def example(cls):
        """Create a simple ProjectObjectDict."""

        pose1 = Pose3()
        pose2 = Pose3(t=Vector3(2, 2, 0))
        pose3 = Pose3(t=Vector3(4, 2, 0))

        # Be explicit about unicode literal in case this code is called from python 2
        data_path = parutil.get_dir_path(
            u"sumo/threedee/test_data")

        model1 = GltfModel.load_from_glb(os.path.join(data_path, "bed.glb"))
        model2 = GltfModel.load_from_glb(os.path.join(data_path, "bed.glb"))
        model3 = GltfModel.load_from_glb(os.path.join(data_path, "bed.glb"))

        obj1 = ProjectObject.gen_meshes_object(
            meshes=model1, id="1", pose=pose1, category="bed"
        )
        obj2 = ProjectObject.gen_meshes_object(
            meshes=model2, id="2", pose=pose2, category="chair"
        )
        obj3 = ProjectObject.gen_meshes_object(
            meshes=model3, id="3", pose=pose3, category="bed"
        )

        project_object_dict = ProjectObjectDict()
        project_object_dict[obj1.id] = obj1
        project_object_dict[obj2.id] = obj2
        project_object_dict[obj3.id] = obj3

        return project_object_dict
    def convert_element(self, element, target_type):
        """
        Convert <element> to <target_type> track.  Makes a copy of the element.

        Inputs:
        element (ProjectObject) - element to convert
        target_type (string) - destination project type

        Return
        new_element (ProjectObject) - converted element

        See above for allowed conversions.
        """
        if (element.project_type, target_type) not in self.allowed_conversions:
            raise ValueError("Invalid target_type ({}) for element with type \
                {}".format(target_type, element.project_type))

        source_type = element.project_type
        if target_type == "bounding_box":
            if source_type == "voxels":
                bounds = element.voxels.bounds()
            elif source_type == "meshes":
                bounds = ComputeBbox().from_gltf_object(element.meshes)
            else:
                raise ValueError(
                    "Invalid target type")  # this should not be possible
            new_element = ProjectObject.gen_bounding_box_object(
                id=element.id,
                bounds=bounds,
                pose=deepcopy(element.pose),
                category=element.category,
                symmetry=element.symmetry,
                score=element.score,
                evaluated=element.evaluated)

        elif target_type == "voxels":
            voxelizer = Voxelizer()
            voxels = voxelizer.run(element.meshes)
            new_element = ProjectObject.gen_voxels_object(
                id=element.id,
                bounds=voxels.bounds(),
                voxels=voxels,
                pose=deepcopy(element.pose),
                category=element.category,
                symmetry=element.symmetry,
                score=element.score,
                evaluated=element.evaluated)

        else:
            raise ValueError(
                "Invalid target type")  # this should not be possible

        return new_element
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    def test_voxel_io(self):
        """Test reading and writing voxel objects."""
        points = np.array([[0.1, 0.1, 0.1], [1.1, 1.1, 1.1], [1.3, 1.2, 1.4]])
        vg = VoxelGrid(0.5, min_corner=Vector3f(0, 0, 0), points=points)
        po = ProjectObject.gen_voxels_object(id="foobar",
                                             voxels=vg,
                                             pose=self.pose,
                                             category="chair")
        self.assertIsInstance(self.temp_directory, str)
        po_xml = po.save(self.temp_directory)
        po2 = ProjectObject.load("voxels", po_xml, self.temp_directory)

        self.assertTrue(po2.almost_equal(po))
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    def test_meshes_io(self):
        """Test reading and writing gltf objects."""
        po = ProjectObject(
            id="foobar",
            project_type="meshes",
            meshes=self.meshes,
            pose=self.pose,
            category="chair",
        )

        object_xml = po.save(self.temp_directory)
        po2 = ProjectObject.load("meshes", object_xml, self.temp_directory)
        self.assertTrue(po2.almost_equal(po))
    def test_bounding_box_io(self):
        """
        Save and load a bounding_box project. Also try overwriting the
        project (should fail).
        """

        project_scene = ProjectScene(project_type="bounding_box")
        bounds = Box3d([-0.5, -0.5, -0.5], [0.5, 0.5, 0.5])
        po = ProjectObject(id="1", bounds=bounds, category="chair")
        project_scene.elements["1"] = po

        # test saving
        project_scene.save(path=self.temp_directory, project_name="test")
        xml_path = os.path.join(self.temp_directory, "test", "test.xml")
        self.assertTrue(os.path.isfile(xml_path))

        # test overwriting
        self.assertRaises(OSError,
                          project_scene.save,
                          path=self.temp_directory,
                          project_name="test")

        # test loading
        project_scene = ProjectScene.load(path=self.temp_directory,
                                          project_name="test")
        self.assertIsInstance(project_scene, ProjectScene)
        self.assertIsInstance(project_scene.elements, ProjectObjectDict)
        # ::: TODO: improve check with equality test on project_scene

        # Check bounding box for the first ProjectObject
        po = project_scene.elements["1"]
        self.assertTrue(po.bounds.almost_equal(bounds, atol=0.01))
        self.assertEqual(po.category, "chair")
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    def test_xml(self):
        """Test converting to and from xml."""

        s = """<element><id>floor1</id><category>floor</category><bounds>\
<corner1>0., 0., 0.</corner1><corner2>0., 0., 0.</corner2></bounds>\
<pose><translation>-131.596614 ,  -39.9279011,   92.1260558</translation>\
<rotation><c1>1., 0., 0.</c1><c2>0., 1., 0.</c2><c3>0., 0., 1.</c3></rotation>\
</pose><symmetry><x>twoFold</x><y>twoFold</y><z>fourFold</z></symmetry>\
<detectionScore>0.23</detectionScore><evaluated>True</evaluated></element>"""
        object_xml = ET.fromstring(s)
        (id, pose, category, bounds, symmetry, score, evaluated) = \
            ProjectObject._parse_xml(object_xml)
        project_object = ProjectObject.gen_bounding_box_object(
            id, bounds, pose, category, symmetry, score, evaluated)
        object_xml2 = project_object._to_xml()
        self.assertEqual(ET.tostring(object_xml2, encoding="unicode"), s)
    def load(cls, project_type, base_elem, path=None):
        """
        Factory method to create a ProjectObjectDict by reading it from disk and
        xml.
        Note: If project_type of contained ProjectObjects is bounding_box,
        no file is read and <path> is not used.
        Note: Assumes tag of base element has been verified by caller.

        Inputs:
        project_type (string) - Specifies the project type to construct (valid
           values are "bounding_box", "voxels", or "meshes")
        base_elem - An Element with appropriate sub-elements (objects).
        path (string) - Path to project directory.

        Return:
        New ProjectObjectDict

        Exceptions:
        ValueError - If sub-elements are not ProjectObjects.
       """

        # loop over sub-elements, converting and adding to new dict
        project_object_dict = ProjectObjectDict()
        for elem in base_elem:
            if elem.tag == "element":
                po = ProjectObject.load(project_type, elem, path)
                project_object_dict[po.id] = po
        return project_object_dict
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    def test_factory_methods(self):
        """Test the gen_<X> methods for the 3 project_types"""

        po = ProjectObject.gen_bounding_box_object(id="1", bounds=self.bounds)
        self.assertEqual(po.project_type, "bounding_box")
        self.assertAlmostEqual(po.bounds, self.bounds)
        self.assertEqual(po.id, "1")

        po = ProjectObject.gen_voxels_object(id="2", voxels=self.voxels)
        self.assertEqual(po.project_type, "voxels")
        self.assertAlmostEqual(po.voxels.bounds(), self.voxels.bounds())
        self.assertEqual(po.id, "2")

        po = ProjectObject.gen_meshes_object(id="3", meshes=self.meshes)
        self.assertEqual(po.project_type, "meshes")
        self.assertEqual(po.meshes.num_primitive_meshes(),
                         self.meshes.num_primitive_meshes())
        self.assertEqual(po.id, "3")
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    def test_bounding_box_io(self):
        """
        Test reading and writing a bounding_box object.
        """

        s = """<element><id>floor1</id><category>floor</category><bounds>\
<corner1>0., 0., 0.</corner1><corner2>0., 0., 0.</corner2></bounds>\
<pose><translation>-131.596614 ,  -39.9279011,   92.1260558</translation>\
<rotation><c1>1., 0., 0.</c1><c2>0., 1., 0.</c2><c3>0., 0., 1.</c3></rotation>\
</pose><symmetry><x>twoFold</x><y>twoFold</y><z>fourFold</z></symmetry>\
<detectionScore>0.23</detectionScore><evaluated>True</evaluated></element>"""
        object_xml = ET.fromstring(s)
        project_object = ProjectObject.load("bounding_box", object_xml)
        object_xml2 = project_object.save("bounding_box")
        self.assertEqual(ET.tostring(object_xml2, encoding="unicode"), s)
    def test_init(self):
        """Test common construction."""
        po = ProjectObject.example()

        self.assertTrue(isinstance(po.pose, Pose3))
        self.assertTrue(isinstance(po.meshes, GltfModel))
        self.assertEqual(po.meshes.num_primitive_meshes(), 1)
        self.assertEqual(po.meshes.num_nodes(), 1)
        self.assertEqual(po.meshes.num_buffers(), 1)
        self.assertEqual(po.meshes.num_images(), 2)
        self.assertTrue(isinstance(po.category, "".__class__))
        self.assertTrue(isinstance(po.symmetry, ObjectSymmetry))
        self.assertEqual(po.category, "chair")
        self.assertEqual(po.id, "1")
        self.assertAlmostEqual(po.score, 0.57)
    def test_constructor(self):
        """
        Test constructor.
        """
        po = ProjectObject(id="1",
                           project_type="bounding_box",
                           bounds=self.bounds)

        self.assertTrue(isinstance(po.pose, Pose3))
        self.assertTrue(isinstance(po.category, "".__class__))
        po.pose.assert_almost_equal(Pose3())
        self.assertTrue(po.bounds.almost_equal(self.bounds))
        self.assertIs(po.meshes, None)
        self.assertIs(po.voxels, None)
        self.assertTrue(po.category == "unknown")
        self.assertEqual(po.id, "1")
        self.assertEqual(po.symmetry, ObjectSymmetry())
        self.assertAlmostEqual(po.score, -1)
    def test_setting(self):
        """Test setting elements."""

        po = ProjectObject.gen_meshes_object(id="-1", meshes=self.meshes)
        po.pose = self.pose
        po.category = "table"
        po.symmetry = ObjectSymmetry.example()
        po.score = 0.23

        self.assertTrue(isinstance(po.pose, Pose3))
        self.assertAlmostEqual(po.pose, self.pose)
        self.assertTrue(isinstance(po.meshes, GltfModel))
        self.assertTrue(isinstance(po.category, "".__class__))
        self.assertTrue(isinstance(po.symmetry, ObjectSymmetry))
        self.assertEqual(po.category, "table")
        self.assertEqual(po.id, "-1")
        self.assertEqual(po.symmetry, ObjectSymmetry.example())
        self.assertAlmostEqual(po.score, 0.23)
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 def test_almost_equal(self):
     object1 = ProjectObject.example(id="foobar")
     self.assertTrue(object1.almost_equal(object1))
     object2 = ProjectObject.example(id="not_foobar")
     self.assertFalse(object1.almost_equal(object2))
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 def test_transform_pose(self):
     po = ProjectObject(id="1", bounds=self.bounds, pose=Pose3())
     po2 = po.transform_pose(self.pose)
     self.assertTrue(po2.pose.almost_equal(self.pose))