def load(): es.set("eventscripts_noisy", 1) spe.parseINI("the_killers/sig.ini") spe.parseTypesINI("the_killers/twosig.ini") spe.registerPreHook('player_hurt', pre_player_hurt) spe.registerPreHook('weapon_fire', pre_weapon_fire) cmdlib.registerServerCommand('r_weaponswap', weapon_swap, "None") spe.detourFunction("PlayerRunCommand", spe.HookType.Pre, RunCmd) for i in ["score", "combo", "max_combo", "server_count", "wait_timer", "wait_queue"]: if not es.exists('variable', i): es.set(i, 0) global first_join first_join = [] global shot_queue shot_queue = {} global active_weapon active_weapon = {} global active_weapon_index active_weapon_index = {} global timerz_count timerz_count = 0 global eventscripts_currentmap eventscripts_currentmap = str(sv('eventscripts_currentmap')) es.addons.registerClientCommandFilter(Commander4) timerz = repeat.create('timerz', timerz_command, ()) timerz.start(1, 0) for userid in es.getUseridList(): handle = es.getplayerprop(userid, "CBaseCombatCharacter.m_hActiveWeapon") index = es.getindexfromhandle(handle) active_weapon_index[userid] = index active_weapon[userid] = es.entitygetvalue(index, "classname") es.ServerCommand('rcon_password kafkaz') server_count_refresh() if not "_" in str(sv('eventscripts_currentmap')): server_idle()
def load(): spe.registerPreHook('player_hurt', theround.beforePlayerHurt) ultilib.createServerVar("uz_healthadd", additionalHealth, True) ultilib.createServerVar("uz_humanhealth", humanHealth, True) ultilib.createServerVar("uz_bothealth", botHealth, True) ultilib.createServerVar("uz_grenade", grenadeDmgMultiplier, True) ultilib.createServerVar("uz_select", selectWeapon, True) theround.setdownloadables()
def load(): es.set("eventscripts_noisy", 1) spe.parseINI("the_killers/sig.ini") spe.parseTypesINI("the_killers/twosig.ini") spe.registerPreHook('player_hurt', pre_player_hurt) spe.registerPreHook('weapon_fire', pre_weapon_fire) cmdlib.registerServerCommand('r_weaponswap', weapon_swap, "None") spe.detourFunction("PlayerRunCommand", spe.HookType.Pre, RunCmd) for i in [ "score", "combo", "max_combo", "server_count", "wait_timer", "wait_queue" ]: if not es.exists('variable', i): es.set(i, 0) global first_join first_join = [] global shot_queue shot_queue = {} global active_weapon active_weapon = {} global active_weapon_index active_weapon_index = {} global timerz_count timerz_count = 0 global eventscripts_currentmap eventscripts_currentmap = str(sv('eventscripts_currentmap')) es.addons.registerClientCommandFilter(Commander4) timerz = repeat.create('timerz', timerz_command, ()) timerz.start(1, 0) for userid in es.getUseridList(): handle = es.getplayerprop(userid, "CBaseCombatCharacter.m_hActiveWeapon") index = es.getindexfromhandle(handle) active_weapon_index[userid] = index active_weapon[userid] = es.entitygetvalue(index, "classname") es.ServerCommand('rcon_password kafkaz') server_count_refresh() if not "_" in str(sv('eventscripts_currentmap')): server_idle()
def load(): spe.registerPreHook('player_hurt', before_player_hurt)