def render(self): soya.DEFAULT_MATERIAL.activate() if self._changed != self._font._pixels_height: self._font.create_glyphs(self._text) opengl.glNewList(self._display_list.id, opengl.GL_COMPILE_AND_EXECUTE) self.build_display_list() opengl.glEndList() self._changed = self._font._pixels_height else: opengl.glCallList(self._display_list.id)
def render(self): if self.tree.render_y >= self.tree.render_y2: return if self.tree.render_y >= self.tree.render_y1 - self.height: if self.selected: soya.gui.widgets.STYLE.rectangle(-1, -1, self.tree.visible_width, self.height - 3, self.highlight or self.tree.focus) if soya.gui.widgets.STYLE.char_height < self.icon_height: y0 = (self.icon_height - soya.gui.widgets.STYLE.char_height) // 2 else: y0 = 0 if self.is_expandable(): if self.expanded: soya.gui.widgets.STYLE.triangle(3, self.x, y0, self.x + soya.gui.widgets.STYLE.char_height, y0 + soya.gui.widgets.STYLE.char_height, self.highlight) else: soya.gui.widgets.STYLE.triangle(1, self.x, y0, self.x + soya.gui.widgets.STYLE.char_height, y0 + soya.gui.widgets.STYLE.char_height, self.highlight) if self.material: x1 = self.x + soya.gui.widgets.STYLE.char_height + 4 x2 = x1 + self.icon_width self.material.activate() if self.material.is_alpha(): opengl.glEnable(opengl.GL_BLEND) opengl.glBegin (opengl.GL_QUADS) opengl.glTexCoord2f(0.0, 0.0); opengl.glVertex2i(x1, 0) opengl.glTexCoord2f(0.0, 1.0); opengl.glVertex2i(x1, self.icon_height) opengl.glTexCoord2f(1.0, 1.0); opengl.glVertex2i(x2, self.icon_height) opengl.glTexCoord2f(1.0, 0.0); opengl.glVertex2i(x2, 0) opengl.glEnd() soya.DEFAULT_MATERIAL.activate() opengl.glColor4f(*soya.gui.widgets.STYLE.text_colors[self.highlight]) if self.changed != self.tree.font._pixels_height: self.tree.font.create_glyphs(self.text) opengl.glNewList(self._display_list.id, opengl.GL_COMPILE_AND_EXECUTE) self.tree.font.draw(self.text, self.x + soya.gui.widgets.STYLE.char_height + 8 + self.icon_width, y0) opengl.glEndList() self._changed = self.tree.font._pixels_height else: opengl.glCallList(self._display_list.id) self.tree.render_y += self.height opengl.glTranslatef(0.0, self.height, 0.0) if self.expanded: for child in self.children: child.render()