Esempio n. 1
0
class MainMenu(ScreenBase):
    def __init__(self, game):
        self.game = game
        self.game.set_screen(self)
        self.mouse_position = None
        game.drawer.add_background_image("resources/graphics/main_menu_background.png")
        self.title = Label(game.py_screen, self.game.config.title, [0, 0, 0], 75, "resources/fonts/Carnevalee Freakshow.ttf")
        self.btn = []
        self.btn.append(MainMenuButton(game.py_screen, "Start"))
        self.btn.append(MainMenuButton(game.py_screen, "Options"))
        self.btn.append(MainMenuButton(game.py_screen, "Quit"))

    def handle_mouse_position(self, mouse_position):
        self.mouse_position = mouse_position

    def handle_mouse_input(self, event):
        pass

    def on_render(self):
        self.game.drawer.draw_canvas()
        screen_center_width = self.game.py_screen.get_width() / 2
        title_x = screen_center_width - (self.title.get_width() / 2)
        button_x = screen_center_width - (self.btn[0].width / 2)

        self.title.render(title_x, 80)
        self.btn[0].render(self.mouse_position, button_x, 180)
        self.btn[1].render(self.mouse_position, button_x, 260)
        self.btn[2].render(self.mouse_position, button_x, 600)
        py.display.update()

    def handle_key_input(self, keys):
        return

    def on_events(self, events):
        for event in events:
            if event.type == py.MOUSEBUTTONDOWN:
                if self.btn[0].is_clicked(self.mouse_position):
                    self.show_pick_minigame()
                elif self.btn[1].is_clicked(self.mouse_position):
                    self.show_options()
                elif self.btn[2].is_clicked(self.mouse_position):
                    self.game.quit()

    def on_update(self):
        pass

    def show_pick_minigame(self):
        from src.global_screens.pick_minigame import PickMinigame
        self.game.drawer.clear()
        PickMinigame(self.game)

    def show_options(self):
        from src.global_screens.options import Options
        self.game.drawer.clear()
        Options(self.game)
Esempio n. 2
0
class PickMinigame(ScreenBase):
    def __init__(self, game):
        self.game = game
        self.game.set_screen(self)
        game.drawer.add_background_image(
            "resources/graphics/main_menu_background.png")
        self.title = Label(game.py_screen, "Select a minigame!", [0, 0, 0], 75,
                           "resources/fonts/Carnevalee Freakshow.ttf")
        self.btn = []
        self.btn.append(PickMinigameButton(game.py_screen, "Barfight!"))
        self.btn.append(PickMinigameButton(game.py_screen, "Whack an indian!"))
        self.btn.append(PickMinigameButton(game.py_screen, "Dodge Course!"))
        self.btn.append(PickMinigameButton(game.py_screen, "Horse Racing"))
        self.btn.append(PickMinigameButton(game.py_screen, "Shooting range"))
        self.btn.append(PickMinigameButton(game.py_screen, "Back"))
        self.mouse_position = None

    def on_events(self, events):
        for event in events:
            if event.type == py.MOUSEBUTTONDOWN:
                if self.btn[0].is_clicked(self.mouse_position):
                    self.start_minigame_1()
                elif self.btn[1].is_clicked(self.mouse_position):
                    self.start_minigame_2()
                elif self.btn[2].is_clicked(self.mouse_position):
                    self.start_minigame_3()
                elif self.btn[3].is_clicked(self.mouse_position):
                    self.start_minigame_4()
                elif self.btn[4].is_clicked(self.mouse_position):
                    self.start_minigame_5()
                elif self.btn[5].is_clicked(self.mouse_position):
                    self.back_to_main_menu()
        return

    def on_update(self):
        return

    def on_render(self):
        self.game.drawer.draw_canvas()
        screen_center_width = self.game.py_screen.get_width() / 2
        title_x = screen_center_width - (self.title.get_width() / 2)
        button_x = screen_center_width - (self.btn[0].width / 2)

        self.title.render(title_x, 80)
        self.btn[0].render(self.mouse_position, button_x, 180)
        self.btn[1].render(self.mouse_position, button_x, 260)
        self.btn[2].render(self.mouse_position, button_x, 340)
        self.btn[3].render(self.mouse_position, button_x, 420)
        self.btn[4].render(self.mouse_position, button_x, 500)
        self.btn[5].render(self.mouse_position, button_x, 600)
        py.display.update()

    def handle_mouse_input(self, mouse):
        return

    def handle_key_input(self, keys):
        return

    def handle_mouse_position(self, mouse_position):
        self.mouse_position = mouse_position

    def start_minigame_1(self):
        self.game.drawer.clear()
        Minigame_1(self.game)

    def start_minigame_2(self):
        self.game.drawer.clear()
        Minigame_2(self.game)

    def start_minigame_3(self):
        self.game.drawer.clear()
        Minigame_3(self.game)

    def start_minigame_4(self):
        self.game.drawer.clear()
        Minigame_4(self.game)

    def start_minigame_5(self):
        self.game.drawer.clear()
        Minigame_5(self.game)

    def back_to_main_menu(self):
        from src.global_screens.main_menu import MainMenu
        self.game.drawer.clear()
        MainMenu(self.game)