def loadUI(self):
        """Create and show UI
        """

        # we do not have collaboration features
        # make the share option insensitive
        self.max_participants = 1

        # Toolbar
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()
Esempio n. 2
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    def _setup_toolbars(self):
        ''' Setup the toolbars.. '''

        tools_toolbar = Gtk.Toolbar()
        numbers_toolbar = Gtk.Toolbar()
        toolbox = ToolbarBox()

        self.activity_toolbar_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(self.activity_toolbar_button, 0)
        self.activity_toolbar_button.show()

        self.numbers_toolbar_button = ToolbarButton(
            page=numbers_toolbar,
            icon_name='number-tools')
        if MODE == 'number':
            numbers_toolbar.show()
            toolbox.toolbar.insert(self.numbers_toolbar_button, -1)
            self.numbers_toolbar_button.show()

        self.tools_toolbar_button = ToolbarButton(
            page=tools_toolbar,
            icon_name='view-source')

        self.button_pattern = button_factory(
            'new-pattern-game', toolbox.toolbar, self._select_game_cb,
            cb_arg='pattern', tooltip=_('New game'))

        self._set_extras(toolbox.toolbar)

        self._sep.append(separator_factory(toolbox.toolbar, True, False))

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()

        button_factory('score-copy', self.activity_toolbar_button,
                       self._write_scores_to_clipboard,
                       tooltip=_('Export scores to clipboard'))

        self.set_toolbar_box(toolbox)
        toolbox.show()

        if MODE == 'word':
            self.words_tool_button = button_factory(
                'word-tools', tools_toolbar, self._edit_words_cb,
                tooltip=_('Edit word lists.'))

        self.import_button = button_factory(
            'image-tools', tools_toolbar, self.image_import_cb,
            tooltip=_('Import custom cards'))

        self.button_custom = button_factory(
            'new-custom-game', tools_toolbar, self._select_game_cb,
            cb_arg='custom', tooltip=_('New custom game'))
        self.button_custom.set_sensitive(False)

        if MODE == 'number':
            self._setup_number_buttons(numbers_toolbar)
Esempio n. 3
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    def build_toolbar(self):

        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(False)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        button = ToolButton('speaker-muted-100')
        button.set_tooltip(_('Sound'))
        button.connect('clicked', self.sound_control)
        toolbar_box.toolbar.insert(button, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.show_all()
Esempio n. 4
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    def build_toolbar(self):

        toolbox = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbox.toolbar.insert(activity_button, -1)
        activity_button.show()

        self.build_birth_toolbar(toolbox)
        self.build_today_toolbar(toolbox)

        separador13 = Gtk.SeparatorToolItem()
        separador13.props.draw = False
        separador13.set_expand(True)
        toolbox.toolbar.insert(separador13, -1)

        stop_button = StopButton(self)
        stop_button.props.accelerator = _('<Ctrl>Q')
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()

        self.show_all()
Esempio n. 5
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    def setup_toolbar(self):
        '''Setup the top toolbar. Groupthink needs some work here.'''

        toolbox = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        toolbar = toolbox.toolbar

        self.edit_toolbar = EditToolbar()
        edit_toolbar_button = ToolbarButton(page=self.edit_toolbar,
                                            icon_name='toolbar-edit')
        self.edit_toolbar.show()
        toolbar.insert(edit_toolbar_button, -1)
        edit_toolbar_button.show()

        self.edit_toolbar.undo.connect('clicked', self.undobutton_cb)
        self.edit_toolbar.redo.connect('clicked', self.redobutton_cb)
        self.edit_toolbar.copy.connect('clicked', self.copybutton_cb)
        self.edit_toolbar.paste.connect('clicked', self.pastebutton_cb)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 6
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 def makeToolbar(self, activity):
     self.activity = activity
     
     toolbar = ToolbarBox()
     
     activity_button = ActivityToolbarButton(activity)
     toolbar.toolbar.insert(activity_button, -1)
     activity_button.show()
     
     editmode = ToolButton('edit-description')
     editmode.set_tooltip(_("Enter Edit Mode"))
     editmode.set_accelerator(_('<ctrl>e'))
     editmode.connect('clicked', self.gotoCoding)
     toolbar.toolbar.insert(editmode, -1)
     editmode.show()
     
     separator = Gtk.SeparatorToolItem()
     separator.props.draw = False
     separator.set_expand(True)
     toolbar.toolbar.insert(separator, -1)
     separator.show()
     
     stop_button = StopButton(activity)
     toolbar.toolbar.insert(stop_button, -1)
     stop_button.show()
     
     return toolbar
Esempio n. 7
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    def makeToolbar(self, activity):
        self.activity = activity

        toolbar = ToolbarBox()

        activity_button = ActivityToolbarButton(activity)
        toolbar.toolbar.insert(activity_button, -1)
        activity_button.show()

        editmode = ToolButton('edit-description')
        editmode.set_tooltip(_("Enter Edit Mode"))
        editmode.set_accelerator(_('<ctrl>e'))
        editmode.connect('clicked', self.gotoCoding)
        toolbar.toolbar.insert(editmode, -1)
        editmode.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(activity)
        toolbar.toolbar.insert(stop_button, -1)
        stop_button.show()

        return toolbar
Esempio n. 8
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    def build_toolbar(self):
        self.max_participants = 1

        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)

        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.blocklist = []
        self.radioList = {}
        for c in tools.allTools:
            button = ToolButton(c.icon)
            button.set_tooltip(_(c.toolTip))
            button.connect('clicked', self.radioClicked)
            toolbar_box.toolbar.insert(button, -1)
            button.show()
            self.radioList[button] = c.name

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show_all()
    def _setup_toolbars(self):
        custom_toolbar = Gtk.Toolbar()
        toolbox = ToolbarBox()
        self._toolbar = toolbox.toolbar
        self._activity_button = ActivityToolbarButton(self)
        self._activity_button.connect('clicked', self._update_graphics)
        self._toolbar.insert(self._activity_button, 0)
        self._activity_button.show()

        self._custom_toolbar_button = ToolbarButton(label=_('Custom'),
                                                    page=custom_toolbar,
                                                    icon_name='view-source')
        self._custom_toolbar_button.connect('clicked', self._update_graphics)
        custom_toolbar.show()
        self._toolbar.insert(self._custom_toolbar_button, -1)
        self._custom_toolbar_button.show()

        self._load_standard_buttons(self._toolbar)

        self._separator = Gtk.SeparatorToolItem()
        self._separator.props.draw = False
        self._separator.set_expand(True)
        self._toolbar.insert(self._separator, -1)
        self._separator.show()

        stop_button = StopButton(self)
        stop_button.props.accelerator = _('<Ctrl>Q')
        self._toolbar.insert(stop_button, -1)
        stop_button.show()
        self.set_toolbar_box(toolbox)
        toolbox.show()

        self._load_custom_buttons(custom_toolbar)
Esempio n. 10
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    def build_toolbar( self ):
        """Build our Activity toolbar for the Sugar system

        This is a customisation point for those games which want to
        provide custom toolbars when running under Sugar.
        """
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.show_all()
        def shared_cb(*args, **kwargs):
            log.info( 'shared: %s, %s', args, kwargs )
            try:
                mesh.activity_shared(self)
            except Exception, err:
                log.error( """Failure signaling activity sharing to mesh module: %s""", util.get_traceback(err) )
            else:
Esempio n. 11
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    def _setup_toolbars(self):
        """ Setup the toolbars. """

        self.max_participants = 4

        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self._new_game_button_h = button_factory('new-game',
                                                 self.toolbar,
                                                 self._new_game_cb,
                                                 tooltip=_('Start a game.'))

        self.status = label_factory(self.toolbar, '')

        separator_factory(toolbox.toolbar, True, False)

        self.solver = button_factory('help-toolbar',
                                     self.toolbar,
                                     self._solve_cb,
                                     tooltip=_('Solve the puzzle'))

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
    def build_toolbar(self):

        # Create the toolbar box
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        # Create the activity button
        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        # Create the pause/play button
        stop_play = ToolButton('media-playback-stop')
        stop_play.set_tooltip(_("Stop"))
        stop_play.set_accelerator(_('<ctrl>space'))
        stop_play.connect('clicked', self.stop_play_cb)
        stop_play.show()

        toolbar_box.toolbar.insert(stop_play, -1)

        # Create a blank separator and a Stop button
        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 13
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    def _setup_toolbars(self, have_toolbox):
	""" Setup the toolbars. """

	self.max_participants = 1  # No sharing

	if have_toolbox:
		toolbox = ToolbarBox()
		# Activity toolbar
		activity_button = ActivityToolbarButton(self)
		toolbox.toolbar.insert(activity_button, 0)
		activity_button.show()

		self.set_toolbar_box(toolbox)
		toolbox.show()
		self.toolbar = toolbox.toolbar
	else:
		# Use pre-0.86 toolbar design
		games_toolbar = Gtk.Toolbar()
		toolbox = activity.ActivityToolbox(self)
		self.set_toolbox(toolbox)
		toolbox.add_toolbar(_('Game'), games_toolbar)
		toolbox.show()
		toolbox.set_current_toolbar(1)
		self.toolbar = games_toolbar

	self._save_colors_button = button_factory(
		'save-colors', self.toolbar, self._save_colors_cb,
		tooltip=_('Save colors'))

	if _have_toolbox:
		separator_factory(toolbox.toolbar, True, False)
		stop_button = StopButton(self)
		stop_button.props.accelerator = '<Ctrl>q'
		toolbox.toolbar.insert(stop_button, -1)
		stop_button.show()
Esempio n. 14
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    def build_toolbar(self):

        toolbox = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbox.toolbar.insert(activity_button, -1)
        activity_button.show()

        self.build_birth_toolbar(toolbox)
        self.build_today_toolbar(toolbox)

        separador13 = Gtk.SeparatorToolItem()
        separador13.props.draw = False
        separador13.set_expand(True)
        toolbox.toolbar.insert(separador13, -1)

        stop_button = StopButton(self)
        stop_button.props.accelerator = _('<Ctrl>Q')
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()

        self.show_all()
Esempio n. 15
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    def _setup_toolbars(self):
        """ Setup the toolbars. """

        self.max_participants = 4

        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self._new_game_button_h = button_factory(
            'new-game', self.toolbar, self._new_game_cb,
            tooltip=_('Start a game.'))

        self.status = label_factory(self.toolbar, '')

        separator_factory(toolbox.toolbar, True, False)

        self.solver = button_factory(
            'help-toolbar', self.toolbar,
            self._solve_cb,
            tooltip=_('Solve the puzzle'))

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
    def build_toolbar(self):

        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(False)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        button = ToolButton('speaker-muted-100')
        button.set_tooltip(_('Sound'))
        button.connect('clicked', self.sound_control)
        toolbar_box.toolbar.insert(button, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.show_all()
Esempio n. 17
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    def __init__(self, handle):

        Activity.__init__(self, handle)
        logger.debug('Starting Jigsaw Puzzle activity... %s' % str(get_bundle_path()))
        os.chdir(get_bundle_path())

        self.connect('destroy', self._destroy_cb)
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        self.ui = JigsawPuzzleUI(self)
        self.set_canvas(self.ui)

        self.show_all()

        TubeHelper.__init__(self, tube_class=GameTube, service=SERVICE)
Esempio n. 18
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    def make_toolbar(self):
        
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()
        self._go_home = ToolButton('go-home')
        self._go_home.set_tooltip(_('Home page'))
        self._go_home.connect('clicked', self._go_home_cb)
        toolbar_box.toolbar.insert(self._go_home, -1)
        self._go_home.show()
        self._browse = ToolButton('browse')
        self._browse.set_tooltip(_('Open in Browse'))
        self._browse.connect('clicked', self._do_browse_clicked_cb)
        toolbar_box.toolbar.insert(self._browse, -1)
        self._browse.show()

	separator=Gtk.SeparatorToolItem(draw=False)
	separator.set_expand(True)
	toolbar_box.toolbar.insert(separator,-1)
	separator.show()
	stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

   	self.set_toolbar_box(toolbar_box)
        toolbar_box.show()
Esempio n. 19
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    def build_toolbar(self):
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        # Pause/Play button:

        stop_play = ToolButton('media-playback-stop')
        stop_play.set_tooltip(_("Stop"))
        stop_play.set_accelerator(_('<ctrl>space'))
        stop_play.connect('clicked', self._stop_play_cb)
        stop_play.show()

        toolbar_box.toolbar.insert(stop_play, -1)

        # Blank space (separator) and Stop button at the end:

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
    def __init__(self, handle):
        super(PeterActivity, self).__init__(handle)

        # Build the activity toolbar.
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
        self.show_all()

        # Create the game instance.
        self.game = AcrossDown.AcrossDown(self)

        # Build the Pygame canvas.
        self.game.canvas = sugargame.canvas.PygameCanvas(self, \
            main=self.game.run, modules=[pygame.display, pygame.font])

        self.set_canvas(self.game.canvas)
        self.game.canvas.grab_focus()

        Gdk.Screen.get_default().connect('size-changed', self.__configure_cb)
Esempio n. 21
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    def build_toolbar(self):
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        # Pause/Play button:

        pause_play = ToolButton('media-playback-pause')
        pause_play.set_tooltip(_("Pause"))
        pause_play.set_accelerator(_('<ctrl>space'))
        pause_play.connect('clicked', self._pause_play_cb)
        pause_play.show()

        toolbar_box.toolbar.insert(pause_play, -1)

        # Blank space (separator) and Stop button at the end:

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
        stop_button.connect('clicked', self._stop_cb)
Esempio n. 22
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    def _configure_toolbars(self):
        if _USE_OLD_TOOLBARS:
            toolbox = ActivityToolbox(self)
            toolbar = Gtk.Toolbar()
        else:
            toolbar_box = ToolbarBox()
            toolbar = toolbar_box.toolbar

            activity_button = ActivityToolbarButton(self)
            toolbar_box.toolbar.insert(activity_button, 0)
            activity_button.show()

            self._add_expander(toolbar_box.toolbar)

            toolbar.add(Gtk.SeparatorToolItem())

        if _USE_OLD_TOOLBARS:
            self.set_toolbox(toolbox)
            toolbox.show()
        else:
            stop_button = StopButton(self)
            stop_button.props.accelerator = '<Ctrl><Shift>Q'
            toolbar_box.toolbar.insert(stop_button, -1)
            stop_button.show()

            self.set_toolbar_box(toolbar_box)
            toolbar_box.show()
Esempio n. 23
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    def __init__(self, handle):
        """Set up the HelloWorld activity."""
        activity.Activity.__init__(self, handle)

        self.max_participants = 1

        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        self.init_fonts()

        self.font_list = FontsList(self._all_fonts, self._font_white_list)
        self.set_canvas(self.font_list)
        self.show_all()
Esempio n. 24
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    def build_toolbar(self):

        toolbar_box = ToolbarBox()
        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_size_request(0, -1)
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show_all()

        return toolbar_box
    def agregar_toolbar(self):

        # crear una instancia de ToolbarBox.
        # en este momento es un menu vacio
        toolbar_box = ToolbarBox()

        # Crear instancia de boton de actividad
        activity_toolbar_button = ActivityToolbarButton(self)

        # Crear instancia de boton para cerrar actividad.
        activity_stop_button = StopButton(self)

        # Insertar boton al toolbar en la posicion 0
        toolbar_box.toolbar.insert(activity_toolbar_button, 0)
        # Mostrar boton
        activity_toolbar_button.show()

        # Insertar boton cerrar al toolbar en la posicion -1
        toolbar_box.toolbar.insert(activity_stop_button, -1)
        # Mostrar boton
        activity_stop_button.show()

        # Asignar/establecer el toolbar box para esta actividad
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()
Esempio n. 26
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    def __init__(self, handle):
        super(PeterActivity, self).__init__(handle)

        # Build the activity toolbar.
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
        self.show_all()

        # Create the game instance.
        self.game = Countries.Countries()

        # Build the Pygame canvas.
        self.game.canvas = self._pygamecanvas = sugargame.canvas.PygameCanvas(
            self, main=self.game.run, modules=[pygame.display, pygame.font])
        # Note that set_canvas implicitly calls
        # read_file when resuming from the Journal.
        self.set_canvas(self._pygamecanvas)
Esempio n. 27
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    def __init__(self, handle):
        """Set up the HelloWorld activity."""
        activity.Activity.__init__(self, handle)

        self.max_participants = 1

        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        self.init_fonts()

        self.font_list = FontsList(self._all_fonts, self._font_white_list)
        self.set_canvas(self.font_list)
        self.show_all()
Esempio n. 28
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    def __init__(self, handle):
        """Set up the HelloWorld activity."""
        activity.Activity.__init__(self, handle)

        # we do not have collaboration features
        # make the share option insensitive
        self.max_participants = 1

        # toolbar with the new toolbar redesign
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        # label with the text, make the string translatable
        label = Gtk.Label(_("Hello World!"))
        self.set_canvas(label)
        label.show()
Esempio n. 29
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    def _setup_toolbars(self):
        ''' Setup the toolbars. '''

        self.max_participants = 1  # collaboration is unfinished

        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self._new_game_button_h = button_factory('view-refresh',
                                                 self.toolbar,
                                                 self._new_game_cb,
                                                 tooltip=_('Load new images'))

        self.array_button = radio_factory('array',
                                          self.toolbar,
                                          self._array_cb,
                                          tooltip=_('View images all at once'),
                                          group=None)

        self._linear_button = radio_factory(
            'linear',
            self.toolbar,
            self._linear_cb,
            tooltip=_('View images one at a time'),
            group=self.array_button)

        self.autoplay_button = button_factory('media-playback-start',
                                              self.toolbar,
                                              self._do_autoplay_cb,
                                              tooltip=_('Play'))
        self.autoplay_button.set_sensitive(False)

        separator_factory(self.toolbar)

        self.save_as_image = button_factory('image-saveoff',
                                            self.toolbar,
                                            self._do_save_as_image_cb,
                                            tooltip=_('Save as image'))

        self.save_as_pdf = button_factory('save-as-pdf',
                                          self.toolbar,
                                          self._do_save_as_pdf_cb,
                                          tooltip=_('Save as PDF'))

        separator_factory(toolbox.toolbar, True, False)

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 30
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    def build_toolbar(self):
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator1 = Gtk.SeparatorToolItem()
        separator1.props.draw = True
        separator1.set_expand(False)
        toolbar_box.toolbar.insert(separator1, -1)
        separator1.show()

        item1 = Gtk.ToolItem()
        label1 = Gtk.Label()
        label1.set_text(_('Levels') + ' ')
        item1.add(label1)
        toolbar_box.toolbar.insert(item1, -1)

        item2 = Gtk.ToolItem()

        levels = (
            _('Cross'),
            _('Cross 2'),
            #TRANS:'chimney' - the place where you make fire
            _('Hearth'),
            _('Arrow'),
            _('Pyramid'),
            _('Diamond'),
            _('Solitaire'))
        combo = Combo(levels)
        item2.add(combo)
        combo.connect('changed', self.change_combo)
        toolbar_box.toolbar.insert(item2, -1)

        separator2 = Gtk.SeparatorToolItem()
        separator2.props.draw = True
        separator2.set_expand(False)
        toolbar_box.toolbar.insert(separator2, -1)
        separator2.show()

        sound_button = ToolButton('speaker-muted-100')
        sound_button.set_tooltip(_('Sound'))
        sound_button.connect('clicked', self.sound_control)
        toolbar_box.toolbar.insert(sound_button, -1)

        separator3 = Gtk.SeparatorToolItem()
        separator3.props.draw = False
        separator3.set_expand(True)
        toolbar_box.toolbar.insert(separator3, -1)
        separator3.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.show_all()
Esempio n. 31
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    def build_toolbox(self):

        view_tool_group = None
        registerbtn = RadioToolButton()
        registerbtn.props.icon_name = 'view-list'
        registerbtn.props.label = _('Register')
        registerbtn.set_tooltip(_("Register"))
        registerbtn.props.group = view_tool_group
        view_tool_group = registerbtn
        registerbtn.props.accelerator = '<Ctrl>1'
        registerbtn.connect('clicked', self.register_cb)

        budgetbtn = RadioToolButton()
        budgetbtn.props.icon_name = 'budget'
        budgetbtn.props.label = _('Budget')
        budgetbtn.set_tooltip(_("Budget"))
        budgetbtn.props.group = view_tool_group
        budgetbtn.props.accelerator = '<Ctrl>2'
        budgetbtn.connect('clicked', self.budget_cb)

        chartbtn = RadioToolButton()
        chartbtn.props.icon_name = 'chart'
        chartbtn.props.label = _('Chart')
        chartbtn.set_tooltip(_("Chart"))
        chartbtn.props.group = view_tool_group
        chartbtn.props.accelerator = '<Ctrl>3'
        chartbtn.connect('clicked', self.chart_cb)

        helpbutton = self._create_help_button()
        helpbutton.show_all()

        self.toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        self.toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)

        self.toolbar_box.toolbar.insert(registerbtn, -1)
        self.toolbar_box.toolbar.insert(budgetbtn, -1)
        self.toolbar_box.toolbar.insert(chartbtn, -1)

        self.toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)

        self.toolbar_box.toolbar.insert(helpbutton, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        self.toolbar_box.toolbar.insert(separator, -1)

        self.toolbar_box.toolbar.insert(StopButton(self), -1)
        self.set_toolbar_box(self.toolbar_box)

        activity_button.page.insert(self._create_export_button(), -1)

        self.toolbar_box.show_all()
Esempio n. 32
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    def build_toolbar(self):
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator1 = Gtk.SeparatorToolItem()
        separator1.props.draw = True
        separator1.set_expand(False)
        toolbar_box.toolbar.insert(separator1, -1)
        separator1.show()

        item1 = Gtk.ToolItem()
        label1 = Gtk.Label()
        label1.set_text(_('Levels') + ' ')
        item1.add(label1)
        toolbar_box.toolbar.insert(item1, -1)

        item2 = Gtk.ToolItem()

        levels = (_('Cross'),
            _('Cross 2'),
            #TRANS:'chimney' - the place where you make fire
            _('Hearth'),
            _('Arrow'),
            _('Pyramid'),
            _('Diamond'),
            _('Solitaire'))
        combo = Combo(levels)
        item2.add(combo)
        combo.connect('changed', self.change_combo)
        toolbar_box.toolbar.insert(item2, -1)

        separator2 = Gtk.SeparatorToolItem()
        separator2.props.draw = True
        separator2.set_expand(False)
        toolbar_box.toolbar.insert(separator2, -1)
        separator2.show()

        sound_button = ToolButton('speaker-muted-100')
        sound_button.set_tooltip(_('Sound'))
        sound_button.connect('clicked', self.sound_control)
        toolbar_box.toolbar.insert(sound_button, -1)

        separator3 = Gtk.SeparatorToolItem()
        separator3.props.draw = False
        separator3.set_expand(True)
        toolbar_box.toolbar.insert(separator3, -1)
        separator3.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.show_all()
Esempio n. 33
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    def build_toolbox(self):

        view_tool_group = None
        registerbtn = RadioToolButton()
        registerbtn.props.icon_name = 'view-list'
        registerbtn.props.label = _('Register')
        registerbtn.set_tooltip(_("Register"))
        registerbtn.props.group = view_tool_group
        view_tool_group = registerbtn
        registerbtn.props.accelerator = '<Ctrl>1'
        registerbtn.connect('clicked', self.register_cb)

        budgetbtn = RadioToolButton()
        budgetbtn.props.icon_name = 'budget'
        budgetbtn.props.label = _('Budget')
        budgetbtn.set_tooltip(_("Budget"))
        budgetbtn.props.group = view_tool_group
        budgetbtn.props.accelerator = '<Ctrl>2'
        budgetbtn.connect('clicked', self.budget_cb)

        chartbtn = RadioToolButton()
        chartbtn.props.icon_name = 'chart'
        chartbtn.props.label = _('Chart')
        chartbtn.set_tooltip(_("Chart"))
        chartbtn.props.group = view_tool_group
        chartbtn.props.accelerator = '<Ctrl>3'
        chartbtn.connect('clicked', self.chart_cb)

        helpbutton = self._create_help_button()
        helpbutton.show_all()

        self.toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        self.toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)

        self.toolbar_box.toolbar.insert(registerbtn, -1)
        self.toolbar_box.toolbar.insert(budgetbtn, -1)
        self.toolbar_box.toolbar.insert(chartbtn, -1)

        self.toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)

        self.toolbar_box.toolbar.insert(helpbutton, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        self.toolbar_box.toolbar.insert(separator, -1)

        self.toolbar_box.toolbar.insert(StopButton(self), -1)
        self.set_toolbar_box(self.toolbar_box)

        activity_button.page.insert(self._create_export_button(), -1)

        self.toolbar_box.show_all()
Esempio n. 34
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    def _setup_toolbars(self, have_toolbox):
        """ Setup the toolbars. """

        self.max_participants = 4
        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self.radio = []
        self.radio.append(
            radio_factory(
                "game-1",
                self.toolbar,
                self._new_game_cb,
                cb_arg=0,
                tooltip=_("Play attention game (repeated symbol)."),
                group=None,
            )
        )
        self.radio.append(
            radio_factory(
                "game-2",
                self.toolbar,
                self._new_game_cb,
                cb_arg=1,
                tooltip=_("Play attention game (missing symbol)."),
                group=self.radio[0],
            )
        )
        self.radio.append(
            radio_factory(
                "game-4", self.toolbar, self._new_game_cb, cb_arg=2, tooltip=_("Play n-back game."), group=self.radio[0]
            )
        )
        """
        # Game mode disabled
        self.radio.append(radio_factory(
            'game-3', self.toolbar, self._new_game_cb,
            cb_arg=3, tooltip=_('Play attention game (color symbols).'),
            group=self.radio[0]))
        """

        self.status = label_factory(self.toolbar, "")

        separator_factory(toolbox.toolbar, True, False)

        stop_button = StopButton(self)
        stop_button.props.accelerator = "<Ctrl>q"
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 35
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    def _setup_toolbars(self):
        """ Setup the toolbars. """

        self.max_participants = 4

        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self._new_game_button = button_factory('new-game',
                                               self.toolbar,
                                               self._new_game_cb,
                                               tooltip=_('Start a new game.'))

        separator_factory(toolbox.toolbar, False, True)

        self._true_button = button_factory(
            'true',
            self.toolbar,
            self._true_cb,
            tooltip=_('The pattern matches the rule.'))

        self._false_button = button_factory(
            'false',
            self.toolbar,
            self._false_cb,
            tooltip=_('The pattern does not match the rule.'))

        separator_factory(toolbox.toolbar, False, True)

        self._example_button = button_factory(
            'example',
            self.toolbar,
            self._example_cb,
            tooltip=_('Explore some examples.'))

        self.status = label_factory(self.toolbar, '', width=300)

        separator_factory(toolbox.toolbar, True, False)

        self._gear_button = button_factory('view-source',
                                           self.toolbar,
                                           self._gear_cb,
                                           tooltip=_('Load a custom level.'))

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 36
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    def make_toolbar(self):
        # toolbar with the new toolbar redesign
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        toolbarview = Gtk.Toolbar()
        langtoolbar_button = ToolbarButton(
            label=_('View'),
            page=toolbarview,
            icon_name='settings')
        langtoolbar_button.show()
        toolbar_box.toolbar.insert(langtoolbar_button, -1)
        tool = ToolButton('en')
        tool.set_tooltip(_('English'))
        tool.connect('clicked', self.language_en)
        tool.show()
        toolbarview.insert(tool, -1)
        tool = ToolButton('es')
        tool.set_tooltip(_('Spanish'))
        tool.connect('clicked', self.language_es)
        tool.show()
        toolbarview.insert(tool, -1)
        tool = ToolButton('fr')
        tool.set_tooltip(_('French'))
        tool.connect('clicked', self.language_fr)
        tool.show()
        toolbarview.insert(tool, -1)
        tool = ToolButton('remote')
        tool.set_tooltip(_('Server settings'))
        tool.connect('clicked', self.settings)
        tool.show()
        toolbarview.insert(tool, -1)
        toolbarview.show()

        favorite_button = ToolButton(self.favorite_status)
        favorite_button.set_tooltip('Filter on favorite')
        favorite_button.connect('clicked', self.favorite)
        toolbar_box.toolbar.insert(favorite_button, -1)
        favorite_button.show()
        self.favorite_button = favorite_button

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()
Esempio n. 37
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    def _setup_toolbars(self, have_toolbox):
        """ Setup the toolbars.. """

        if have_toolbox:
            toolbox = ToolbarBox()

            # Activity toolbar
            activity_button = ActivityToolbarButton(self)

            toolbox.toolbar.insert(activity_button, 0)
            activity_button.show()

            self.set_toolbar_box(toolbox)
            toolbox.show()
            toolbar = toolbox.toolbar

        else:
            # Use pre-0.86 toolbar design
            games_toolbar = Gtk.Toolbar()
            toolbox = activity.ActivityToolbox(self)
            self.set_toolbox(toolbox)
            toolbox.add_toolbar(_('Game'), games_toolbar)
            toolbox.show()
            toolbox.set_current_toolbar(1)
            toolbar = games_toolbar

        # Add the buttons and labels to the toolbars
        self.level_button = button_factory(
            LEVEL_ICONS[self._play_level], toolbar, self.change_play_level_cb,
            tooltip=_('Set difficulty level.'))
        mode = self._play_mode
        mode += 1
        if mode == len(GAME_ICONS):
            mode = 0
        self.game_buttons = []
        for i in range(len(GAME_ICONS)):
            if i==0:
                self.game_buttons.append(radio_factory(
                        GAME_ICONS[0], toolbar, self.change_play_mode_cb,
                        cb_arg=0, tooltip=_('Select game.'), group=None))
            else:
                self.game_buttons.append(radio_factory(
                        GAME_ICONS[i], toolbar, self.change_play_mode_cb,
                        cb_arg=i, tooltip=_('Select game.'),
                        group=self.game_buttons[0]))
        self.game_buttons[mode].set_active(True)
        separator_factory(toolbar, False, True)
        self.status_label = label_factory(toolbar, _("drag to swap"), width=85)

        if _have_toolbox:
            separator_factory(toolbox.toolbar, True, False)

            stop_button = StopButton(self)
            stop_button.props.accelerator = '<Ctrl>q'
            toolbox.toolbar.insert(stop_button, -1)
            stop_button.show()
Esempio n. 38
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    def __init__(self, handle):
        activity.Activity.__init__(self, handle)
        self._selected_image = None

        self.max_participants = 1

        toolbarbox = ToolbarBox()
        self.set_toolbar_box(toolbarbox)

        activity_button = ActivityToolbarButton(self)
        toolbarbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.save_button = ToolButton('image-save')
        self.save_button.set_tooltip(_('Save to Journal'))
        self.save_button.connect('clicked', self._save_to_journal)
        self.save_button.set_sensitive(False)
        self.save_button.show()
        toolbarbox.toolbar.insert(self.save_button, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbarbox.toolbar.insert(separator, -1)

        stop_button = StopButton(self)
        toolbarbox.toolbar.insert(stop_button, -1)
        stop_button.show()

        scrolled_window = Gtk.ScrolledWindow()
        scrolled_window.set_shadow_type(Gtk.ShadowType.ETCHED_IN)
        scrolled_window.set_policy(Gtk.PolicyType.AUTOMATIC,
                                   Gtk.PolicyType.AUTOMATIC)
        self.set_canvas(scrolled_window)
        scrolled_window.show()

        store = Gtk.ListStore(GdkPixbuf.Pixbuf, str)

        icon_view = Gtk.IconView.new_with_model(store)
        icon_view.set_selection_mode(Gtk.SelectionMode.SINGLE)
        icon_view.connect('selection-changed', self._clipart_selected, store)
        icon_view.set_pixbuf_column(0)
        rgba = Gdk.RGBA()
        rgba.red, rgba.green, rgba.blue, rgba.alpha = 0.67, 0.67, 0.67, 1.0
        icon_view.override_background_color(Gtk.StateFlags.NORMAL, rgba)
        icon_view.grab_focus()
        scrolled_window.add(icon_view)
        icon_view.show()

        toolbarbox.show_all()
        self.show_all()

        self.get_window().set_cursor(Gdk.Cursor.new(Gdk.CursorType.WATCH))
        self._notify()

        GObject.idle_add(_fill_clipart_list, store)
Esempio n. 39
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    def __init__(self, handle):
        activity.Activity.__init__(self, handle)
        self._selected_image = None

        self.max_participants = 1

        toolbarbox = ToolbarBox()
        self.set_toolbar_box(toolbarbox)

        activity_button = ActivityToolbarButton(self)
        toolbarbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.save_button = ToolButton('image-save')
        self.save_button.set_tooltip(_('Save to Journal'))
        self.save_button.connect('clicked', self._save_to_journal)
        self.save_button.set_sensitive(False)
        self.save_button.show()
        toolbarbox.toolbar.insert(self.save_button, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbarbox.toolbar.insert(separator, -1)

        stop_button = StopButton(self)
        toolbarbox.toolbar.insert(stop_button, -1)
        stop_button.show()

        scrolled_window = Gtk.ScrolledWindow()
        scrolled_window.set_shadow_type(Gtk.ShadowType.ETCHED_IN)
        scrolled_window.set_policy(Gtk.PolicyType.AUTOMATIC,
                                   Gtk.PolicyType.AUTOMATIC)
        self.set_canvas(scrolled_window)
        scrolled_window.show()

        store = Gtk.ListStore(GdkPixbuf.Pixbuf, str)

        icon_view = Gtk.IconView.new_with_model(store)
        icon_view.set_selection_mode(Gtk.SelectionMode.SINGLE)
        icon_view.connect('selection-changed', self._clipart_selected, store)
        icon_view.set_pixbuf_column(0)
        rgba = Gdk.RGBA()
        rgba.red, rgba.green, rgba.blue, rgba.alpha = 0.67, 0.67, 0.67, 1.0
        icon_view.override_background_color(Gtk.StateFlags.NORMAL, rgba)
        icon_view.grab_focus()
        scrolled_window.add(icon_view)
        icon_view.show()

        toolbarbox.show_all()
        self.show_all()

        self.get_window().set_cursor(Gdk.Cursor.new(Gdk.CursorType.WATCH))
        self._notify()

        GObject.idle_add(_fill_clipart_list, store)
Esempio n. 40
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class JAMClock(activity.Activity):
    def __init__(self, handle):
        activity.Activity.__init__(self, handle, False)
        self.set_title('JAMClock')
        # self.set_toolbox(activity.ActivityToolbox(self))

        w = Gdk.Screen.width()
        h = Gdk.Screen.height() - 1 * GRID_CELL_SIZE

        # Start the Game activity
        self.game = Main((w, h))

        # Build the Pygame canvas and start the game running
        # (self.game.run is called when the activity constructor
        # returns).
        self._pygamecanvas = canvas.PygameCanvas(
            self, main=self.game.run, modules=[pygame.display])

        # Note that set_canvas implicitly calls read_file when
        # resuming from the Journal.

        self._pygamecanvas.set_size_request(w, h)
        self.set_canvas(self._pygamecanvas)
        self._pygamecanvas.grab_focus()

        # Build the activity toolbar.
        self.build_toolbar()

    def build_toolbar(self):
        self.toolbar_box = ToolbarBox()
        self.activity_button = ActivityToolbarButton(self)
        self.toolbar_box.toolbar.insert(self.activity_button, 0)
        self.activity_button.show()

        self._separator = Gtk.SeparatorToolItem()
        self._separator.props.draw = False
        self._separator.set_expand(True)
        self.toolbar_box.toolbar.insert(self._separator, -1)
        self._separator.show()

        self.stop = StopButton(self)
        self.toolbar_box.toolbar.insert(self.stop, -1)
        self.stop.show()
        
        self.set_toolbar_box(self.toolbar_box)
        self.toolbar_box.show_all()
        return self.toolbar_box

    def get_run_game(self):
        raise NotImplementedError
        pass

    def salir(self, widget):
        lambda w: Gtk.main_quit()
        sys.exit()
Esempio n. 41
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    def make_toolbar(self):
        # toolbar with the new toolbar redesign
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        toolbarview = Gtk.Toolbar()
        langtoolbar_button = ToolbarButton(label=_('View'),
                                           page=toolbarview,
                                           icon_name='settings')
        langtoolbar_button.show()
        toolbar_box.toolbar.insert(langtoolbar_button, -1)
        tool = ToolButton('en')
        tool.set_tooltip(_('English'))
        tool.connect('clicked', self.language_en)
        tool.show()
        toolbarview.insert(tool, -1)
        tool = ToolButton('es')
        tool.set_tooltip(_('Spanish'))
        tool.connect('clicked', self.language_es)
        tool.show()
        toolbarview.insert(tool, -1)
        tool = ToolButton('fr')
        tool.set_tooltip(_('French'))
        tool.connect('clicked', self.language_fr)
        tool.show()
        toolbarview.insert(tool, -1)
        tool = ToolButton('remote')
        tool.set_tooltip(_('Server settings'))
        tool.connect('clicked', self.settings)
        tool.show()
        toolbarview.insert(tool, -1)
        toolbarview.show()

        favorite_button = ToolButton(self.favorite_status)
        favorite_button.set_tooltip('Filter on favorite')
        favorite_button.connect('clicked', self.favorite)
        toolbar_box.toolbar.insert(favorite_button, -1)
        favorite_button.show()
        self.favorite_button = favorite_button

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()
Esempio n. 42
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    def build_toolbar(self):

        self.max_participants = 1

        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        # toolbars
        self.build_size_toolbar(toolbar_box)
        self.build_colors_toolbar(toolbar_box)

        # new game button
        new_game = ToolButton('new-game')
        new_game.connect('clicked', self._new_game)
        new_game.set_tooltip(_('New game'))
        new_game.show()
        toolbar_box.toolbar.insert(new_game, -1)

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        # current
        item = Gtk.ToolItem()
        label = Gtk.Label()
        label.set_text(' %s ' % _('Current player:'))
        label.show()
        item.add(label)
        item.show()
        toolbar_box.toolbar.insert(item, -1)

        # player
        item = Gtk.ToolItem()
        self.current_label = Gtk.Label()
        self.current_label.set_text(' %s ' % _('Player 1'))
        item.add(self.current_label)
        self.current_label.show()
        item.show()
        toolbar_box.toolbar.insert(item, -1)

        # end separator
        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 43
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    def _setup_toolbars(self, have_toolbox):
        """ Setup the toolbars. """

        self.max_participants = 4
        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self.radio = []
        self.radio.append(
            radio_factory('game-1',
                          self.toolbar,
                          self._new_game_cb,
                          cb_arg=0,
                          tooltip=_('Play attention game (repeated symbol).'),
                          group=None))
        self.radio.append(
            radio_factory('game-2',
                          self.toolbar,
                          self._new_game_cb,
                          cb_arg=1,
                          tooltip=_('Play attention game (missing symbol).'),
                          group=self.radio[0]))
        self.radio.append(
            radio_factory('game-4',
                          self.toolbar,
                          self._new_game_cb,
                          cb_arg=2,
                          tooltip=_('Play n-back game.'),
                          group=self.radio[0]))
        """
        # Game mode disabled
        self.radio.append(radio_factory(
            'game-3', self.toolbar, self._new_game_cb,
            cb_arg=3, tooltip=_('Play attention game (color symbols).'),
            group=self.radio[0]))
        """

        self.status = label_factory(self.toolbar, '')

        separator_factory(toolbox.toolbar, True, False)

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 44
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    def build_toolbar(self):
        """Build our Activity toolbar for the Sugar system."""

        toolbar_box = ToolbarBox()
        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        easier_button = ToolButton('create-easier')
        easier_button.set_tooltip(_('Easier level'))
        easier_button.connect('clicked', self._easier_button_cb)
        toolbar_box.toolbar.insert(easier_button, -1)

        harder_button = ToolButton('create-harder')
        harder_button.set_tooltip(_('Harder level'))
        harder_button.connect('clicked', self._harder_button_cb)
        toolbar_box.toolbar.insert(harder_button, -1)

        self._risk_button = ToggleToolButton('make-risk')
        self._risk_button.set_tooltip(_('Make risk'))
        if self.state and 'risk' in self.state:
            self._risk_button.set_active(self.state['risk'])
        self._risk_button.connect('toggled', self._make_risk_button_cb)
        toolbar_box.toolbar.insert(self._risk_button, -1)

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        self.show_trail_button = ToggleToolButton('show-trail')
        self.show_trail_button.set_tooltip(_('Show trail'))
        self.show_trail_button.set_active(True)
        self.show_trail_button.connect('toggled', self._toggled_show_trail_cb)
        toolbar_box.toolbar.insert(self.show_trail_button, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_size_request(0, -1)
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show_all()

        return toolbar_box
Esempio n. 45
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    def build_toolbar(self):

        self.max_participants = 1

        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        # toolbars
        self.build_size_toolbar(toolbar_box)
        self.build_colors_toolbar(toolbar_box)

        # new game button
        new_game = ToolButton('new-game')
        new_game.connect('clicked', self._new_game)
        new_game.set_tooltip(_('New game'))
        toolbar_box.toolbar.insert(new_game, -1)

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        #current
        item = Gtk.ToolItem()
        label = Gtk.Label()
        label.set_text(' %s ' % _('Current player:'))
        item.add(label)
        toolbar_box.toolbar.insert(item, -1)

        #player
        item = Gtk.ToolItem()
        self.current_label = Gtk.Label()
        self.current_label.set_text(' %s ' % _('Player 1'))
        item.add(self.current_label)
        toolbar_box.toolbar.insert(item, -1)

        # end separator
        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.show_all()
Esempio n. 46
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    def make_toolbar(self):
        # toolbar with the new toolbar redesign
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.toolbarview = Gtk.Toolbar()
        langtoolbar_button = ToolbarButton(
            label=_('Filter'),
            page=self.toolbarview,
            icon_name='filter')
        langtoolbar_button.show()
        toolbar_box.toolbar.insert(langtoolbar_button, -1)
        self.toolbarview.show()

        box_search_item = Gtk.ToolItem()
        self.search_entry = Gtk.Entry()
        self.search_entry.connect('changed', self.text_filter)
        self.search_entry.set_size_request(300, -1)
        box_search_item.add(self.search_entry)
        self.search_entry.show()
        box_search_item.show()
        toolbar_box.toolbar.insert(box_search_item, -1)

        favorite_button = ToolButton(self.favorite_status)
        favorite_button.set_tooltip('Filter on favorite')
        favorite_button.connect('clicked', self.favorite)
        toolbar_box.toolbar.insert(favorite_button, -1)
        favorite_button.show()
        self.favorite_button = favorite_button

        library_button = ToolButton('library')
        library_button.set_tooltip('Show libraries')
        library_button.connect('clicked', self.library_clicked)
        toolbar_box.toolbar.insert(library_button, -1)
        library_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()
Esempio n. 47
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    def _setup_toolbars(self):
        """ Setup the toolbars. """

        self.max_participants = 4

        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self._new_game_button = button_factory(
            'new-game', self.toolbar, self._new_game_cb,
            tooltip=_('Start a new game.'))

        separator_factory(toolbox.toolbar, False, True)

        self._true_button = button_factory(
            'true', self.toolbar, self._true_cb,
            tooltip=_('The pattern matches the rule.'))

        self._false_button = button_factory(
            'false', self.toolbar, self._false_cb,
            tooltip=_('The pattern does not match the rule.'))

        separator_factory(toolbox.toolbar, False, True)

        self._example_button = button_factory(
            'example', self.toolbar, self._example_cb,
            tooltip=_('Explore some examples.'))

        self.status = label_factory(self.toolbar, '', width=300)

        separator_factory(toolbox.toolbar, True, False)

        self._gear_button = button_factory(
            'view-source', self.toolbar,
            self._gear_cb,
            tooltip=_('Load a custom level.'))

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 48
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    def _setup_toolbars(self):
        """ Setup the toolbars. """

        self.max_participants = MAX_HANDS

        toolbox = ToolbarBox()

        # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.set_toolbar_box(toolbox)
        toolbox.show()
        self.toolbar = toolbox.toolbar

        self._new_game_button = button_factory(
            'new-game', self.toolbar, self._new_game_cb,
            tooltip=_('Start a new game.'))

        self.robot_button = button_factory(
            'robot-off', self.toolbar, self._robot_cb,
            tooltip= _('Play with the robot.'))

        self.player = image_factory(
            svg_str_to_pixbuf(generate_xo(scale=0.8,
                                          colors=['#303030', '#303030'])),
            self.toolbar, tooltip=self.nick)

        self.dialog_button = button_factory(
            'go-next', self.toolbar, self._dialog_cb,
            tooltip=_('Turn complete'))

        self.status = label_factory(self.toolbar, '')

        self.hint_button = button_factory(
            'help-toolbar', self.toolbar, self._hint_cb,
            tooltip=_('Help'))

        self.score = label_factory(self.toolbar, _('Score: ') + '0')

        separator_factory(toolbox.toolbar, True, False)

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
    def _setup_toolbars(self):
        custom_toolbar = Gtk.Toolbar()
        toolbox = ToolbarBox()
        self._toolbar = toolbox.toolbar
        self._activity_button = ActivityToolbarButton(self)
        self._activity_button.connect('clicked', self._update_graphics)
        self._toolbar.insert(self._activity_button, 0)
        self._activity_button.show()

        self._custom_toolbar_button = ToolbarButton(
            label=_('Custom'),
            page=custom_toolbar,
            icon_name='view-source')
        self._custom_toolbar_button.connect('clicked', self._update_graphics)
        custom_toolbar.show()
        self._toolbar.insert(self._custom_toolbar_button, -1)
        self._custom_toolbar_button.show()

        self._load_standard_buttons(self._toolbar)

        self._separator = Gtk.SeparatorToolItem()
        self._separator.props.draw = False
        self._separator.set_expand(True)
        self._toolbar.insert(self._separator, -1)
        self._separator.show()

        stop_button = StopButton(self)
        stop_button.props.accelerator = _('<Ctrl>Q')
        self._toolbar.insert(stop_button, -1)
        stop_button.show()
        self.set_toolbar_box(toolbox)
        toolbox.show()

        self._load_custom_buttons(custom_toolbar)
Esempio n. 50
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    def build_toolbar(self):
        """Build our Activity toolbar for the Sugar system."""

        toolbar_box = ToolbarBox()
        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        easier_button = ToolButton('create-easier')
        easier_button.set_tooltip(_('Easier level'))
        easier_button.connect('clicked', self._easier_button_cb)
        toolbar_box.toolbar.insert(easier_button, -1)

        harder_button = ToolButton('create-harder')
        harder_button.set_tooltip(_('Harder level'))
        harder_button.connect('clicked', self._harder_button_cb)
        toolbar_box.toolbar.insert(harder_button, -1)

        separator = Gtk.SeparatorToolItem()
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        self.show_trail_button = ToggleToolButton('show-trail')
        self.show_trail_button.set_tooltip(_('Show trail'))
        self.show_trail_button.set_active(True)
        self.show_trail_button.connect('toggled', self._toggled_show_trail_cb)
        toolbar_box.toolbar.insert(self.show_trail_button, -1)

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_size_request(0, -1)
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show_all()

        return toolbar_box
Esempio n. 51
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    def __init__(self, handle):
        activity.Activity.__init__(self, handle)
             
        self.max_participants = 10

        # toolbar with the new toolbar redesign
        toolbar_box = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, 0)
        activity_button.show()

        self.back_button = BackButton()
        self.back_button.connect('clicked', self.show_options1)
        toolbar_box.toolbar.insert(self.back_button, -1)
        self.back_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()
        
        self.show_options()  
        
        self._logger = logging.getLogger('hellomesh-activity')


        self.hellotube = None  # Shared session
        self.initiating = False

        # get the Presence Service
        self.pservice = presenceservice.get_instance()
        # Buddy object for you
        owner = self.pservice.get_owner()
        self.owner = owner

        self.connect('shared', self._shared_cb)
        self.connect('joined', self._joined_cb)
Esempio n. 52
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 def __init__(self, handle):
     # fork pygame before we initialize the activity.
     import os
     import pygame
     import sys
     pygame.init()
     windowid = pygame.display.get_wm_info()['wmwindow']
     self.child_pid = os.fork()
     if self.child_pid == 0:
         bp = activity.get_bundle_path()
         library_path = os.path.join(bp, 'library')
         pippy_app_path = os.path.join(bp, 'pippy_app.py')
         sys.path[0:0] = [library_path]
         g = globals()
         g['__name__'] = '__main__'
         execfile(pippy_app_path, g, g)  # start pygame
         sys.exit(0)
     super(PyGameActivity, self).__init__(handle)
     from gi.repository import GObject
     from gi.repository import Gtk
     self.max_participants = 1  # no sharing
     toolbox = ToolbarBox()
     activity_button_toolbar = ActivityToolbarButton(self)
     toolbox.toolbar.insert(activity_button_toolbar, 0)
     activity_button_toolbar.show()
     self.set_toolbar_box(toolbox)
     toolbox.show()
     separator = Gtk.SeparatorToolItem()
     separator.props.draw = False
     separator.set_expand(True)
     toolbox.toolbar.insert(separator, -1)
     separator.show()
     stop_button = StopButton(self)
     stop_button.props.accelerator = '<Ctrl>q'
     toolbox.toolbar.insert(stop_button, -1)
     stop_button.show()
     toolbox.toolbar.show_all()
     socket = Gtk.Socket()
     socket.set_flags(socket.flags() | Gtk.CAN_FOCUS)
     socket.show()
     self.set_canvas(socket)
     socket.add_id(windowid)
     self.show_all()
     socket.grab_focus()
     GObject.child_watch_add(self.child_pid, lambda pid, cond: self.close())
Esempio n. 53
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 def makeToolbar(self, activity):
     toolbar = ToolbarBox()
     
     activity_button = ActivityToolbarButton(activity)
     toolbar.toolbar.insert(activity_button, -1)
     activity_button.show()
     
     separator = Gtk.SeparatorToolItem()
     separator.props.draw = False
     separator.set_expand(True)
     toolbar.toolbar.insert(separator, -1)
     separator.show()
     
     stop_button = StopButton(activity)
     toolbar.toolbar.insert(stop_button, -1)
     stop_button.show()
     
     return toolbar
Esempio n. 54
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    def _setup_toolbars(self):
        ''' Setup the toolbars.. '''

        # no sharing
        self.max_participants = 1
        toolbox = ToolbarBox()

       # Activity toolbar
        activity_button = ActivityToolbarButton(self)

        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        # A simple separator, for separe: Activity Button / Games
        separator = Gtk.SeparatorToolItem()
        toolbox.toolbar.insert(separator, -1)

        self.set_toolbar_box(toolbox)
        toolbox.show()
        primary_toolbar = toolbox.toolbar

        button = radio_factory('letter', primary_toolbar, self._letter_cb,
                               tooltip=_('Listen to the letter names.'))
        radio_factory('picture', primary_toolbar, self._picture_cb,
                      tooltip=_('Listen to the letter names.'),
                      group=button)

        radio_factory('find1', primary_toolbar, self._find1_cb,
                      tooltip=_(
                'Find the letter that corresponds to the sound.'),
                      group=button)
        radio_factory('find2', primary_toolbar, self._find2_cb,
                      tooltip=_(
                'Find the letter that corresponds to the sound.'),
                      group=button)

        self.status = label_factory(primary_toolbar, '', width=300)

        separator_factory(primary_toolbar, True, False)

        stop_button = StopButton(self)
        stop_button.props.accelerator = '<Ctrl>q'
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 55
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    def build_toolbar(self):
        self.max_participants = 1

        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        # new pic button
        new_pic = ToolButton('new-pic')
        new_pic.connect('clicked', self._new_picture)
        new_pic.set_tooltip(_('New picture'))
        toolbar_box.toolbar.insert(new_pic, -1)

        # add / remove point buttons
        add_point = ToolButton("row-insert")
        add_point.connect("clicked", self._add_point)
        add_point.set_tooltip(_("Add a point"))
        toolbar_box.toolbar.insert(add_point, -1)

        rem_point = ToolButton("row-remove")
        rem_point.connect("clicked", self._remove_point)
        rem_point.set_tooltip(_("Remove the selected point"))
        toolbar_box.toolbar.insert(rem_point, -1)

        # save list button
        save = ToolButton('filesave')
        save.connect('clicked', self._save)
        save.set_tooltip(_('Save data'))
        toolbar_box.toolbar.insert(save, -1)

        # separator and stop button
        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()
Esempio n. 56
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    def __init__(self, handle):
        activity.Activity.__init__(self, handle)
        self.max_participants = 1
        self.sound_enable = True

        toolbox = ToolbarBox()

        activity_button = ActivityToolbarButton(self)
        toolbox.toolbar.insert(activity_button, 0)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = True
        toolbox.toolbar.insert(separator, -1)
        separator.show()

        sound_button = ToolButton('speaker-muted-100')
        sound_button.set_tooltip(_('Sound'))
        sound_button.connect('clicked', self.sound_control)
        toolbox.toolbar.insert(sound_button, -1)
        sound_button.show()

        separator2 = Gtk.SeparatorToolItem()
        separator2.props.draw = False
        separator2.set_expand(True)
        toolbox.toolbar.insert(separator2, -1)
        separator2.show()

        stop_button = StopButton(self)
        stop_button.props.accelerator = _('<Ctrl>Q')
        toolbox.toolbar.insert(stop_button, -1)
        stop_button.show()

        toolbox.show()
        self.set_toolbar_box(toolbox)
        self.show_all()

        self.game = conozco.Conozco(self)
        self.game.canvas = sugargame.canvas.PygameCanvas(
            self, main=self.game.run, modules=[
                pygame.display, pygame.font, pygame.mixer])
        self.set_canvas(self.game.canvas)
        self.game.canvas.grab_focus()
Esempio n. 57
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    def build_toolbar(self):
        toolbar_box = ToolbarBox()
        self.set_toolbar_box(toolbar_box)
        toolbar_box.show()

        activity_button = ActivityToolbarButton(self)
        toolbar_box.toolbar.insert(activity_button, -1)
        activity_button.show()

        separator = Gtk.SeparatorToolItem()
        separator.props.draw = False
        separator.set_expand(True)
        toolbar_box.toolbar.insert(separator, -1)
        separator.show()

        stop_button = StopButton(self)
        toolbar_box.toolbar.insert(stop_button, -1)
        stop_button.show()

        self.show_all()
Esempio n. 58
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 def makeGenericToolbar(self, activity):
     toolbar = ToolbarBox()
     
     activity_button = ActivityToolbarButton(activity)
     toolbar.toolbar.insert(activity_button, -1)
     activity_button.show()
     
     addButton = ToolButton('mode-add')
     addButton.set_tooltip(_('Add Block Mode'))
     addButton.props.accelerator = '<Ctrl>1'
     toolbar.toolbar.insert(addButton, -1)
     addButton.connect('clicked', self.enterModeAdd)
     addButton.show()
     
     modButton = ToolButton('mode-mod')
     modButton.set_tooltip(_('Modify Block Mode'))
     modButton.props.accelerator = '<Ctrl>2'
     toolbar.toolbar.insert(modButton, -1)
     modButton.connect('clicked', self.enterModeModify)
     modButton.show()
     
     delButton = ToolButton('mode-del')
     delButton.set_tooltip(_('Delete Block Mode'))
     delButton.props.accelerator = '<Ctrl>3'
     toolbar.toolbar.insert(delButton, -1)
     delButton.connect('clicked', self.enterModeDelete)
     delButton.show()
     
     separator = Gtk.SeparatorToolItem()
     separator.props.draw = False
     separator.set_expand(True)
     toolbar.toolbar.insert(separator, -1)
     separator.show()
     
     stop_button = StopButton(activity)
     toolbar.toolbar.insert(stop_button, -1)
     stop_button.show()
     
     return toolbar