Esempio n. 1
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 def __init__(self, view, board, camera):
     super().__init__(view, board, camera, 6, 6)
     self.size = 6
     self.terrain_sprites = (SpriteSheetFactory().get_minimap_terrain(
         self.size))
     self.monster_sprites = (SpriteSheetFactory().get_minimap_monsters(
         self.size))
Esempio n. 2
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    def __init__(self, rectangle):
        super().__init__(rectangle)
        self.tile_displayed = None
        self.set_bg_color(Color.BLACK)

        self.monster_sprites = SpriteSheetFactory().get_monster_spritesheets()
        # terrain info
        terrain_y_offset = 25
        self.terrain = self.add_text('',
                                     size=24,
                                     offset=(0, terrain_y_offset + 50))
        self.terrain_owner = self.add_text('',
                                           size=24,
                                           offset=(0, terrain_y_offset + 75))

        # monster info
        monster_y_offset = 150
        self.monster_name = self.add_text('',
                                          size=24,
                                          offset=(0, monster_y_offset))
        self.monster_owner = self.add_text('',
                                           size=24,
                                           offset=(0, monster_y_offset + 25))
        self.monster_hp = self.add_text('',
                                        size=24,
                                        offset=(0, monster_y_offset + 75))
        self.hp_divisor = self.add_text('/',
                                        size=24,
                                        offset=(50, monster_y_offset + 75))
        self.monster_max_hp = self.add_text('',
                                            size=24,
                                            offset=(70, monster_y_offset + 75))

        self.blank_surface = pygame.Surface((0, 0))
        self.monster_sprite = self.add_sprite(self.blank_surface,
                                              offset=(30,
                                                      monster_y_offset + 210))

        # player info
        player_y_offset = 25
        self.player_mana = self.add_text('',
                                         size=24,
                                         offset=(50, player_y_offset))
        self.player_id = self.add_text('',
                                       size=24,
                                       offset=(0, player_y_offset))
        self.tower_count = self.add_text('',
                                         size=24,
                                         offset=(100, player_y_offset))

        # turn info
        turn_y_offset = 300
        self.sun_stance = self.add_text('',
                                        size=24,
                                        offset=(50, turn_y_offset))
        self.active_player = self.add_text('',
                                           size=24,
                                           offset=(150, turn_y_offset))
Esempio n. 3
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 def __init__(self, rectangle):
     super().__init__(rectangle)
     self.add_text('TileEditorButtons')
     self.set_bg_color(Color.RED)
     terrain_sprites = SpriteSheetFactory().get_terrain_spritesheet()
     for terrain_id in range(TERRAIN_COUNT):
         surface = terrain_sprites.get_sprite(terrain_id)
         if is_even(terrain_id):
             x = 0
         else:
             x = 50
         y = floor(terrain_id / 2) * 50
         self.add_sprite(surface, (x, y))
Esempio n. 4
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 def display_monsters(self, summonable_monsters):
     for monster_index, index in zip(summonable_monsters,
                                     range(len(summonable_monsters))):
         player_id = 0
         sprite = (
             SpriteSheetFactory().get_monster_spritesheets().get_sprite(
                 monster_index, player_id))
         self.add_button_sprite(sprite, index)
     self.view.queue_for_sprite_update()
Esempio n. 5
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    def draw_screen(self, attacks):
        self.round_number = -1
        monster_left = attacks.get_attack(0, 0).monster
        monster_right = attacks.get_attack(1, 0).monster
        self.monsters = [monster_left, monster_right]
        self.hp_left = self.monsters[0].hp
        self.hp_right = self.monsters[1].hp
        if Options.headless:
            return

        monster_sprites = SpriteSheetFactory().get_monster_spritesheets()
        self.left_monster.set_surface(
            monster_sprites.get_sprite(monster_left.type,
                                       monster_left.owner.id_))
        self.right_monster.set_surface(
            monster_sprites.get_sprite(monster_right.type,
                                       monster_right.owner.id_))
        self.queue_for_background_update()
Esempio n. 6
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class SummonChoiceButtonsView(ButtonMatrixView):
    def __init__(self, rectangle):
        super().__init__(rectangle)
        self.set_bg_color(Color.BLUE)
        self.monster_sprites = SpriteSheetFactory().get_monster_spritesheets()

    def display_summonable_monsters(self, monster_ids):
        row_y = 0
        for monster_id in monster_ids:
            monster_sprite = self.monster_sprites.get_sprite(monster_id, 0)
            self.add_sprite(monster_sprite, (0, row_y))
            row_y += 50
Esempio n. 7
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    def __init__(self, rectangle, camera, board_model, config):
        super().__init__(rectangle)
        self.set_bg_color(Color.GRAY)
        self.camera = camera
        self.pos_converter = None
        self.path_animation = None
        self.path_index = None
        self.monster_sprites = {}
        self.tiles_to_highlight = None
        self.board_model: BoardModel = None
        self.board: Board = None
        self.board_blitter: BoardBlitter = None

        self.link_to_board_model(board_model, config)
        self.monster_spritesheet = (
            SpriteSheetFactory().get_monster_spritesheets())
        self.create_sprites_for_viewport()
        self.add_text('Board view')
Esempio n. 8
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 def __init__(self, rectangle):
     super().__init__(rectangle)
     self.set_bg_color(Color.BLUE)
     self.monster_sprites = SpriteSheetFactory().get_monster_spritesheets()
Esempio n. 9
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class SidebarView(View):
    def __init__(self, rectangle):
        super().__init__(rectangle)
        self.tile_displayed = None
        self.set_bg_color(Color.BLACK)

        self.monster_sprites = SpriteSheetFactory().get_monster_spritesheets()
        # terrain info
        terrain_y_offset = 25
        self.terrain = self.add_text('',
                                     size=24,
                                     offset=(0, terrain_y_offset + 50))
        self.terrain_owner = self.add_text('',
                                           size=24,
                                           offset=(0, terrain_y_offset + 75))

        # monster info
        monster_y_offset = 150
        self.monster_name = self.add_text('',
                                          size=24,
                                          offset=(0, monster_y_offset))
        self.monster_owner = self.add_text('',
                                           size=24,
                                           offset=(0, monster_y_offset + 25))
        self.monster_hp = self.add_text('',
                                        size=24,
                                        offset=(0, monster_y_offset + 75))
        self.hp_divisor = self.add_text('/',
                                        size=24,
                                        offset=(50, monster_y_offset + 75))
        self.monster_max_hp = self.add_text('',
                                            size=24,
                                            offset=(70, monster_y_offset + 75))

        self.blank_surface = pygame.Surface((0, 0))
        self.monster_sprite = self.add_sprite(self.blank_surface,
                                              offset=(30,
                                                      monster_y_offset + 210))

        # player info
        player_y_offset = 25
        self.player_mana = self.add_text('',
                                         size=24,
                                         offset=(50, player_y_offset))
        self.player_id = self.add_text('',
                                       size=24,
                                       offset=(0, player_y_offset))
        self.tower_count = self.add_text('',
                                         size=24,
                                         offset=(100, player_y_offset))

        # turn info
        turn_y_offset = 300
        self.sun_stance = self.add_text('',
                                        size=24,
                                        offset=(50, turn_y_offset))
        self.active_player = self.add_text('',
                                           size=24,
                                           offset=(150, turn_y_offset))

    sun_stance_to_text = {0: 'Dawn', 1: 'Day', 2: 'Dusk', 3: 'Night'}

    def update_turn_info(self, sun_stance,
                         active_player: src.components.board.players.Player):
        self.sun_stance.set_text(self.sun_stance_to_text[sun_stance])
        self.active_player.set_text(active_player.id_)
        self.player_mana.set_text(active_player.mana)
        self.tower_count.set_text(active_player.tower_count)
        # todo show this on sidebar
        # print(f'Player mana: {self.player_mana.text}')
        # print(f'Sun stance: {self.sun_stance.text}')
        # print(f'Active player: {self.active_player.text}')
        # print(f'Tower count: {self.tower_count.text}')
        self.queue_for_sprite_update()

    def update_tile_info(self, tile: Tile):
        if self.tile_displayed != tile:
            self._set_terrain_info_for(tile)
            self._set_monster_info_for(tile)
            self.tile_displayed = tile
            self.queue_for_sprite_update()

    def _set_terrain_info_for(self, tile):
        terrain_name = DataTables.terrain_name[tile.terrain]
        self.terrain.set_text(terrain_name)

    def _set_monster_info_for(self, tile):
        if tile.monster:
            monster = tile.monster
            name = monster.name
            owner = self._get_owner_text(monster)
            hp = str(monster.hp)
            max_hp = str(monster.stats.max_hp)
            sprite = self.monster_sprites.get_sprite(monster.type,
                                                     monster.owner.id_)
            hp_divisor = '/'
        else:
            name = ''
            owner = ''
            hp = ''
            hp_divisor = ''
            max_hp = ''
            sprite = self.blank_surface
        self.monster_name.set_text(name)
        self.monster_owner.set_text(owner)
        self.monster_hp.set_text(hp)
        self.hp_divisor.set_text(hp_divisor)
        self.monster_max_hp.set_text(max_hp)
        self.monster_sprite.surface = sprite

    def _get_owner_text(self, owned_object):
        return 'Player ' + str(owned_object.owner.id_)
Esempio n. 10
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 def __init__(self, view, board, camera, tile_width, tile_height):
     super().__init__(view, board, camera, tile_height, tile_width)
     self.terrain_sprites = (SpriteSheetFactory().get_terrain_spritesheet())