Esempio n. 1
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 def import_grille(self, fichier=None):
     """ importe une grille stockée dans un fichier txt sous forme de
         chiffres séparés par des espaces (0 = case vide) """
     if self.chrono_on:
         self.play_pause()
     rep = _("Yes")
     if self.debut:
         rep = two_button_box(self, _("Confirmation"),
                              _("Do you want to abandon the current puzzle?"),
                              _("Yes"), _("No"), self.im_question)
     if rep == _("Yes"):
         if not fichier:
             fichier = askopenfilename(initialdir=cst.INITIALDIR,
                                       defaultextension='.txt',
                                       filetypes=[('Text', '*.txt'), ('Tous les fichiers', "*")])
         if fichier:
             try:
                 self.load_grille(fichier)
             except (ValueError, UnicodeDecodeError):
                 one_button_box(self, _("Error"),
                                _("The file does not have the right format. It should be a .txt file with cell values separated by one space. 0 means empty cell."),
                                image=self.im_erreur)
             except FileNotFoundError:
                 one_button_box(self, _("Error"),
                                _("The file %(file)r does not exist.") % fichier,
                                image=self.im_erreur)
     elif self.debut:
         self.play_pause()
Esempio n. 2
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    def resolution_init(self):
        """ Résolution de la grille initiale (sans tenir compte des valeurs rentrées par l'utilisateur. """
        grille = Grille()
        for i in range(9):
            for j in range(9):
                if not self.blocs[i, j].is_modifiable():
                    val = self.blocs[i, j].get_val()
                    grille.ajoute_init(i, j, val)
        self.configure(cursor="watch")
        self.update()
        sol = grille.solve()
        self.configure(cursor="")
        if type(sol) == np.ndarray:
            for i in range(9):
                for j in range(9):
                    val = self.blocs[i, j].get_val()
                    if not val:
                        self.blocs[i, j].edit_chiffre(sol[i, j])
                        self.blocs[i, j].affiche_solution()
                    elif self.blocs[i, j].is_modifiable():
                        if val != sol[i, j]:
                            self.blocs[i, j].edit_chiffre(sol[i, j])
                            self.blocs[i, j].affiche_erreur()
            self.restart()
            self.nb_cases_remplies = 81

        elif sol[1]:
            i, j = sol[1]
            if self.blocs[i, j].get_val():
                self.blocs[i, j].affiche_erreur()
            one_button_box(self, _("Error"), _("The grid is wrong. It cannot be solved."),
                           image=self.im_erreur)
        else:
            one_button_box(self, _("Error"), _("Resolution failed."),
                           image=self.im_erreur)
Esempio n. 3
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 def import_partie(self):
     """ importe une partie stockée dans un fichier .sudoku """
     if self.chrono_on:
         self.play_pause()
     rep = _("Yes")
     if self.debut:
         rep = two_button_box(self, _("Confirmation"),
                              _("Do you want to abandon the current puzzle?"),
                              _("Yes"), _("No"), self.im_question)
     if rep == _("Yes"):
         fichier = askopenfilename(initialdir=cst.INITIALDIR,
                                   defaultextension='.sudoku',
                                   filetypes=[('Sudoku', '*.sudoku')])
         if fichier:
             try:
                 self.load_sudoku(fichier)
             except FileNotFoundError:
                 one_button_box(self, _("Error"),
                                _("The file %(file)r does not exist.") % fichier,
                                image=self.im_erreur)
             except (KeyError, EOFError, UnpicklingError):
                 one_button_box(self, _("Error"),
                                _("This file is not a valid sudoku file."),
                                image=self.im_erreur)
     elif self.debut:
         self.play_pause()
Esempio n. 4
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    def test_remplie(self):
        """ Test si la grille est remplie """
        if self.nb_cases_remplies == 81:
            grille = Grille()
            for i in range(9):
                for j in range(9):
                    val = self.blocs[i, j].get_val()
                    if val:
                        grille.ajoute_init(i, j, val)
            sol = grille.solve()
            if type(sol) == np.ndarray:
                self.play_pause()
                self.frame_pause.place_forget()
                one_button_box(self, _("Information"),
                               _("You solved the puzzle in %(min)i minutes and %(sec)i secondes.") % {"min": self.chrono[0], "sec": self.chrono[1]},
                               image=self.im_info)
                if self.level != "unknown":
                    best = CONFIG.get("Statistics", self.level)
                    current = self.chrono[0] * 60 + self.chrono[1]
                    if best:
                        best = int(best)
                        if current < best:
                            CONFIG.set("Statistics", self.level, str(current))
                    else:
                        CONFIG.set("Statistics", self.level, str(current))
                self.b_pause.configure(state="disabled")
                self.debut = False

            else:
                i, j = sol[1]
                if self.blocs[i, j].get_val():
                    self.blocs[i, j].affiche_erreur()
                one_button_box(self, _("Information"), _("There is a mistake."),
                               image=self.im_info)
Esempio n. 5
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 def load_grille(self, file):
     gr = np.loadtxt(file, dtype=int)
     if gr.shape == (9, 9):
         self.affiche_grille(gr)
         self.level = "unknown"
     else:
         one_button_box(self, _("Error"), _("This is not a 9x9 sudoku grid."),
                        image=self.im_erreur)
Esempio n. 6
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 def resolution(self):
     if self.chrono_on:
         self.play_pause()
     rep = two_button_box(self, _("Confirmation"),
                          _("Do you really want to get the solution?"),
                          _("Yes"), _("No"), image=self.im_question)
     if rep == _("Yes"):
         self.frame_pause.place_forget()
         grille = Grille()
         for i in range(9):
             for j in range(9):
                 val = self.blocs[i, j].get_val()
                 if val:
                     grille.ajoute_init(i, j, val)
         self.configure(cursor="watch")
         self.update()
         sol = grille.solve()
         self.configure(cursor="")
         if type(sol) == np.ndarray:
             for i in range(9):
                 for j in range(9):
                     val = self.blocs[i, j].get_val()
                     if not val:
                         self.blocs[i, j].edit_chiffre(sol[i, j])
                         self.blocs[i, j].affiche_solution()
             self.restart()
             self.b_restart.configure(state="normal")
             self.nb_cases_remplies = 81
         elif sol[1]:
             i, j = sol[1]
             if self.blocs[i, j].get_val():
                 self.blocs[i, j].affiche_erreur()
             i, j = 0, 0
             while i < 9 and self.blocs[i, j].is_modifiable():
                 j += 1
                 if j == 9:
                     i += 1
                     j = 0
             if i < 9:
                 # il y a au moins une case de type "initial"
                 rep = two_button_box(self, _("Error"),
                                      _("The grid is wrong. It cannot be solved. Do you want the solution of the initial grid?"),
                                      _("Yes"), _("No"), image=self.im_erreur)
                 if rep == _("Yes"):
                     self.resolution_init()
             else:
                 one_button_box(self, _("Error"), _("The grid is wrong. It cannot be solved."),
                                image=self.im_erreur)
         else:
             one_button_box(self, _("Error"), _("Resolution failed."),
                            image=self.im_erreur)
Esempio n. 7
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    def __init__(self, file=None):
        Tk.__init__(self, className="Sudoku-Tk")
        self.title("Sudoku-Tk")
        self.resizable(0, 0)
        self.protocol("WM_DELETE_WINDOW", self.quitter)
        cst.set_icon(self)
        self.columnconfigure(3, weight=1)

        # --- style
        bg = '#dddddd'
        activebg = '#efefef'
        pressedbg = '#c1c1c1'
        lightcolor = '#ededed'
        darkcolor = '#cfcdc8'
        bordercolor = '#888888'
        focusbordercolor = '#5E5E5E'
        disabledfg = '#999999'
        disabledbg = bg

        button_style_config = {'bordercolor': bordercolor,
                               'background': bg,
                               'lightcolor': lightcolor,
                               'darkcolor': darkcolor}

        button_style_map = {'background': [('active', activebg),
                                           ('disabled', disabledbg),
                                           ('pressed', pressedbg)],
                            'lightcolor': [('pressed', darkcolor)],
                            'darkcolor': [('pressed', lightcolor)],
                            'bordercolor': [('focus', focusbordercolor)],
                            'foreground': [('disabled', disabledfg)]}

        style = Style(self)
        style.theme_use(cst.STYLE)
        style.configure('TFrame', background=bg)
        style.configure('TLabel', background=bg)
        style.configure('TScrollbar', gripcount=0, troughcolor=pressedbg,
                        **button_style_config)
        style.map('TScrollbar', **button_style_map)
        style.configure('TButton', **button_style_config)
        style.map('TButton', **button_style_map)
        style.configure('TCheckutton', **button_style_config)
        style.map('TCheckutton', **button_style_map)
        self.option_add('*Toplevel.background', bg)
        self.option_add('*Menu.background', bg)
        self.option_add('*Menu.activeBackground', activebg)
        self.option_add('*Menu.activeForeground', "black")
        self.configure(bg=bg)

        style.configure("bg.TFrame", background="grey")
        style.configure("case.TFrame", background="white")
        style.configure("case.TLabel", background="white", foreground="black")
        style.configure("case_init.TFrame", background="lightgrey")
        style.configure("case_init.TLabel", background="lightgrey", foreground="black")
        style.configure("erreur.TFrame", background="white")
        style.configure("erreur.TLabel", background="white", foreground="red")
        style.configure("solution.TFrame", background="white")
        style.configure("solution.TLabel", background="white", foreground="blue")
        style.configure("pause.TLabel", foreground="grey", background='white')

        # --- images
        self.im_erreur = open_image(cst.ERREUR)
        self.im_pause = open_image(cst.PAUSE)
        self.im_restart = open_image(cst.RESTART)
        self.im_play = open_image(cst.PLAY)
        self.im_info = open_image(cst.INFO)
        self.im_undo = open_image(cst.UNDO)
        self.im_redo = open_image(cst.REDO)
        self.im_question = open_image(cst.QUESTION)

        # --- timer
        self.chrono = [0, 0]
        self.tps = Label(self, text=" %02i:%02i" % tuple(self.chrono),
                         font="Arial 16")
        self.debut = False  # la partie a-t-elle commencée ?
        self.chrono_on = False  # le chrono est-il en marche ?

        # --- buttons
        self.b_pause = Button(self, state="disabled", image=self.im_pause,
                              command=self.play_pause)
        self.b_restart = Button(self, state="disabled", image=self.im_restart,
                                command=self.recommence)
        self.b_undo = Button(self, image=self.im_undo, command=self.undo)
        self.b_redo = Button(self, image=self.im_redo, command=self.redo)

        # --- tooltips
        self.tooltip_wrapper = TooltipWrapper(self)
        self.tooltip_wrapper.add_tooltip(self.b_pause, _("Pause game"))
        self.tooltip_wrapper.add_tooltip(self.b_restart, _("Restart game"))
        self.tooltip_wrapper.add_tooltip(self.b_undo, _("Undo"))
        self.tooltip_wrapper.add_tooltip(self.b_redo, _("Redo"))

        # --- numbers
        frame_nb = Frame(self, style='bg.TFrame', width=36)
        self.progression = []
        for i in range(1, 10):
            self.progression.append(Progression(frame_nb, i))
            self.progression[-1].pack(padx=1, pady=1)

        # --- level indication
        frame = Frame(self)
        frame.grid(row=0, columnspan=5, padx=(30, 10), pady=10)
        Label(frame, text=_("Level") + ' - ', font="Arial 16").pack(side='left')
        self.label_level = Label(frame, font="Arial 16", text=_("Unknown"))
        self.label_level.pack(side='left')
        self.level = "unknown"  # puzzle level

        # --- frame contenant la grille de sudoku
        self.frame_puzzle = Frame(self, style="bg.TFrame")
        self.frame_pause = Frame(self, style="case.TFrame")
        self.frame_pause.grid_propagate(False)
        self.frame_pause.columnconfigure(0, weight=1)
        self.frame_pause.rowconfigure(0, weight=1)
        Label(self.frame_pause, text='PAUSE', style='pause.TLabel',
              font='Arial 30 bold').grid()

        # --- placement
        frame_nb.grid(row=1, column=6, sticky='en', pady=0, padx=(0, 30))
        self.frame_puzzle.grid(row=1, columnspan=5, padx=(30, 15))
        self.tps.grid(row=2, column=0, sticky="e", padx=(30, 10), pady=30)
        self.b_pause.grid(row=2, column=1, sticky="w", padx=2, pady=30)
        self.b_restart.grid(row=2, column=2, sticky="w", padx=2, pady=30)
        self.b_undo.grid(row=2, column=3, sticky="e", pady=30, padx=2)
        self.b_redo.grid(row=2, column=4, sticky="w", pady=30, padx=(2, 10))

        # --- menu
        menu = Menu(self, tearoff=0)

        menu_nouveau = Menu(menu, tearoff=0)

        menu_levels = Menu(menu_nouveau, tearoff=0)
        menu_levels.add_command(label=_("Easy"), command=self.new_easy)
        menu_levels.add_command(label=_("Medium"), command=self.new_medium)
        menu_levels.add_command(label=_("Difficult"), command=self.new_difficult)

        menu_nouveau.add_cascade(label=_("Level"), menu=menu_levels)
        menu_nouveau.add_command(label=_("Generate a puzzle"),
                                 command=self.genere_grille,
                                 accelerator="Ctrl+G")
        menu_nouveau.add_command(label=_("Empty grid"),
                                 command=self.grille_vide,
                                 accelerator="Ctrl+N")

        menu_ouvrir = Menu(menu, tearoff=0)
        menu_ouvrir.add_command(label=_("Game"), command=self.import_partie,
                                accelerator="Ctrl+O")
        menu_ouvrir.add_command(label=_("Puzzle"), command=self.import_grille,
                                accelerator="Ctrl+Shift+O")

        menu_game = Menu(menu, tearoff=0)
        menu_game.add_command(label=_("Restart"), command=self.recommence)
        menu_game.add_command(label=_("Solve"), command=self.resolution)
        menu_game.add_command(label=_("Save"), command=self.sauvegarde,
                              accelerator="Ctrl+S")
        menu_game.add_command(label=_("Export"), command=self.export_impression,
                              accelerator="Ctrl+E")
        menu_game.add_command(label=_("Evaluate level"),
                              command=self.evaluate_level)

        menu_language = Menu(menu, tearoff=0)
        self.langue = StringVar(self)
        self.langue.set(cst.LANGUE[:2])
        menu_language.add_radiobutton(label="Français",
                                      variable=self.langue,
                                      value="fr", command=self.translate)
        menu_language.add_radiobutton(label="English", variable=self.langue,
                                      value="en", command=self.translate)

        menu_help = Menu(menu, tearoff=0)
        menu_help.add_command(label=_("Help"), command=self.aide, accelerator='F1')
        menu_help.add_command(label=_("About"), command=self.about)

        menu.add_cascade(label=_("New"), menu=menu_nouveau)
        menu.add_cascade(label=_("Open"), menu=menu_ouvrir)
        menu.add_cascade(label=_("Game"), menu=menu_game)
        menu.add_cascade(label=_("Language"), menu=menu_language)
        menu.add_command(label=_("Statistics"), command=self.show_stat)
        menu.add_cascade(label=_("Help"), menu=menu_help)

        self.configure(menu=menu)

        # --- clavier popup
        self.clavier = None

        # --- cases
        self.nb_cases_remplies = 0
        self.blocs = np.zeros((9, 9), dtype=object)
        for i in range(9):
            for j in range(9):
                self.blocs[i, j] = Case(self.frame_puzzle, i, j, self.update_nbs, width=50, height=50)
                px, py = 1, 1
                if i % 3 == 2 and i != 8:
                    py = (1, 3)
                if j % 3 == 2 and j != 8:
                    px = (1, 3)
                self.blocs[i, j].grid(row=i, column=j, padx=px, pady=py)
                self.blocs[i, j].grid_propagate(0)

        # --- undo/redo stacks
        self._undo_stack = []
        self._redo_stack = []

        # --- raccourcis clavier et actions de la souris
        self.bind("<Button>", self.edit_case)
        self.bind("<Control-z>", lambda e: self.undo())
        self.bind("<Control-y>", lambda e: self.redo())
        self.bind("<Control-s>", lambda e: self.sauvegarde())
        self.bind("<Control-e>", lambda e: self.export_impression())
        self.bind("<Control-o>", lambda e: self.import_partie())
        self.bind("<Control-Shift-O>", lambda e: self.import_grille())
        self.bind("<Control-n>", lambda e: self.grille_vide())
        self.bind("<Control-g>", lambda e: self.genere_grille())
        self.bind("<FocusOut>", self.focus_out)
        self.bind("<F1>", self.aide)

        # --- open game
        if file:
            try:
                self.load_sudoku(file)
            except FileNotFoundError:
                one_button_box(self, _("Error"),
                               _("The file %(file)r does not exist.") % file,
                               image=self.im_erreur)
            except (KeyError, EOFError, UnpicklingError):
                try:
                    self.load_grille(file)
                except Exception:
                    one_button_box(self, _("Error"),
                                   _("This file is not a valid sudoku file."),
                                   image=self.im_erreur)
        elif exists(cst.PATH_SAVE):
            self.load_sudoku(cst.PATH_SAVE)
            remove(cst.PATH_SAVE)
Esempio n. 8
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 def translate(self):
     """ changement de la langue de l'interface """
     one_button_box(self, _("Information"),
                    _("The language setting will take effect after restarting the application"),
                    image=self.im_info)
     CONFIG.set("General", "language", self.langue.get())