Esempio n. 1
0
def test_linsys_rref2():
    p1 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='2')
    s = LinearSystem([p1, p2])
    r = s.compute_rref()
    assert r[0] == p1
    assert r[1] == Plane(constant_term='1')
Esempio n. 2
0
def test_linsys_swap_rows():
    p0 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='1')
    p1 = Plane(normal_vector=Vector(['0', '1', '0']), constant_term='2')
    p2 = Plane(normal_vector=Vector(['1', '1', '-1']), constant_term='3')
    p3 = Plane(normal_vector=Vector(['1', '0', '-2']), constant_term='2')
    s = LinearSystem([p0, p1, p2, p3])
    s.swap_rows(0, 1)
    assert s[0] == p1
    assert s[1] == p0
    assert s[2] == p2
    assert s[3] == p3

    s.swap_rows(1, 3)

    assert s[0] == p1
    assert s[1] == p3
    assert s[2] == p2
    assert s[3] == p0

    s.swap_rows(3, 1)

    assert s[0] == p1
    assert s[1] == p0
    assert s[2] == p2
    assert s[3] == p3
Esempio n. 3
0
def test_gaussian_elimination_init():
    p1 = Plane(normal_vector=Vector(['0', '0', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['0', '-1', '0']), constant_term='-2')
    p3 = Plane(normal_vector=Vector(['5', '0', '0']), constant_term='15')
    s = LinearSystem([p1, p2, p3])
    r = s.gaussian_elimination()
    assert r == Vector(['3', '2', '1'])
Esempio n. 4
0
def test_gaussian_elimination_no_solution():
    p1 = Plane(normal_vector=Vector(['1', '2', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['0', '-1', '0']), constant_term='-2')
    p3 = Plane(normal_vector=Vector(['2', '4', '2']), constant_term='-4')
    s = LinearSystem([p1, p2, p3])
    r = s.gaussian_elimination()
    assert r == 'No solutions'
 def test_when_seat_taken_is_correct_seat_correct_placements_increases(
         self):
     fake_passenger_assignments = [2, 1, 3, 5, 4]
     size_of_plane = 5
     subject = Plane(fake_passenger_assignments, size_of_plane)
     subject.take_seat(3, 3)
     assert subject.correct_placements == 1
Esempio n. 6
0
def test_linsys_triangular_form2():
    p1 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='2')
    s = LinearSystem([p1, p2])
    t = s.compute_triangular_form()
    assert t[0] == p1
    assert t[1] == Plane(constant_term='1')
 def test_when_pick_random_seat_a_seat_is_chosen_from_the_available_seats(
         self):
     fake_passenger_assignments = [2, 1, 3, 5, 4]
     size_of_plane = 5
     subject = Plane(fake_passenger_assignments, size_of_plane)
     actual = subject.pick_random_seat()
     assert actual in subject.available_seats
 def test_when_take_seat_and_seat_is_incorrectly_taken_already_a_different_seat_is_chosen(
         self):
     fake_passenger_assignments = [2, 1, 3, 5, 4]
     size_of_plane = 5
     subject = Plane(fake_passenger_assignments, size_of_plane)
     subject.take_seat(3, 4)
     subject.take_seat(3, 3)
     assert subject.correct_placements == 0
 def test_board_given_first_person_picks_correct_board_was_successful(self):
     fake_passenger_assignments = [2, 1, 3, 5, 4]
     size_of_plane = 5
     mock_random = MagicMock()
     mock_random.random_number = MagicMock(return_value=1)
     subject = Plane(fake_passenger_assignments, size_of_plane, mock_random)
     subject.board()
     result = subject.successful_board
     assert result is True
Esempio n. 10
0
def run():
    number_of_succesful_boards = 0
    plane_tickets = Plane.create_list_of_all_seats(100)
    for i in range(0, 1000):
        plane = Plane(plane_tickets, 100)
        plane.board()
        if plane.successful_board:
            number_of_succesful_boards += 1

    probability = (number_of_succesful_boards / 1000) * 100
    print(
        "\nThe probability over the course of 1000 boardings of the last passenger getting their correct seat is {:0.2f}%.\n"
        .format(probability))
Esempio n. 11
0
def test_linsys_multiply_coefficient():
    p0 = Plane(normal_vector=Vector(['0', '1', '0']), constant_term='2')
    p1 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['1', '1', '-1']), constant_term='3')
    p3 = Plane(normal_vector=Vector(['1', '0', '-2']), constant_term='2')
    s = LinearSystem([p0, p1, p2, p3])

    assert s[0] == p0
    assert s[1] == p1
    assert s[2] == p2
    assert s[3] == p3

    s.multiply_coefficient_and_row(1, 0)

    assert s[0] == p0
    assert s[1] == p1
    assert s[2] == p2
    assert s[3] == p3

    s.multiply_coefficient_and_row(-1, 2)

    assert s[0] == p0
    assert s[1] == p1
    assert s[2] == Plane(normal_vector=Vector(['-1', '-1', '1']),
                         constant_term='-3')
    assert s[3] == p3

    s.multiply_coefficient_and_row(10, 1)

    assert s[0] == p0
    assert s[1] == Plane(normal_vector=Vector(['10', '10', '10']),
                         constant_term='10')
    assert s[2] == Plane(normal_vector=Vector(['-1', '-1', '1']),
                         constant_term='-3')
    assert s[3] == p3
Esempio n. 12
0
def test_linsys_init():
    p0 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='1')
    p1 = Plane(normal_vector=Vector(['0', '1', '0']), constant_term='2')
    p2 = Plane(normal_vector=Vector(['1', '1', '-1']), constant_term='3')
    p3 = Plane(normal_vector=Vector(['1', '0', '-2']), constant_term='2')

    s = LinearSystem([p0, p1, p2, p3])
    assert s.planes[0] == Plane(normal_vector=Vector(['1', '1', '1']),
                                constant_term='1')
    assert s.planes[1] == Plane(normal_vector=Vector(['0', '1', '0']),
                                constant_term='2')
    assert s.planes[2] == Plane(normal_vector=Vector(['1', '1', '-1']),
                                constant_term='3')
    assert s.planes[3] == Plane(normal_vector=Vector(['1', '0', '-2']),
                                constant_term='2')
Esempio n. 13
0
def test_linsys_rref3():
    p1 = Plane(normal_vector=Vector(['1', '1', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['0', '1', '0']), constant_term='2')
    p3 = Plane(normal_vector=Vector(['1', '1', '-1']), constant_term='3')
    p4 = Plane(normal_vector=Vector(['1', '0', '-2']), constant_term='2')
    s = LinearSystem([p1, p2, p3, p4])
    r = s.compute_rref()
    assert r[0] == Plane(normal_vector=Vector(['1', '0', '0']),
                         constant_term='0')
    assert r[1] == p2
    assert r[2] == Plane(normal_vector=Vector(['0', '0', '-2']),
                         constant_term='2')
    assert r[3] == Plane()
Esempio n. 14
0
def test_linsys_rref4():
    p1 = Plane(normal_vector=Vector(['0', '1', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['1', '-1', '1']), constant_term='2')
    p3 = Plane(normal_vector=Vector(['1', '2', '-5']), constant_term='3')
    s = LinearSystem([p1, p2, p3])
    r = s.compute_rref()
    assert r[0] == Plane(normal_vector=Vector(['1', '0', '0']),
                         constant_term=Decimal('23') / Decimal('9'))
    assert r[1] == Plane(normal_vector=Vector(['0', '1', '0']),
                         constant_term=Decimal('7') / Decimal('9'))
    assert r[2] == Plane(normal_vector=Vector(['0', '0', '1']),
                         constant_term=Decimal('2') / Decimal('9'))
Esempio n. 15
0
def test_linsys_triangular_form4():
    p1 = Plane(normal_vector=Vector(['0', '1', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['1', '-1', '1']), constant_term='2')
    p3 = Plane(normal_vector=Vector(['1', '2', '-5']), constant_term='3')
    s = LinearSystem([p1, p2, p3])
    t = s.compute_triangular_form()
    assert t[0] == Plane(normal_vector=Vector(['1', '-1', '1']),
                         constant_term='2')
    assert t[1] == Plane(normal_vector=Vector(['0', '1', '1']),
                         constant_term='1')
    assert t[2] == Plane(normal_vector=Vector(['0', '0', '-9']),
                         constant_term='-2')
Esempio n. 16
0
class TestPlane(unittest.TestCase):
    def setUp(self):
        self.plane = Plane()
        self.plane.land()

    def test_land_sets_grounded_status_to_true(self):
        self.assertEqual(self.plane.grounded, True)

    def test_land_raises_error_if_plane_grounded(self):
        self.assertRaises(TypeError, self.plane.land)

    def test_take_off_sets_grounded_status_to_false(self):
        self.plane.take_off()
        self.assertEqual(self.plane.grounded, False)

    def test_take_off_raises_error_if_plane_not_grounded(self):
        self.plane.take_off()
        self.assertRaises(TypeError, self.plane.take_off)
Esempio n. 17
0
def test_linsys_multiply_times_row():
    p0 = Plane(normal_vector=Vector(['0', '1', '0']), constant_term='2')
    p1 = Plane(normal_vector=Vector(['10', '10', '10']), constant_term='10')
    p2 = Plane(normal_vector=Vector(['-1', '-1', '1']), constant_term='-3')
    p3 = Plane(normal_vector=Vector(['1', '0', '-2']), constant_term='2')
    s = LinearSystem([p0, p1, p2, p3])

    assert s[0] == p0
    assert s[1] == p1
    assert s[2] == p2
    assert s[3] == p3

    s.add_multiple_times_row_to_row(0, 0, 1)

    assert s[0] == p0
    assert s[1] == p1
    assert s[2] == p2
    assert s[3] == p3

    s.add_multiple_times_row_to_row(1, 0, 1)

    assert s[0] == p0
    assert s[1].normal_vector == Vector(['10', '11', '10'])
    assert s[1].constant_term == 12
    assert s[1] == Plane(normal_vector=Vector(['10', '11', '10']),
                         constant_term='12')
    assert s[2] == p2
    assert s[3] == p3

    s.add_multiple_times_row_to_row(-1, 1, 0)

    assert s[0] == Plane(normal_vector=Vector(['-10', '-10', '-10']),
                         constant_term='-10')
    assert s[1] == Plane(normal_vector=Vector(['10', '11', '10']),
                         constant_term='12')
    assert s[2] == p2
    assert s[3] == p3
Esempio n. 18
0
 def setUp(self):
     self.plane = Plane()
     self.plane.land()
Esempio n. 19
0
def main():
    me_destroy_index = 0
    bullets = []
    pygame.mixer.music.play(loops=-1)  # loops = -1,音乐无限循环(默认循环播放一次)
    running = True
    delay = 60  # 对一些效果进行延迟,效果更好一些
    plane = Plane(bg_size)
    switch_image = False

    enemies = pygame.sprite.Group()  # 生成敌方飞机组(一种精灵组用以存储所有敌机精灵)
    small_enemies = pygame.sprite.Group()  # 敌方小型飞机组(不同型号敌机创建不同的精灵组来存储)

    add_small_enemies(small_enemies, enemies, 4)  # 生成若干敌方小型飞机

    # 定义子弹, 各种敌机和我方敌机的毁坏图像索引
    bullet_index = 0
    e1_destroy_index = 0
    plane_destroy_index = 0

    # 定义子弹实例化个数
    bullet1 = []
    bullet_num = 6
    for i in range(bullet_num):
        bullet1.append(Bullet(plane.rect.midtop))

    while running:
        # 绘制背景图
        screen.blit(backgroud, (0, 0))

        # 飞机是喷气式的, 那么这个就涉及到一个帧数的问题
        clock = pygame.time.Clock()
        clock.tick(60)

        # 绘制我方飞机的两种不同状态,喷气时与不喷气时
        if not delay % 3:
            switch_image = not switch_image

        for each in small_enemies:
            if each.active:
                each.move()
                screen.blit(each.image, each.rect)

                pygame.draw.line(screen, color_black,
                                 (each.rect.left, each.rect.top - 5),
                                 (each.rect.right, each.rect.top - 5), 2)

                energy_remain = each.energy / SmallEnemy.energy
                # 如果血量大约百分之二十则为绿色,否则为红色
                if energy_remain > 0.2:
                    energy_color = color_green
                else:
                    energy_color = color_red

                pygame.draw.line(
                    screen, energy_color, (each.rect.left, each.rect.top - 5),
                    (each.rect.left + each.rect.width * energy_remain,
                     each.rect.top - 5), 2)

                # 随机循环输出敌方小飞机
                for e in small_enemies:
                    e.move()
                    screen.blit(e.image, e.rect)
            else:
                while e1_destroy_index == 0:
                    e1_destroy_index_second = 0
                    screen.blit(each.destroy_images[e1_destroy_index_second],
                                each.rect)
                    e1_destroy_index = (e1_destroy_index_second + 1) % 4
                    e1_destroy_index_second += 1
                enemy1_die_sound.play()
                each.reset()

        # 飞机存活状态
        if plane.active:
            if switch_image:
                screen.blit(plane.image_one, plane.rect)
            else:
                screen.blit(plane.image_two, plane.rect)

            # 飞机存活状态下才能发射子弹,且没10帧发射一颗移动的子弹
            if not (delay % 10):
                bullet_sound.play()
                bullets = bullet1
                bullets[bullet_index].reset(plane.rect.midtop)
                bullet_index = (bullet_index + 1) % bullet_num

            for b in bullets:
                # 只有激活的子弹才能击中敌机
                if b.active:
                    b.move()
                    screen.blit(b.image, b.rect)
                    enemies_hit = pygame.sprite.spritecollide(
                        b, enemies, False, pygame.sprite.collide_mask)
                    # 如果子弹击中敌机
                    if enemies_hit:
                        b.active = False  # 子弹损毁
                        for e in enemies_hit:
                            e.active = False  # 小型飞机被毁

        # 毁坏状态绘制爆炸的场面
        else:
            if not (delay % 3):
                while me_destroy_index == 0:
                    screen.blit(plane.destroy_images[plane_destroy_index],
                                plane.rect)
                    # 四张图片切换实现动画效果
                    me_destroy_index = (plane_destroy_index + 1) % 4
                    plane_destroy_index += 1
                # 爆炸声音效果
                me_die_sound.play()
                plane.reset()

        # 调用 pygame 实现的碰撞方法 spritecollide (我方飞机如果和敌机碰撞, 更改飞机的存活属性)
        enemies_down = pygame.sprite.spritecollide(plane, enemies, False,
                                                   pygame.sprite.collide_mask)
        if enemies_down:
            plane.active = False
            for enemy in enemies:
                enemy.active = False

        # 响应用户的操作
        for event in pygame.event.get():
            # 如果按下屏幕上的关闭按钮,触发quit事件,游戏退出
            if event.type == 12:
                pygame.quit()
                sys.exit()

        if delay == 0:
            delay = 60
        delay -= 1

        # 获取用户输入的所有键盘序列,如向上
        key_pressed = pygame.key.get_pressed()
        if key_pressed[K_w] or key_pressed[K_UP]:
            plane.move_up()
        if key_pressed[K_s] or key_pressed[K_DOWN]:
            plane.move_down()
        if key_pressed[K_a] or key_pressed[K_LEFT]:
            plane.move_left()
        if key_pressed[K_d] or key_pressed[K_RIGHT]:
            plane.move_right()

        # 再而我们将背景图像输出到屏幕上
        pygame.display.flip()
Esempio n. 20
0
bg_size = 480, 700  # 初始化游戏背景大小(宽, 高)
screen = pygame.display.set_mode(bg_size)  # 设置背景对话框
pygame.display.set_caption("Plane Wars")  # 设置标题

backgroud = pygame.image.load(
    os.path.join(BASE_DIR, "material/image/background.png"))  # 加载背景图片,并设置为不透明

# 血槽颜色绘制
color_black = (0, 0, 0)
color_green = (0, 255, 0)
color_red = (255, 0, 0)
color_white = (255, 255, 255)

# 获取我方飞机
plane = Plane(bg_size)


def add_small_enemies(group1, group2, num):
    """
    添加小型敌机
    指定多个敌机对象添加到精灵组(sprite.group)
    参数group1、group2是两个精灵组类型的形参,用以存储多个精灵对象(敌机)。
    需要注意的一点是group既然是特定的精灵组结构体,在向其内部添加精灵对象时需要调用其对应的成员函数add()
    """
    for i in range(num):
        small_enemy = SmallEnemy(bg_size)
        group1.add(small_enemy)
        group2.add(small_enemy)

Esempio n. 21
0
def test_Plane_parallel():
    plane1 = Plane(Vector([1, 1, 1]), 1)
    plane2 = Plane(Vector([1, 1, 1]), 2)
    assert plane1 != plane2
    assert plane1.isParallel(plane2)
Esempio n. 22
0
def test_Plane_init_labels():
    plane1 = Plane(normal_vector=Vector([2, 2, 2]), constant_term=3)
    assert isinstance(plane1, Plane)
    assert plane1.normal_vector == Vector([2, 2, 2])
    assert plane1.constant_term == 3
Esempio n. 23
0
def test_null_Plane():
    plane1 = Plane()
    assert isinstance(plane1, Plane)
    assert plane1.normal_vector == Vector([0, 0, 0])
    assert plane1.constant_term == 0
 def test_is_first_passenger_returns_false_if_they_are_not_the_first(self):
     fake_passenger_assignments = [2, 1, 3, 5, 4]
     size_of_plane = 5
     subject = Plane(fake_passenger_assignments, size_of_plane)
     result = subject.is_first_passenger(subject.passengers_assignments[1])
     assert result is False
Esempio n. 25
0
def test_gaussian_elimination_infinite_solutions():
    p1 = Plane(normal_vector=Vector(['0', '1', '1']), constant_term='1')
    p2 = Plane(normal_vector=Vector(['0', '-1', '-1']), constant_term='-1')
    s = LinearSystem([p1, p2])
    r = s.gaussian_elimination()
Esempio n. 26
0
def test_Plane_parallel_identical():
    plane1 = Plane(Vector([1, 1, 1]), 1)
    plane2 = Plane(Vector([1, 1, 1]), 1)
    assert plane1 == plane2
    assert plane1.isParallel(plane2)
 def test_when_take_seat_the_seat_is_removed_from_available_seats(self):
     fake_passenger_assignments = [2, 1, 3, 5, 4]
     size_of_plane = 5
     subject = Plane(fake_passenger_assignments, size_of_plane)
     subject.take_seat(3, 3)
     assert 3 not in subject.available_seats
 def test_when_a_plane_is_created_a_list_of_seats_is_generated_from_size_given(
         self):
     fake_passenger_assignments = [2, 1, 3, 5, 4]
     size_of_plane = 5
     subject = Plane(fake_passenger_assignments, size_of_plane)
     assert len(subject.available_seats) == 5
Esempio n. 29
0
def drawScene():

    global camerapos, first_run

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

    glLoadIdentity()

    cube = Cube()
    plane = Plane()

    # Set up the current maze view.
    # Reset position to zero, rotate around y-axis, restore position.
    glTranslatef(0.0, 0.0, 0.0)
    glRotatef(camerarot, 0.0, 1.0, 0.0)
    glTranslatef(camerapos[0], camerapos[1], camerapos[2])

    # Draw floor.
    glPushMatrix()
    glTranslatef(0.0, -2.0, 0.0)
    glScalef(30.0, 1.0, 30.0)
    plane.drawplane(floortexture, 40.0)
    glPopMatrix()

    # Draw ceiling.
    glPushMatrix()
    glTranslatef(0.0, 2.0, 0.0)
    glRotatef(180.0, 0.0, 0.0, 1.0)
    glScalef(30.0, 1.0, 30.0)
    plane.drawplane(ceilingtexture, 50.0)
    glPopMatrix()

    # Build the maze like a printer; back to front, left to right.
    row_count = 0
    column_count = 0

    wall_x = 0.0
    wall_z = 0.0

    for i in map:

        wall_z = (row_count * (cubesize * -1))

        for j in i:

            # 1 = cube, 0 = empty space.
            if (j == 1):
                cube.drawcube(walltexture, 1.0)

                wall_x = (column_count * (cubesize * -1))

                if (first_run != True):
                    print('Drawing cube at X:', wall_x, 'Z:', wall_z)

            # Move from left to right one cube size.
            glTranslatef(cubesize, 0.0, 0.0)

            column_count += 1

        # Reset position before starting next row, while moving
        # one cube size towards the camera.
        glTranslatef(((cubesize * column_count) * -1), 0.0, cubesize)

        row_count += 1
        # Reset the column count; this is a new row.
        column_count = 0

    glutSwapBuffers()

    handleInput()

    if (first_run != True):
        first_run = True
Esempio n. 30
0
def test_Plane_init_nolabels():
    plane1 = Plane(normal_vector=Vector([1, 1, 1]), constant_term=5)
    assert isinstance(plane1, Plane)
    assert plane1.normal_vector == Vector([1, 1, 1])
    assert plane1.constant_term == 5