def validate_private_message(self, message):
     if not message.selected_users:
         raise InvalidMessage(f"You need to choose users")
     if not message.content:
         raise InvalidMessage(f"Content can't be empty")
     if len(
             message.selected_users
     ) == 1 and message.selected_users[0] == self.client_handler.user.name:
         raise InvalidMessage("You can't send message just for yourself")
 def validate_game_step(self, message):
     if not self.client_handler.active_game:
         raise InvalidMessage("You don't have an active game")
     if not message.content:
         raise InvalidMessage(
             "You need to pass an action inside of content")
     available_steps = GameSteps.list()
     if message.content not in available_steps:
         raise InvalidMessage(
             f"step must be one of {', '.join(available_steps)}")
 def validate_new_user(self, message):
     if not message.content:
         raise InvalidMessage('You need to pass a name inside of content')
     name_pattern = r'^[a-zA-Z]{4,12}$'
     if not re.match(name_pattern, message.content):
         raise InvalidMessage(
             'Name must include only alphabet symbols and length must be between 4 and 12'
         )
     if message.content == 'server' or message.content in self.client_handler.handlers:
         raise InvalidMessage(
             f'Name {message.content} already reserved! Please use another one'
         )
Esempio n. 4
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 def validate_message(self,
                      message,
                      required_fields=None,
                      prop_values=None):
     if required_fields:
         for field in required_fields:
             if not getattr(message, field):
                 raise InvalidMessage(f"{field} is required field!")
     if prop_values:
         for prop, values in prop_values:
             if getattr(message, prop) not in values:
                 raise InvalidMessage(
                     f'{prop} must be one of {", ".join(values)}')
 def validate_message(self, message):
     super().validate_message(message, ['command'],
                              [('command', Commands.list())])
     if not self.client_handler.user:
         raise InvalidMessage("You need to authenticate first")
     validators = {
         Commands.ROCK_PAPER_SCISSORS:
         self.validate_rock_paper_scissors,
         Commands.GAME_STEP:
         lambda: self.validate_game_step(message),
         Commands.PRIVATE_MESSAGE:
         lambda: self.validate_private_message(message)
     }
     validator = validators.get(message.command, None)
     if validator:
         validator()
Esempio n. 6
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 def validate_message(self, message):
     super().validate_message(message, ['content'])
     if not self.client_handler.user:
         raise InvalidMessage("You need to authenticate first")
 def validate_rock_paper_scissors(self):
     if self.client_handler.active_game:
         raise InvalidMessage(
             "Please finish last game before starting a new")
 def validate_exit(self):
     if not self.client_handler.user:
         raise InvalidMessage("You need to authenticate first")