Esempio n. 1
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 def skip_next_turn(self, msg):
     def condition(keeper):
         if keeper.players.peek() == self:
             keeper.players.next()
             return True
         else: return False
     def skipTurn(keeper):
         keeper.newTurn()
         skipTurn.expire()
     return replace(Keeper, "newTurn", skipTurn, condition=condition, msg=msg)
Esempio n. 2
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 def skip_next_turn(self, msg):
     def condition(keeper):
         if keeper.player_cycler.peek() == self:
             keeper.nextActivePlayer()
             return True
         else: return False
     def skipTurn(keeper):
         keeper.newTurn()
         skipTurn.expire()
     return replace(Keeper, "newTurn", skipTurn, condition=condition, msg=msg)
Esempio n. 3
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def redirect_to(planeswalker):
    from Player import Player
    def condition(self, amt, source, combat):
        controller = planeswalker.controller
        return self == controller and not (combat or source.controller == controller)
    def redirectDamage(self, amt, source, combat=False):
        redirect = source.controller.getIntention("", "Redirect %d damage to %s?"%(amt, planeswalker))
        if redirect: dmg = planeswalker.assignDamage(amt, source, combat)
        else: dmg = self.assignDamage(amt, source, combat)
        return dmg
    return replace(Player, "assignDamage", redirectDamage, condition=condition, msg="Redirect damage to %s"%planeswalker)
Esempio n. 4
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def redirect_to(planeswalker):
    from Player import Player

    def condition(self, amt, source, combat):
        controller = planeswalker.controller
        return self == controller and not (combat
                                           or source.controller == controller)

    def redirectDamage(self, amt, source, combat=False):
        redirect = source.controller.getIntention(
            "", "Redirect %d damage to %s?" % (amt, planeswalker))
        if redirect: dmg = planeswalker.assignDamage(amt, source, combat)
        else: dmg = self.assignDamage(amt, source, combat)
        return dmg

    return replace(Player,
                   "assignDamage",
                   redirectDamage,
                   condition=condition,
                   msg="Redirect damage to %s" % planeswalker)