Esempio n. 1
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def main():
    #this is creating the mTable
    m = open("mTable.txt")
    mtable = []
    row = []
    rowCount = 0
    for line in m:
        numbers = line.split()
        for i in numbers:
            row.append(i)
            rowCount = rowCount + 1
            if rowCount == 16:
                mtable.append(row)
                row = []
                rowCount = 0

    #minuet measures
    minuet = []
    for j in range(16):
        minuet.append(mtable[random.randint(0, 10)][j])
    music = soundwave.Soundwave()
    for k in minuet:
        minuetmeasure = soundwave.Soundwave("../Mfiles/M" + str(k) + ".wav")
        music.concat(minuetmeasure)

    #creating tTable
    t = open("tTable.txt")
    ttable = []
    row = []
    rowCount = 0
    for line in t:
        numbers = line.split()
        for i in numbers:
            row.append(i)
            rowCount = rowCount + 1
            if rowCount == 16:
                ttable.append(row)
                row = []
                rowCount = 0

    #trio measures
    trio = []
    for j in range(16):
        trio.append(ttable[random.randint(0, 5)][j])
    for k in trio:
        triomeasure = soundwave.Soundwave("../Mfiles/M" + str(k) + ".wav")
        music.concat(triomeasure)
    #minuet measures (one last time)
    for k in minuet:
        minuetmeasure = soundwave.Soundwave("../Mfiles/M" + str(k) + ".wav")
        music.concat(minuetmeasure)
    music.play()
Esempio n. 2
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def main() :
 
    dur = 0.0612
    music = soundwave.Soundwave()
    vols = []
    for i in range(30) :
        vols = vols + [soundwave.Soundwave(0,dur,i/20)]
    
    for w in range(30) :
        music.concat(vols[w])
    
    for w in range(29,-1,-1) :
        music.concat(vols[w])
    
    music.play()
Esempio n. 3
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def main():
    done = False
    while not done:
        scale = input(
            "Give a mode of a scale (major, minor, blues, or quit): ")
        if scale == "quit":
            done = True
        elif scale == "major":
            t = input("Give an offset number from middle C: ")
            try:
                t = eval(t)
                intervals = [
                    t, t + 2, t + 4, t + 5, t + 7, t + 9, t + 11, t + 12
                ]
                dur = .3
                music = soundwave.Soundwave()
                notes = []
                for i in intervals:
                    notes.append(soundwave.Soundwave(i, dur))
                for j in notes:
                    music.concat(j)
                music.play()
            except:
                print("That is not a number")
        elif scale == "minor":
            t = input("Give an offset number from middle C: ")
            try:
                t = eval(t)
                intervals = [
                    t, t + 2, t + 3, t + 5, t + 7, t + 8, t + 10, t + 12
                ]
                dur = .3
                music = soundwave.Soundwave()
                notes = []
                for i in intervals:
                    notes.append(soundwave.Soundwave(i, dur))
                for j in notes:
                    music.concat(j)
                music.play()
            except:
                print("That is not a number")
        elif scale == "blues":
            t = input("Give an offset number from middle C: ")
            try:
                t = eval(t)
                intervals = [t, t + 3, t + 5, t + 6, t + 7, t + 10, t + 12]
                dur = .3
                music = soundwave.Soundwave()
                notes = []
                for i in intervals:
                    notes.append(soundwave.Soundwave(i, dur))
                for j in notes:
                    music.concat(j)
                music.play()
            except:
                print("That is not a number")
        else:
            print("Not a valid input")
Esempio n. 4
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 def event(self, event):
     """Processes events"""
     if event.type == pygame.KEYDOWN:
         if event.key == pygame.K_ESCAPE:
             globes.stop_music()
             globes.Globals.STATE = menu.Menu()
         elif event.key == pygame.K_RETURN:
             self.paired_door_collision()
             self.minidoor_collision()
         elif event.key == pygame.K_RIGHT:
             self.player1.moveright(True)
         elif event.key == pygame.K_LEFT:
             self.player1.moveleft(True)
         elif event.key == pygame.K_UP:
             if self.door_num >= 0 \
                     and self.door_num <= globes.Globals.LVLS_UNLOCKED:
                 self.player1.y_velocity = 0
                 self.initialize_lvl(self.door_num)
             else:
                 self.player1.moveup(True)
         elif (event.key == pygame.K_SPACE):
             if self.door_num >= 0 \
                     and self.door_num <= globes.Globals.LVLS_UNLOCKED:
                 self.player1.y_velocity = 0
                 self.initialize_lvl(self.door_num)
             elif (not self.player1.killed):
                 sw = soundwave.Soundwave(self.player1.facing,
                                          self.player1.rect)
                 self.soundwaves.add(sw)
                 self.move_chair()
         elif event.key == pygame.K_c:
             if globes.Globals.LVL_NUM == 5:
                 for i in self.bosses:
                     i.hit()
                 return
             self.player1.rect.right = self.endS.rect.left + 2
             self.player1.rect.top = self.endS.rect.top + \
                 self.endS.rect.height / 2
         elif event.key == pygame.K_LSHIFT or event.key == pygame.K_RSHIFT:
             self.player1.shift = True
     elif event.type == pygame.KEYUP:
         if event.key == pygame.K_RIGHT:
             self.player1.moveright(False)
         elif event.key == pygame.K_LEFT:
             self.player1.moveleft(False)
         elif event.key == pygame.K_UP:
             self.player1.moveup(False)
         elif event.key == pygame.K_LSHIFT or event.key == pygame.K_RSHIFT:
             self.player1.shift = False
Esempio n. 5
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 def event(self, event):
     """Processes events"""
     if event.type == pygame.KEYDOWN:
         if event.key == pygame.K_ESCAPE:
             globes.stop_music()
             globes.Globals.STATE = menu.Menu()
         elif event.key == pygame.K_RIGHT:
             self.player.moveright(True)
         elif event.key == pygame.K_LEFT:
             self.player.moveleft(True)
         elif event.key == pygame.K_UP:
             self.player.moveup(True)
         elif (event.key == pygame.K_SPACE and not self.player.killed):
             sw = soundwave.Soundwave(self.player.facing, self.player.rect)
             self.soundwaves.add(sw)
         elif event.key == pygame.K_c:
             pass  # put cheat code here
     elif event.type == pygame.KEYUP:
         if event.key == pygame.K_RIGHT:
             self.player.moveright(False)
         elif event.key == pygame.K_LEFT:
             self.player.moveleft(False)
         elif event.key == pygame.K_UP:
             self.player.moveup(False)
Esempio n. 6
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def main():

    dur = 0.3
    music = soundwave.Soundwave()
    a = soundwave.Soundwave(9, dur)
    b = soundwave.Soundwave(11, dur)
    c = soundwave.Soundwave(12, dur)
    d = soundwave.Soundwave(14, dur)
    ds = soundwave.Soundwave(15, dur)
    e = soundwave.Soundwave(16, dur)

    music.concat(e)
    music.concat(ds)
    music.concat(e)
    music.concat(ds)
    music.concat(e)
    music.concat(b)
    music.concat(d)
    music.concat(c)
    music.concat(a)
    music.concat(a)
    music.concat(a)
    music.play()
Esempio n. 7
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def main():

    note = soundwave.Soundwave(0, 2, 1)
    note.play()
Esempio n. 8
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minuets = open("mTable.txt", "r").readlines()
for index in range(len(minuets)):
    minuets[index] = " ".join(str(minuets[index]))

trios = open("tTable.txt", "r").readlines()
for index in range(len(trios)):
    trios[index] = " ".join(str(trios[index]))

snippetList = []


def minuetSequence():
    for i in range(16):
        rand = random.randint(0, 10)
        snippetList.append(minuets[i][rand])


def trioSequence():
    for j in range(17, 32):
        rand = random.randint(0, 5)
        snippetList.append(trios[j][rand])


mintrio = soundwave.Soundwave("M" + snippetList[0] + ".wav")
for x in range(1, 16):
    mintrio.concat("M" + snippetList[x] + ".wav")

for y in range(16, 32):
    mintrio.concat("T" + snippetList[y] + ".wav")

soundwave.play(mintrio)
Esempio n. 9
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def main():

    dur = 0.3

    music = soundwave.Soundwave()
    c53 = soundwave.Soundwave(0, 3 * dur)
    db53 = soundwave.Soundwave(1, 3 * dur)
    eb52 = soundwave.Soundwave(3, 2 * dur)
    eb53 = soundwave.Soundwave(3, 3 * dur)
    f53 = soundwave.Soundwave(5, 3 * dur)
    gb52 = soundwave.Soundwave(6, 2 * dur)
    gb53 = soundwave.Soundwave(6, 3 * dur)
    ab52 = soundwave.Soundwave(8, 2 * dur)
    ab53 = soundwave.Soundwave(8, 3 * dur)
    bb63 = soundwave.Soundwave(10, 3 * dur)
    c63 = soundwave.Soundwave(12, 3 * dur)
    db63 = soundwave.Soundwave(13, 3 * dur)
    eb63 = soundwave.Soundwave(15, 3 * dur)
    f63 = soundwave.Soundwave(17, 3 * dur)
    f61 = soundwave.Soundwave(17, 1 * dur)
    gb6h = soundwave.Soundwave(18, dur / 2)
    ab6h = soundwave.Soundwave(20, dur / 2)

    ch1 = db53.plus(gb53).plus(bb63).plus(db63)
    ch2 = eb53.plus(ab53).plus(c63).plus(eb63)
    ch3 = eb52.plus(gb52).plus(ab52)
    ch4 = c53.plus(f53).plus(ab53).plus(c63).plus(eb63)
    ch5 = f53.plus(bb63).plus(db63).plus(f63)
    ch6 = db53.plus(gb53).plus(bb63).plus(db63)
    ch7 = c53.plus(eb53).plus(gb53).plus(ab53)

    music.concat(ch1)
    music.concat(ch2)
    music.concat(ch3)
    music.concat(ch4)
    music.concat(ch5)
    music.concat(ab6h)
    music.concat(gb6h)
    music.concat(f61)
    music.concat(ch6)
    music.concat(ch2)
    music.concat(ch7)

    music.play()
Esempio n. 10
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def main():

    snippet = soundwave.Soundwave("../Mfiles/M55.wav")
    snippet.play()
Esempio n. 11
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import soundwave
import sys

intervals = [[2, 2, 1, 2, 2, 2, 1], [2, 1, 2, 2, 1, 2, 2], [3, 2, 1, 1, 3, 2]]

startNote = sys.argv[1]
if sys.argv[2] == "M":
    scaleSet = intervals[0]
elif sys.argv[2] == "N":
    scaleSet = intervals[1]
elif sys.argv[2] == "B":
    scaleSet = intervals[2]

aggregateHalftones = startNote
theScale = soundwave.Soundwave(startNote, 0.5, 1, 44100)

for note in range(len(scaleSet)):
    aggregateHalftones += scaleSet[note]
    newNote = soundwave.Soundwave(startNote + aggregateHalftones, 0.5, 1,
                                  44100)
    theScale.concat(newNote)

soundwave.play(theScale)