Esempio n. 1
0
        self.last_state = 0
        self.event = keypad.Event(0, False)
        self.last_z_press = None

    def get_pressed(self):
        buttons = self.last_state
        events = self.keys.events
        while events:
            if events.get_into(self.event):
                bit = 1 << self.event.key_number
                if self.event.pressed:
                    buttons |= bit
                    self.last_state |= bit
                else:
                    self.last_state &= ~bit
        if buttons & K_Z:
            now = time.monotonic()
            if self.last_z_press:
                if now - self.last_z_press > 2:
                    supervisor.reload()
            else:
                self.last_z_press = now
        else:
            self.last_z_press = None
        return buttons


display = board.DISPLAY
buttons = _Buttons()
audio = stage.Audio(board.P5)
Esempio n. 2
0
    b"\x3a\x01\x05" # COLMOD - 16bit color
    b"\xe0\x10\x02\x1c\x07\x12\x37\x32\x29\x2d\x29\x25\x2B\x39\x00\x01\x03\x10" # _GMCTRP1 Gamma
    b"\xe1\x10\x03\x1d\x07\x06\x2E\x2C\x29\x2D\x2E\x2E\x37\x3F\x00\x00\x02\x10" # _GMCTRN1
    b"\x13\x80\x0a" # _NORON
    b"\x29\x80\x64" # _DISPON
)
displayio.release_displays()
_tft_spi = busio.SPI(clock=board.TFT_SCK, MOSI=board.TFT_MOSI)
_tft_spi.try_lock()
_tft_spi.configure(baudrate=24000000)
_tft_spi.unlock()
_fourwire = displayio.FourWire(_tft_spi, command=board.TFT_DC,
                               chip_select=board.TFT_CS)
_reset = digitalio.DigitalInOut(board.TFT_RST)
_reset.switch_to_output(value=0)
time.sleep(0.05)
_reset.value = 1
time.sleep(0.05)
display = displayio.Display(_fourwire, _TFT_INIT, width=160, height=128,
                            rotation=0, backlight_pin=board.TFT_LITE)
del _TFT_INIT
display.auto_brightness = True

buttons = gamepadshift.GamePadShift(
    digitalio.DigitalInOut(board.BUTTON_CLOCK),
    digitalio.DigitalInOut(board.BUTTON_OUT),
    digitalio.DigitalInOut(board.BUTTON_LATCH),
)

audio = stage.Audio(board.SPEAKER, board.SPEAKER_ENABLE)
Esempio n. 3
0
"""

import board
import digitalio
import analogio
import gamepad
import stage


K_X = 0x01
K_DOWN = 0x02
K_LEFT = 0x04
K_RIGHT = 0x08
K_UP = 0x10
K_O = 0x20
K_START = 0x00
K_SELECT = 0x00


display = board.DISPLAY
buttons = gamepad.GamePad(
    digitalio.DigitalInOut(board.X),
    digitalio.DigitalInOut(board.DOWN),
    digitalio.DigitalInOut(board.LEFT),
    digitalio.DigitalInOut(board.RIGHT),
    digitalio.DigitalInOut(board.UP),
    digitalio.DigitalInOut(board.O),
)
audio = stage.Audio(board.SPEAKER, board.MUTE)
battery = analogio.AnalogIn(board.BATTERY)