Esempio n. 1
0
def convert(fq_in_path, fq_out_path, skip_ascii=False):
    print 'reading: {}...'.format(fq_in_path),
    with open(fq_in_path) as f:
        data = f.read()
    if data.startswith('solid'):
        if skip_ascii:
            print ' skipped because in ASCII format'
            return
        try:
            solid = read_ascii_file(StringIO(data))
        except ascii.SyntaxError:
            print ' FAILED to convert!'
            return
    else:
        try:
            solid = read_binary_file(StringIO(data))
        except binary.FormatError:
            print ' FAILED to convert!'
            return
    fq_out_base, ext = splitext(fq_out_path)
    fq_out_path = fq_out_base + '.raw'

    with open(fq_out_path, 'w') as f:
        for facet in solid.facets:
            f.write(' '.join(' '.join(map(str, vertex))
                             for vertex in facet.vertices) + '\n')
        print ' converted in: {}'.format(fq_out_path)
 def addSTL(self,
            fileName=[],
            stlObject=[],
            scale=1.0,
            move=(0.0, 0.0, 0.0),
            rotate=(0.0, 0.0, 0.0, 0.0),
            name='stl',
            matType=1):
     if len(fileName) > 0 and len(stlObject) > 0:
         print("Cannot give both a filename and a stl object")
     if len(fileName) > 0:
         print("Reading in stl file: " + fileName)
         try:
             stlMesh = stl.mesh.Mesh.from_file(fileName)
         except:
             with open(fileName) as f:
                 stlMesh = stl.read_ascii_file(f)
     if name == 'stl':
         name += str(len(self.stlFiles))
     newSTL = stlOb(name=name,
                    matType=matType,
                    stlMesh=stlMesh,
                    move=move,
                    rotate=rotate,
                    scale=scale,
                    fileLocation=fileName,
                    stlObject=stlObject)
     self.stlFiles.append(newSTL)
Esempio n. 3
0
def get_combined_face(facebits):
    combined_vertices = set()
    for vertex in facebits:
        combined_vertices.add(vertex)
        combined_vertices.update(get_combined_face(vertmap.pop(vertex)))

    return vertices.union(get_combined_face(facebits[1]))


if __name__ == "__main__":
    fl = open(sys.argv[1])
    print(sys.argv[1])
    try:
        mesh = stl.read_binary_file(fl)
    except stl.binary.FormatError:
        mesh = stl.read_ascii_file(fl)

    # planes in stl files are made up of many triangles. We only want to have joints at the corners, where they are needed.
    # To determine what faces can be combined, faces can be group'd by thier inclination. Not all faces with the same inclination will combine, but a lot will.
    normal2tris = defaultdict(set)
    tri2normal = {}
    vert2tris = defaultdict(set)
    vert2normals = defaultdict(set)
    tri2edges = defaultdict(set)

    for tri in mesh.facets:
        # round the things so that we can get floating point coordinate-vertices to land on the same little reality block.
        tri = tuple(tuple(round(ordo, rounding_percision) for ordo in vertex) for vertex in tri.vertices)
        # add this face to the data dicts.
        normal = getNormalNormal(tri)
        normal2tris[normal].add(tri)
Esempio n. 4
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#!/usr/bin/python
import stl
import sys
import fileinput

infile_ascii = True
in_stl = sys.stdin

if infile_ascii:
  solid = stl.read_ascii_file(in_stl)
else:
  solid = stl.read_binary_string(in_stl)

solid.sort_facets()

if infile_ascii:
  solid.write_ascii(sys.stdout)
else:
  solid.write_binary(sys.stdout)
Esempio n. 5
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#!/usr/bin/python
import stl
import sys
import fileinput

infile_ascii = True
in_stl = sys.stdin

if infile_ascii:
    solid = stl.read_ascii_file(in_stl)
else:
    solid = stl.read_binary_string(in_stl)

solid.sort_facets()

if infile_ascii:
    solid.write_ascii(sys.stdout)
else:
    solid.write_binary(sys.stdout)