def test_status(self): """ Testing status functions status.get_round_from_db """ clear_tables(self.db) assert(status.get_round_from_db(GAME_ID1, self.db) == -1) status.initialize_status(GAME_ID1, self.db, 3) assert(status.get_round_from_db(GAME_ID1, self.db) == 0) status.set_round_in_db(5, GAME_ID1, self.db) assert(status.get_round_from_db(GAME_ID1, self.db) == 5) status.initialize_status(GAME_ID1, self.db, 3) assert(status.get_round_from_db(GAME_ID1, self.db) == 0) table_str = status.create_player_rel_table(5) assert (len(table_str) == 74) table = status.get_table_from_rel_table(table_str) assert (len(table) == 5) assert (len(table[0]) == 5) tmp_table_str = status.get_rel_table_from_table(table) assert (tmp_table_str == table_str) tmp_table = status.get_table_from_rel_table(table_str) assert (tmp_table == table) new_table = status.update_player_rel_table(table_str, 1,2,5) status.set_player_rel_table_in_db(GAME_ID1, new_table, self.db) new_status = status.get_status_from_db(GAME_ID1, self.db) assert(status.get_table_from_rel_table(new_status.player_rel_table)[1][2] == '5')
def initialize_game(game_id, db): """ input: game_id String, db Database """ # initialize players players = player.get_players_from_db(game_id, db) random.seed(2) random.shuffle(players) for i, p in enumerate(players): p.id_num = i p.p_left_name = _get_left_item(players,i).name p.p_right_name = _get_right_item(players,i).name player.update_player_by_name(p, db) # initialize dice dice.insert_dice_into_db(dice.initialize_dice(len(players), game_id), db) status.set_round_in_db(0, game_id, db)