Esempio n. 1
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    def restrict(self, edge_indices, edge_0_indices):
        logger.debug("select mask for submodel construction...")
        all_states = stormpy.BitVector(self._model.nr_states, True)
        if self._color_0_actions is None:
            self._color_0_actions = stormpy.BitVector(self._model.nr_choices, False)
            for act_index in range(0, self._model.nr_choices):

                if self._model.choice_origins.get_edge_index_set(act_index).is_subset_of(edge_0_indices):
                    assert self._model.choice_origins.get_edge_index_set(act_index).is_subset_of(edge_indices)
                    self._color_0_actions.set(act_index)
        selected_actions = stormpy.BitVector(self._color_0_actions)


        for act_index in range(0, self._model.nr_choices):
            if selected_actions.get(act_index):
                continue
            #TODO many actions are always taken. We should preprocess these.

            if self._model.choice_origins.get_edge_index_set(act_index).is_subset_of(edge_indices):
                selected_actions.set(act_index)

        keep_unreachable_states = False
        logger.debug("Construct submodel...")
        subsystem_options = stormpy.SubsystemBuilderOptions()
        subsystem_options.build_action_mapping = True
        submodel_construction = stormpy.construct_submodel(self._model, all_states, selected_actions, keep_unreachable_states, subsystem_options)
        assert (not keep_unreachable_states) or submodel_construction.kept_actions == selected_actions, "kept: {} vs selected: {}".format(submodel_construction.kept_actions, selected_actions)
        self._submodel = submodel_construction.model
        self._mapping_to_original = submodel_construction.new_to_old_action_mapping
        assert len(self._mapping_to_original) == self._submodel.nr_choices, "mapping contains {} actions, but model has {} actions".format(len(self._mapping_to_original), self._submodel.nr_choices)
        assert self._submodel.has_choice_origins()
        return self._submodel
 def test_init_length(self):
     bit = stormpy.BitVector(10)
     assert bit.size() == 10
     assert bit.number_of_set_bits() == 0
     bit = stormpy.BitVector(5, True)
     assert bit.size() == 5
     assert bit.number_of_set_bits() == 5
 def test_negate(self):
     bit = stormpy.BitVector(7, [0, 6])
     bit2 = stormpy.BitVector(bit)
     bit = ~bit
     assert bit.get(0) is False
     assert bit.get(6) is False
     for i in range(bit.size()):
         assert bit.get(i) is not bit2.get(i)
 def test_init_vector(self):
     bit = stormpy.BitVector(5, [2, 3])
     assert bit.size() == 5
     assert bit.number_of_set_bits() == 2
     assert bit.get(0) is False
     assert bit.get(1) is False
     assert bit.get(2) is True
     assert bit.get(3) is True
     assert bit.get(4) is False
Esempio n. 5
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 def test_elimination_on_two_dice(self):
     program = stormpy.parse_prism_program(
         get_example_path("mdp", "two_dice.nm"))
     formulas = stormpy.parse_properties_for_prism_program(
         "P=? [ F \"two\" ]", program)
     model = stormpy.build_model(program, formulas)
     subsystem = stormpy.BitVector(model.nr_states, True)
     possible_ec_rows = stormpy.BitVector(model.nr_choices, True)
     add_sink_rows = subsystem
     ec_elimination_result = stormpy.eliminate_ECs(model.transition_matrix,
                                                   subsystem,
                                                   possible_ec_rows,
                                                   add_sink_rows, True)
     assert ec_elimination_result.matrix.nr_rows == 218
     assert ec_elimination_result.matrix.nr_columns == model.nr_states
     assert ec_elimination_result.old_to_new_state_mapping[23] == 23
     assert ec_elimination_result.new_to_old_row_mapping[200] == 245
     assert ec_elimination_result.sink_rows.number_of_set_bits() == 36
Esempio n. 6
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    def _apply_scheduler(mdp, scheduler, drop_unreachable_states):
        action_selection = scheduler.compute_action_support(
            mdp.nondeterministic_choice_indices)
        all_states = stormpy.BitVector(mdp.nr_states, True)
        subsystem_construction_options = stormpy.SubsystemBuilderOptions()
        subsystem_construction_options.build_action_mapping = True
        result = stormpy.construct_submodel(mdp, all_states, action_selection,
                                            not drop_unreachable_states,
                                            subsystem_construction_options)

        return result.model, result.new_to_old_state_mapping, result.new_to_old_action_mapping
Esempio n. 7
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 def test_for_ctmc(self):
     program = stormpy.parse_prism_program(
         get_example_path("ctmc", "polling2.sm"), True)
     formulas = stormpy.parse_properties_for_prism_program(
         "P=? [ F<=3 \"target\" ]", program)
     model = stormpy.build_model(program, formulas)
     assert model.nr_states == 12
     selected_outgoing_transitions = stormpy.BitVector(
         model.nr_states, True)
     selected_outgoing_transitions.set(3, False)
     selected_outgoing_transitions.set(6, False)
     options = stormpy.SubsystemBuilderOptions()
     options.fix_deadlocks = True
     submodel_result = stormpy.construct_submodel(
         model, stormpy.BitVector(model.nr_states, True),
         selected_outgoing_transitions, False, options)
     submodel = submodel_result.model
     abort_label = submodel_result.deadlock_label
     assert submodel.nr_states == 8
     assert abort_label == "deadl"
     assert "deadl" in submodel.labeling.get_labels()
Esempio n. 8
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def example_building_mas_01():
    if not numpy_found:
        print("Numpy not available")
        return

    # Building the transition matrix using numpy
    transitions = np.array([
        [0, 1, 0, 0, 0],
        [0.8, 0, 0.2, 0, 0],
        [0.9, 0, 0, 0.1, 0],
        [0, 0, 0, 0, 1],
        [0, 0, 0, 1, 0],
        [0, 0, 0, 0, 1]
    ], dtype='float64')

    # Build matrix and define indices of row groups (ascending order)
    transition_matrix = stormpy.build_sparse_matrix(transitions, [0, 2, 3, 4, 5])
    print(transition_matrix)

    # StateLabeling
    state_labeling = stormpy.storage.StateLabeling(5)
    # Add labels
    state_labels = {'init', 'deadlock'}
    # Set labeling of states
    for label in state_labels:
        state_labeling.add_label(label)
    state_labeling.add_label_to_state('init', 0)

    # Choice labeling
    choice_labeling = stormpy.storage.ChoiceLabeling(6)
    # Add labels
    choice_labels = {'alpha', 'beta'}
    # Set labeling of choices
    for label in choice_labels:
        choice_labeling.add_label(label)
    choice_labeling.add_label_to_choice('alpha', 0)
    choice_labeling.add_label_to_choice('beta', 1)

    exit_rates = [0.0, 10.0, 12.0, 1.0, 1.0]

    markovian_states = stormpy.BitVector(5, [1, 2, 3, 4])

    # Collect components
    components = stormpy.SparseModelComponents(transition_matrix=transition_matrix, state_labeling=state_labeling,
                                               markovian_states=markovian_states)
    components.choice_labeling = choice_labeling
    components.exit_rates = exit_rates

    # Build the model
    ma = stormpy.storage.SparseMA(components)
    print(ma)
Esempio n. 9
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    def __init__(self, mdp, holes, action_to_hole_options):

        # reference to the quotient MDP
        self.mdp = mdp
        # design space
        self.holes = holes
        # for each choice of the quotient MDP contains a set of hole-option labelings
        self.action_to_hole_options = action_to_hole_options

        # bitvector of quotient MDP choices not labeled by any hole
        self.default_actions = None
        # for each state of the quotient MDP, a set of holes associated with the actions in this state
        self.state_to_holes = None
        # whether each state is marked by at most one hole
        self.coloring_is_simple = None
        # to each hole-option pair a list of actions colored by this combination
        self.hole_option_to_actions = None

        # compute default actions
        self.default_actions = stormpy.BitVector(self.mdp.nr_choices, False)
        for choice in range(self.mdp.nr_choices):
            if not self.action_to_hole_options[choice]:
                self.default_actions.set(choice)

        # collect relevant holes in states
        tm = self.mdp.transition_matrix
        self.state_to_holes = []
        for state in range(self.mdp.nr_states):
            relevant_holes = set()
            for action in range(tm.get_row_group_start(state),
                                tm.get_row_group_end(state)):
                relevant_holes.update(
                    set(self.action_to_hole_options[action].keys()))
            self.state_to_holes.append(relevant_holes)

        self.coloring_is_simple = all([
            len(self.state_to_holes[state]) <= 1
            for state in range(self.mdp.nr_states)
        ])

        # construct reverse coloring
        self.hole_option_to_actions = [[] for hole in self.holes]
        for hole_index, hole in enumerate(self.holes):
            self.hole_option_to_actions[hole_index] = [
                [] for option in hole.options
            ]
        for action in range(self.mdp.nr_choices):
            for hole_index, option in self.action_to_hole_options[
                    action].items():
                self.hole_option_to_actions[hole_index][option].append(action)
Esempio n. 10
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    def restrict_mdp(self, mdp, selected_actions_bv):
        '''
        Restrict the quotient MDP to the selected actions.
        :param selected_actions_bv a bitvector of selected actions
        :return (1) the restricted model
        :return (2) sub- to full state mapping
        :return (3) sub- to full action mapping
        '''
        keep_unreachable_states = False  # TODO investigate this
        all_states = stormpy.BitVector(mdp.nr_states, True)
        submodel_construction = stormpy.construct_submodel(
            mdp, all_states, selected_actions_bv, keep_unreachable_states,
            self.subsystem_builder_options)

        model = submodel_construction.model
        state_map = list(submodel_construction.new_to_old_state_mapping)
        choice_map = list(submodel_construction.new_to_old_action_mapping)

        return model, state_map, choice_map
Esempio n. 11
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    def test_submatrix(self):
        model = stormpy.build_sparse_model_from_explicit(
            get_example_path("dtmc", "die.tra"),
            get_example_path("dtmc", "die.lab"))
        matrix = model.transition_matrix
        assert matrix.nr_rows == 13
        assert matrix.nr_columns == 13
        assert matrix.nr_entries == 20
        assert matrix.nr_entries == model.nr_transitions
        for e in matrix:
            assert e.value() == 0.5 or e.value() == 0 or (e.value() == 1
                                                          and e.column > 6)

        row_constraint = stormpy.BitVector(13, [0, 1, 3, 4, 7, 8, 9])
        submatrix = matrix.submatrix(row_constraint, row_constraint)
        assert submatrix.nr_rows == 7
        assert submatrix.nr_columns == 7
        assert submatrix.nr_entries == 10
        for e in submatrix:
            assert e.value() == 0.5 or e.value() == 0 or (e.value() == 1
                                                          and e.column > 3)
Esempio n. 12
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    def test_build_dtmc(self):
        nr_states = 13
        nr_choices = 13

        # transition_matrix
        builder = stormpy.SparseMatrixBuilder(rows=0,
                                              columns=0,
                                              entries=0,
                                              force_dimensions=False,
                                              has_custom_row_grouping=False,
                                              row_groups=0)

        # Add transitions
        builder.add_next_value(0, 1, 0.5)
        builder.add_next_value(0, 2, 0.5)
        builder.add_next_value(1, 3, 0.5)
        builder.add_next_value(1, 4, 0.5)
        builder.add_next_value(2, 5, 0.5)
        builder.add_next_value(2, 6, 0.5)
        builder.add_next_value(3, 7, 0.5)
        builder.add_next_value(3, 1, 0.5)
        builder.add_next_value(4, 8, 0.5)
        builder.add_next_value(4, 9, 0.5)
        builder.add_next_value(5, 10, 0.5)
        builder.add_next_value(5, 11, 0.5)
        builder.add_next_value(6, 2, 0.5)
        builder.add_next_value(6, 12, 0.5)
        for s in range(7, 13):
            builder.add_next_value(s, s, 1)
        # Build transition matrix, update number of rows and columns
        transition_matrix = builder.build(nr_states, nr_states)

        # state labeling
        state_labeling = stormpy.storage.StateLabeling(nr_states)
        state_labels = {
            'init', 'one', 'two', 'three', 'four', 'five', 'six', 'done',
            'deadlock'
        }
        for label in state_labels:
            state_labeling.add_label(label)
        # Add label to one state
        state_labeling.add_label_to_state('init', 0)
        state_labeling.add_label_to_state('one', 7)
        state_labeling.add_label_to_state('two', 8)
        state_labeling.add_label_to_state('three', 9)
        state_labeling.add_label_to_state('four', 10)
        state_labeling.add_label_to_state('five', 11)
        state_labeling.add_label_to_state('six', 12)

        state_labeling.set_states(
            'done', stormpy.BitVector(nr_states, [7, 8, 9, 10, 11, 12]))

        # reward_models
        reward_models = {}
        # Create a vector representing the state-action rewards
        action_reward = [
            1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
        ]
        reward_models['coin_flips'] = stormpy.SparseRewardModel(
            optional_state_action_reward_vector=action_reward)

        # state valuations
        manager = stormpy.ExpressionManager()
        var_s = manager.create_integer_variable(name='s')
        var_d = manager.create_integer_variable(name='d')
        v_builder = stormpy.StateValuationsBuilder()

        v_builder.add_variable(var_s)
        v_builder.add_variable(var_d)

        for s in range(7):
            v_builder.add_state(state=s, integer_values=[s, 0])
        for s in range(7, 13):
            v_builder.add_state(state=s, integer_values=[7, s - 6])

        state_valuations = v_builder.build(13)

        # choice origins
        prism_program = stormpy.parse_prism_program(
            get_example_path("dtmc", "die.pm"))
        index_to_identifier_mapping = [1, 2, 3, 4, 5, 6, 7, 8, 8, 8, 8, 8, 8]
        id_to_command_set_mapping = [stormpy.FlatSet() for _ in range(9)]
        for i in range(1, 8):  # 0: no origin
            id_to_command_set_mapping[i].insert(i - 1)
        id_to_command_set_mapping[8].insert(7)
        choice_origins = stormpy.PrismChoiceOrigins(
            prism_program, index_to_identifier_mapping,
            id_to_command_set_mapping)

        # Construct components
        components = stormpy.SparseModelComponents(
            transition_matrix=transition_matrix,
            state_labeling=state_labeling,
            reward_models=reward_models)
        components.choice_origins = choice_origins
        components.state_valuations = state_valuations

        # Build DTMC
        dtmc = stormpy.storage.SparseDtmc(components)

        assert type(dtmc) is stormpy.SparseDtmc
        assert not dtmc.supports_parameters

        # Test transition matrix
        assert dtmc.nr_choices == nr_choices
        assert dtmc.nr_states == nr_states
        assert dtmc.nr_transitions == 20
        assert dtmc.transition_matrix.nr_entries == dtmc.nr_transitions
        for e in dtmc.transition_matrix:
            assert e.value() == 0.5 or e.value() == 0 or (e.value() == 1
                                                          and e.column > 6)
        for state in dtmc.states:
            assert len(state.actions) <= 1

        # Test state labeling
        assert dtmc.labeling.get_labels() == {
            'init', 'deadlock', 'done', 'one', 'two', 'three', 'four', 'five',
            'six'
        }

        # Test reward_models
        assert len(dtmc.reward_models) == 1
        assert not dtmc.reward_models["coin_flips"].has_state_rewards
        assert dtmc.reward_models["coin_flips"].has_state_action_rewards
        for reward in dtmc.reward_models["coin_flips"].state_action_rewards:
            assert reward == 1.0 or reward == 0.0
        assert not dtmc.reward_models["coin_flips"].has_transition_rewards

        # Test choice labeling
        assert not dtmc.has_choice_labeling()

        # Test state_valuations
        assert dtmc.has_state_valuations()
        assert dtmc.state_valuations
        value_s = [None] * nr_states
        value_d = [None] * nr_states
        for s in range(0, dtmc.nr_states):
            value_s[s] = dtmc.state_valuations.get_integer_value(s, var_s)
            value_d[s] = dtmc.state_valuations.get_integer_value(s, var_d)
        assert value_s == [0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 7, 7, 7]
        assert value_d == [0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6]

        # Test choice origins
        assert dtmc.has_choice_origins()
        assert dtmc.choice_origins is components.choice_origins
        assert dtmc.choice_origins.get_number_of_identifiers() == 9
 def test_init_default(self):
     bit = stormpy.BitVector()
     assert bit.size() == 0
     assert bit.number_of_set_bits() == 0
Esempio n. 14
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def example_building_mdps_01():
    nr_states = 13
    nr_choices = 14

    # Transition matrix with custom row grouping: nondeterministic choice over the actions available in states
    builder = stormpy.SparseMatrixBuilder(rows=0,
                                          columns=0,
                                          entries=0,
                                          force_dimensions=False,
                                          has_custom_row_grouping=True,
                                          row_groups=0)

    # New row group, for actions of state 0
    builder.new_row_group(0)
    builder.add_next_value(0, 1, 0.5)
    builder.add_next_value(0, 2, 0.5)
    builder.add_next_value(1, 1, 0.2)
    builder.add_next_value(1, 2, 0.8)
    # State 1
    builder.new_row_group(2)
    builder.add_next_value(2, 3, 0.5)
    builder.add_next_value(2, 4, 0.5)
    # State 2
    builder.new_row_group(3)
    builder.add_next_value(3, 5, 0.5)
    builder.add_next_value(3, 6, 0.5)
    # State 3
    builder.new_row_group(4)
    builder.add_next_value(4, 7, 0.5)
    builder.add_next_value(4, 1, 0.5)
    # State 4
    builder.new_row_group(5)
    builder.add_next_value(5, 8, 0.5)
    builder.add_next_value(5, 9, 0.5)
    # State 5
    builder.new_row_group(6)
    builder.add_next_value(6, 10, 0.5)
    builder.add_next_value(6, 11, 0.5)
    # State 6
    builder.new_row_group(7)
    builder.add_next_value(7, 2, 0.5)
    builder.add_next_value(7, 12, 0.5)

    # Add transitions for the final states
    for s in range(8, 14):
        builder.new_row_group(s)
        builder.add_next_value(s, s - 1, 1)

    transition_matrix = builder.build()

    # State labeling
    state_labeling = stormpy.storage.StateLabeling(nr_states)
    # Add labels
    labels = {
        'init', 'one', 'two', 'three', 'four', 'five', 'six', 'done',
        'deadlock'
    }
    for label in labels:
        state_labeling.add_label(label)

    # Set labeling of states
    state_labeling.add_label_to_state('init', 0)
    state_labeling.add_label_to_state('one', 7)
    state_labeling.add_label_to_state('two', 8)
    state_labeling.add_label_to_state('three', 9)
    state_labeling.add_label_to_state('four', 10)
    state_labeling.add_label_to_state('five', 11)
    state_labeling.add_label_to_state('six', 12)

    # Set label 'done' for multiple states
    state_labeling.set_states(
        'done', stormpy.BitVector(nr_states, [7, 8, 9, 10, 11, 12]))

    # Choice labeling
    choice_labeling = stormpy.storage.ChoiceLabeling(nr_choices)
    choice_labels = {'a', 'b'}
    # Add labels
    for label in choice_labels:
        choice_labeling.add_label(label)

    # Set labels
    choice_labeling.add_label_to_choice('a', 0)
    choice_labeling.add_label_to_choice('b', 1)
    print(choice_labeling)

    # Reward models
    reward_models = {}
    # Create a vector representing the state-action rewards
    action_reward = [
        0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
    ]
    reward_models['coin_flips'] = stormpy.SparseRewardModel(
        optional_state_action_reward_vector=action_reward)

    # Collect components
    components = stormpy.SparseModelComponents(
        transition_matrix=transition_matrix,
        state_labeling=state_labeling,
        reward_models=reward_models,
        rate_transitions=False)
    components.choice_labeling = choice_labeling

    # Build the model
    mdp = stormpy.storage.SparseMdp(components)
    print(mdp)
 def test_init_bitvector(self):
     bit = stormpy.BitVector(7, [0, 6])
     bit2 = stormpy.BitVector(bit)
     assert bit == bit2
     assert bit2.get(0) is True
     assert bit2.get(6) is True
Esempio n. 16
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    def test_build_pomdp(self):
        import numpy as np
        nr_states = 10
        nr_choices = 34

        # Build transition matrix
        builder = stormpy.SparseMatrixBuilder(rows=0,
                                              columns=0,
                                              entries=0,
                                              force_dimensions=False,
                                              has_custom_row_grouping=True,
                                              row_groups=0)

        transitions = np.array(
            [[0, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0],
             [0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
             [0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0],
             [0, 0, 0, 0, 0, 0, 0, 0, 0, 1]])

        transition_matrix = stormpy.build_sparse_matrix(
            transitions,
            row_group_indices=[0, 1, 5, 9, 13, 17, 21, 25, 29, 33])

        # state labeling
        state_labeling = stormpy.storage.StateLabeling(nr_states)
        labels = {'deadlock', 'goal', 'init'}
        for label in labels:
            state_labeling.add_label(label)
        state_labeling.add_label_to_state('init', 0)
        state_labeling.add_label_to_state('goal', 9)

        # reward models
        reward_models = {}
        # Vector representing state-action rewards
        action_reward = [
            0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
            1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
            1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0
        ]
        reward_models[''] = stormpy.SparseRewardModel(
            optional_state_action_reward_vector=action_reward)

        # choice labeling
        choice_labeling = stormpy.storage.ChoiceLabeling(nr_choices)
        choice_labels = {'south', 'north', 'west', 'east', 'done'}
        for label in choice_labels:
            choice_labeling.add_label(label)
        choice_labeling.set_choices(
            'south',
            stormpy.BitVector(nr_choices, [4, 8, 12, 16, 20, 24, 28, 32]))
        choice_labeling.set_choices(
            'north',
            stormpy.BitVector(nr_choices, [3, 7, 11, 15, 19, 23, 27, 31]))
        choice_labeling.set_choices(
            'west',
            stormpy.BitVector(nr_choices, [2, 6, 10, 14, 18, 22, 26, 30]))
        choice_labeling.set_choices(
            'east', stormpy.BitVector(nr_choices,
                                      [1, 5, 9, 13, 17, 21, 25, 29]))
        choice_labeling.set_choices('done',
                                    stormpy.BitVector(nr_choices, [33]))

        # state valuations
        manager = stormpy.ExpressionManager()
        var_x = manager.create_integer_variable(name='x')
        var_y = manager.create_integer_variable(name='y')
        var_o = manager.create_integer_variable(name='o')
        v_builder = stormpy.StateValuationsBuilder()

        v_builder.add_variable(var_x)
        v_builder.add_variable(var_y)
        v_builder.add_variable(var_o)

        v_builder.add_state(state=0,
                            boolean_values=[],
                            integer_values=[0, 0, 0],
                            rational_values=[])
        v_builder.add_state(state=1,
                            boolean_values=[],
                            integer_values=[0, 0, 1],
                            rational_values=[])
        v_builder.add_state(state=2,
                            boolean_values=[],
                            integer_values=[0, 1, 1],
                            rational_values=[])
        v_builder.add_state(state=3,
                            boolean_values=[],
                            integer_values=[0, 2, 1],
                            rational_values=[])
        v_builder.add_state(state=4,
                            boolean_values=[],
                            integer_values=[1, 0, 1],
                            rational_values=[])
        v_builder.add_state(state=5,
                            boolean_values=[],
                            integer_values=[1, 1, 1],
                            rational_values=[])
        v_builder.add_state(state=6,
                            boolean_values=[],
                            integer_values=[1, 2, 1],
                            rational_values=[])
        v_builder.add_state(state=7,
                            boolean_values=[],
                            integer_values=[2, 1, 1],
                            rational_values=[])
        v_builder.add_state(state=8,
                            boolean_values=[],
                            integer_values=[2, 2, 1],
                            rational_values=[])
        v_builder.add_state(state=9,
                            boolean_values=[],
                            integer_values=[2, 0, 2],
                            rational_values=[])

        state_valuations = v_builder.build(nr_states)

        observations = [1, 0, 0, 0, 0, 0, 0, 0, 0, 2]

        # Build components, set rate_transitions to False
        components = stormpy.SparseModelComponents(
            transition_matrix=transition_matrix,
            state_labeling=state_labeling,
            reward_models=reward_models,
            rate_transitions=False)
        components.state_valuations = state_valuations
        components.choice_labeling = choice_labeling
        # components.choice_origins=choice_origins
        components.observability_classes = observations

        # Build POMDP
        pomdp = stormpy.storage.SparsePomdp(components)
        assert type(pomdp) is stormpy.SparsePomdp
        assert not pomdp.supports_parameters

        # Test transition matrix
        assert pomdp.nr_choices == nr_choices
        assert pomdp.nr_states == nr_states
        assert pomdp.nr_transitions == 41
        for e in pomdp.transition_matrix:
            assert e.value() == 1 or e.value() == 0 or e.value() == 0.125
        for state in pomdp.states:
            assert len(state.actions) <= 4

        # Test state labeling
        assert pomdp.labeling.get_labels() == {'init', 'goal', 'deadlock'}

        # Test reward models
        assert len(pomdp.reward_models) == 1
        assert not pomdp.reward_models[''].has_state_rewards
        assert pomdp.reward_models[''].has_state_action_rewards
        for reward in pomdp.reward_models[''].state_action_rewards:
            assert reward == 1.0 or reward == 0.0
        assert not pomdp.reward_models[''].has_transition_rewards

        # Test choice labeling
        assert pomdp.has_choice_labeling()
        assert pomdp.choice_labeling.get_labels() == {
            'east', 'west', 'north', 'south', 'done'
        }

        # Test state valuations
        assert pomdp.has_state_valuations()
        assert pomdp.state_valuations
        value_x = [None] * nr_states
        value_y = [None] * nr_states
        value_o = [None] * nr_states
        for s in range(0, pomdp.nr_states):
            value_x[s] = pomdp.state_valuations.get_integer_value(s, var_x)
            value_y[s] = pomdp.state_valuations.get_integer_value(s, var_y)
            value_o[s] = pomdp.state_valuations.get_integer_value(s, var_o)
        assert value_x == [0, 0, 0, 0, 1, 1, 1, 2, 2, 2]
        assert value_y == [0, 0, 1, 2, 0, 1, 2, 1, 2, 0]
        assert value_o == [0, 1, 1, 1, 1, 1, 1, 1, 1, 2]

        # Test choice origins
        assert not pomdp.has_choice_origins()

        assert pomdp.observations == [1, 0, 0, 0, 0, 0, 0, 0, 0, 2]
Esempio n. 17
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    def test_build_ma(self):
        nr_states = 5
        nr_choices = 10

        # Build transition matrix
        builder = stormpy.SparseMatrixBuilder(rows=0,
                                              columns=0,
                                              entries=0,
                                              force_dimensions=False,
                                              has_custom_row_grouping=True,
                                              row_groups=0)

        # Row group, state 0
        builder.new_row_group(0)
        # Add Transition for (state) 0 to target states
        builder.add_next_value(0, 2, 1)
        builder.add_next_value(1, 2, 1)
        builder.add_next_value(2, 0, 0.8)
        builder.add_next_value(2, 1, 0.2)

        # Row group, state 1
        builder.new_row_group(3)
        # New Transition (state) 1 to target state
        builder.add_next_value(3, 3, 1)

        # Row group, state 2
        builder.new_row_group(4)
        # New Transition (state) 1 to target state
        builder.add_next_value(4, 0, 0.9)
        builder.add_next_value(4, 4, 0.1)

        # Row group, state 3
        builder.new_row_group(5)
        # New Transition (state) 1 to target state
        builder.add_next_value(5, 4, 1)
        builder.add_next_value(6, 3, 1)

        # Row group, state 4
        builder.new_row_group(7)
        # New Transition (state) 1 to target state
        builder.add_next_value(7, 3, 0.5)
        builder.add_next_value(7, 4, 0.5)
        builder.add_next_value(8, 3, 1)
        builder.add_next_value(9, 4, 1)

        transition_matrix = builder.build(nr_choices, nr_states)

        # state labeling
        state_labeling = stormpy.storage.StateLabeling(nr_states)
        # Add labels
        state_labels = {'init', 'deadlock'}
        for label in state_labels:
            state_labeling.add_label(label)

        # Add label to states
        state_labeling.add_label_to_state('init', 0)

        # state valuations
        manager = stormpy.ExpressionManager()
        var_s = manager.create_integer_variable(name='s')
        v_builder = stormpy.StateValuationsBuilder()
        v_builder.add_variable(var_s)

        v_builder.add_state(state=0,
                            boolean_values=[],
                            integer_values=[0],
                            rational_values=[])
        v_builder.add_state(state=1,
                            boolean_values=[],
                            integer_values=[2],
                            rational_values=[])
        v_builder.add_state(state=2,
                            boolean_values=[],
                            integer_values=[1],
                            rational_values=[])
        v_builder.add_state(state=3,
                            boolean_values=[],
                            integer_values=[4],
                            rational_values=[])
        v_builder.add_state(state=4,
                            boolean_values=[],
                            integer_values=[3],
                            rational_values=[])

        state_valuations = v_builder.build(nr_states)

        # choice origins:
        prism_program = stormpy.parse_prism_program(
            get_example_path("ma", "hybrid_states.ma"))
        index_to_identifier_mapping = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
        id_to_command_set_mapping = [stormpy.FlatSet() for _ in range(11)]

        id_to_command_set_mapping[1].insert(2)
        id_to_command_set_mapping[2].insert(1)
        id_to_command_set_mapping[3].insert(0)
        id_to_command_set_mapping[4].insert(4)
        id_to_command_set_mapping[5].insert(3)
        id_to_command_set_mapping[6].insert(9)
        id_to_command_set_mapping[7].insert(8)
        id_to_command_set_mapping[8].insert(7)
        id_to_command_set_mapping[9].insert(6)
        id_to_command_set_mapping[10].insert(5)

        choice_origins = stormpy.PrismChoiceOrigins(
            prism_program, index_to_identifier_mapping,
            id_to_command_set_mapping)

        exit_rates = [3.0, 12.0, 10.0, 3.0, 4.0]

        markovian_states = stormpy.BitVector(5, [0, 1, 2, 3, 4])

        # Build components, set rate_transitions to False
        components = stormpy.SparseModelComponents(
            transition_matrix=transition_matrix,
            state_labeling=state_labeling,
            rate_transitions=False,
            markovian_states=markovian_states)
        components.state_valuations = state_valuations
        components.choice_origins = choice_origins
        components.exit_rates = exit_rates

        # Build MA
        ma = stormpy.storage.SparseMA(components)
        assert type(ma) is stormpy.SparseMA
        assert not ma.supports_parameters

        # Test transition matrix
        assert ma.nr_choices == nr_choices
        assert ma.nr_states == nr_states
        assert ma.nr_transitions == 13
        assert ma.transition_matrix.nr_columns == nr_states
        assert ma.transition_matrix.nr_rows == nr_choices
        # Check row groups
        assert ma.transition_matrix.get_row_group_start(0) == 0
        assert ma.transition_matrix.get_row_group_end(0) == 3
        assert ma.transition_matrix.get_row_group_start(1) == 3
        assert ma.transition_matrix.get_row_group_end(1) == 4
        assert ma.transition_matrix.get_row_group_start(2) == 4
        assert ma.transition_matrix.get_row_group_end(2) == 5
        assert ma.transition_matrix.get_row_group_start(3) == 5
        assert ma.transition_matrix.get_row_group_end(3) == 7
        assert ma.transition_matrix.get_row_group_start(4) == 7
        assert ma.transition_matrix.get_row_group_end(4) == 10

        for e in ma.transition_matrix:
            assert e.value() == 1.0 or e.value() == 0 or e.value(
            ) == 0.8 or e.value() == 0.2 or e.value() == 0.1 or e.value(
            ) == 0.5 or e.value() == 0.9
        for state in ma.states:
            assert len(state.actions) <= 3

        # Test state labeling
        assert ma.labeling.get_labels() == {'deadlock', 'init'}

        # Test reward models
        assert len(ma.reward_models) == 0

        # Test choice labeling
        assert not ma.has_choice_labeling()

        # Test state valuations
        assert ma.has_state_valuations()

        value_s = [None] * nr_states
        for s in range(0, ma.nr_states):
            value_s[s] = ma.state_valuations.get_integer_value(s, var_s)
        assert value_s == [0, 2, 1, 4, 3]

        # Test choice origins
        assert ma.has_choice_origins()
        assert ma.choice_origins.get_number_of_identifiers() == 11

        # Test exit rates
        assert ma.exit_rates == [3.0, 12.0, 10.0, 3.0, 4.0]

        # Test Markovian states
        assert ma.markovian_states == stormpy.BitVector(5, [0, 1, 2, 3, 4])
Esempio n. 18
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    def test_build_ctmc(self):
        import numpy as np

        nr_states = 12
        nr_choices = 12

        # Build transition_matrix
        transitions = np.array([[0, 0.5, 0.5, 200, 0, 0, 0, 0, 0, 0, 0, 0],
                                [0, 0, 0, 0, 0.5, 200, 0, 0, 0, 0, 0, 0],
                                [0, 0, 0, 0, 0.5, 0, 200, 0, 0, 0, 0, 0],
                                [200, 0, 0, 0, 0, 0, 0.5, 0.5, 0, 0, 0, 0],
                                [0, 0, 0, 0, 0, 0, 0, 0, 200, 0, 0, 0],
                                [0, 0, 0, 1, 0, 0, 0, 0, 0.5, 0, 0, 0],
                                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 200, 0],
                                [0, 200, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0],
                                [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
                                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 200],
                                [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5],
                                [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]],
                               dtype='float64')

        transition_matrix = stormpy.build_sparse_matrix(transitions)

        # state labeling
        state_labeling = stormpy.storage.StateLabeling(nr_states)
        # Add labels
        state_labels = {'init', 'deadlock', 'target'}
        for label in state_labels:
            state_labeling.add_label(label)

        # Add labels to states
        state_labeling.add_label_to_state('init', 0)
        state_labeling.set_states('target',
                                  stormpy.BitVector(nr_states, [5, 8]))

        # reward models
        reward_models = {}
        # vector representing state-action rewards
        action_reward = [
            0.0, 0.0, 0.0, 0.0, 0.0, 2 / 3, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0
        ]
        reward_models['served'] = stormpy.SparseRewardModel(
            optional_state_action_reward_vector=action_reward)

        # vector representing state rewards
        state_reward = [
            0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0
        ]
        reward_models['waiting'] = stormpy.SparseRewardModel(
            optional_state_reward_vector=state_reward)

        # choice labeling
        choice_labeling = stormpy.storage.ChoiceLabeling(nr_choices)
        choice_labels = {
            'loop1a', 'loop1b', 'serve1', 'loop2a', 'loop2b', 'serve2'
        }
        # Add labels
        for label in choice_labels:
            choice_labeling.add_label(label)

        choice_labeling.set_choices('loop1a',
                                    stormpy.BitVector(nr_choices, [0, 2]))
        choice_labeling.set_choices('loop1b',
                                    stormpy.BitVector(nr_choices, [1, 4]))
        choice_labeling.set_choices('serve1',
                                    stormpy.BitVector(nr_choices, [5, 8]))
        choice_labeling.set_choices('loop2a',
                                    stormpy.BitVector(nr_choices, [3, 7]))
        choice_labeling.set_choices('loop2b',
                                    stormpy.BitVector(nr_choices, [6, 9]))
        choice_labeling.set_choices('serve2',
                                    stormpy.BitVector(nr_choices, [10, 11]))

        # state exit rates
        exit_rates = [
            201.0, 200.5, 200.5, 201.0, 200.0, 1.5, 200.5, 200.5, 1.0, 200.0,
            1.5, 1.0
        ]

        # state valuations
        manager = stormpy.ExpressionManager()
        var_s = manager.create_integer_variable(name='s')
        var_a = manager.create_integer_variable(name='a')
        var_s1 = manager.create_integer_variable(name='s1')
        var_s2 = manager.create_integer_variable(name='s2')
        v_builder = stormpy.StateValuationsBuilder()
        v_builder.add_variable(var_s)
        v_builder.add_variable(var_a)
        v_builder.add_variable(var_s1)
        v_builder.add_variable(var_s2)

        v_builder.add_state(state=0,
                            boolean_values=[],
                            integer_values=[1, 0, 0, 0],
                            rational_values=[])
        v_builder.add_state(state=1,
                            boolean_values=[],
                            integer_values=[1, 0, 1, 0],
                            rational_values=[])
        v_builder.add_state(state=2,
                            boolean_values=[],
                            integer_values=[1, 0, 0, 1],
                            rational_values=[])
        v_builder.add_state(state=3,
                            boolean_values=[],
                            integer_values=[2, 0, 0, 0],
                            rational_values=[])
        v_builder.add_state(state=4,
                            boolean_values=[],
                            integer_values=[1, 0, 1, 1],
                            rational_values=[])
        v_builder.add_state(state=5,
                            boolean_values=[],
                            integer_values=[1, 1, 1, 0],
                            rational_values=[])
        v_builder.add_state(state=6,
                            boolean_values=[],
                            integer_values=[2, 0, 0, 1],
                            rational_values=[])
        v_builder.add_state(state=7,
                            boolean_values=[],
                            integer_values=[2, 0, 1, 0],
                            rational_values=[])
        v_builder.add_state(state=8,
                            boolean_values=[],
                            integer_values=[1, 1, 1, 1],
                            rational_values=[])
        v_builder.add_state(state=9,
                            boolean_values=[],
                            integer_values=[2, 0, 1, 1],
                            rational_values=[])
        v_builder.add_state(state=10,
                            boolean_values=[],
                            integer_values=[2, 1, 0, 1],
                            rational_values=[])
        v_builder.add_state(state=11,
                            boolean_values=[],
                            integer_values=[2, 1, 1, 1],
                            rational_values=[])

        state_valuations = v_builder.build(nr_states)

        # set rate_transitions to True: the transition values are interpreted as rates
        components = stormpy.SparseModelComponents(
            transition_matrix=transition_matrix,
            state_labeling=state_labeling,
            reward_models=reward_models,
            rate_transitions=True)
        components.choice_labeling = choice_labeling
        components.exit_rates = exit_rates
        components.state_valuations = state_valuations

        # Build CTMC
        ctmc = stormpy.storage.SparseCtmc(components)
        assert type(ctmc) is stormpy.SparseCtmc
        assert not ctmc.supports_parameters

        # Test transition matrix
        assert ctmc.nr_choices == nr_choices
        assert ctmc.nr_states == nr_states
        assert ctmc.nr_transitions == 22
        assert ctmc.transition_matrix.nr_columns == nr_states
        assert ctmc.transition_matrix.nr_rows == nr_choices
        for e in ctmc.transition_matrix:
            assert e.value() == 0.5 or e.value() == 0 or e.value(
            ) == 200 or e.value() == 1.0
        for state in ctmc.states:
            assert len(state.actions) <= 1

        # Test state labeling
        assert ctmc.labeling.get_labels() == {'target', 'init', 'deadlock'}

        # Test reward models
        assert len(ctmc.reward_models) == 2
        assert not ctmc.reward_models["served"].has_state_rewards
        assert ctmc.reward_models["served"].has_state_action_rewards
        assert ctmc.reward_models["served"].state_action_rewards == [
            0.0, 0.0, 0.0, 0.0, 0.0, 0.6666666666666666, 0.0, 0.0, 1.0, 0.0,
            0.0, 0.0
        ]
        assert not ctmc.reward_models["served"].has_transition_rewards

        assert ctmc.reward_models["waiting"].has_state_rewards
        assert not ctmc.reward_models["waiting"].has_state_action_rewards
        assert ctmc.reward_models["waiting"].state_rewards == [
            0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0
        ]
        assert not ctmc.reward_models["waiting"].has_transition_rewards

        # Test choice labeling
        assert ctmc.has_choice_labeling()
        assert ctmc.choice_labeling.get_labels() == {
            'loop1a', 'loop1b', 'serve1', 'loop2a', 'loop2b', 'serve2'
        }

        # Test state valuations
        assert ctmc.has_state_valuations()
        assert ctmc.state_valuations
        value_s = [None] * nr_states
        value_a = [None] * nr_states
        value_s1 = [None] * nr_states
        value_s2 = [None] * nr_states
        for s in range(0, ctmc.nr_states):
            value_s[s] = ctmc.state_valuations.get_integer_value(s, var_s)
            value_a[s] = ctmc.state_valuations.get_integer_value(s, var_a)
            value_s1[s] = ctmc.state_valuations.get_integer_value(s, var_s1)
            value_s2[s] = ctmc.state_valuations.get_integer_value(s, var_s2)
        assert value_s == [1, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 2]
        assert value_a == [0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1]
        assert value_s1 == [0, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1]
        assert value_s2 == [0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1]

        # Test choice origins
        assert not ctmc.has_choice_origins()

        # Test exit_rates
        assert ctmc.exit_rates == [
            201.0, 200.5, 200.5, 201.0, 200.0, 1.5, 200.5, 200.5, 1.0, 200.0,
            1.5, 1.0
        ]
Esempio n. 19
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def example_building_dtmcs_01():
    # Use the SparseMatrixBuilder for constructing the transition matrix
    builder = stormpy.SparseMatrixBuilder(rows=0,
                                          columns=0,
                                          entries=0,
                                          force_dimensions=False,
                                          has_custom_row_grouping=False)

    # New Transition from state 0 to target state 1 with probability 0.5
    builder.add_next_value(row=0, column=1, value=0.5)
    builder.add_next_value(0, 2, 0.5)
    builder.add_next_value(1, 3, 0.5)
    builder.add_next_value(1, 4, 0.5)
    builder.add_next_value(2, 5, 0.5)
    builder.add_next_value(2, 6, 0.5)
    builder.add_next_value(3, 7, 0.5)
    builder.add_next_value(3, 1, 0.5)
    builder.add_next_value(4, 8, 0.5)
    builder.add_next_value(4, 9, 0.5)
    builder.add_next_value(5, 10, 0.5)
    builder.add_next_value(5, 11, 0.5)
    builder.add_next_value(6, 2, 0.5)
    builder.add_next_value(6, 12, 0.5)

    # Add transitions for the final states
    for s in range(7, 13):
        builder.add_next_value(s, s, 1)

    # Build matrix
    transition_matrix = builder.build()
    print(transition_matrix)

    # State labeling
    state_labeling = stormpy.storage.StateLabeling(13)

    # Add labels
    labels = {
        'init', 'one', 'two', 'three', 'four', 'five', 'six', 'done',
        'deadlock'
    }
    for label in labels:
        state_labeling.add_label(label)

    # Set label of state 0
    state_labeling.add_label_to_state('init', 0)
    print(state_labeling.get_states('init'))

    # Set remaining labels
    state_labeling.add_label_to_state('one', 7)
    state_labeling.add_label_to_state('two', 8)
    state_labeling.add_label_to_state('three', 9)
    state_labeling.add_label_to_state('four', 10)
    state_labeling.add_label_to_state('five', 11)
    state_labeling.add_label_to_state('six', 12)

    # Set label 'done' for multiple states
    state_labeling.set_states('done',
                              stormpy.BitVector(13, [7, 8, 9, 10, 11, 12]))
    print(state_labeling)

    # Reward models:
    reward_models = {}
    # Create a vector representing the state-action rewards
    action_reward = [
        1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
    ]
    reward_models['coin_flips'] = stormpy.SparseRewardModel(
        optional_state_action_reward_vector=action_reward)

    components = stormpy.SparseModelComponents(
        transition_matrix=transition_matrix,
        state_labeling=state_labeling,
        reward_models=reward_models)

    dtmc = stormpy.storage.SparseDtmc(components)

    print(dtmc)
Esempio n. 20
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    def test_build_mdp(self):
        nr_states = 13
        nr_choices = 14

        # Build transition matrix
        builder = stormpy.SparseMatrixBuilder(rows=0,
                                              columns=0,
                                              entries=0,
                                              force_dimensions=False,
                                              has_custom_row_grouping=True,
                                              row_groups=0)

        # Row group, state 0
        builder.new_row_group(0)
        builder.add_next_value(0, 1, 0.5)
        builder.add_next_value(0, 2, 0.5)
        builder.add_next_value(1, 1, 0.2)
        builder.add_next_value(1, 2, 0.8)
        # Row group, state 1
        builder.new_row_group(2)
        builder.add_next_value(2, 3, 0.5)
        builder.add_next_value(2, 4, 0.5)
        # Row group, state 2
        builder.new_row_group(3)
        builder.add_next_value(3, 5, 0.5)
        builder.add_next_value(3, 6, 0.5)
        # Row group, state 3
        builder.new_row_group(4)
        builder.add_next_value(4, 7, 0.5)
        builder.add_next_value(4, 1, 0.5)
        # Row group, state 4
        builder.new_row_group(5)
        builder.add_next_value(5, 8, 0.5)
        builder.add_next_value(5, 9, 0.5)
        # Row group, state 5
        builder.new_row_group(6)
        builder.add_next_value(6, 10, 0.5)
        builder.add_next_value(6, 11, 0.5)
        # Row group, state 6
        builder.new_row_group(7)
        builder.add_next_value(7, 2, 0.5)
        builder.add_next_value(7, 12, 0.5)
        # final states
        for s in range(8, 14):
            builder.new_row_group(s)
            builder.add_next_value(s, s - 1, 1)

        transition_matrix = builder.build(nr_choices, nr_states)

        # state labeling
        state_labeling = stormpy.storage.StateLabeling(nr_states)
        labels = {
            'init', 'one', 'two', 'three', 'four', 'five', 'six', 'done',
            'deadlock'
        }
        for label in labels:
            state_labeling.add_label(label)
        state_labeling.add_label_to_state('init', 0)
        state_labeling.add_label_to_state('one', 7)
        state_labeling.add_label_to_state('two', 8)
        state_labeling.add_label_to_state('three', 9)
        state_labeling.add_label_to_state('four', 10)
        state_labeling.add_label_to_state('five', 11)
        state_labeling.add_label_to_state('six', 12)

        state_labeling.set_states(
            'done', stormpy.BitVector(nr_states, [7, 8, 9, 10, 11, 12]))

        # reward models
        reward_models = {}
        # Vector representing the state-action rewards
        action_reward = [
            0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0,
            0.0
        ]
        reward_models['coin_flips'] = stormpy.SparseRewardModel(
            optional_state_action_reward_vector=action_reward)

        # choice labeling
        choice_labeling = stormpy.storage.ChoiceLabeling(nr_choices)
        choice_labels = {'a', 'b'}
        for label in choice_labels:
            choice_labeling.add_label(label)
        choice_labeling.add_label_to_choice('a', 0)
        choice_labeling.add_label_to_choice('b', 1)

        # state valuations
        manager = stormpy.ExpressionManager()
        var_s = manager.create_integer_variable(name='s')
        var_d = manager.create_integer_variable(name='d')
        v_builder = stormpy.StateValuationsBuilder()
        v_builder.add_variable(var_s)
        v_builder.add_variable(var_d)
        for s in range(7):
            # values: vector [value for s, value for d]
            v_builder.add_state(state=s,
                                boolean_values=[],
                                integer_values=[s, 0],
                                rational_values=[])
        for s in range(7, 13):
            v_builder.add_state(state=s,
                                boolean_values=[],
                                integer_values=[7, s - 6],
                                rational_values=[])
        state_valuations = v_builder.build(13)

        # choice origins
        prism_program = stormpy.parse_prism_program(
            get_example_path("mdp", "die_c1.nm"))
        index_to_identifier_mapping = [
            1, 2, 3, 4, 5, 6, 7, 8, 9, 9, 9, 9, 9, 9
        ]

        id_to_command_set_mapping = [stormpy.FlatSet() for _ in range(10)]
        for i in range(1, 9):
            # 0: no origin
            id_to_command_set_mapping[i].insert(i - 1)
        id_to_command_set_mapping[9].insert(8)
        choice_origins = stormpy.PrismChoiceOrigins(
            prism_program, index_to_identifier_mapping,
            id_to_command_set_mapping)

        # Construct Components
        components = stormpy.SparseModelComponents(
            transition_matrix=transition_matrix,
            state_labeling=state_labeling,
            reward_models=reward_models,
            rate_transitions=False)
        components.state_valuations = state_valuations
        components.choice_labeling = choice_labeling
        components.choice_origins = choice_origins

        # Build MDP
        mdp = stormpy.storage.SparseMdp(components)

        assert type(mdp) is stormpy.SparseMdp
        assert not mdp.supports_parameters

        # Test transition matrix
        assert mdp.nr_choices == nr_choices
        assert mdp.nr_states == nr_states
        assert mdp.nr_transitions == 22
        assert mdp.transition_matrix.nr_entries == mdp.nr_transitions
        for e in mdp.transition_matrix:
            assert e.value() == 0.5 or e.value() == 0 or e.value(
            ) == 0.2 or e.value() == 0.8 or (e.value() == 1 and e.column > 6)
        for state in mdp.states:
            assert len(state.actions) <= 2

        # Test state labeling
        assert mdp.labeling.get_labels() == {
            'init', 'deadlock', 'done', 'one', 'two', 'three', 'four', 'five',
            'six'
        }

        # Test reward models
        assert len(mdp.reward_models) == 1
        assert not mdp.reward_models["coin_flips"].has_state_rewards
        assert mdp.reward_models["coin_flips"].has_state_action_rewards
        for reward in mdp.reward_models["coin_flips"].state_action_rewards:
            assert reward == 1.0 or reward == 0.0
        assert not mdp.reward_models["coin_flips"].has_transition_rewards

        # Test choice labeling
        assert mdp.has_choice_labeling()
        assert mdp.choice_labeling.get_labels() == {'a', 'b'}

        # Test state valuations
        assert mdp.has_state_valuations()
        assert mdp.state_valuations
        value_s = [None] * nr_states
        value_d = [None] * nr_states
        for s in range(0, mdp.nr_states):
            value_s[s] = mdp.state_valuations.get_integer_value(s, var_s)
            value_d[s] = mdp.state_valuations.get_integer_value(s, var_d)
        assert value_s == [0, 1, 2, 3, 4, 5, 6, 7, 7, 7, 7, 7, 7]
        assert value_d == [0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6]

        # Test choice origins
        assert mdp.has_choice_origins()
        assert mdp.choice_origins is components.choice_origins
        assert mdp.choice_origins.get_number_of_identifiers() == 10