def run(self): evm = evminit() sc = SteamController(callback=evm.process) sc.run() del sc del evm gc.collect()
def _main(): try: sc = SteamController(callback=dump) sc.handleEvents() sc._sendControl(struct.pack('>' + 'I' * 1, 0x81000000)) sc._sendControl(struct.pack('>' + 'I' * 6, 0x87153284, 0x03180000, 0x31020008, 0x07000707, 0x00301400, 0x2f010000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xad020000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xad020000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xad020000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0x8e000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0x85000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xb4000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x9610730b, 0xc7191248, 0x074eff14, 0x464e82d6, 0xaa960000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x9610e0b5, 0xda3a1e90, 0x5b325088, 0x0a6224d2, 0x67690000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x96107ef6, 0x0e193e8c, 0xe61d2eda, 0xb80906eb, 0x9fe90000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x96106e4a, 0xa4753ef0, 0x017ab50a, 0x24390f1f, 0x71fa0000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0x83000000)) #sc._sendControl(struct.pack('>' + 'I' * 6, 0xae150100, 0x00000001, 0x02110000, 0x02030000, 0x000a6d92, 0xd2550400)) sc.run() except KeyboardInterrupt: pass except Exception as e: sys.stderr.write(str(e) + '\n') print("Bye")
def _main(): parser = argparse.ArgumentParser(description=__doc__) parser.add_argument('command', type=str, choices=['start', 'stop', 'restart', 'debug']) parser.add_argument('-i', '--index', type=int, choices=[0, 1, 2, 3], default=None) args = parser.parse_args() if args.index != None: daemon = SCDaemon('/tmp/steamcontroller{:d}.pid'.format( args.index)) else: daemon = SCDaemon('/tmp/steamcontroller.pid') if 'start' == args.command: daemon.start() elif 'stop' == args.command: daemon.stop() elif 'restart' == args.command: daemon.restart() elif 'debug' == args.command: try: evm = evminit() sc = SteamController(callback=evm.process) sc.run() except KeyboardInterrupt: pass
def run(self): if self.lock is not None: self.lock.start() dm_evm = evminit() dm_sc = SteamController(callback=dm_evm.process) dm_sc.run() del dm_sc del dm_evm gc.collect()
def run(self): while True: try: xb = steamcontroller.uinput.Xbox360() sc = SteamController(callback=scInput2Uinput, callback_args=[xb, ]) sc.run() except KeyboardInterrupt: return except: pass
def _main(): try: sc = SteamController(callback=dump) sc.run() except KeyboardInterrupt: pass except Exception as e: sys.stderr.write(str(e) + '\n') print("Bye")
def _main(): try: sc = SteamController(callback=dump) for line in sys.stdin: sc.handleEvents() words = [int('0x' + x, 16) for x in line.split()] sc._sendControl(struct.pack('>' + 'I' * len(words), *words)) sc.run() except KeyboardInterrupt: pass except Exception as e: sys.stderr.write(str(e) + '\n') print("Bye")
def _main(): parser = argparse.ArgumentParser(description=__doc__) parser.add_argument('command', type=str, choices=['start', 'stop', 'restart', 'debug']) args = parser.parse_args() daemon = SCDaemon('/tmp/steamcontroller.pid') if 'start' == args.command: daemon.start() elif 'stop' == args.command: daemon.stop() elif 'restart' == args.command: daemon.restart() elif 'debug' == args.command: xb = steamcontroller.uinput.Xbox360() sc = SteamController(callback=scInput2Uinput, callback_args=[xb, ]) sc.run()
def _main(): parser = argparse.ArgumentParser(description=__doc__) parser.add_argument('command', type=str, choices=['start', 'stop', 'restart', 'debug']) args = parser.parse_args() daemon = SCDaemon('/tmp/steamcontroller.pid') if 'start' == args.command: daemon.start() elif 'stop' == args.command: daemon.stop() elif 'restart' == args.command: daemon.restart() elif 'debug' == args.command: try: evm = evminit() sc = SteamController(callback=evm.process) sc.run() except KeyboardInterrupt: return
def _main(): parser = argparse.ArgumentParser(description=__doc__) parser.add_argument("command", type=str, choices=["start", "stop", "restart", "debug"]) args = parser.parse_args() daemon = SCDaemon("/tmp/steamcontroller.pid") if "start" == args.command: daemon.start() elif "stop" == args.command: daemon.stop() elif "restart" == args.command: daemon.restart() elif "debug" == args.command: try: evm = evminit() sc = SteamController(callback=evm.process) sc.run() except KeyboardInterrupt: return
def _main(): parser = argparse.ArgumentParser(description=__doc__) parser.add_argument('command', type=str, choices=['start', 'stop', 'restart', 'debug']) parser.add_argument('-i', '--index', type=int, choices=[0,1,2,3], default=None) args = parser.parse_args() if args.index != None: daemon = SCDaemon('/tmp/steamcontroller{:d}.pid'.format(args.index)) else: daemon = SCDaemon('/tmp/steamcontroller.pid') if 'start' == args.command: daemon.start() elif 'stop' == args.command: daemon.stop() elif 'restart' == args.command: daemon.restart() elif 'debug' == args.command: try: evm = evminit() sc = SteamController(callback=evm.process) sc.run() except KeyboardInterrupt: return
def _main(): try: sc = SteamController(callback=dump) sc.handleEvents() sc._sendControl(struct.pack('>' + 'I' * 1, 0x81000000)) sc._sendControl( struct.pack('>' + 'I' * 6, 0x87153284, 0x03180000, 0x31020008, 0x07000707, 0x00301400, 0x2f010000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xad020000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xad020000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xad020000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0x8e000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0x85000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xb4000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x9610730b, 0xc7191248, 0x074eff14, 0x464e82d6, 0xaa960000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x9610e0b5, 0xda3a1e90, 0x5b325088, 0x0a6224d2, 0x67690000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x96107ef6, 0x0e193e8c, 0xe61d2eda, 0xb80906eb, 0x9fe90000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0xa1000000)) #sc._sendControl(struct.pack('>' + 'I' * 5, 0x96106e4a, 0xa4753ef0, 0x017ab50a, 0x24390f1f, 0x71fa0000)) #sc._sendControl(struct.pack('>' + 'I' * 1, 0x83000000)) #sc._sendControl(struct.pack('>' + 'I' * 6, 0xae150100, 0x00000001, 0x02110000, 0x02030000, 0x000a6d92, 0xd2550400)) sc.run() except KeyboardInterrupt: pass except Exception as e: sys.stderr.write(str(e) + '\n') print("Bye")
def run(self): evm = evminit() sc = SteamController(callback=evm.process) sc.run()
def evminit(): evm = EventMapper() evm.setButtonCallback(SCButtons.STEAM, steam_pressed) evm.setButtonCallback(SCButtons.A, a_pressed) evm.setButtonCallback(SCButtons.B, b_pressed) evm.setButtonCallback(SCButtons.X, x_pressed) evm.setButtonCallback(SCButtons.Y, y_pressed) evm.setButtonCallback(SCButtons.LB, bumper_pressed) evm.setButtonCallback(SCButtons.RB, bumper_pressed) evm.setButtonCallback(SCButtons.LGRIP, grip_pressed) evm.setButtonCallback(SCButtons.RGRIP, grip_pressed) evm.setButtonCallback(SCButtons.START, start_pressed) evm.setButtonCallback(SCButtons.BACK, back_pressed) evm.setPadButtonCallback(Pos.LEFT, pad_axes) evm.setPadButtonCallback(Pos.RIGHT, pad_axes) evm.setPadButtonCallback(Pos.LEFT, pad_pressed, clicked=True) evm.setPadButtonCallback(Pos.RIGHT, pad_pressed, clicked=True) evm.setStickAxesCallback(stick_axes) evm.setStickPressedCallback(stick_pressed) evm.setTrigAxesCallback(Pos.RIGHT, trig_axes) evm.setTrigAxesCallback(Pos.LEFT, trig_axes) return evm if __name__ == '__main__': evm = evminit() sc = SteamController(callback=evm.process) sc.run()
def joythread(): sc = SteamController(callback=joyParse) sc.run()
class SCThread(QtCore.QThread): def __init__(self, buttons=None, stick_deadzone=0.1): super(SCThread, self).__init__() self.stick_deadzone = stick_deadzone self._stick_lock = False evm = EventMapper() evm.setPadButtonCallback(Pos.LEFT, self.padtouch) evm.setPadButtonCallback(Pos.RIGHT, self.padtouch) evm.setStickAxesCallback(self.stick_axes) evm.setFirstPadTouchCallback(Pos.LEFT, self.first_padtouch) evm.setFirstPadTouchCallback(Pos.RIGHT, self.first_padtouch) evm.setGyroCallback(self.gyro) if buttons is None: buttons = ( SCButtons.STEAM, SCButtons.A, SCButtons.B, SCButtons.X, SCButtons.Y, SCButtons.LT, SCButtons.RT, SCButtons.LB, SCButtons.RB, SCButtons.LGRIP, SCButtons.RGRIP, SCButtons.START, SCButtons.BACK ) for btn in buttons: evm.setButtonCallback(btn, self.button_press) self.sc = SteamController(callback=evm.process) self.sc.handleEvents() self.sc._sendControl(struct.pack('>' + 'I' * 6, 0x87153284, 0x03180000, 0x31020008, 0x07000707, 0x00301400, 0x2f010000)) def gyro(self, pitch, yaw, roll): self.emit(GYRO, pitch, yaw, roll) def stick_axes(self, evm, x, y): if (x**2 + y**2) < 2**30 * self.stick_deadzone: self._stick_lock = False return if self._stick_lock: return rads = math.atan2(x, y) degrees = (rads if rads > 0 else rads + 2 * math.pi) * 360 / (2 * math.pi) btn = _degrees_to_btn(degrees) if btn is None: return self.emit(BUTTON, btn, True) self._stick_lock = True def button_press(self, evm, btn, pressed): self.emit(BUTTON, btn, pressed) def padtouch(self, evm, pad, x, y): signal = PAD_TOUCH_LEFT if pad == Pos.LEFT else PAD_TOUCH_RIGHT self.emit(signal, x, y) def first_padtouch(self, pad, x, y): signal = FIRST_PAD_TOUCH_LEFT if pad == Pos.LEFT else FIRST_PAD_TOUCH_RIGHT self.emit(signal, x, y) def run(self): self.sc.run() def haptic_feedback_pad(self, pos, amplitude, **kwargs): self.sc.addFeedback(pos, amplitude=amplitude, **kwargs)
def evminit(): evm = EventMapper() evm.setButtonCallback(SCButtons.STEAM, button_pressed_callback) evm.setButtonCallback(SCButtons.A, button_pressed_callback) evm.setButtonCallback(SCButtons.B, button_pressed_callback) evm.setButtonCallback(SCButtons.X, button_pressed_callback) evm.setButtonCallback(SCButtons.Y, button_pressed_callback) evm.setButtonCallback(SCButtons.LB, button_pressed_callback) evm.setButtonCallback(SCButtons.RB, button_pressed_callback) evm.setButtonCallback(SCButtons.LT, button_pressed_callback) evm.setButtonCallback(SCButtons.RT, button_pressed_callback) evm.setButtonCallback(SCButtons.LGRIP, button_pressed_callback) evm.setButtonCallback(SCButtons.RGRIP, button_pressed_callback) evm.setButtonCallback(SCButtons.START, button_pressed_callback) evm.setButtonCallback(SCButtons.BACK, button_pressed_callback) evm.setPadButtonCallback(Pos.LEFT, touchpad_touch_callback) evm.setPadButtonCallback(Pos.RIGHT, touchpad_click_callback, clicked=True) evm.setStickAxesCallback(stick_axes_callback) evm.setStickPressedCallback(stick_pressed_callback) evm.setTrigAxesCallback(Pos.RIGHT, tigger_axes_callback) evm.setTrigAxesCallback(Pos.LEFT, tigger_axes_callback) return evm if __name__ == '__main__': evm = evminit() sc = SteamController(callback=evm.process) sc.run()