Esempio n. 1
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 def test_ValidPlaceCombineBateau(self):  # bonne méthode
     bn = batailleNavale(10, 10)
     grilleTest = [[0, 1, 1, 1, 0, 2, 2, 0, 0, 3],
                   [0, 1, 1, 1, 0, 2, 2, 0, 0, 3],
                   [0, 1, 1, 1, 0, 2, 2, 4, 4, 4],
                   [0, 0, 0, 0, 0, 2, 2, 4, 4, 4],
                   [0, 0, 7, 0, 0, 2, 2, 0, 0, 0],
                   [0, 0, 7, 0, 0, 2, 2, 0, 0, 0],
                   [0, 0, 0, 0, 0, 2, 2, 0, 0, 0],
                   [0, 5, 5, 5, 0, 2, 2, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0, 6, 6, 6, 0],
                   [0, 0, 0, 0, 0, 0, 6, 6, 6, 0]]
     tb1 = bn.createTypeBateau(3, 3, 1)
     tb2 = bn.createTypeBateau(2, 8, 1)
     tb3 = bn.createTypeBateau(1, 2, 2)
     tb4 = bn.createTypeBateau(3, 2, 2)
     tb5 = bn.createTypeBateau(3, 1, 1)
     bn.players[0].createBateau(1, 0, tb1)
     bn.players[0].createBateau(5, 0, tb2)
     bn.players[0].createBateau(9, 0, tb3)
     bn.players[0].createBateau(7, 2, tb4)
     bn.players[0].createBateau(1, 7, tb5)
     bn.players[0].createBateau(6, 8, tb4)
     bn.players[0].createBateau(2, 4, tb3)
     grille = bn.players[0].grille()
     self.assertEqual(grille, grilleTest)
Esempio n. 2
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 def test_OverlapPlaceBateaux(self):
     bn = batailleNavale(10, 10)
     i = bn.createTypeBateau(4, 8, 2)
     b1 = bn.players[0].createBateau(2, 2, i)
     b2 = bn.players[0].createBateau(2, 2, i)
     self.assertIsNotNone(b1)
     self.assertIsNone(b2)
Esempio n. 3
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 def test_FireEnemy(self):
     bn = batailleNavale(10, 10)
     b1 = bn.createTypeBateau(3, 3, 1)
     tb1 = bn.createTypeBateau(3, 3, 1)
     tb2 = bn.createTypeBateau(2, 1, 1)
     b1 = bn.players[0].createBateau(1, 0, tb1)
     b2 = bn.players[0].createBateau(9, 0, tb1)
     b3 = bn.players[0].createBateau(7, 5, tb2)
     b4 = bn.players[1].createBateau(1, 0, tb1)
     b5 = bn.players[1].createBateau(9, 0, tb1)
     b6 = bn.players[1].createBateau(7, 5, tb2)
     fire = bn.players[0].tirer(1, 0, 5)
     self.assertEqual(0, fire)
     # Tir touche
     fire = bn.players[0].tirer(1, 1, 0)
     self.assertEqual(1, fire)
     # Tir touche
     fire = bn.players[1].tirer(0, 7, 5)
     self.assertEqual(1, fire)
     # Tir sur joueur inexistant
     fire = bn.players[0].tirer(2, 1, 0)
     self.assertIsNone(fire)
     fire = bn.players[0].tirer(1, 100, 1000)
     self.assertIsNone(fire)
     # Tir touche-coule
     fire = bn.players[1].tirer(0, 8, 5)
     self.assertEqual(2, fire)
Esempio n. 4
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 def test_InvalidStartGame(self):
     bn = batailleNavale(10, 10)
     tb1 = bn.createTypeBateau(3, 3, 1)
     tb2 = bn.createTypeBateau(2, 1, 1)
     b1 = bn.players[0].createBateau(1, 0, tb1)
     b2 = bn.players[1].createBateau(1, 0, tb2)
     jeu = bn.startGame()
     self.assertFalse(jeu)
Esempio n. 5
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 def test_ValidPlaceBateau1(self):
     bn = batailleNavale(15, 15)
     grille = bn.players[0].grille()
     i = bn.createTypeBateau(4, 1, 1)
     bn.players[0].createBateau(2, 2, i)
     row = grille[2]
     for j in range(2, 5):
         self.assertEqual(row[j], i)
Esempio n. 6
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 def test_CreateGrille(self):
     bn = batailleNavale(10, 50)
     grille = bn.players[0].grille()
     self.assertEqual(50, len(grille))
     for row in grille:
         self.assertEqual(10, len(row))
         for cel in row:
             self.assertEqual(0, cel)
Esempio n. 7
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 def test_CreateBateau(self):
     bn = batailleNavale(10, 10)
     i = bn.createTypeBateau(1, 4, 1)
     idBateau = bn.players[0].createBateau(0, 0, i)
     bateau = bn.players[0].bateau(idBateau)
     self.assertEqual(0, bateau[0])
     self.assertEqual(0, bateau[1])
     self.assertEqual(idBateau, bateau[2])
Esempio n. 8
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 def test_NegativeGrille(self):
     bn = batailleNavale(-30, -12000)
     grille = bn.players[0].grille()
     self.assertNotEqual(-12000, len(grille))
     self.assertEqual(MINY, len(grille))
     for row in grille:
         self.assertNotEqual(-30, len(row))
         self.assertEqual(MINX, len(row))
Esempio n. 9
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 def test_ValidPlaceBateau2(self):
     bn = batailleNavale(15, 15)
     grille = bn.players[0].grille()
     i = bn.createTypeBateau(4, 8, 1)
     idBateau = bn.players[0].createBateau(2, 2, i)
     for k in range(2, 10):
         row = grille[k]
         for j in range(2, 5):
             self.assertEqual(row[j], i)
Esempio n. 10
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 def test_TooSmallGrille(self):
     bn = batailleNavale(3, 2)
     grille = bn.players[0].grille()
     self.assertNotEqual(2, len(grille))
     self.assertEqual(MINY, len(grille))
     for row in grille:
         self.assertNotEqual(3, len(row))
         self.assertEqual(MINX, len(row))
         for cel in row:
             self.assertEqual(0, cel)
Esempio n. 11
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 def test_TooBigGrille(self):
     bn = batailleNavale(500, 101)
     grille = bn.players[0].grille()
     self.assertNotEqual(101, len(grille))
     self.assertEqual(MAXY, len(grille))
     for row in grille:
         self.assertNotEqual(500, len(row))
         self.assertEqual(MAXX, len(row))
         for cel in row:
             self.assertEqual(0, cel)
Esempio n. 12
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 def test_StartGame(self):
     bn = batailleNavale(10, 10)
     tb1 = bn.createTypeBateau(3, 3, 1)
     tb2 = bn.createTypeBateau(2, 1, 1)
     b1 = bn.players[0].createBateau(1, 0, tb1)
     b2 = bn.players[0].createBateau(9, 0, tb1)
     b3 = bn.players[0].createBateau(7, 5, tb2)
     b4 = bn.players[1].createBateau(1, 0, tb1)
     b5 = bn.players[1].createBateau(9, 0, tb1)
     b6 = bn.players[1].createBateau(7, 5, tb2)
     jeu = bn.startGame()
     self.assertTrue(jeu)
Esempio n. 13
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 def test_CreateBateaux2Players(self):
     bn = batailleNavale(10, 10)
     tb1 = bn.createTypeBateau(3, 3, 1)
     tb2 = bn.createTypeBateau(2, 1, 1)
     b1 = bn.players[0].createBateau(1, 0, tb1)
     b2 = bn.players[0].createBateau(9, 0, tb1)
     b3 = bn.players[0].createBateau(7, 5, tb2)
     b4 = bn.players[1].createBateau(1, 0, tb1)
     b5 = bn.players[1].createBateau(9, 0, tb1)
     b6 = bn.players[1].createBateau(7, 5, tb2)
     for name in ['b1', 'b2', 'b3', 'b4', 'b5', 'b6']:
         self.assertIsNotNone(name)
Esempio n. 14
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 def test_FullGame(self):
     bn = batailleNavale(10, 10)
     tb1 = bn.createTypeBateau(2, 1, 1)
     p1 = bn.players[0]
     p2 = bn.players[1]
     #p3 = bn.players[2]
     b1 = p1.createBateau(0, 0, tb1)
     b2 = p2.createBateau(0, 0, tb1)
     #b3 = p3.createBateau(0, 0, tb1)
     jeu = bn.startGame()
     p1.tirer(1, 0, 0)
     fire = p1.tirer(1, 1, 0)
     self.assertEqual(4, fire)
Esempio n. 15
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 def test_InvalidePlaceBateau(self):
     bn = batailleNavale(10, 10)
     i = bn.createTypeBateau(4, 1, 1)
     idBateau = bn.players[0].createBateau(8, 8, i)
     self.assertIsNone(idBateau)
Esempio n. 16
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 def test_NegativeBateau(self):
     bn = batailleNavale(10, 10)
     i = bn.createTypeBateau(-1000, -12, 1)
     self.assertIsNone(i)
Esempio n. 17
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 def test_TooBigBateau(self):
     bn = batailleNavale(10, 10)
     i = bn.createTypeBateau(11, 6, 1)
     self.assertIsNone(i)
Esempio n. 18
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 def test_CreateTypeBateau(self):
     bn = batailleNavale(10, 10)
     i = bn.createTypeBateau(5, 1, 1)
     typeBateau = bn.typeBateau(i)
     self.assertEqual(5, typeBateau[0])
     self.assertEqual(1, typeBateau[1])
Esempio n. 19
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 def test_bnBase(self):
     bn = batailleNavale(12, 12)
     self.assertIsNot(None, bn)