def setUp(self):
     pygame.init()
     pygame.display.set_mode((1280, 720), 0, 32)
     self.map_test = levelLoad(1)
     self.controller = GameController(1, self.map_test)
Esempio n. 2
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def cardAreaDraw(x1, y1, x2, y2, selectedRolesList):
    cardBgFile = path('image/cardBg.jpg')
    cardBg_init = pygame.image.load(cardBgFile).convert()
    cardBg = pygame.transform.scale(cardBg_init, (x2 - x1, y2 - y1))
    screen.blit(cardBg, (x1, y1))


#绘制道具区域,包含背景和道具
#传入的参数为工具区的左上和右下角坐标,以及工具列表
def toolAreaDraw(x1, y1, x2, y2, toolsList):
    toolBgFile = path('image/toolBg.jpg')
    toolBg_init = pygame.image.load(toolBgFile).convert()
    toolBg = pygame.transform.scale(toolBg_init, (x2 - x1, y2 - y1))
    screen.blit(toolBg, (x1, y1))


#用于测试#
pygame.init()
screen = pygame.display.set_mode((750, 500), 0, 32)
pygame.display.set_caption("test_combatScene")
map_test = levelLoad(1)
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            # 接收到退出事件后退出程序
            exit()
    selectedRoleList_test = []
    toolsList_test = []
    combatScene(map_test, selectedRoleList_test, toolsList_test, screen)
    pygame.display.update()
 def reloadLevel(self, level):
     self.level = level
     self.map = levelLoad(self.level)