def __init__(self, skippable=True):
        scenefactory.add_builder('story', lambda: CreditsScene())
        self.next = self
        self.skippable = skippable
        self.counter = 0
        self.credits = [["", "Credits", None, None],
                        [
                            "Programming", "Blake O'Hare & Christopher Night",
                            get_image('people/blake.png'),
                            get_image('people/cosmo.png')
                        ],
                        [
                            "Sprite & Building Art", "Angel McLaughlin",
                            get_image('people/spears.png'), None
                        ],
                        [
                            "Story & Title Art", "\"infinip\"", None,
                            get_image('people/infinip.png')
                        ],
                        [
                            "Music", "Adrian Cline",
                            get_image('people/ikanreed.png'), None
                        ],
                        [
                            "Writing & Voice", "Laura Freer", None,
                            get_image('people/satyrane.png')
                        ]]

        i = 0
        while i < len(self.credits):
            img = self.credits[i][3]
            if img != None:
                self.credits[i][3] = pygame.transform.flip(img, True, False)
            i += 1
	def __init__(self, skippable=True):
		scenefactory.add_builder('story', lambda:CreditsScene())
		self.next = self
		self.skippable = skippable
		self.counter = 0
		self.credits = [
			["", "Credits", None, None],
			["Programming", "Blake O'Hare & Christopher Night", get_image('people/blake.png'), get_image('people/cosmo.png')],
			["Sprite & Building Art", "Angel McLaughlin", get_image('people/spears.png'), None],
			["Story & Title Art", "\"infinip\"", None, get_image('people/infinip.png')],
			["Music", "Adrian Cline", get_image('people/ikanreed.png'), None],
			["Writing & Voice", "Laura Freer", None, get_image('people/satyrane.png')]
		]
		
		i = 0
		while i < len(self.credits):
			img = self.credits[i][3]
			if img != None:
				self.credits[i][3] = pygame.transform.flip(img, True, False)
			i += 1
        self.current = 0
        self.counter = 0

    def process_input(self, events, pressed):
        for event in events:
            if event.type == 'key':
                if event.down:
                    if event.action in ('build', 'action', 'shoot', 'back'):
                        self.current += 1

        if self.current == len(self.text):
            self.current -= 1
            from src import title
            self.next = CreditsScene(False)

    def update(self):
        self.counter += 1

    def render(self, screen):
        screen.blit(self.pages[self.current], (0, 0))
        y = 20
        x = 10
        for line in self.text[self.current]:
            img = get_text(util.trim(line), (0, 0, 0), 18)
            screen.blit(img, (x, y))
            y += img.get_height() + 4


scenefactory.add_builder('story', lambda: StoryScene())
scenefactory.add_builder('credits', lambda x: CreditsScene(x))
		
		]
		self.current = 0
		self.counter = 0
	def process_input(self, events, pressed):
		for event in events:
			if event.type == 'key':
				if event.down:
					if event.action in ('build', 'action', 'shoot', 'back'):
						self.current += 1
		
		if self.current == len(self.text):
			self.current -= 1
			from src import title
			self.next = CreditsScene(False)
	
	def update(self):
		self.counter += 1
	
	def render(self, screen):
		screen.blit(self.pages[self.current], (0, 0))
		y = 20
		x = 10
		for line in self.text[self.current]:
			img = get_text(util.trim(line), (0, 0, 0), 18)
			screen.blit(img, (x, y))
			y += img.get_height() + 4
	
scenefactory.add_builder('story', lambda:StoryScene())
scenefactory.add_builder('credits', lambda x:CreditsScene(x))
Esempio n. 5
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        raw_users = util.read_file("users.txt")
        if raw_users == None:
            users = []
            raw_users = ""
        else:
            users = util.trim(raw_users).split("\n")
        user_lookup = {}
        for user in users:
            name = util.alphanums(util.trim(user[32:]))
            password = user[:32].lower()
            user_lookup[name] = password

        user = util.alphanums(self.username.text)
        password = user_lookup.get(user, None)
        if password == None:
            password = util.md5(str(time.time()) + "leprechauns")
            raw_users += "\n" + password + user
            util.write_file("users.txt", raw_users)
        self.auth_request = network.send_authenticate(user, password)
        self.password = password

    def process_input(self, events, pressed_keys):
        if pressed_keys["debug"]:
            from src import play

            self.next = play.PlayScene()
        UiScene.process_input(self, events, pressed_keys)


scenefactory.add_builder("title", lambda: TitleScene())
Esempio n. 6
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    def login_pressed(self):
        raw_users = util.read_file('users.txt')
        if raw_users == None:
            users = []
            raw_users = ''
        else:
            users = util.trim(raw_users).split('\n')
        user_lookup = {}
        for user in users:
            name = util.alphanums(util.trim(user[32:]))
            password = user[:32].lower()
            user_lookup[name] = password

        user = util.alphanums(self.username.text)
        password = user_lookup.get(user, None)
        if password == None:
            password = util.md5(str(time.time()) + "leprechauns")
            raw_users += "\n" + password + user
            util.write_file('users.txt', raw_users)
        self.auth_request = network.send_authenticate(user, password)
        self.password = password

    def process_input(self, events, pressed_keys):
        if pressed_keys['debug']:
            from src import play
            self.next = play.PlayScene()
        UiScene.process_input(self, events, pressed_keys)


scenefactory.add_builder('title', lambda: TitleScene())