Esempio n. 1
0
    def _read(self, file_name):
        """Decide if we need to use ascii or binary in order to read file"""

        mesh_builder = MeshBuilder()
        scene_node = SceneNode()

        self.load_file(file_name, mesh_builder, _use_numpystl = use_numpystl)

        mesh = mesh_builder.build()

        if use_numpystl:
            verts = mesh.getVertices()
            # In some cases numpy stl reads incorrectly and the result is that the Z values are all 0
            # Add new error cases if you find them.
            if numpy.amin(verts[:, 1]) == numpy.amax(verts[:, 1]):
                # Something may have gone wrong in numpy stl, start over without numpy stl
                Logger.log("w", "All Z coordinates are the same using numpystl, trying again without numpy stl.")
                mesh_builder = MeshBuilder()
                self.load_file(file_name, mesh_builder, _use_numpystl = False)
                mesh = mesh_builder.build()

                verts = mesh.getVertices()
                if numpy.amin(verts[:, 1]) == numpy.amax(verts[:, 1]):
                    Logger.log("e", "All Z coordinates are still the same without numpy stl... let's hope for the best")

        if mesh_builder.getVertexCount() == 0:
            Logger.log("d", "File did not contain valid data, unable to read.")
            return None  # We didn't load anything.
        scene_node.setMeshData(mesh)
        Logger.log("d", "Loaded a mesh with %s vertices", mesh_builder.getVertexCount())

        return scene_node
Esempio n. 2
0
    def read(self, file_name):
        mesh_builder = MeshBuilder()
        scene_node = SceneNode()

        self.load_file(file_name, mesh_builder, _use_numpystl = use_numpystl)

        mesh = mesh_builder.build()

        if use_numpystl:
            verts = mesh.getVertices()
            # In some cases numpy stl reads incorrectly and the result is that the Z values are all 0
            # Add new error cases if you find them.
            if numpy.amin(verts[:, 1]) == numpy.amax(verts[:, 1]):
                # Something may have gone wrong in numpy stl, start over without numpy stl
                Logger.log("w", "All Z coordinates are the same using numpystl, trying again without numpy stl.")
                mesh_builder = MeshBuilder()
                self.load_file(file_name, mesh_builder, _use_numpystl = False)
                mesh = mesh_builder.build()

                verts = mesh.getVertices()
                if numpy.amin(verts[:, 1]) == numpy.amax(verts[:, 1]):
                    Logger.log("e", "All Z coordinates are still the same without numpy stl... let's hope for the best")

        if mesh_builder.getVertexCount() == 0:
            Logger.log("d", "File did not contain valid data, unable to read.")
            return None  # We didn't load anything.
        scene_node.setMeshData(mesh)
        Logger.log("d", "Loaded a mesh with %s vertices", mesh_builder.getVertexCount())

        return scene_node