i]], [(85 + ((i % 4) * 18)), (37 + (18 * (i // 4)))]) screen.blit(asprs[avars[3][5]][spr], [154, 88]) screen.blit(pygame.transform.flip(studs[sts], 1, 0), [58, 96]) else: screen.blit(classbg, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 800), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 1: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 2: screen.blit(good, [94, 48]) elif scr < 3: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if play and end == 1 and pb in [1, 3]: ycorr = pb // 2 end = 2 anifr = 11 pygame.mixer.stop() sound[9 + (3 * (sir != ycorr))].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < (23 + (72 * (play and end == 0))): anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0 and expt == 8: expt = -1 elif end == 2: if sir == ycorr: scr += 1 end = 0 studs, expl, sir, exps, expt = vals() ycorr = -1 if end == 2 or scr == 3: end = 3 play = False if (avars[3][2] + (scr * 800)) < 99999: avars[3][2] += (scr * 800) else: avars[3][2] = 99999 avars[avars[3][5]][9] += ((scr * 8) // 3) avars[avars[3][5]][5] += ((scr * 4) // 3) avars[avars[3][5]][7] += ((scr * 4) // 3) elif end == 3: if scr < 1: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return (avars, ret) if end == 0 and expt < 8 and anifr % 12 == 0: expt += 1 if expt == 8: end = 1 s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def door(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = True scr = 0 clt = 0 spclk = False walk = False dest = 0 chngsts = False ret = 1 swthr = ["skyd", "skyaf", "skyn"] cwthr = ["skydc", "skydc", "skync"] wthrbk = [swthr, cwthr, cwthr] jloc = [ "PRESCHOOL", "SCHOOL", "JOB HUNT", "LABORATORY", "LIBRARY", "TAMAX TV", "HOSPITAL", "GOTCHI BANK", "LOGIC CLASS", "CONCERT", "TAILORING STUDIO", "BAKERY", "HAIR SALON", "FLOWER SHOP", "ARTISTRY CLASS", "HOT SPRINGS", "PRESCHOOL", "GOTCHI STATION", "POLICE STATION", "RESTAURANT", "KINDNESS CLASS", "COMEDY SHOW", "CIRCUS", "FESTIVAL", "COMIC STUDIO", "TOY FACTORY", "HUMOUR CLASS", "AUDITORIUM", "GALLERY", "JEWELRY SHOP", "DANCE STUDIO", "MAGIC SHOW", "BEAUTY CLASS", "GYM", "ADVENTURE", "DOJO", "FIRE STATION", "CARPENTRY SHOP", "PASSION CLASS" ] def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def walkani(): global bkx global wthy global sprxy global spr if ((anifr / 12) - (anifr // 12)) < 0.5: wthy = 0 bkx = -8 spr = 11 sprxy = 98 + (32 - asprs[avars[3][5]][spr].get_height()) else: if s == 3: wthy = 8 else: wthy = 16 bkx = 0 spr = 13 sprxy = 96 + (32 - asprs[avars[3][5]][spr].get_height()) def arrive(): global wthy global sprx global spry global spr if anifr < 48: if ((anifr / 12) - (anifr // 12)) < 0.5: wthy = 0 spr = 11 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) else: if s == 3: wthy = 8 else: wthy = 16 spr = 13 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) else: if ((anifr / 12) - (anifr // 12)) < 0.5: wthy = 0 spr = 3 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) else: if s == 3: wthy = 8 else: wthy = 16 spr = 5 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) if 0 <= anifr < 6: sprx = 208 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 6 <= anifr < 12: sprx = 198 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 12 <= anifr < 18: sprx = 188 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 18 <= anifr < 24: sprx = 178 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 24 <= anifr < 30: sprx = 168 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 30 <= anifr < 36: sprx = 158 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 36 <= anifr < 42: sprx = 148 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 42 <= anifr < 48: sprx = 138 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) else: sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() wlkbk = pygame.image.load("Sprites/Misc/bg/walkbg.png").convert() wlkfr = pygame.image.load("Sprites/Misc/bg/walkfg.png").convert() rain = pygame.image.load("Sprites/Misc/bg/rain.png").convert() snow = pygame.image.load("Sprites/Misc/bg/snow.png").convert() tamadepabk = pygame.image.load("Sprites/Misc/bg/tamadepa.png").convert() presbk = pygame.image.load("Sprites/Misc/bg/presen.png").convert() schbk = [ pygame.image.load("Sprites/Misc/bg/schoolen.png").convert(), pygame.image.load("Sprites/Misc/bg/schoolens.png").convert(), pygame.image.load("Sprites/Misc/bg/schoolena.png").convert(), pygame.image.load("Sprites/Misc/bg/schoolenw.png").convert() ] datepl = pygame.image.load("Sprites/Misc/bg/dateplen.png").convert() eggado = pygame.image.load("Sprites/Misc/bg/eggout.png").convert() parents = pygame.image.load("Sprites/Misc/bg/parento.png").convert() if avars[avars[3][5]][31] > 3: jobpbk = pygame.Surface((240, 160)).convert() s = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() jobpbk.blit(s, [ -(240 * ((avars[avars[3][5]][31] - 4) % 6)), -(160 * ((avars[avars[3][5]][31] - 4) // 6)) ]) fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if bx: screen.blit(textbox, [0, 24]) screen.blit(scrli, [232, 128]) if scr == 0: screen.blit((fnt.render("TAMADEPA", 1, (0, 0, 100))), [8, 34]) screen.blit((fnt.render("PARK", 1, (0, 0, 100))), [8, 50]) if avars[avars[3][5]][31] == 0 or avars[avars[3][5]][31] > 39: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 66]) else: if 8 < int(avars[3][6][:2]) < 17: screen.blit( (fnt.render(jloc[avars[avars[3][5]][31] - 1], 1, (0, 0, 100))), [8, 66]) else: screen.blit( (fnt.render(jloc[avars[avars[3][5]][31] - 1], 1, (102, 102, 255))), [8, 66]) if avars[avars[3][5]][2] > 691199: screen.blit((fnt.render("DATE PLACE", 1, (0, 0, 100))), [8, 82]) else: screen.blit((fnt.render("DATE PLACE", 1, (102, 102, 255))), [8, 82]) if avars[avars[3][5]][2] > 691199: screen.blit((fnt.render("EGG ADOPTION", 1, (0, 0, 100))), [8, 98]) else: screen.blit((fnt.render("EGG ADOPTION", 1, (102, 102, 255))), [8, 98]) if (8 < int(avars[3][6][:2]) < 17) and (avars[avars[3][5]][1] < 6) and (avars[avars[3][5]][3] > 1): screen.blit((fnt.render("PARENTS", 1, (0, 0, 100))), [8, 114]) else: screen.blit((fnt.render("PARENTS", 1, (102, 102, 255))), [8, 114]) elif scr == 1: if (avars[3][14][0] == '1') and (avars[3][14][7] == '1'): screen.blit((fnt.render("MAKKAKKA TOWN", 1, (255, 102, 0))), [8, 34]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 34]) if (avars[3][14][1] == '1') and (avars[3][14][4] == '1'): screen.blit((fnt.render("MAME CITY", 1, (102, 102, 204))), [8, 50]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 50]) if (avars[3][14][5] == '1') and (avars[3][14][6] == '1'): screen.blit((fnt.render("GURUGURU TOWN", 1, (204, 102, 102))), [8, 66]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 66]) if (avars[3][14][2] == '1') and (avars[3][14][3] == '1'): screen.blit((fnt.render("PATCHI FOREST", 1, (102, 204, 102))), [8, 82]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 82]) if avars[3][14].count('0') == 0: screen.blit((fnt.render("URA TAMATOWN", 1, (0, 153, 238))), [8, 98]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 98]) elif walk: if ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() screen.blit(wlkwb, [0, 0]) screen.blit(wlkbk, [0, 0]) walkani() screen.blit(wlkfr, [bkx, 24]) screen.blit(asprs[avars[3][5]][spr], [sprxy, sprxy]) if w == 2: screen.blit(wprec, [0, wthy]) else: if dest == 0: screen.blit(tamadepabk, [0, 0]) elif dest == 2: screen.blit(wlkwb, [0, 0]) screen.blit(presbk, [0, 0]) elif dest == 3: screen.blit(wlkwb, [0, 0]) screen.blit(schbk[s], [0, 0]) elif 4 < dest < 41: screen.blit(jobpbk, [0, 0]) elif dest == 41: screen.blit(datepl, [0, 0]) elif dest == 42: screen.blit(eggado, [0, 0]) elif dest == 43: screen.blit(wlkwb, [0, 0]) screen.blit(parents, [0, 0]) if anifr < 48 and ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() elif ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[9].play() arrive() screen.blit(asprs[avars[3][5]][spr], [sprx, spry]) if w == 2 and dest not in [10, 16, 22, 28, 34, 40]: screen.blit(wprec, [0, wthy]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (1 + (event.button > 2))) if pb in [2, 4]: if 24 < mp[1] < 136: sound[2].play() if scr != 1: scr += 1 else: scr = 0 clt = 0 elif pb == 5: if 24 < mp[1] < 136: sound[2].play() if scr != 0: scr -= 1 else: scr = 1 clt = 0 elif pb == 1: clt = 0 if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars) if bx: if scr == 0: if (32 < mp[1] < 48) and (8 < mp[0] < 112): pygame.mixer.stop() sound[3].play() bx = False dest = 0 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (48 < mp[1] < 64) and (8 < mp[0] < 58): pygame.mixer.stop() sound[3].play() bx = False dest = 1 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (64 < mp[1] < 80) and (8 < mp[0] < 232) and ( 8 < int(avars[3][6][:2]) < 17) and 0 < avars[avars[3][5]][31] < 40: pygame.mixer.stop() sound[3].play() bx = False dest = avars[avars[3][5]][31] + 1 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (80 < mp[1] < 96) and (8 < mp[0] < 232) and ( avars[avars[3][5]][2] > 691199): pygame.mixer.stop() sound[3].play() bx = False dest = 41 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (96 < mp[1] < 112) and (8 < mp[0] < 232) and ( avars[avars[3][5]][2] > 691199): pygame.mixer.stop() sound[3].play() bx = False dest = 42 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (112 < mp[1] < 128) and (8 < mp[0] < 232) and ( 8 < int(avars[3][6][:2]) < 17) and (avars[avars[3][5]][1] < 6) and ( avars[avars[3][5]][3] > 1): pygame.mixer.stop() sound[3].play() bx = False dest = 43 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 elif scr == 1: if (32 < mp[1] < 48) and (8 < mp[0] < 232) and ( avars[3][14][0] == '1') and (avars[3][14][7] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 44 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (48 < mp[1] < 64) and (8 < mp[0] < 232) and ( avars[3][14][1] == '1') and (avars[3][14][4] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 45 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (64 < mp[1] < 80) and (8 < mp[0] < 232) and ( avars[3][14][5] == '1') and (avars[3][14][6] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 46 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (80 < mp[1] < 90) and (8 < mp[0] < 232) and ( avars[3][14][2] == '1') and (avars[3][14][3] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 47 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (96 < mp[1] < 112) and (8 < mp[0] < 232) and ( avars[3][14].count('0') == 0): pygame.mixer.stop() sound[3].play() bx = False dest = 48 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 elif anifr > 3: if 24 < mp[1] < 136: pygame.mixer.stop() sound[3].play() anifr = 63 walk = False if pb == 3 and bx and (64 < mp[1] < 80) and ( 8 < mp[0] < 232) and (8 < int(avars[3][6][:2]) < 17 ) and avars[avars[3][5]][31] > 3: pygame.mixer.stop() sound[4].play() avars[avars[3][5]][31] = 3 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if bx: clt += 1 if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return (avars) chngsts = False if anifr < 63: anifr += 1 else: anifr = 0 if not bx: if dest == 0 and (not walk): avars, ret = tamadepa.depa(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 1: avars, ret = park.prk(avars, asprs, screen, 0, 0, 0, []) if ret: return (avars) bx = True elif dest == 2 and (not walk): avars, ret = preschool.pres(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 3 and (not walk): avars, ret = tamaschool.school(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 4: avars, ret = jobhnt.job(avars, asprs, screen) if ret: return (avars) bx = True if avars[avars[3][5]][31] > 3: jobpbk = pygame.Surface((240, 160)).convert() s = pygame.image.load( "Sprites/Misc/bg/job_1.png").convert() jobpbk.blit(s, [ -(240 * ((avars[avars[3][5]][31] - 4) % 6)), -(160 * ((avars[avars[3][5]][31] - 4) // 6)) ]) elif dest == 5 and (not walk): avars, ret = lab.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 6 and (not walk): avars, ret = libr.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 7 and (not walk): avars, ret = tamax.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 8 and (not walk): avars, ret = hospital.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 9 and (not walk): avars, ret = bank.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 10 and (not walk): avars, ret = lclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 11 and (not walk): avars, ret = concert.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 12 and (not walk): avars, ret = fashion.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 13 and (not walk): avars, ret = bakery.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 14 and (not walk): avars, ret = hair.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 15 and (not walk): avars, ret = florist.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 16 and (not walk): avars, ret = aclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 17 and (not walk): avars, ret = springs.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 18 and (not walk): avars, ret = prest.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 19 and (not walk): avars, ret = station.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 20 and (not walk): avars, ret = police.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 21 and (not walk): avars, ret = chef.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 22 and (not walk): avars, ret = kclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 23 and (not walk): avars, ret = comedy.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 24 and (not walk): avars, ret = circus.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 25 and (not walk): avars, ret = festival.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 26 and (not walk): avars, ret = mangaka.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 27 and (not walk): avars, ret = toy.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 28 and (not walk): avars, ret = hclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 29 and (not walk): avars, ret = enka.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 30 and (not walk): avars, ret = art.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 31 and (not walk): avars, ret = jewel.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 32 and (not walk): avars, ret = dancer.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 33 and (not walk): avars, ret = magic.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 34 and (not walk): avars, ret = bclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 35 and (not walk): avars, ret = builder.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 36 and (not walk): avars, ret = adventure.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 37 and (not walk): avars, ret = martial.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 38 and (not walk): avars, ret = fire.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 39 and (not walk): avars, ret = carpenter.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 40 and (not walk): avars, ret = pclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 41 and (not walk): avars, ret = date.fdt(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 42 and (not walk): avars, ret = eggad.adop(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 43 and (not walk): avars, ret = parent.phom(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 44: avars, ret = makkaka.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 45: avars, ret = mamec.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 46: avars, ret = gurut.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 47: avars, ret = patchif.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 48: avars, ret = uratama.prk(avars, asprs, screen) if ret: return (avars) bx = True walk = False if clt > 29: return (avars) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def school(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = avars[avars[3][5]][2] < 691200 grad = avars[avars[3][5]][2] > 691199 clt = 0 skcls = 0 tani = True chngsts = False scr = 0 ret = 1 cret = 1 def teachersp(n): sprs = [] s = pygame.image.load("Sprites/NPC/" + n + ".png").convert() for i in range(4): a = pygame.Surface([32, 32]).convert() a.fill((0, 255, 255)) a.blit(s, [-(32 * (i % 2)), -(32 * (i // 2))]) a.set_colorkey((0, 255, 255)) sprs.append(a) return (sprs) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) classbk = [ pygame.image.load("Sprites/Misc/bg/intclass.png").convert(), pygame.image.load("Sprites/Misc/bg/styclass.png").convert(), pygame.image.load("Sprites/Misc/bg/kndclass.png").convert(), pygame.image.load("Sprites/Misc/bg/humclass.png").convert(), pygame.image.load("Sprites/Misc/bg/gorclass.png").convert(), pygame.image.load("Sprites/Misc/bg/pasclass.png").convert() ] classbkg = [ [ pygame.image.load("Sprites/Misc/bg/intclass1.png").convert(), pygame.image.load("Sprites/Misc/bg/intclass2.png").convert(), pygame.image.load("Sprites/Misc/bg/intclass3.png").convert() ], [ pygame.image.load("Sprites/Misc/bg/styclass1.png").convert(), pygame.image.load("Sprites/Misc/bg/styclass2.png").convert(), pygame.image.load("Sprites/Misc/bg/styclass3.png").convert() ], [ pygame.image.load("Sprites/Misc/bg/kndclass1.png").convert(), pygame.image.load("Sprites/Misc/bg/kndclass2.png").convert(), pygame.image.load("Sprites/Misc/bg/kndclass3.png").convert() ], [ pygame.image.load("Sprites/Misc/bg/humclass1.png").convert(), pygame.image.load("Sprites/Misc/bg/humclass2.png").convert(), pygame.image.load("Sprites/Misc/bg/humclass3.png").convert() ], [ pygame.image.load("Sprites/Misc/bg/gorclass1.png").convert(), pygame.image.load("Sprites/Misc/bg/gorclass2.png").convert(), pygame.image.load("Sprites/Misc/bg/gorclass3.png").convert() ], [ pygame.image.load("Sprites/Misc/bg/pasclass1.png").convert(), pygame.image.load("Sprites/Misc/bg/pasclass2.png").convert(), pygame.image.load("Sprites/Misc/bg/pasclass3.png").convert() ] ] gradbg = pygame.image.load("Sprites/Misc/bg/schoolg.png").convert() gradl = pygame.image.load("Sprites/Misc/mail/joben.png").convert() hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() intct = fnt.render("LOGIC", 1, (0, 128, 255)) styct = fnt.render("ARTISTRY", 1, (255, 128, 51)) kndct = fnt.render("KINDNESS", 1, (102, 255, 51)) humct = fnt.render("HUMOUR", 1, (153, 128, 0)) gorct = fnt.render("BEAUTY", 1, (0, 153, 128)) pasct = fnt.render("PASSION", 1, (204, 0, 153)) inti = pygame.image.load("Sprites/Misc/menu/inti.png").convert() styi = pygame.image.load("Sprites/Misc/menu/styi.png").convert() kndi = pygame.image.load("Sprites/Misc/menu/kndi.png").convert() humi = pygame.image.load("Sprites/Misc/menu/humi.png").convert() gori = pygame.image.load("Sprites/Misc/menu/gori.png").convert() pasi = pygame.image.load("Sprites/Misc/menu/pasi.png").convert() if avars[avars[3][5]][2] > 691199: tsprs = teachersp("Mimizu") avars[avars[3][5]][31] = 3 teachn = [["MrTurtle", "ProfFlask", "MrRobomecha"], ["MsFlower", "MsMusicatchi", "MsModetchi"], ["MrCanvas", "MsHoutaiko", "Marutentchi"], ["MrFukuwarai", "MrKokuban", "Grippatchi"], ["MsBlonde", "Classictchi", "MrCombBowie"], ["MrKarate", "MrOkkana", "MrMicchi"]] clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if avars[avars[3][5]][2] < 691200: if bx: screen.blit(textbox, [0, 24]) screen.blit(intct, [8, 34]) screen.blit(inti, [216, 32]) screen.blit(styct, [8, 50]) screen.blit(styi, [216, 48]) screen.blit(kndct, [8, 66]) screen.blit(kndi, [216, 64]) screen.blit(humct, [8, 82]) screen.blit(humi, [216, 80]) screen.blit(gorct, [8, 98]) screen.blit(gori, [216, 96]) screen.blit(pasct, [8, 114]) screen.blit(pasi, [216, 112]) else: screen.blit(classbk[skcls], [0, 0]) if tani and 5 < anifr: screen.blit(classbkg[skcls][(anifr - 6) // 6], [72, 51]) if anifr == 18: pygame.mixer.stop() sound[9].play() elif not tani: screen.blit(classbkg[skcls][2], [72, 51]) screen.blit( tsprs[(anifr % 12 < 6) + (2 * (tani and anifr > 17))], [180, 72]) else: if grad < 3: screen.blit(gradbg, [0, 0]) if grad == 1: tsp = (anifr % 12 < 6) + (2 * (anifr > 17)) spr = 5 + (8 * (anifr % 12 < 6)) if anifr == 18: pygame.mixer.stop() sound[9].play() else: tsp = 3 spr = 5 + (5 * (anifr % 12 < 6)) screen.blit(tsprs[tsp], [86, 88]) if anifr > 11 or grad == 2: screen.blit(asprs[avars[3][5]][spr], [(122 + (46 * (anifr < 18 and grad == 1))), 88]) else: screen.blit(gradl, [0, 0]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: clt = 0 if 138 < mp[1] < 158 and cret: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() if bx or grad > 0: ret = 0 return (avars, ret) else: bx = True if bx: if 32 < mp[1] < 128 and 8 < mp[0] < 232: pygame.mixer.stop() sound[3].play() skcls = (mp[1] - 32) // 16 g = avars[avars[3][5]][14] if g < 0: g = 4294967296 + g a = format(g, '032b') tsprs = teachersp(teachn[skcls][(a.count("1") % 3)]) bx = False tani = True anifr = 0 elif not tani: if 24 < mp[1] < 136: if skcls == 0: avars, ret = maths.game( avars, asprs, screen, tsprs) elif skcls == 1: avars, ret = gradient.game( avars, asprs, screen, tsprs) elif skcls == 2: avars, ret = water.game( avars, asprs, screen, tsprs) elif skcls == 3: avars, ret = clean.game( avars, asprs, screen, tsprs) elif skcls == 4: avars, ret = acting.game( avars, asprs, screen, tsprs) elif skcls == 5: avars, ret = wipe.game(avars, asprs, screen, tsprs) cret = 0 anifr = 19 if ret: return (avars, ret) elif grad == 2: pygame.mixer.stop() sound[3].play() grad = 3 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if bx: clt += 1 if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return (avars, ret) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 cret = 1 ret = 1 if not bx and grad == 0: tani = False elif grad == 1: grad = 2 if clt > 29: return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 prsb = 2 tuts = True strt = False play = False end = 0 def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/runningt.png").convert() gamebk = pygame.image.load("Sprites/Misc/bg/gamecenter.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/running.png").convert() rntrk = pygame.image.load("Sprites/Misc/bg/runtr2.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() readyb = pygame.image.load("Sprites/Misc/bg/readyb.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() gob = pygame.image.load("Sprites/Misc/bg/gob.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() con1 = pygame.image.load("Sprites/Misc/bg/congrt1.png").convert() con2 = pygame.image.load("Sprites/Misc/bg/congrt2.png").convert() con3 = pygame.image.load("Sprites/Misc/bg/congrt3.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() poo = pygame.image.load("Sprites/Misc/poo/bpoo1.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(gamebk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(readyb, [0, 0]) screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(gob, [0, 0]) screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if anifr % 12 > 5: screen.blit(rntrk, [16, 116]) if prsb < 2: spr = 13 else: spr = 11 else: spr = 13 if scr == 6: if prsb > 1: spr = 5 else: if prsb > 1 and plst[scr] == 1: spr = 9 if nxtp: screen.blit(poo, [175, 102]) for x in range(6): if plst[x]: screen.blit(poo, [(16 + (32 * x)), 108]) if anifr % 6 == 5: if scr == 6 and prsb > 1: play = False anifr = 23 prsb = 2 if scr == 6: if play and prsb > 1: pygame.mixer.stop() sound[9].play() else: if plst[scr] == 1 and prsb > 1 and play: play = False anifr = 23 prsb = 2 if prsb > 2: prsb -= 3 if prsb == 1: scr += 1 pygame.mixer.stop() sound[6].play() elif prsb < 2: prsb = 2 plst.pop(0) plst.append(nxtp) if sum(plst[4:]) == 2: nxtp = 0 else: nxtp = randint(0, 1) if scr < 6: if plst[scr] == 1 and prsb > 1 and play: pygame.mixer.stop() sound[12].play() screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [(8 + (32 * scr) - (16 * (prsb == 1)) + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (92 - (8 * (prsb < 2)) + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(gamebk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 30), 1, (0, 0, 100)) screen.blit(mntxt, [(134 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 12: screen.blit(con1, [0, 24]) spr = 3 elif anifr < 16: screen.blit(con2, [0, 24]) spr = 9 else: screen.blit(con3, [0, 24]) spr = 10 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif 24 < mp[1] < 136 and play and prsb == 2: prsb = 3 elif pb == 3 and 24 < mp[1] < 136 and play and prsb == 2: prsb = 4 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False plst = [0, 0, 1, 0, 1, 1] nxtp = 0 elif not play and not tuts and end < 3: if (avars[avars[3][5]][17] + (scr // 2)) < 6: avars[avars[3][5]][17] += (scr // 2) else: avars[avars[3][5]][17] = 6 if (avars[3][2] + (scr * 30)) < 99999: avars[3][2] += (scr * 30) else: avars[3][2] = 99999 if (avars[avars[3][5]][18] - (scr // 2)) > 1: avars[avars[3][5]][18] -= (scr // 2) else: avars[avars[3][5]][18] = 1 avars[avars[3][5]][10] += scr end = 3 elif end == 3: if scr < 6: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() end = 4 elif end == 4: ret = 0 return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()