def load(self): EntityAI.load(self) entname = self.getEntityValue("targetEnt") self.targetEnt = self.bspLoader.getPyEntityByTargetName(entname) if not self.targetEnt: self.notify.error("target entity `{0}` not found!".format(entname)) elif not isinstance(self.targetEnt, BaseNPCAI): self.notify.error( "target entity `{0}` is not an NPC!".format(entname)) nextName = self.getEntityValue("nextScript") if len(nextName) > 0: self.nextScript = self.bspLoader.getPyEntityByTargetName(nextName) self.entryAnimation = Activities.getActivityByName( self.getEntityValue("entryAnimation")) self.actionAnimation = Activities.getActivityByName( self.getEntityValue("actionAnimation")) self.exitAnimation = Activities.getActivityByName( self.getEntityValue("exitAnimation")) self.loopAction = self.getEntityValueBool("loopAction") # Should we move to the location of this entity before performing the scripted sequence? self.moveToPosition = self.getEntityValueBool("moveToPosition")
def unload(self): for suit in self.spawned: if not suit.isDeleted(): suit.requestDelete() self.spawned = None EntityAI.unload(self)
def load(self): EntityAI.load(self) self.enableThink() self.accept('goonie_die', self.handleDie) ssName = self.getEntityValue("spawnScript") if len(ssName): self.spawnScript = self.bspLoader.getPyEntityByTargetName(ssName)
def unload(self): self.ignore('goonie_die') self.spawnScript = None self.numSpawned = None self.maxSpawned = None self.lastSpawnTime = None self.spawnIval = None self.startedSpawning = None EntityAI.unload(self)
def unload(self): self.Stop() del self.ivalMin del self.ivalMax del self.maxBatchMin del self.maxBatchMax del self.batchSize del self.ival del self.looping EntityAI.unload(self)
def load(self): EntityAI.load(self) self.ivalMin = self.getEntityValueFloat("ivalMin") self.ivalMax = self.getEntityValueFloat("ivalMax") self.maxBatchMin = self.getEntityValueInt("maxBatchMin") self.maxBatchMax = self.getEntityValueInt("maxBatchMax") self.looping = bool(self.getEntityValueInt("looping")) if bool(self.getEntityValueInt("startNow")): self.Start()
def __init__(self, air=None, dispatch=None): EntityAI.__init__(self, air, dispatch) self.numSpawned = 0 self.maxSpawned = 5 self.startedSpawning = False self.lastSpawnTime = 0.0 self.spawnIval = 0.0 self.spawnScript = None
def load(self): EntityAI.load(self) self.ivalMin = self.getEntityValueFloat("ivalMin") self.ivalMax = self.getEntityValueFloat("ivalMax") self.maxBatchMin = self.getEntityValueInt("maxBatchMin") self.maxBatchMax = self.getEntityValueInt("maxBatchMax") self.looping = bool(self.getEntityValueInt("looping")) self.accept('suitDied', self.__handleSuitDied) if bool(self.getEntityValueInt("startNow")): self.Start()
def __init__(self, air = None, dispatch = None): EntityAI.__init__(self, air, dispatch) self.ivalMin = 5.0 self.ivalMax = 10.0 self.maxBatchMin = 4 self.maxBatchMax = 8 self.batchSize = 0 self.ival = 0.0 self.looping = True
def load(self): EntityAI.load(self) self.speech = self.getEntityValue("speech") self.targetEnt = self.bspLoader.getPyEntityByTargetName( self.getEntityValue("targetEntity")) talkToStr = self.getEntityValue("talkTo") if len(talkToStr) > 0: if talkToStr == "!player": self.talkTo = base.localAvatar else: self.talkTo = self.bspLoader.getPyEntityByTargetName()
def __init__(self, air=None, dispatch=None): EntityAI.__init__(self, air, dispatch) self.targetEnt = None self.nextScript = None self.entryAnimation = None self.actionAnimation = None self.loopAction = False self.exitAnimation = None self.moveToPosition = True self.shouldRestartAI = True self.seq = None
def unload(self): if self.seq: self.seq.pause() self.seq = None self.targetEnt = None self.nextScript = None self.entryAnimation = None self.actionAnimation = None self.loopAction = None self.exitAnimation = None self.moveToPosition = None self.shouldRestartAI = None EntityAI.unload(self)
def unload(self): del self.speech del self.targetEnt EntityAI.unload(self)
def load(self): EntityAI.load(self) self.speech = self.getEntityValue("speech") self.targetEnt = self.bspLoader.getPyEntityByTargetName( self.getEntityValue("targetEntity"))
def __init__(self, air=None, dispatch=None): EntityAI.__init__(self, air, dispatch) self.speech = None self.targetEnt = None
def load(self): EntityAI.load(self) ssName = self.getEntityValue("spawnScript") if len(ssName): self.spawnScript = self.bspLoader.getPyEntityByTargetName(ssName)
def __init__(self, air = None, dispatch = None): EntityAI.__init__(self, air, dispatch) self.spawned = [] self.spawnScript = None
def load(self): EntityAI.load(self)