def makeBoom(self):
        print('boom')

        selfEnt = coreInstance.entities[self.ownerId]

        toErase = []
        [toErase.append(other.id) for other in coreInstance.entities.values()
         if distanceBetweenPoints(other.pos, selfEnt.pos) < 0.3]

        [coreInstance.deleteEntity(idToErase) for idToErase in toErase]
 def onCollisionBrick(entA, entB, vector):
     if hasattr(entA, "name") and entA.name == "Brick":
         coreInstance.deleteEntity(entA.id)
Esempio n. 3
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 def changeHealthBy(self, amount):
     self.health += amount
     if self.health <= 0:
         coreInstance.deleteEntity(self.ownerId)