def createGame(self):
     self.canCall = False
     self.tileSeed = None
     self.typeId = None
     self.cardId += 1
     for spot in self.pond.spots:
         avId = self.pond.spots[spot].avId
         request = RequestCard.get(avId)
         if request:
             self.typeId, self.tileSeed = request
             del RequestCard[avId]
     if self.cardId > 65535:
         self.cardId = 0
     if not self.tileSeed:
         self.tileSeed = random.randrange(0, 65535)
     if self.typeId == None:
         self.typeId = random.randrange(0, 4)
     if self.typeId == BingoGlobals.NORMAL_CARD:
         self.bingoCard = NormalBingo()
     elif self.typeId == BingoGlobals.DIAGONAL_CARD:
         self.bingoCard = DiagonalBingo()
     elif self.typeId == BingoGlobals.THREEWAY_CARD:
         self.bingoCard = ThreewayBingo()
     elif self.typeId == BingoGlobals.FOURCORNER_CARD:
         self.bingoCard = FourCornerBingo()
     else:
         self.bingoCard = BlockoutBingo()
     self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
     self.sendCardStateUpdate()
     self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
     self.state = 'Playing'
     self.sendStateUpdate()
     taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId), DistributedPondBingoManagerAI.finishGame, 'finishGame%d' % self.getDoId(), [self])
Esempio n. 2
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 def createGame(self):
     self.canCall = False
     self.tileSeed = None
     self.typeId = None
     self.cardId += 1
     for spot in self.pond.spots:
         avId = self.pond.spots[spot].avId
         request = RequestCard.get(avId)
         if request:
             self.typeId, self.tileSeed = request
             del RequestCard[avId]
     if self.cardId > 65535:
         self.cardId = 0
     if not self.tileSeed:
         self.tileSeed = random.randrange(0, 65535)
     if self.typeId == None:
         self.typeId = random.randrange(0, 4)
     if self.typeId == BingoGlobals.NORMAL_CARD:
         self.bingoCard = NormalBingo()
     elif self.typeId == BingoGlobals.DIAGONAL_CARD:
         self.bingoCard = DiagonalBingo()
     elif self.typeId == BingoGlobals.THREEWAY_CARD:
         self.bingoCard = ThreewayBingo()
     elif self.typeId == BingoGlobals.FOURCORNER_CARD:
         self.bingoCard = FourCornerBingo()
     else:
         self.bingoCard = BlockoutBingo()
     self.bingoCard.generateCard(self.tileSeed, self.pond.getArea())
     self.sendCardStateUpdate()
     self.b_setJackpot(BingoGlobals.getJackpot(self.typeId))
     self.state = 'Playing'
     self.sendStateUpdate()
     taskMgr.doMethodLater(BingoGlobals.getGameTime(self.typeId),
                           DistributedPondBingoManagerAI.finishGame,
                           'finishGame%d' % self.getDoId(), [self])
 def setCardState(self, cardId, typeId, tileSeed, gameState):
     self.cardId = cardId
     self.typeId = typeId
     self.tileSeed = tileSeed
     self.jackpot = BingoGlobals.getJackpot(typeId)
     self.initGameState = gameState
 def setCardState(self, cardId, typeId, tileSeed, gameState):
     self.cardId = cardId
     self.typeId = typeId
     self.tileSeed = tileSeed
     self.jackpot = BingoGlobals.getJackpot(typeId)
     self.initGameState = gameState