def __init__(self): pygame.init() self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32) self.background = None self.background_flash = None self.setBackground() self.clock = pygame.time.Clock() self.pelletsEaten = 0 self.fruit = None self.pause = Pauser(True) self.text = TextGroup() self.score = 0 self.gameover = False self.sheet = Spritesheet() self.maze = Maze(self.sheet) self.flashBackground = False self.portal = None self.portal2 = None self.portal3 = None self.portal4 = None self.level = LevelController() self.mainScreen = True self.gameScreen = False self.hsScreen = False self.eat_sound = pygame.mixer.Sound("pacman_chomp.wav") self.main_menu_sound = pygame.mixer.Sound("pacman_intermission.wav") self.beginning_sound = pygame.mixer.Sound("pacman_beginning.wav") self.eat_fruit = pygame.mixer.Sound("pacman_eatfruit.wav") self.eat_ghost = pygame.mixer.Sound("pacman_eatghost.wav") self.death_sound = pygame.mixer.Sound("pacman_death.wav")
def load_data(self): # load high score self.dir = path.dirname(__file__) with open(path.join(self.dir, HS_FILE), 'r') as f: try: self.highscore = int(f.read()) except: self.highscore = 0 # load spritesheet image img_dir = path.join(self.dir, 'img') self.spritesheet = Spritesheet(path.join(img_dir, SPRITESHEET)) # cloud images self.cloud_images = [] for i in range(1, 4): self.cloud_images.append( pg.image.load(path.join(img_dir, 'cloud{}.png'.format(i))).convert()) # load sounds self.snd_dir = path.join(self.dir, 'snd') self.jump_sound = pg.mixer.Sound(path.join(self.snd_dir, 'hop.wav')) self.boost_sound = pg.mixer.Sound(path.join(self.snd_dir, 'carrot.wav')) self.portal_sound = pg.mixer.Sound( path.join(self.snd_dir, 'portal.wav')) self.game_over_sound = pg.mixer.Sound( path.join(self.snd_dir, 'game_over.wav'))
def __init__(self): pygame.init() pygame.mixer.music.load('sound/pacman_beginning.wav') pygame.mixer.music.play(-1) self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32) self.background = None self.background_flash = None self.setBackground() self.clock = pygame.time.Clock() self.pelletsEaten = 0 self.fruit = None self.pause = Pauser(True) self.level = LevelController() self.text = TextGroup() self.score = 0 self.gameover = False self.sheet = Spritesheet() self.maze = Maze(self.sheet) self.flashBackground = False self.eat_sound = pygame.mixer.Sound("sound/pacman_chomp.wav") self.music_sound = pygame.mixer.Sound("sound/pacman_beginning.wav") self.death_sound = pygame.mixer.Sound("sound/pacman_death.wav") self.eatghost_sound = pygame.mixer.Sound("sound/pacman_eatghost.wav") self.eatfruit_sound = pygame.mixer.Sound("sound/pacman_eatfruit.wav") self.intermission_sound = pygame.mixer.Sound( "sound/pacman_intermission.wav")
def __init__(self): pygame.init() self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32) self.background = None self.setBackground() self.clock = pygame.time.Clock() self.hiscore = 0 self.hiscoreLabel = Text(str(self.hiscore).zfill(8), WHITE, 0, 16, 16) self.level = 1 self.levelLabel = Text(str(self.level).zfill(2), WHITE, 368, 16, 16) self.sheet = Spritesheet() self.maze = Maze(self.sheet) self.trophies = FruitTrophy() self.startLabel = Text("START!", RED, 190, 320, 16) self.pauseLabel = Text("PAUSED!", RED, 180, 320, 16) self.started = False self.pausedByPlayer = False self.pauseTime = 0 self.timer = 0 self.nextLevelAfterPause = False self.startAfterPause = False self.restartAfterPause = False self.flash_background = False self.flash_rate = 0.2 self.flashtime = 0 self.show_white_background = False self.ghost_score = None self.fruit_score = None self.gameover = False
def start_game(self): self.sheet = Spritesheet() self.nodes = NodeGroup("maze.txt") self.pellets = Pellets_Group("maze.txt") self.pacman = Pacman(self.nodes, self.sheet) self.ghosts = GhostGroup(self.nodes, self.sheet) self.life_icons = LifeIcon(self.sheet) self.paused = False self.maze = Maze(self.sheet) self.maze.get_maze("maze") self.maze.combine_maze(self.background)
def __init__(self): pygame.init() self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32) self.background = None self.setBackground() self.clock = pygame.time.Clock() self.pelletsEaten = 0 self.fruit = None self.pause = Pauser(True) self.level = LevelController() self.text = TextGroup() self.sheet = Spritesheet() self.maze = Maze(self.sheet)
def __init__(self): pygame.init() self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32) self.background = None self.setBackground() self.clock = pygame.time.Clock() self.sheet = Spritesheet() self.maze = Maze(self.sheet) self.maze.getMaze('maze1') self.maze.constructMaze(self.background) self.text = TextGroup() self.pelletsEaten = 0 self.score = 0 self.pp_time = 0 self.time_eat = -7000 self.gameover = False self.pac_pellet = 0
def __init__(self): pygame.init() pygame.mixer.init(22050, -16, 2, 64) self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32) self.background = None self.background_flash = None self.setBackground() self.clock = pygame.time.Clock() self.pelletsEaten = 0 self.fruit = None self.pause = Pauser(True) self.level = LevelController() self.text = TextGroup() self.score = 0 self.gameover = False self.sheet = Spritesheet() self.maze = Maze(self.sheet) self.flashBackground = False
def __init__(self): pygame.init() self.screen = pygame.display.set_mode(SCREENSIZE, 0, 1000) self.background = None self.background_flash = None self.setBackground() self.clock = pygame.time.Clock() self.pelletsEaten = 0 self.fruit = None self.sound = Sound(sound="sounds/pmanpellets.wav") self.sound.play() self.sound.pause_bg() # self.play_button, self.quit_button = None self.pause = Pauser(True) self.level = LevelController() self.text = TextGroup() self.score = 0 self.gameover = False self.sheet = Spritesheet() self.maze = Maze(self.sheet) self.flashBackground = False
def main(): pygame.init() # set the display mode pygame.display.set_caption('Arkanoid') screen = pygame.display.set_mode(SCREENRECT.size) # load images, assign to sprite classes spritesheet = Spritesheet('arinoid_master.bmp') # Status.score_image = spritesheet.imgat((0, 440, 103, 17), -1) Arena.tiles = spritesheet.imgsat([ (129, 321, 31, 31), # purple - 0 (161, 321, 31, 31), # dark blue - 1 (129, 353, 31, 31), # red - 2 (161, 353, 31, 31), # green - 3 (129, 385, 31, 31) ]) # blue - 4 # left border - 0, right border - 1, # special left border - 2, special right border - 3 Arena.borders = spritesheet.imgsat([(129, 257, 31, 31), (193, 257, 31, 31), (129, 225, 31, 31), (193, 225, 31, 31) ]) + arena_h_borders(spritesheet) # yellow - 1, green - 2, red - 3, dark orange - 4, # purple - 5, orange - 6, light blue - 7, dark purple - 8 # silver - 9, dark gray - 10 Brick.images = spritesheet.imgsat([(225, 193, 31, 16), (225, 225, 31, 16), (225, 257, 31, 16), (225, 289, 31, 16), (257, 193, 31, 16), (257, 225, 31, 16), (257, 257, 31, 16), (257, 289, 31, 16), (129, 1, 31, 16), (97, 1, 31, 16)]) levels = [ [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], # level 1 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0], [0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0], [0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0], [0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0], [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], # level 2 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], # level 3 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0], [0, 0, 0, 0, 8, 1, 1, 8, 0, 0, 0, 0], [0, 0, 0, 8, 1, 1, 1, 1, 8, 0, 0, 0], [0, 0, 8, 1, 1, 8, 8, 1, 1, 8, 0, 0], [0, 0, 8, 1, 1, 8, 8, 1, 1, 8, 0, 0], [0, 0, 0, 8, 1, 1, 1, 1, 8, 0, 0, 0], [0, 0, 0, 0, 8, 1, 1, 8, 0, 0, 0, 0], [0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], # level 4 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 9, 3, 3, 9, 3, 3, 9, 3, 0], [0, 7, 9, 7, 7, 9, 7, 7, 9, 7, 7, 0], [0, 3, 3, 9, 3, 3, 9, 3, 3, 9, 3, 0], [0, 7, 9, 7, 7, 9, 7, 7, 9, 7, 7, 0], [0, 3, 3, 9, 3, 3, 9, 3, 3, 9, 3, 0], [0, 7, 9, 7, 7, 9, 7, 7, 9, 7, 7, 0], [0, 3, 3, 9, 3, 3, 9, 3, 3, 9, 3, 0], [0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], # level 5 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [5, 5, 5, 5, 0, 10, 10, 10, 0, 0, 8, 8], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [2, 2, 2, 2, 2, 2, 10, 2, 2, 2, 2, 2], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [10, 3, 3, 0, 0, 0, 10, 0, 0, 3, 3, 10], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [3, 3, 3, 3, 3, 3, 10, 3, 3, 3, 3, 3], [0, 0, 0, 0, 0, 10, 10, 10, 0, 0, 0, 0], [10, 0, 0, 7, 7, 7, 10, 7, 7, 0, 0, 10], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [7, 7, 7, 7, 7, 7, 10, 7, 7, 7, 7, 7], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [9, 9, 0, 0, 0, 10, 10, 10, 0, 0, 9, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ], [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], # level 6 test [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 10, 10, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 10, 10, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0], [2, 0, 0, 0, 0, 10, 10, 10, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ] ] Paddle.image = paddle_image(spritesheet) Ball.image = spritesheet.imgat((428, 300, 11, 11), -1) # create the background arena = Arena(SCREENRECT, levels) # screen.blit(arena.background, (0, 0)) # Attach arena bg to screen # pygame.display.update() # update screen score_image(spritesheet, screen, arena) # # initialize game groups balls = pygame.sprite.Group() bricks = pygame.sprite.Group() all = pygame.sprite.RenderUpdates() # # keep track of time clock = pygame.time.Clock() # assign default groups to each sprite class Paddle.containers = all Ball.containers = all, balls Brick.containers = all, bricks Score.containers = all # initialize our starting sprites paddle = Paddle(arena) score = Score(arena) arena.makelevel(1) screen.blit(arena.background, (0, 0)) # Attach arena bg to screen pygame.display.update() # update screen # game loop while 1: # get input for event in pygame.event.get(): if event.type == QUIT \ or (event.type == KEYDOWN and event.key == K_ESCAPE): return # update score score.update_score() # check for win if arena.level_cleared: print('won') # clear sprites all.clear(screen, arena.background) # update sprites all.update() if not balls: Ball(arena, paddle, bricks) # redraw sprites dirty = all.draw(screen) pygame.display.update(dirty) # maintain frame rate clock.tick(30)
for e in eventos: if e.type == pygame.KEYDOWN: if e.key == pygame.K_SPACE: # pygame.mixer.Sound.play(surge_sound) pygame.mixer.Sound.play(crash_sound) '''if bat.linha == self.tipo - 1: #pygame.time.delay(1000) #pygame.mixer.Sound.play(surge_sound) pygame.mixer.Sound.play(crash_sound)''' if __name__ == "__main__": size = 600 // 3 escuro = 0 pause = 0 spritesheet = Spritesheet('spritesheet.png') bat = Morcego(size, spritesheet) obstaculo = Inimigos(size, bat, spritesheet) cenario = Cenario(size, bat, spritesheet) # crash_sound = pygame.mixer.Sound("dirsom.wav") surge_sound = pygame.mixer.Sound("esqsom.wav") subir = pygame.mixer.Sound("subindo.wav") descer = pygame.mixer.Sound("descendo.wav") pygame.mixer.Sound.play(surge_sound) while True: # Calcular as Regras # obstaculo.calcular_regras() if pause == 0: bat.calcular_regras() cenario.calcular_regras(bat.coluna_intencao, bat.linha_intencao) # Pintar a tela
class GameController(object): def __init__(self): pygame.init() self.screen = pygame.display.set_mode(SCREENSIZE, 0, 32) self.background = None self.background_flash = None self.setBackground() self.clock = pygame.time.Clock() self.pelletsEaten = 0 self.fruit = None self.pause = Pauser(True) self.text = TextGroup() self.score = 0 self.gameover = False self.sheet = Spritesheet() self.maze = Maze(self.sheet) self.flashBackground = False self.portal = None self.portal2 = None self.portal3 = None self.portal4 = None self.level = LevelController() self.mainScreen = True self.gameScreen = False self.hsScreen = False self.eat_sound = pygame.mixer.Sound("pacman_chomp.wav") self.main_menu_sound = pygame.mixer.Sound("pacman_intermission.wav") self.beginning_sound = pygame.mixer.Sound("pacman_beginning.wav") self.eat_fruit = pygame.mixer.Sound("pacman_eatfruit.wav") self.eat_ghost = pygame.mixer.Sound("pacman_eatghost.wav") self.death_sound = pygame.mixer.Sound("pacman_death.wav") def setBackground(self): self.background = pygame.surface.Surface(SCREENSIZE).convert() self.background_flash = pygame.surface.Surface(SCREENSIZE).convert() self.background.fill(BLACK) def startGame(self): print("Start game") self.level.reset() self.maze.getMaze("maze") self.maze.constructMaze(self.background, self.background_flash, 0) self.nodes = NodeGroup("maze.txt") self.pellets = PelletGroup("maze.txt") self.pacman = Pacman(self.nodes, self.sheet) self.ghosts = GhostGroup(self.nodes, self.sheet) self.pelletsEaten = 0 self.fruit = None self.pause.force(True) self.text.showReady() self.gameover = False self.maze.reset() self.flashBackground = False self.text.updateLevel(self.level.level + 1) self.portal = None self.portal2 = None self.portal3 = None self.portal4 = None def startLevel(self): print("Start game") self.setBackground() self.maze.getMaze("maze") self.maze.constructMaze(self.background, self.background_flash, 0) self.nodes = NodeGroup("maze.txt") self.pellets = PelletGroup("maze.txt") self.pacman.nodes = self.nodes self.pacman.reset() self.ghosts = GhostGroup(self.nodes, self.sheet) self.pelletsEaten = 0 self.text.updateLevel(self.level.level+1) self.fruit = None self.pause.force(True) self.flashBackground = False self.maze.reset() self.portal = None self.portal2 = None self.portal3 = None self.portal4 = None def resolveLevelClear(self): self.level.nextLevel() self.startLevel() self.pause.pauseType = None def restartLevel(self): print("Restart game") self.pacman.reset() self.ghosts = GhostGroup(self.nodes, self.sheet) self.pause.force(True) self.fruit = None self.flashBackground = False self.maze.reset() # self.portal = None # commented so portals dont disappear on reset/death # self.portal2 = None # self.portal3 = None # self.portal4 = None def update(self): if not self.gameover: dt = self.clock.tick(30) / 1000.0 if not self.pause.paused: self.pacman.update(dt) self.ghosts.update(dt, self.pacman) if self.fruit is not None: self.fruit.update(dt) if self.portal is not None: self.portal.update(dt) self.portal2.update(dt) if self.portal3 is not None: self.portal3.update(dt) self.portal4.update(dt) if self.pause.pauseType != None: self.pause.settlePause(self) self.checkPelletEvents() self.checkGhostEvents() self.checkFruitEvents() self.checkPortalEvents() else: if self.flashBackground: self.maze.flash(dt) if self.pacman.animateDeath: self.pacman.updateDeath(dt) self.pause.update(dt) self.pellets.update(dt) self.text.update(dt) self.checkEvents() self.text.updateScore(self.score) self.render() def checkEvents(self): for event in pygame.event.get(): if event.type == QUIT: if self.score > 0: with open("high_scores.txt", 'a') as f: f.write(f'Highscore was {game.score}\n') exit() elif event.type == KEYDOWN: if event.key == K_SPACE: if self.gameover: self.startGame() else: self.pause.player() if self.pause.paused: self.text.showPause() else: self.text.hideMessages() elif event.type == pygame.MOUSEBUTTONDOWN: mouse_x, mouse_y = pygame.mouse.get_pos() if self.play_button.rect.collidepoint(mouse_x, mouse_y): self.mainScreen = False self.gameScreen = True elif self.score_button.rect.collidepoint(mouse_x, mouse_y): self.mainScreen = False self.hsScreen = True elif self.back_button.rect.collidepoint(mouse_x, mouse_y): self.mainScreen = True self.hsScreen = False def checkPelletEvents(self): pellet = self.pacman.eatPellets(self.pellets.pelletList) if pellet: self.eat_sound.set_volume(0.2) self.eat_sound.play() self.pelletsEaten += 1 self.score += pellet.points if self.pelletsEaten == 25 or self.pelletsEaten == 150: if self.fruit is None: self.fruit = Fruit(self.nodes, self.sheet, "cherry") if self.pelletsEaten == 75: if self.portal is None: self.portal = Portal(self.nodes, self.sheet) if self.portal2 is None: self.portal2 = Portal(self.nodes, self.sheet) if self.pelletsEaten == 125: if self.portal3 is None: self.portal3 = Portal2(self.nodes, self.sheet) if self.portal4 is None: self.portal4 = Portal2(self.nodes, self.sheet) self.pellets.pelletList.remove(pellet) if pellet.name == "powerpellet": self.ghosts.resetPoints() self.ghosts.freightMode() if self.pellets.isEmpty(): self.pacman.visible = False self.ghosts.hide() self.pause.startTimer(3, "clear") self.flashBackground = True def checkGhostEvents(self): self.ghosts.release(self.pelletsEaten) ghost = self.pacman.eatGhost(self.ghosts) if ghost is not None: if ghost.mode.name == "FREIGHT": self.eat_ghost.set_volume(0.2) self.eat_ghost.play() self.score += ghost.points self.text.createTemp(ghost.points, ghost.position) self.ghosts.updatePoints() ghost.spawnMode(speed=2) self.pause.startTimer(1) self.pacman.visible = False ghost.visible = False elif ghost.mode.name != "SPAWN": self.death_sound.set_volume(0.2) self.death_sound.play() self.pacman.loseLife() self.ghosts.hide() self.pause.startTimer(3, "die") def checkFruitEvents(self): if self.fruit is not None: if self.pacman.eatFruit(self.fruit): self.eat_fruit.set_volume(0.2) self.eat_fruit.play() self.score += self.fruit.points self.text.createTemp(self.fruit.points, self.fruit.position) self.fruit = None elif self.fruit.destroy: self.fruit = None def checkPortalEvents(self): if self.portal is not None: if self.pacman.enterPortal(self.portal): b = self.nodes.getNode(19*TILEWIDTH, 4*TILEHEIGHT, self.nodes.nodeList) self.pacman.node = b self.pacman.setPosition() self.pacman.direction = STOP elif self.portal.destroy: self.portal = None if self.portal2 is not None: if self.pacman.enterPortal(self.portal2): b = self.nodes.getNode(3*TILEWIDTH, 32*TILEHEIGHT, self.nodes.nodeList) self.pacman.node = b self.pacman.setPosition() self.pacman.direction = STOP elif self.portal2.destroy: self.portal2 = None if self.portal3 is not None: if self.pacman.enterPortal(self.portal3): b = self.nodes.getNode(21*TILEWIDTH, 32*TILEHEIGHT, self.nodes.nodeList) self.pacman.node = b self.pacman.setPosition() self.pacman.direction = STOP elif self.portal3.destroy: self.portal3 = None if self.portal4 is not None: if self.pacman.enterPortal(self.portal4): b = self.nodes.getNode(5*TILEWIDTH, 4*TILEHEIGHT, self.nodes.nodeList) self.pacman.node = b self.pacman.setPosition() self.pacman.direction = STOP elif self.portal4.destroy: self.portal4 = None def resolveDeath(self): if self.pacman.lives == 0: self.gameover = True self.pacman.visible = False self.text.showGameOver() else: self.restartLevel() self.pause.pauseType = None def render(self): self.screen.blit(self.maze.background, (0,0)) #self.nodes.render(self.screen) self.pellets.render(self.screen) if self.fruit is not None: self.fruit.render(self.screen) if self.portal is not None: self.portal.render(self.screen) if self.portal2 is not None: self.portal2.render(self.screen) if self.portal3 is not None: self.portal3.render(self.screen) if self.portal4 is not None: self.portal4.render(self.screen) self.pacman.render(self.screen) self.ghosts.render(self.screen) self.pacman.renderLives(self.screen) self.text.render(self.screen) pygame.display.update() def main_screen_ani(self, current_time): if current_time <= 0.5: self.screen.blit(self.sheet.getImage(4, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) elif 0.5 < current_time <= 1: self.screen.blit(self.sheet.getImage(1, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (3*TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) elif 1 < current_time <= 1.5: self.screen.blit(self.sheet.getImage(1, 1, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) elif 1.5 < current_time <= 2: self.screen.blit(self.sheet.getImage(1, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) self.screen.blit(self.sheet.getImage(6, 2, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 2 < current_time <= 2.5: self.screen.blit(self.sheet.getImage(4, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (12 * TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) self.screen.blit(self.sheet.getImage(6, 2, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 3, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 2.5 < current_time <= 3: self.screen.blit(self.sheet.getImage(1, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (15 * TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) self.screen.blit(self.sheet.getImage(6, 2, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 3, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 4, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 3 < current_time <= 3.5: self.screen.blit(self.sheet.getImage(1, 1, TILEWIDTH * 2, TILEHEIGHT * 2), (18 * TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) self.screen.blit(self.sheet.getImage(6, 2, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 3, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 4, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 5, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 3.5 < current_time <= 4: self.screen.blit(self.sheet.getImage(1, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (21 * TILEWIDTH, 18 * TILEHEIGHT)) pygame.draw.circle(self.screen, WHITE, (25 * TILEWIDTH, 19.2 * TILEHEIGHT), 8) self.screen.blit(self.sheet.getImage(6, 2, TILEWIDTH * 2, TILEHEIGHT * 2), (12 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 3, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 4, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 5, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) elif 4 < current_time <= 4.5: self.screen.blit(self.sheet.getImage(4, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (23 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 2, TILEWIDTH * 2, TILEHEIGHT * 2), (15 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 3, TILEWIDTH * 2, TILEHEIGHT * 2), (12 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 4, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(6, 5, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) elif 4.5 < current_time <= 5: self.screen.blit(self.sheet.getImage(0, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (23 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (15 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (12 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) elif 5 < current_time <= 5.5: self.screen.blit(self.sheet.getImage(0, 1, TILEWIDTH * 2, TILEHEIGHT * 2), (21 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (12 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) elif 5.5 < current_time <= 6: self.screen.blit(self.sheet.getImage(0, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (18 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 6 < current_time <= 6.5: self.screen.blit(self.sheet.getImage(4, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (15 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 6.5 < current_time <= 7: self.screen.blit(self.sheet.getImage(0, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (12 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(0, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 7 < current_time <= 7.5: self.screen.blit(self.sheet.getImage(0, 1, TILEWIDTH * 2, TILEHEIGHT * 2), (9 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(self.sheet.getImage(2, 6, TILEWIDTH * 2, TILEHEIGHT * 2), (TILEWIDTH, 18 * TILEHEIGHT)) elif 7.5 < current_time <= 8: self.screen.blit(self.sheet.getImage(0, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (6 * TILEWIDTH, 18 * TILEHEIGHT)) elif 8 < current_time <= 8.5: self.screen.blit(self.sheet.getImage(4, 0, TILEWIDTH * 2, TILEHEIGHT * 2), (3 * TILEWIDTH, 18 * TILEHEIGHT)) elif 9 < current_time <= 11: self.screen.blit(self.sheet.getImage(6, 2, TILEWIDTH * 2, TILEHEIGHT * 2), (21 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(pygame.image.load('blinky_text.png'), (10 * TILEWIDTH, 15 * TILEHEIGHT)) elif 11 < current_time <= 13: self.screen.blit(self.sheet.getImage(6, 3, TILEWIDTH * 2, TILEHEIGHT * 2), (21 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(pygame.image.load('pinky_text.png'), (10 * TILEWIDTH, 15 * TILEHEIGHT)) elif 13 < current_time <= 15: self.screen.blit(self.sheet.getImage(6, 4, TILEWIDTH * 2, TILEHEIGHT * 2), (21 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(pygame.image.load('inkey_text.png'), (10 * TILEWIDTH, 15 * TILEHEIGHT)) elif 15 < current_time <= 17: self.screen.blit(self.sheet.getImage(6, 5, TILEWIDTH * 2, TILEHEIGHT * 2), (21 * TILEWIDTH, 18 * TILEHEIGHT)) self.screen.blit(pygame.image.load('clyde_text.png'), (10 * TILEWIDTH, 15 * TILEHEIGHT)) def main(self): while True: if self.mainScreen: self.screen.blit(self.background, (0, 0)) self.play_button = Button(self.screen, 'Play Game', 10 * TILEWIDTH, 29 * TILEHEIGHT, TILEHEIGHT, 9) self.score_button = Button(self.screen, 'High Score', 9.5 * TILEWIDTH, 32 * TILEHEIGHT, TILEHEIGHT, 10) self.image = pygame.image.load('pacman_title.png') self.screen.blit(self.image, (3 * TILEWIDTH, TILEHEIGHT)) self.timer = pygame.time.get_ticks() / 1000 self.main_screen_ani(self.timer) self.main_menu_sound.set_volume(0.2) self.main_menu_sound.play() self.play_button.draw() self.score_button.draw() self.checkEvents() elif self.gameScreen: game.startGame() self.main_menu_sound.stop() self.beginning_sound.set_volume(0.2) self.beginning_sound.play() while True: game.update() elif self.hsScreen: self.screen.blit(self.background, (0, 0)) self.row = 0 self.font = pygame.font.Font("PressStart2P-vaV7.ttf", TILEHEIGHT) with open('high_scores.txt') as f: for line in f: temp_string = self.font.render(line, True, WHITE) self.screen.blit(temp_string, (TILEWIDTH, self.row * TILEHEIGHT)) self.back_button = Button(self.screen, 'Go back', 20 * TILEWIDTH, 29 * TILEHEIGHT, TILEHEIGHT, 7) self.back_button.draw() self.checkEvents() pygame.display.update() self.clock.tick(30)
def load_images(self, sheet_path, images, image_size, colorkey=None): """Load all images from the spritesheet""" sheet = Spritesheet(sheet_path) self.images = sheet.get_images(images, image_size, colorkey)