Esempio n. 1
0
    def __init__(
        self,
        config,
        inverse_kinematics,
    ):
        self.config = config

        self.smoothed_yaw = 0.0  # for REST mode only
        self.inverse_kinematics = inverse_kinematics

        self.contact_modes = np.zeros(4)
        self.gait_controller = GaitController(self.config)
        self.swing_controller = SwingController(self.config)
        self.stance_controller = StanceController(self.config)

        self.hop_transition_mapping = {
            BehaviorState.REST: BehaviorState.HOP,
            BehaviorState.HOP: BehaviorState.FINISHHOP,
            BehaviorState.FINISHHOP: BehaviorState.REST,
            BehaviorState.TROT: BehaviorState.HOP
        }
        self.trot_transition_mapping = {
            BehaviorState.REST: BehaviorState.TROT,
            BehaviorState.TROT: BehaviorState.REST,
            BehaviorState.HOP: BehaviorState.TROT,
            BehaviorState.FINISHHOP: BehaviorState.TROT
        }
        self.activate_transition_mapping = {
            BehaviorState.DEACTIVATED: BehaviorState.REST,
            BehaviorState.REST: BehaviorState.DEACTIVATED
        }
    def __init__(
        self,
        config,
        inverse_kinematics,
    ):
        self.config = config

        self.smoothed_yaw = 0.0  # for REST mode only
        self.inverse_kinematics = inverse_kinematics

        self.contact_modes = np.zeros(4)
        self.gait_controller = GaitController(self.config)
        self.swing_controller = SwingController(self.config)
        self.stance_controller = StanceController(self.config)

        ## CreateLab Comment:
        ## these following mappings are dictionaries containing Key:Value Pairs.
        ## these are used to switch between the robots available modes.
        ## example: if the robot is in a REST mode, and we input that state into the trot_transition_mapping Dict, we get the BehaviorState.TROT back.

        self.hop_transition_mapping = {
            BehaviorState.REST: BehaviorState.HOP,
            BehaviorState.HOP: BehaviorState.FINISHHOP,
            BehaviorState.FINISHHOP: BehaviorState.REST,
            BehaviorState.TROT: BehaviorState.HOP
        }
        self.trot_transition_mapping = {
            BehaviorState.REST: BehaviorState.TROT,
            BehaviorState.TROT: BehaviorState.REST,
            BehaviorState.HOP: BehaviorState.TROT,
            BehaviorState.FINISHHOP: BehaviorState.TROT
        }
        self.activate_transition_mapping = {
            BehaviorState.DEACTIVATED: BehaviorState.REST,
            BehaviorState.REST: BehaviorState.DEACTIVATED
        }
Esempio n. 3
0
class Controller:
    """Controller and planner object
    """
    def __init__(
        self,
        config,
        inverse_kinematics,
    ):
        self.config = config

        self.smoothed_yaw = 0.0  # for REST mode only
        self.inverse_kinematics = inverse_kinematics

        self.contact_modes = np.zeros(4)
        self.gait_controller = GaitController(self.config)
        self.swing_controller = SwingController(self.config)
        self.stance_controller = StanceController(self.config)

        self.hop_transition_mapping = {
            BehaviorState.REST: BehaviorState.HOP,
            BehaviorState.HOP: BehaviorState.FINISHHOP,
            BehaviorState.FINISHHOP: BehaviorState.REST,
            BehaviorState.TROT: BehaviorState.HOP
        }
        self.trot_transition_mapping = {
            BehaviorState.REST: BehaviorState.TROT,
            BehaviorState.TROT: BehaviorState.REST,
            BehaviorState.HOP: BehaviorState.TROT,
            BehaviorState.FINISHHOP: BehaviorState.TROT
        }
        self.activate_transition_mapping = {
            BehaviorState.DEACTIVATED: BehaviorState.REST,
            BehaviorState.REST: BehaviorState.DEACTIVATED
        }

    def step_gait(self, state, command):
        """Calculate the desired foot locations for the next timestep

        Returns
        -------
        Numpy array (3, 4)
            Matrix of new foot locations.
        """
        contact_modes = self.gait_controller.contacts(state.ticks)
        new_foot_locations = np.zeros((3, 4))
        for leg_index in range(4):
            contact_mode = contact_modes[leg_index]
            foot_location = state.foot_locations[:, leg_index]
            if contact_mode == 1:
                new_location = self.stance_controller.next_foot_location(
                    leg_index, state, command)
            else:
                swing_proportion = (
                    self.gait_controller.subphase_ticks(state.ticks) /
                    self.config.swing_ticks)
                new_location = self.swing_controller.next_foot_location(
                    swing_proportion, leg_index, state, command)
            new_foot_locations[:, leg_index] = new_location
        return new_foot_locations, contact_modes

    def run(self, state, command):
        """Steps the controller forward one timestep

        Parameters
        ----------
        controller : Controller
            Robot controller object.
        """

        ########## Update operating state based on command ######
        if command.activate_event:
            state.behavior_state = self.activate_transition_mapping[
                state.behavior_state]
        elif command.trot_event:
            state.behavior_state = self.trot_transition_mapping[
                state.behavior_state]
        elif command.hop_event:
            state.behavior_state = self.hop_transition_mapping[
                state.behavior_state]

        if state.behavior_state == BehaviorState.TROT:
            state.foot_locations, contact_modes = self.step_gait(
                state,
                command,
            )

            # Apply the desired body rotation
            rotated_foot_locations = (euler2mat(command.roll, command.pitch,
                                                0.0) @ state.foot_locations)

            # Construct foot rotation matrix to compensate for body tilt
            (roll, pitch, yaw) = quat2euler(state.quat_orientation)
            correction_factor = 0.8
            max_tilt = 0.4
            roll_compensation = correction_factor * np.clip(
                roll, -max_tilt, max_tilt)
            pitch_compensation = correction_factor * np.clip(
                pitch, -max_tilt, max_tilt)
            rmat = euler2mat(roll_compensation, pitch_compensation, 0)

            rotated_foot_locations = rmat.T @ rotated_foot_locations

            state.joint_angles = self.inverse_kinematics(
                rotated_foot_locations, self.config)

        elif state.behavior_state == BehaviorState.HOP:
            state.foot_locations = (self.config.default_stance +
                                    np.array([0, 0, -0.09])[:, np.newaxis])
            state.joint_angles = self.inverse_kinematics(
                state.foot_locations, self.config)

        elif state.behavior_state == BehaviorState.FINISHHOP:
            state.foot_locations = (self.config.default_stance +
                                    np.array([0, 0, -0.22])[:, np.newaxis])
            state.joint_angles = self.inverse_kinematics(
                state.foot_locations, self.config)

        elif state.behavior_state == BehaviorState.REST:
            yaw_proportion = command.yaw_rate / self.config.max_yaw_rate
            self.smoothed_yaw += (self.config.dt * clipped_first_order_filter(
                self.smoothed_yaw,
                yaw_proportion * -self.config.max_stance_yaw,
                self.config.max_stance_yaw_rate,
                self.config.yaw_time_constant,
            ))
            # Set the foot locations to the default stance plus the standard height
            state.foot_locations = (
                self.config.default_stance +
                np.array([0, 0, command.height])[:, np.newaxis])
            # Apply the desired body rotation
            rotated_foot_locations = (euler2mat(
                command.roll,
                command.pitch,
                self.smoothed_yaw,
            ) @ state.foot_locations)
            state.joint_angles = self.inverse_kinematics(
                rotated_foot_locations, self.config)

        state.ticks += 1
        state.pitch = command.pitch
        state.roll = command.roll
        state.height = command.height

    def set_pose_to_default(self):
        state.foot_locations = (
            self.config.default_stance +
            np.array([0, 0, self.config.default_z_ref])[:, np.newaxis])
        state.joint_angles = controller.inverse_kinematics(
            state.foot_locations, self.config)