def __init__(self, name, master, total_var): self.root = LabelFrame(master, text=name) self.visualizer = Visualizer(name, self.root) self.monster = Monster(name) self.stats = Stat_Tracker() self.total_var = total_var self.total_var.set(total_var.get() + 1) self.visualizer.monster_image.grid(row=0, column=6, rowspan=3) self.visualizer.mood_image.grid(row=0, column=7, rowspan=3) # controls whether the button's perform their action, for use when # a monster is dead or a minigame is playing self.button_bool = True ########## age ################################## self.age_label = Label(self.root, text="Age: ") self.age_label.grid(row=0, column=2) self.age_state = StringVar() self.update_age() Label(self.root, textvariable=self.age_state).grid(row=0, column=3) ########### mood ############################################ self.mood_label = Label(self.root, text="Mood: ") self.mood_label.grid(row=0, column=0) self.mood_state = StringVar() self.update_mood() Label(self.root, textvariable=self.mood_state).grid(row=0, column=1) ######### hunger ############################################ self.hunger_label = Label(self.root, text="Hunger: ") self.hunger_label.grid(row=1, column=0) self.hunger_state = StringVar() self.update_hunger() Label(self.root, textvariable=self.hunger_state).grid(row=1, column=1) self.hunger_button = Button(self.root, text="Feed", command=self.feed) self.hunger_button.grid(row=1, column=2) ######## sleepiness ############################################ self.sleep_label = Label(self.root, text="Sleepiness: ") self.sleep_label.grid(row=2, column=0) self.sleep_state = StringVar() self.update_sleepiness() Label(self.root, textvariable=self.sleep_state).grid(row=2, column=1) self.sleep_button = Button(self.root, text="Nap", command=self.nap) self.sleep_button.grid(row=2, column=2) ######### boredom ############################################ self.boredom_label = Label(self.root, text="Boredom: ") self.boredom_label.grid(row=1, column=3) self.boredom_state = StringVar() self.update_boredom() Label(self.root, textvariable=self.boredom_state).grid(row=1, column=4) self.boredom_button = Button(self.root, text="Play", command=self.play) self.boredom_button.grid(row=1, column=5) ######### dirtiness ############################################ self.dirt_label = Label(self.root, text="Dirtiness: ") self.dirt_label.grid(row=2, column=3) self.dirt_state = StringVar() self.update_dirtiness() Label(self.root, textvariable=self.dirt_state).grid(row=2, column=4) self.dirt_button = Button(self.root, text="Clean", command=self.clean) self.dirt_button.grid(row=2, column=5) self.root.pack()