def __init__(self, cr):
     DistributedPartyDanceActivityBase.__init__(
         self,
         cr,
         PartyGlobals.ActivityIds.PartyDance,
         PartyGlobals.DancePatternToAnims,
         model='phase_13/models/parties/tt_m_ara_pty_danceFloorValentine')
 def load(self):
     DistributedPartyDanceActivityBase.load(self)
     parentGroup = self.danceFloor.find('**/discoBall_mesh')
     correctBall = self.danceFloor.find('**/discoBall_20')
     if not correctBall.isEmpty():
         numChildren = parentGroup.getNumChildren()
         for i in xrange(numChildren):
             child = parentGroup.getChild(i)
             if child != correctBall:
                 child.hide()
Esempio n. 3
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 def load(self):
     DistributedPartyDanceActivityBase.load(self)
     parentGroup = self.danceFloor.find('**/discoBall_mesh')
     correctBall = self.danceFloor.find('**/discoBall_20')
     if not correctBall.isEmpty():
         numChildren = parentGroup.getNumChildren()
         for i in xrange(numChildren):
             child = parentGroup.getChild(i)
             if child != correctBall:
                 child.hide()
 def __init__(self, cr):
     DistributedPartyDanceActivityBase.__init__(self, cr, PartyGlobals.ActivityIds.PartyDance20, PartyGlobals.DancePatternToAnims20)
Esempio n. 5
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 def __init__(self, cr):
     DistributedPartyDanceActivityBase.__init__(
         self, cr, PartyGlobals.ActivityIds.PartyDance20,
         PartyGlobals.DancePatternToAnims20)
 def __init__(self, cr):
     DistributedPartyDanceActivityBase.__init__(self, cr, PartyGlobals.ActivityIds.PartyDance20, PartyGlobals.DancePatternToAnims20, model='phase_13/models/parties/tt_m_ara_pty_danceFloorValentine')