def readGraph(self): tree = ET.parse(self._filename) root = tree.getroot() #Get our graph name graph_name = root.attrib.get('name') #Process the nodes node_list = [] for node in root.iter('node'): story_node_name = node.attrib['name'] node_attributes = {} #Get the target node_target = node.find('target').text #Get the node type node_attributes['Node_Type'] = node.find('nodetype').text #Get the attributes for attribute in node.findall('attr'): attribute_type = attribute.attrib.get('type') attribute_name = attribute.attrib.get('name') attribute_value = attribute.find('value').text if attribute_type == 'bool': node_attributes[attribute_name] = ( attribute_value == "True") elif attribute_type == 'int': node_attributes[attribute_name] = int(attribute_value) elif attribute_type == 'float': node_attributes[attribute_name] = float(attribute_value) else: node_attributes[attribute_name] = attribute_value new_node = StoryNode(story_node_name, node_attributes, self._graph.get_node_from_name(node_target)) if not node.attrib['modification'] == 'None': modification_filename = self._path + "Modifications/" + node.attrib[ 'modification'] modification_reader = XMLModificationReader( modification_filename) modification = modification_reader.readModification() new_node.set_modification(modification) node_list.append(new_node) #Create the Return Graph returnGraph = StoryGraph(graph_name, node_list) #Begin Making the connections for connection in root.iter('connection'): connect_from = connection.attrib.get('from') from_node = returnGraph.get_node_from_name(connect_from) connect_to = connection.attrib.get('to') to_node = returnGraph.get_node_from_name(connect_to) relation = connection.find('relation').attrib if relation.keys()[0] == "none": relation = {} returnGraph.connect(from_node, relation, to_node) return returnGraph
mod_a = {"Method" : {"name" : SocialNode.move_player_to_node, "self" : {"ref" : "Player"}, "args" : [{"ref" : "Recipient"}]}} Move_2 = [mod_a] # Kill Victim mod_1 = {"Method" : {"name" : SocialNode.murder, "self" : {"ref" : "Recipient"}, "args" : [{"ref" : "Player"}]}} mod_2 = {"Attribute" : {"name" : {"ref" : "Recipient"}, "key" : "alive", "value" : False}} mod_3 = {"Method" : {"name" : SocialNode.set_other_nodes_relations, "self" : {"ref" : "Recipient"}, "args" : [["Friends", "Loves"], "Hates", {"ref" : "Invoker"}, "MurderBlackmailer_of_"]}} mod_4 = {"Method" : {"name" : SocialNode.set_other_nodes_relations, "self" : {"ref" : "Recipient"}, "args" : [["Hates", "Enemies"], "Friends", {"ref" : "Invoker"}, "MurderBlackmailer_of_"]}} Kill_Modification = [mod_1, mod_2, mod_3, mod_4] #---------------------------------- # Story Results #---------------------------------- One = StoryNode("MurderBlackmailer_Request_from_Invoker", {"Node_Type" : "Info"}, A) One.set_modification(Move_1) Two = StoryNode("Go_To_Victim", {"Node_Type" : "Go_To"}, B) Two.set_modification(Move_2) Three = StoryNode("Kill_Victim", {"Node_Type" : "MurderBlackmailer"}, B) Three.set_modification(Kill_Modification) Four = StoryNode("Return_to_Invoker", {"Node_Type" : "Return"}, A) Four.set_modification(Move_1) MurderBlackmailer_Story = StoryGraph("MurderBlackmailer_Story", [One, Two, Three, Four]) MurderBlackmailer_Story.connect(One, {}, Two) MurderBlackmailer_Story.connect(Two, {}, Three) MurderBlackmailer_Story.connect(Three, {}, Four) MurderBlackmailer_Rule = RewriteRule(None, MurderBlackmailer, MurderBlackmailer_Story, None, "Murder_Blackmailer") #----------------------------------------------------
def readGraph(self): tree = ET.parse(self._filename) root = tree.getroot() #Get our graph name graph_name = root.attrib.get('name') #Process the nodes node_list = [] for node in root.iter('node'): story_node_name = node.attrib['name'] node_attributes = {} #Get the target node_target = node.find('target').text #Get the node type node_attributes['Node_Type'] = node.find('nodetype').text #Get the attributes for attribute in node.findall('attr'): attribute_type = attribute.attrib.get('type') attribute_name = attribute.attrib.get('name') attribute_value = attribute.find('value').text if attribute_type == 'bool': node_attributes[attribute_name] = (attribute_value == "True") elif attribute_type == 'int': node_attributes[attribute_name] = int(attribute_value) elif attribute_type == 'float': node_attributes[attribute_name] = float(attribute_value) else: node_attributes[attribute_name] = attribute_value new_node = StoryNode(story_node_name, node_attributes, self._graph.get_node_from_name(node_target)) if not node.attrib['modification'] == 'None': modification_filename = self._path + "Modifications/" + node.attrib['modification'] modification_reader = XMLModificationReader(modification_filename) modification = modification_reader.readModification() new_node.set_modification(modification) node_list.append(new_node) #Create the Return Graph returnGraph = StoryGraph(graph_name, node_list) #Begin Making the connections for connection in root.iter('connection'): connect_from = connection.attrib.get('from') from_node = returnGraph.get_node_from_name(connect_from) connect_to = connection.attrib.get('to') to_node= returnGraph.get_node_from_name(connect_to) relation = connection.find('relation').attrib if relation.keys()[0] == "none": relation = {} returnGraph.connect(from_node, relation, to_node) return returnGraph