Esempio n. 1
0
    def process_derived(cls, obj, replay):

        ## This try except block is bad. Look into a means to fix this. Not all sc2reader.Unit
        ## types have the 'location' attribute. Notably, those that are associated to observers.
        try:
            unit_type = UNIT_TYPE.select_from_object(obj._type_class, replay),
            ## killing_player = PLAYER.select_from_object(obj.killing_player, replay)
            ## killed_by = PLAYER.select_from_object(obj.killed_by, replay)
            owner = PLAYER.select_from_object(obj.owner, replay)

            return {
                        'name' : obj.name,
                        'location_x' : obj.location[0],
                        'location_y' : obj.location[1],
                        '__OWNER__' : owner.__id__,
                        'owner' : owner,
                        ## 'killing_player' : killing_player,
                        ## 'killed_by' : killed_by,
                        '__UNIT_TYPE__' : unit_type[0].__id__,
                        'unit_type' : unit_type[0] ## why is this returning a tuple?
                   }
        except Exception as e:
            ## look to perhaps use logging here.
            print(e, obj)
            return {}
Esempio n. 2
0
    def process_dependancies(cls, obj, replay):
        info = None if not replay else INFO.select_from_object(replay)
        player = None if not obj.player else PLAYER.select_from_object(obj.player, replay)

        return {
                    'info' : info,
                    'player' : player,
               }
Esempio n. 3
0
    def process_dependancies(cls, obj, replay):
        info = None if not replay else INFO.select_from_object(replay)
        unit_controller = None if not obj.unit_controller else PLAYER.select_from_object(
            obj.unit_controller, replay)
        unit = None if not obj.unit else OBJECT.select_from_object(
            obj.unit, replay)

        return {'info': info, 'unit_controller': unit_controller, 'unit': unit}
Esempio n. 4
0
    def process_dependancies(cls, obj, replay):
        info = None if not replay else INFO.select_from_object(replay)
        player = None if not obj.player else PLAYER.select_from_object(
            obj.player, replay)
        ability = None if not obj.ability else ABILITY.select_from_object(
            obj.ability, replay)

        return {'info': info, 'player': player, 'ability': ability}
Esempio n. 5
0
 def process(cls, replay):
     MAP.process(replay)
     INFO.process(replay)
     PLAYER.process(replay)
     OBJECT.process(replay)