def __init__(self): pygame.init() pygame.font.init() self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) self.end_game = False self.clock = pygame.time.Clock() pygame.display.set_caption('Dreamer') background_img = pygame.image.load( './assets/backgrounds/background.png') self.background = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HEIGHT)) self.screen.blit(self.background, (0, 0)) self.splash_screen = Splash(self.screen, 'start') self.main_game = GameLevel(self.screen) self.tick = 0 self.final_score = 0 self.game_screen = 1 return
def main(): app = QApplication(sys.argv) # window = Library() # window = Login() window = Splash() window.show() app.exec_()
def main(path=None, logging=False): latitude, elevation, outdir, outfile, year = parse_path(path) if os.path.exists('%s/%s' % (outdir, outfile)): print('File %s exists, continuing...' % outfile) return # Create a root logger: if logging: root_logger = logging.getLogger() root_logger.setLevel(logging.INFO) # Instantiating logging handler and record format: root_handler = logging.FileHandler("main.log") rec_format = "%(asctime)s:%(levelname)s:%(name)s:%(funcName)s:%(message)s" formatter = logging.Formatter(rec_format, datefmt="%Y-%m-%d %H:%M:%S") root_handler.setFormatter(formatter) # Send logging handler to root logger: root_logger.addHandler(root_handler) my_data = Data() my_data.read_csv(path, y=year) print('Computing Splash Evapotranspiration with:\n' ' lat: %.2f\n elevation: %.2f\n' 'and writing to %s/%s...\n' % (latitude, elevation, outdir, outfile)) my_class = Splash(latitude, elevation) my_class.spin_up(my_data) if not os.path.isdir(outdir): os.makedirs(outdir) write_data(my_data, my_class, outdir, outfile, year) del my_data del my_class
def create_splash(input_file, output_file, separator, spectrum_type, spectrum_col, origin_col): start_time = time.time() splasher = Splash() with open(input_file, 'r') as f, \ (open(output_file, 'w') if output_file is not None else sys.stdout) as fout: for i, line in enumerate(f): # Handle input line = line.strip().split(separator) origin = line[origin_col - 1] spectrum_string = line[spectrum_col - 1] spectrum = Spectrum(spectrum_string, spectrum_type) splash_code = splasher.splash(spectrum) # Print the spectrum id with the calculated splash id print(splash_code, *line, sep = separator, file = fout) if (i + 1) % 10000 == 0: print('processed %d spectra, %.2f ms average time to splash a spectrum' % (i + 1, 1000 * (time.time() - start_time) / (i + 1)), file = sys.stderr) print('finished processing, processing took: %.2f s' % (time.time() - start_time), file = sys.stderr) print('processed %d spectra' % (i + 1), file = sys.stderr) print('average time including io to splash a spectra is %.2f ms' % (1000 * (time.time() - start_time) / (i + 1)), file = sys.stderr)
class Controller: def __init__(self): self.login = None self.register = None self.window = None self.splashscreen = None def show_splash(self): self.splashscreen = Splash() self.splashscreen.show() app.processEvents() self.show_login_page() def show_login_page(self): self.login = Login() self.login.switch_register.connect(self.show_register_page) self.login.switch_mainwindow[str].connect(self.show_mainwindow) if self.register: self.register.close() self.login.show() if self.splashscreen: self.splashscreen.finish(self.login) def show_register_page(self): self.register = Register() self.register.switch_login.connect(self.show_login_page) self.login.close() self.register.show() def show_mainwindow(self, user): self.window = Window(user) self.window.switch_login.connect(self.show_login_page) self.login.close() self.window.show()
class Application(tk.Frame): def __init__(self, *args, **kwargs): tk.Frame.__init__(self, *args, **kwargs) self.root = root menubar = tk.Menu(self.root) filemenu = tk.Menu(menubar, tearoff=0) filemenu.add_command(label="New Character", command=self.createNewCharacter) filemenu.add_command(label="Open File") filemenu.add_separator() filemenu.add_command(label="Exit", command=self.root.destroy) menubar.add_cascade(label="File", menu=filemenu) self.root.config(menu=menubar) self.nb = ttk.Notebook(self.root) self.nb.grid(row=0, column=0, sticky="NSEW") self.createNewCharacter() def createNewCharacter(self): self.splash = Splash(self.root) controller = CharacterController(self.nb) controller.char.charName.trace("w", lambda i, o, x, name=controller.char. charName: self.changeTabText(name)) self.nb.add(controller.view, text="New Character", padding=5) self.splash.destroy() def changeTabText(self, name): self.nb.tab(self.nb.select(), text=name.get())
class GameMenu(): def __init__(self, window): self._window = window self._points = 0 self._splash = Splash(window, self) self._game = Game(window, self) self._highscore = Highscore_menu(window, self) self._gameover = Gameover_menu(window, self) self._background = Background(window) self._help = Help_Menu(window, self) self.show_splash() def dispatch(self): self.handle_events() if (self._current_screen == "splash"): #splash = menu self._splash.loop(self._background) elif (self._current_screen == "game"): self._game.loop() elif (self._current_screen == "highscore"): self._highscore.loop(self._background) elif (self._current_screen == "gameover"): self._gameover.loop(self._background) elif (self._current_screen == "help"): self._help.loop(self._background) def handle_events(self): for event in self._window.events: self._event_listener.listen_for_event(event) self._close_listener(event) def show_splash(self): self._current_screen = "splash" self._event_listener = self._splash def start_game(self): self._current_screen = "game" self._event_listener = self._game def show_highscore(self): self._current_screen = "highscore" self._event_listener = self._highscore def show_gameover(self, points): self._current_screen = "gameover" self._event_listener = self._gameover self._points = points def show_help(self): self._current_screen = "help" self._event_listener = self._help def close(self): self._window.close() def _close_listener(self, event): if type(event) is sf.CloseEvent: self.close()
def createNewCharacter(self): self.splash = Splash(self.root) controller = CharacterController(self.nb) controller.char.charName.trace("w", lambda i, o, x, name=controller.char. charName: self.changeTabText(name)) self.nb.add(controller.view, text="New Character", padding=5) self.splash.destroy()
def define (self, dwg): for element in range(0,1000): circle = Circle() line = Line() parabola = Parabola() splash = Splash() circle.define(dwg) line.define(dwg) parabola.define(dwg) splash.define(dwg)
def __init__(self, window): self._window = window self._points = 0 self._splash = Splash(window, self) self._game = Game(window, self) self._highscore = Highscore_menu(window, self) self._gameover = Gameover_menu(window, self) self._background = Background(window) self._help = Help_Menu(window, self) self.show_splash()
def test_spectrum_1(self): spectrum_string = '66.0463:2.1827 105.0698:7.9976 103.0541:4.5676 130.065:8.6025 93.0572:0.2544 79.0542:4.4657 91.0541:2.5671 131.0728:2.6844 115.0541:1.3542 65.0384:0.6554 94.0412:0.5614 116.0494:1.2008 95.049:2.1338 117.0572:100 89.0385:11.7808 77.0385:3.3802 90.0463:35.6373 132.0806:2.343 105.0446:1.771' splash_code = 'splash10-014i-4900000000-889a38f7ace2626a0435' self.assertEqual( Splash().splash(Spectrum(spectrum_string, SpectrumType.MS)), splash_code)
def test_spectrum_3(self): spectrum_string = '85:1095.0 86:185.0 87:338.0 88:20.0 89:790.0 91:7688.0 92:1208.0 93:5630.0 94:838.0 95:7354.0 96:661.0 97:1634.0 99:410.0 101:712.0 102:182.0 103:1080.0 104:304.0 105:7310.0 106:1494.0 107:4463.0 108:768.0 109:2996.0 110:466.0 111:771.0 112:27.0 113:317.0 114:66.0 115:1485.0 116:673.0 117:2789.0 118:719.0 119:4687.0 120:2294.0 121:4237.0 122:489.0 123:1162.0 124:120.0 125:335.0 126:204.0 128:1042.0 129:15126.0 130:2142.0 131:3635.0 132:966.0 133:2697.0 134:681.0 135:1701.0 136:205.0 137:360.0 139:199.0 141:544.0 142:147.0 143:2163.0 144:394.0 145:3924.0 146:869.0 147:1624.0 148:615.0 149:1321.0 150:88.0 151:373.0 152:109.0 153:268.0 154:84.0 155:770.0 156:266.0 157:859.0 158:486.0 159:2227.0 160:1288.0 161:1723.0 162:387.0 163:949.0 164:178.0 165:359.0 166:52.0 167:62.0 168:118.0 169:352.0 170:79.0 171:675.0 172:238.0 173:1051.0 174:364.0 175:465.0 176:140.0 177:434.0 178:137.0 179:218.0 180:65.0 181:195.0 182:77.0 183:215.0 184:104.0 185:341.0 186:141.0 187:327.0 188:104.0 189:376.0 190:42.0 191:261.0 193:13.0 195:79.0 196:99.0 197:70.0 198:120.0 199:378.0 200:216.0 201:267.0 202:67.0 203:596.0 204:151.0 205:153.0 206:184.0 208:85.0 209:132.0 212:62.0 213:724.0 214:270.0 215:238.0 216:119.0 217:433.0 218:81.0 219:258.0 220:22.0 221:1.0 224:42.0 225:23.0 227:142.0 228:122.0 229:159.0 231:15.0 232:25.0 233:240.0 235:101.0 236:39.0 237:47.0 239:47.0 240:64.0 241:37.0 242:31.0 243:58.0 244:16.0 245:199.0 246:47.0 247:433.0 248:60.0 249:16.0 250:34.0 251:30.0 255:636.0 256:151.0 257:20.0 258:30.0 259:138.0 260:66.0 261:79.0 264:13.0 267:85.0 268:41.0 271:32.0 273:128.0 274:117.0 275:182.0 279:40.0 280:24.0 282:74.0 284:40.0 287:36.0 288:49.0 289:79.0 291:50.0 295:55.0 296:23.0 297:67.0 298:55.0 300:30.0 301:74.0 303:67.0 304:31.0 306:10.0 311:73.0 312:61.0 313:87.0 314:32.0 317:7.0 318:33.0 326:127.0 327:192.0 328:272.0 329:1729.0 330:473.0 331:136.0 339:47.0 340:21.0 342:30.0 349:32.0 351:29.0 353:641.0 354:300.0 355:14.0 368:1096.0 369:424.0 370:76.0 382:32.0 407:19.0 415:29.0 416:8.0 429:90.0 430:28.0 440:8.0 442:10.0 443:31.0 444:63.0 447:36.0 451:31.0 454:7.0 456:40.0 458:354.0 459:298.0 460:83.0 461:57.0 468:23.0 469:29.0 472:16.0 484:19.0 486:27.0' splash_code = 'splash10-056v-2900000000-f47edee35669c8f014c2' self.assertEqual( Splash().splash(Spectrum(spectrum_string, SpectrumType.MS)), splash_code)
def test_spectrum_2(self): spectrum_string = '303.07:100 662.26:1.2111 454.91:1.2023 433.25:0.8864 432.11:2.308 592.89:3.9052 259.99:0.6406 281.14:1.2549 451.34:1.1847 499.85:1.2374 482.14:2.4133 450:23.5191 483:1.0004 285.25:1.448 253.1:46.5731 254.11:3.247 259.13:6.9241 304.14:17.2795' splash_code = 'splash10-0udi-0049200000-ef488ecacceeaaadb4a2' self.assertEqual( Splash().splash(Spectrum(spectrum_string, SpectrumType.MS)), splash_code)
def callback(msms: PySpectrum, file_name: str): if msms is not None: highest = msms.highest_peaks(1)[0] spectra = msms.convert(msms).spectra splash = Splash().splash(Spectrum(spectra, SpectrumType.MS)) out.write("{};{};{};{};{};{}\n".format( msms.ms_level, highest[0], highest[1], msms.scan_time[0], splash, spectra))
def __init__(self): pygame.init() self.settings = Settings() self.game_state = GameState() self.fullscreen = False self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Peace-Death") self.ship = Ship(self) self.splash = Splash(self) self.bullets = pygame.sprite.Group() self.hint = Hint(self) self.current_hint = self.hint.get_current_hint() # Media self.pew_sound = pygame.mixer.Sound("sounds/pew.wav")
def get_text(self, url): response = Splash.get(url) if response.headers.get('content-type') == "pplication/json": r = json.loads(response.content) error = r.get("error") if error: raise Exception(error) soup = BeautifulSoup(response.content, "html.parser") remove_exclude_tags(soup) return soup.get_text()
def get_splash(peaks): peak_data = [] for peak in peaks: row = (peak[0], peak[1]) # mz, intensity print row peak_data.append(row) spectrum = Spectrum(peak_data, SpectrumType.MS) hash = Splash().splash(spectrum) print hash return hash
def run(self): while not self.end_game: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() self.clock.tick(LOOP_FREQUENCY) if self.game_screen == 1: self.splash() elif self.game_screen == 2: self.final_score = self.main_game.final_score self.splash_screen = Splash(self.screen, 'playing', str(self.final_score)) self.splash_screen.draw() if self.main_game.update_state(self.tick): # print("Final score: {}pts.".format(self.final_score)) # sys.exit() self.game_screen = 3 elif self.game_screen == 3: self.splash_screen = Splash(self.screen, 'end', str(self.final_score)) self.splash() elif self.game_screen == 4: sys.exit() pygame.display.update() if self.tick == TARGET_UPDATE_DELAY: self.tick = -1 self.tick += 1 self.screen.blit(self.background, (0, 0)) return
def get_SPLASH_from_pySPLASH(ion_list: List[Tuple[float, float]]) -> str: """ This function will generate a SPLASH key using pySPLASH installed in the local env. Args: List[Tuple[float, float]]: List of mass and intensity values. """ # Initialize the return splash_string = None spectra = Spectrum(ion_list, SpectrumType.MS) splash_string = Splash().splash(spectra) return splash_string
def main_loop(self): """ Pętla główna gry. """ self.__timeElapsed = 0.0 # czas jaki upłynął od początku gry splash = Splash(self, self.__camera, config.SPLASH_DISPLAY_TIME) while not self.__window.has_exit: self.__window.dispatch_events() # update świata i HUDa dt = clock.tick() * config.DTIME_MULTIPLY self.__timeElapsed += dt if config.PRINT_FPS and dt > 0.001: print "FPS:", 1.0 / dt # ustaw kamerę self.__camera.set3d() # narysuj splash screen albo grę if self.__timeElapsed < config.SPLASH_DISPLAY_TIME: splash.update(dt) splash.draw() else: self.__world.update(dt) # self.__hud.update( dt ) # narysuj świat self.__camera.set3d() self.__world.draw() # # narysuj HUD # self.__camera.set2d() # self.__hud.draw() self.__window.flip()
def main_loop(games): keep_running = True show_splash = True ticks = 0 banana = Banana() splash = Splash() while show_splash: delta = timer.tick(fps) splash.draw(delta) screen.blit(splash.surface, (0, 0)) splash.new_generation() splash.iterate() pygame.display.flip() for e in pygame.event.get(): if e.type is pygame.KEYDOWN and e.key == pygame.K_SPACE: show_splash = False if e.type is pygame.KEYDOWN and e.key == pygame.K_ESCAPE: keep_running = False show_splash = False while keep_running: timer.tick(fps) screen.fill(black) for e in pygame.event.get(): if e.type is pygame.KEYDOWN and (e.key == pygame.K_ESCAPE or e.key == pygame.K_SPACE): keep_running = False for i, game in enumerate(games): game.playSound(ticks) game.change_column_color(ticks) game.draw() screen.blit(game.surface, ((i%2)*game_screen_width,(i/2)*game_screen_height)) banana.draw(ticks) screen.blit(banana.surface, (game_screen_width, game_screen_height)) pygame.draw.line(screen, white, (0, game_screen_height), (2*game_screen_width, game_screen_height)) pygame.draw.line(screen, white, (game_screen_width, 0), (game_screen_width, 2*game_screen_height)) pygame.display.flip() ticks += 1 if ticks == 16: ticks = 0 for game in games: game.new_generation() game.iterate()
def callback(msms: PySpectrum, file_name: str): with db.atomic() as transaction: if msms is None: self.extract_record(file_name) else: # 3. load sample object record = MZMLSampleRecord.get( MZMLSampleRecord.file_name == file_name) # 3. associated msms spectra to it try: # 4. commit transaction highest = msms.highest_peaks(1)[0] spectra = msms.convert(msms, mode="raw").spectra precurosr = msms.selected_precursors[0] if len( msms.selected_precursors) > 0 else {} scannumber = msms.index splash = Splash().splash( Spectrum(spectra, SpectrumType.MS)) spectra = MZMLMSMSSpectraRecord.create( sample=record, msms=spectra, rt=msms.scan_time[0], splash=splash, scan_number=scannumber, level=msms.ms_level, base_peak=highest[0], base_peak_intensity=highest[1], precursor=precurosr['mz'] if 'mz' in precurosr else 0, precursor_intensity=precurosr['i'] if 'i' in precurosr else 0, precursor_charge=precurosr['charge'] if 'charge' in precurosr else 0, ion_count=len(msms.peaks("centroided"))) except IndexError as e: # not able to find highest peak pass
def main_loop(self): ''' Pętla główna gry. ''' self.__timeElapsed = 0.0 # czas jaki upłynął od początku gry splash = Splash(self, self.__camera, config.SPLASH_DISPLAY_TIME) while not self.__window.has_exit: self.__window.dispatch_events() # update świata i HUDa dt = clock.tick() * config.DTIME_MULTIPLY self.__timeElapsed += dt if config.PRINT_FPS and dt>0.001: print "FPS:", 1.0/dt # ustaw kamerę self.__camera.set3d() # narysuj splash screen albo grę if self.__timeElapsed < config.SPLASH_DISPLAY_TIME: splash.update(dt) splash.draw() else: self.__world.update( dt ) # self.__hud.update( dt ) # narysuj świat self.__camera.set3d() self.__world.draw() # # narysuj HUD # self.__camera.set2d() # self.__hud.draw() self.__window.flip()
def open_avi(self, checked): file_name1, _ = QFileDialog.getOpenFileName( parent=self, caption="Открыть первый AVI файл", filter="AVI (*.avi)", directory="data") file_name2, _ = QFileDialog.getOpenFileName( parent=self, caption="Открыть второй AVI файл", filter="AVI (*.avi)", directory="data") cadr_count, ok = QtWidgets.QInputDialog.getInt( self, "Defect Detector", "Остановиться после N стыков:") if file_name1 and file_name2 and ok: from splash import Splash splash = Splash() splash.set_message("Поиск") csv_file_name = self.logic.open_avi(file_name1, file_name2, cadr_count) splash.close_message(self) print(csv_file_name) if csv_file_name: self.logic.open_csv(csv_file_name) self.refresh_gaps_list()
def convert(self, pattern: str = "%%"): """ converts the given input and stores it at the defined postgres database location :param input: :return: """ # 1. query all visble sample information db = config.config(filename="database.ini", section="binbase") connection = psycopg2.connect(**db) cursor = connection.cursor() sample_count = connection.cursor() spectra = connection.cursor() bin = connection.cursor() sample_count.execute( "select count(*) from samples where sample_name like '{}' and visible = 'TRUE'" .format(pattern)) count = sample_count.fetchone()[0] pbar = tqdm(total=count + 1, desc="importing samples for pattern {}".format(pattern)) cursor.execute( "select sample_id, sample_name from samples where sample_name like '{}' and visible = 'TRUE'" .format(pattern)) row = cursor.fetchone() while row is not None: try: try: record = MZMLSampleRecord.get( MZMLSampleRecord.file_name == row[1]) record.delete_instance() except Exception: # object doesn't exist pass # 2. create sample object MZMLSampleRecord.create(file_name=row[1], instrument="gctof", name=row[1]) record = MZMLSampleRecord.get( MZMLSampleRecord.file_name == row[1]) spectra.execute( "select bin_id, spectra_id,spectra, retention_time from spectra where sample_id = {}" .format(row[0])) s = spectra.fetchone() while s is not None: splash = Splash().splash(Spectrum(s[2], SpectrumType.MS)) spectrum = [ list(map(float, x.split(':'))) for x in s[2].strip().split() ] spectrum_max = max(spectrum, key=itemgetter(1)) MZMLMSMSSpectraRecord.create( sample=record, msms=s[2], rt=s[3], splash=splash, level=1, base_peak=spectrum_max[0], base_peak_intensity=spectrum_max[1], precursor=0, precursor_intensity=0, precursor_charge=0, ion_count=len(spectrum), scan_number=int(s[1])) if s[0] is not None: DatesetToPostgresConverter.classify( "bin_id", splash, s[0]) bin.execute( "select name from bin where bin_id = {} and bin_id::text != name" .format(s[0])) result = bin.fetchone() if result is not None: DatesetToPostgresConverter.classify( "bin", splash, result[0]) s = spectra.fetchone() row = cursor.fetchone() finally: pbar.update(1)
def start_splash(self): splash = Splash()
del opts[i] if len(opts) > i: os_support.set_bkchem_private_dir(opts[i]) del opts[i] if "-b" in opts: i = opts.index("-b") if len(opts) >= i: # Batch mode myapp.initialize_batch() myapp.process_batch(opts) sys.exit() else: # normal interactive mode files = opts # splash screen splash = Splash() splash.withdraw() splash.update_idletasks() width = splash.winfo_reqwidth() height = splash.winfo_reqheight() x = (myapp.winfo_screenwidth() - width) / 2 - myapp.winfo_vrootx() y = (myapp.winfo_screenheight() - height) / 3 - myapp.winfo_vrooty() if x < 0: x = 0 if y < 0: y = 0 geometry = '%dx%d+%d+%d' % (width, height, x, y) splash.geometry(geometry) splash.update_idletasks() splash.deiconify() myapp.update()
class AlienInvasion: """Overall game class""" def __init__(self): pygame.init() self.settings = Settings() self.game_state = GameState() self.fullscreen = False self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Peace-Death") self.ship = Ship(self) self.splash = Splash(self) self.bullets = pygame.sprite.Group() self.hint = Hint(self) self.current_hint = self.hint.get_current_hint() # Media self.pew_sound = pygame.mixer.Sound("sounds/pew.wav") def run_game(self): """Start the main loop""" while True: self._check_events() self.ship.update() self.bullets.update() self._update_screen() def _welcome_message(self): self.hint.display_text_centered(strings.WELCOME_FIRST_LINE, -32, 48, (100, 100, 150)) self.hint.display_text_centered(strings.WELCOME_SECOND_LINE, 32, 64, (150, 100, 100)) def _check_events(self): """Respond to keypresses and mouse events.""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_key_down_events(event) elif event.type == pygame.KEYUP: self._check_key_up_events(event) def _check_key_down_events(self, event): if event.key == pygame.K_RIGHT: self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_RETURN: self.game_state.started = True elif event.key == pygame.K_ESCAPE: self._exit_game() elif event.key == pygame.K_SPACE: self._fire_bullet() elif event.key == pygame.K_TAB: self.current_hint = self.hint.get_current_hint(1) #elif event.key == pygame.K_f: # self._toggle_fullscreen() def _exit_game(self): self.game_state.running = False self.game_state.started = False self._update_screen() render_image_centered(self.screen, "images/exit_splash.png", 2) sys.exit() def _check_key_up_events(self, event): if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False def _fire_bullet(self): if not self.game_state.started: return new_bullet = Bullet(self) self.bullets.add(new_bullet) self._splash() self.pew_sound.play() def _splash(self): event = threading.Event() thread = threading.Thread(target=self.splash_timer, args=(event, )) thread.start() def splash_timer(self, event, seconds=0.3): self.splash.visible = True event.wait(seconds) self.splash.visible = False def _update_screen(self): """Update images on the screen, and flip to the new screen.""" self.screen.fill(self.settings.bg_color) self.ship.blitme() self.splash.blitme(self.ship.rect) for bullet in self.bullets: bullet.draw_bullet() self.hint.display_text(self.current_hint, 20, 20) if not self.game_state.started and self.game_state.running: self._welcome_message() pygame.display.flip() def _toggle_fullscreen(self): if self.fullscreen: self.screen = pygame.display.set_mode( (self.settings.SCREEN_WIDTH, self.settings.SCREEN_HEIGHT), pygame.RESIZABLE) self.settings.screen_width = self.settings.SCREEN_WIDTH self.settings.screen_height = self.settings.SCREEN_HEIGHT else: self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height self.fullscreen = not self.fullscreen
def search(self, keyword, start=0, num=20): query = self.create_search_url(keyword, start=start, num=num) return Splash.get(query)
class Game(): def __init__(self): pygame.init() pygame.font.init() self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) self.end_game = False self.clock = pygame.time.Clock() pygame.display.set_caption('Dreamer') background_img = pygame.image.load( './assets/backgrounds/background.png') self.background = pygame.transform.scale(background_img, (SCREEN_WIDTH, SCREEN_HEIGHT)) self.screen.blit(self.background, (0, 0)) self.splash_screen = Splash(self.screen, 'start') self.main_game = GameLevel(self.screen) self.tick = 0 self.final_score = 0 self.game_screen = 1 return def splash(self): self.splash_screen.draw() keys = pygame.key.get_pressed() if keys[pygame.K_RETURN]: self.game_screen += 1 return def run(self): while not self.end_game: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() self.clock.tick(LOOP_FREQUENCY) if self.game_screen == 1: self.splash() elif self.game_screen == 2: self.final_score = self.main_game.final_score self.splash_screen = Splash(self.screen, 'playing', str(self.final_score)) self.splash_screen.draw() if self.main_game.update_state(self.tick): # print("Final score: {}pts.".format(self.final_score)) # sys.exit() self.game_screen = 3 elif self.game_screen == 3: self.splash_screen = Splash(self.screen, 'end', str(self.final_score)) self.splash() elif self.game_screen == 4: sys.exit() pygame.display.update() if self.tick == TARGET_UPDATE_DELAY: self.tick = -1 self.tick += 1 self.screen.blit(self.background, (0, 0)) return
def show_splash(self): self.splashscreen = Splash() self.splashscreen.show() app.processEvents() self.show_login_page()
def __init__(self, parent, title): wx.Frame.__init__(self, parent, title=title, size=(1200, 600)) self.splash = Splash(os.path.normpath( os.path.join(MEDIA_PATH, "Jormungandr.jpg")), parent=self) # Icon _icon = wx.NullIcon _icon.CopyFromBitmap( wx.Bitmap(os.path.normpath(os.path.join(MEDIA_PATH, "icon.png")), wx.BITMAP_TYPE_ANY)) self.SetIcon(_icon) # Status Bar self.statusbar = self.CreateStatusBar() # Menu Bar self.frame_1_menubar = wx.MenuBar() # File menu wxglade_tmp_menu = wx.Menu() ID_FILE_OPEN = wxglade_tmp_menu.Append(wx.ID_ANY, "&Open\tCTRL+O", "Open a previous session", wx.ITEM_NORMAL).GetId() ID_FILE_SAVE = wxglade_tmp_menu.Append(wx.ID_ANY, "&Save\tCTRL+S", "Save this session", wx.ITEM_NORMAL).GetId() ID_FILE_SAVEAS = wxglade_tmp_menu.Append(wx.ID_ANY, "Save &As\tALT+SHIFT+S", "Save this session as...", wx.ITEM_NORMAL).GetId() ID_FILE_QUIT = wxglade_tmp_menu.Append(wx.ID_ANY, "&Quit\tCTRL+Q", "Quit this session", wx.ITEM_NORMAL).GetId() self.frame_1_menubar.Append(wxglade_tmp_menu, "&File") # Help menu wxglade_tmp_menu = wx.Menu() ID_HELP_ABOUT = wxglade_tmp_menu.Append(wx.ID_ANY, "&About", "Display about dialog", wx.ITEM_NORMAL).GetId() self.frame_1_menubar.Append(wxglade_tmp_menu, "&Help") self.SetMenuBar(self.frame_1_menubar) # Splitter Window self.sp = wx.SplitterWindow(self, style=wx.SUNKEN_BORDER) self.p2 = PlotPanel(self.sp, self.statusbar) self.p1 = PropertyGridPanel(self.sp, self.p2.updatePlot) self.sp.SplitVertically(self.p1, self.p2, 400) # Event Bindings self.Bind(wx.EVT_MENU, self.OnOpen, id=ID_FILE_OPEN) self.Bind(wx.EVT_MENU, self.OnSave, id=ID_FILE_SAVE) self.Bind(wx.EVT_MENU, self.OnSaveAs, id=ID_FILE_SAVEAS) self.Bind(wx.EVT_MENU, self.OnExit, id=ID_FILE_QUIT) self.Bind(wx.EVT_MENU, self.OnAbout, id=ID_HELP_ABOUT) # Open Menu Wildcard self.wildcard = "GUI Save File (*.map)|*.map" # Current Working File self.working_file = None # update the plot self.p2.plot(self.p1.pg.GetPropertyValues()) # Set Statusbar text self.statusbar.SetStatusText('Ready')
if "-b" in opts: i = opts.index("-b") if len( opts) >= i: # we are in batch mode #import time #t = time.time() myapp.initialize_batch() myapp.process_batch( opts) #print " %f ms" % (1000*(time.time()-t)) sys.exit() else: # normal interactive mode files = opts # splash screen splash = Splash() splash.withdraw() #splash.overrideredirect( 1) splash.update_idletasks() width = splash.winfo_reqwidth() height = splash.winfo_reqheight() x = (myapp.winfo_screenwidth() - width) / 2 - myapp.winfo_vrootx() y = (myapp.winfo_screenheight() - height) / 3 - myapp.winfo_vrooty() if x < 0: x = 0 if y < 0: y = 0 geometry = '%dx%d+%d+%d' % (width, height, x, y) splash.geometry(geometry) splash.update_idletasks() splash.deiconify()
class GameMenu(): def __init__(self, window): self._window = window self._points = 0 self._splash = Splash(window, self) self._game = Game(window, self) self._highscore = Highscore_menu(window, self) self._gameover = Gameover_menu(window, self) self._background = Background(window) self._help = Help_Menu(window, self) self.show_splash() def dispatch(self): self.handle_events(); if(self._current_screen == "splash"): #splash = menu self._splash.loop(self._background) elif(self._current_screen == "game"): self._game.loop() elif(self._current_screen == "highscore"): self._highscore.loop(self._background) elif(self._current_screen == "gameover"): self._gameover.loop(self._background) elif(self._current_screen == "help"): self._help.loop(self._background) def handle_events(self): for event in self._window.events: self._event_listener.listen_for_event(event) self._close_listener(event) def show_splash(self): self._current_screen = "splash" self._event_listener = self._splash def start_game(self): self._current_screen = "game" self._event_listener = self._game def show_highscore(self): self._current_screen = "highscore" self._event_listener = self._highscore def show_gameover(self,points): self._current_screen = "gameover" self._event_listener = self._gameover self._points = points def show_help(self): self._current_screen = "help" self._event_listener = self._help def close(self): self._window.close() def _close_listener(self, event): if type(event) is sf.CloseEvent: self.close()
def _encode(self, spec: Spectra, prefix: str = None, store_string: bool = False): """ encodes the given spectra :param spec: spectra :param prefix: prefix :param store_string: do you also want to store the spectra string for each spectra? :return: an image representation of the encoded spectra in form of a string """ # dumb approach to find max mz data = [] pairs = spec.spectra.split(" ") # convert spectra to arrays for pair in pairs: try: mass, intensity = pair.split(":") frac, whole = math.modf(float(mass)) data.append({ "intensity": float(intensity), "mz": float(mass), "nominal": int(whole), "frac": round(float(frac), 4) }) except ValueError: pass try: dataframe = pd.DataFrame( data, columns=["intensity", "mz", "nominal", "frac"]) # group by 5 digits dataframe = dataframe.groupby( dataframe['mz'].apply(lambda x: round(x, 5))).sum() # drop data outside min and max dataframe = dataframe[(dataframe['nominal'] >= self.min_mz) & (dataframe['nominal'] <= self.max_mz)] dataframe['intensity_min_max'] = ( dataframe['intensity'] - dataframe['intensity'].min() ) / (dataframe['intensity'].max() - dataframe['intensity'].min()) # formatting fig = plt.figure(figsize=(self.height / self.dpi, self.width / self.dpi), dpi=self.dpi) self._encode_dataframe(dataframe, fig) plt.tight_layout() fig.canvas.draw() spectra_string = fig.canvas.tostring_rgb() if self.directory is not None: name = Splash().splash(Spectrum(spec.spectra, SpectrumType.MS)) plt.subplots_adjust(left=0, right=1, top=1, bottom=0) directory = self.directory if prefix is None else "{}/{}".format( self.directory, prefix) pathlib.Path(directory).mkdir(parents=True, exist_ok=True) plt.savefig("{}/{}.png".format(directory, name), dpi=self.dpi) plt.close(fig=fig) if store_string: with open("{}/{}.txt".format(directory, name), 'w') as the_file: the_file.write(spec.spectra) return None return spectra_string except ValueError: pass
if tipo == 0: self.animacion.set_from_file("hontza_espera.gif") elif tipo == 1: self.animacion.set_from_file("hontza_busca.gif") elif tipo == 2: self.animacion.set_from_file("hontza_analiza.gif") self.animacion.show() return if __name__ == "__main__": db = Db("hontza.db") mainGlade = gtk.glade.XML("hontza.glade") fuentes = Fuentes(mainGlade, db) conexion = Conexion(db) configuracion = Configuracion(mainGlade, db) splash = Splash(mainGlade) error = Error(mainGlade) status = Status(mainGlade) principal = Principal() if os.path.isfile("hontza.db") == False: fichero = open("inicializacion.sql", "r") datos = fichero.readlines() fichero.close() db.inicializa(datos) configuracion.mostrar() while configuracion.abierta: gtk.main_iteration() splash.set_texto("Conectando al servidor WSDL...") splash.mostrar() while conexion.inicializa() == False: splash.ocultar()