Esempio n. 1
0
    def move(self, gn_current):
        assert(gn_current.board().turn == 0)

        if gn_current.move is not None:
            # Apply last_move
            crdn = str(gn_current.move)
            move = (119 - sunfish.parse(crdn[0:2]), 119 - sunfish.parse(crdn[2:4]))
            self._pos = self._pos.move(move)

        # for depth in xrange(1, self._maxd+1):
        alpha = float('-inf')
        beta = float('inf')

        depth = self._maxd
        t0 = time.time()
        best_value, best_move = negamax(self._pos, depth, alpha, beta, 1, self._func)
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        print depth, best_value, crdn, time.time() - t0

        self._pos = self._pos.move(best_move)
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        move = create_move(gn_current.board(), crdn)
        
        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move


        return gn_new
Esempio n. 2
0
    def move(self, gn_current):
        if gn_current.board().turn == 1 :

            # Apply last_move
            crdn = str(gn_current.move)
            move = (sunfish.parse(crdn[0:2]), sunfish.parse(crdn[2:4]))
            self._pos = self._pos.move(move)
            #self.first_move = False
            #t0 = time.time()
            move, score = sunfish_mod3.search(self._pos, maxn=self._maxn)
            #print time.time() - t0, move, score
            self._pos = self._pos.move(move)

            crdn = sunfish.render(119-move[0]) + sunfish.render(119 - move[1])
        else:
            if gn_current.move is not None:
                # Apply last_move
                crdn = str(gn_current.move)
                move = (119 - sunfish.parse(crdn[0:2]), 119 - sunfish.parse(crdn[2:4]))
                self._pos = self._pos.move(move)
            #t0 = time.time()
            move, score = sunfish_mod3.search(self._pos, maxn=self._maxn)
            #print time.time() - t0, move, score
            self._pos = self._pos.move(move)

            crdn = sunfish.render(move[0]) + sunfish.render(move[1])
        move = create_move(gn_current.board(), crdn)  
        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move

        return gn_new
    def move_player(self, move):
        uci_move = move

        if not self.isPlayerTurn:
            return (False, None)
        if self.game_end():
            return (False, None)
        match = re.match('([a-h][1-8])' * 2, move)
        if match:
            if self.isPlayerwhite:
                move = sunfish.parse(match.group(1)), sunfish.parse(
                    match.group(2))
            else:
                move = 119 - sunfish.parse(
                    match.group(1)), 119 - sunfish.parse(match.group(2))
        else:
            return (False, None)
        if move not in self.pos.gen_moves():
            return (False, None)
        self.pos = self.pos.move(move)

        annotation = self.get_kor_sentence(uci_move, True)

        self.isPlayerTurn = False
        return (True, annotation)
Esempio n. 4
0
    def move(self, gn_current):
        sys.path.append("/Users/Brennen/sunfish")
        import sunfish
        searcher = sunfish.Searcher()

        assert (gn_current.board().turn == False)

        # Apply last_move
        crdn = str(gn_current.move)
        move = (sunfish.parse(crdn[0:2]), sunfish.parse(crdn[2:4]))
        self._pos = self._pos.move(move)

        t0 = time.time()
        #print self._maxn
        move, score = searcher.search(self._pos, secs=5)
        print time.time() - t0, move, score
        self._pos = self._pos.move(move)

        crdn = sunfish.render(119 - move[0]) + sunfish.render(119 - move[1])
        move = create_move(gn_current.board(), crdn)

        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move

        return gn_new
Esempio n. 5
0
    def move(self, gn_current):
        if gn_current.board().turn == 1:

            # Apply last_move
            crdn = str(gn_current.move)
            move = (sunfish.parse(crdn[0:2]), sunfish.parse(crdn[2:4]))
            self._pos = self._pos.move(move)
            #self.first_move = False
            #t0 = time.time()
            move, score = sunfish_mod3.search(self._pos, maxn=self._maxn)
            #print time.time() - t0, move, score
            self._pos = self._pos.move(move)

            crdn = sunfish.render(119 - move[0]) + sunfish.render(119 -
                                                                  move[1])
        else:
            if gn_current.move is not None:
                # Apply last_move
                crdn = str(gn_current.move)
                move = (119 - sunfish.parse(crdn[0:2]),
                        119 - sunfish.parse(crdn[2:4]))
                self._pos = self._pos.move(move)
            #t0 = time.time()
            move, score = sunfish_mod3.search(self._pos, maxn=self._maxn)
            #print time.time() - t0, move, score
            self._pos = self._pos.move(move)

            crdn = sunfish.render(move[0]) + sunfish.render(move[1])
        move = create_move(gn_current.board(), crdn)
        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move

        return gn_new
Esempio n. 6
0
    def move(self, gn_current):
        assert (gn_current.board().turn != True)

        if gn_current.move is not None:
            # Apply last_move
            crdn = str(gn_current.move)
            move = (119 - sunfish.parse(crdn[0:2]),
                    119 - sunfish.parse(crdn[2:4]))
            self._pos = self._pos.move(move)

        # for depth in xrange(1, self._maxd+1):
        alpha = float('-inf')
        beta = float('inf')

        depth = self._maxd
        t0 = time.time()
        best_value, best_move = negamax(self._pos, depth, alpha, beta, 1,
                                        self._func)
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        print(depth, best_value, crdn, time.time() - t0)

        self._pos = self._pos.move(best_move)
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        move = create_move(gn_current.board(), crdn)

        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move

        return gn_new
Esempio n. 7
0
    def move(self, gn_current):
        searcher = sunfish.Searcher()

        # assert(gn_current.board().turn == False)

        # parse UCI move into Sunfish format move
        crdn = str(gn_current.move)
        move = (sunfish.parse(crdn[0:2]), sunfish.parse(crdn[2:4]))
        self._pos = self._pos.move(move)

        t0 = time.time()
        # calls Sunfish's search function to find a move
        move, score = searcher.search(self._pos, self._maxn)
        print time.time() - t0, move, score
        self._pos = self._pos.move(move)

        crdn = sunfish.render(119 - move[0]) + sunfish.render(119 - move[1])
        move = create_move(gn_current.board(), crdn)

        # updates game moves and returns board
        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move

        return gn_new
Esempio n. 8
0
 def prepare(self):
     try:
         move_str = self.move_str.lower()
         self.move = parse(move_str[0:2]), parse(move_str[2:4])
         self.prepared = True
     except ValueError:
         # Inform the user when invalid input (e.g. "help") is entered
         pass
Esempio n. 9
0
	def prepare(self):
		try:
			move_str = self.move_str.lower()
			self.move = parse(move_str[0:2]), parse(move_str[2:4])
			self.prepared = True
		except ValueError:
			# Inform the user when invalid input (e.g. "help") is entered
			pass
Esempio n. 10
0
def parseFEN(fen):
    """ Parses a string in Forsyth-Edwards Notation into a Position """
    armies, stones, board, color, castling, enpas, hclock, fclock = fen.split()
    wa, ba = int(army_abr_dict[armies[0]]), int(army_abr_dict[armies[1].upper()])
    ws, bs = int(stones[0]), int(stones[1])
    board = re.sub('\d', (lambda m: '.'*int(m.group(0))), board)
    board = list(' '*9+'\n'+' '*9+'\n ' + '\n '.join(board.split('/')) + '\n'+' '*9+'\n'+' '*10)
    change = lambda p, a: classic_piece_to_army_piece_dict[p][a - 1]
    for num, char in enumerate(board):
        if char == '.': continue
        if char.isspace(): continue
        if char.isupper():
            board[num] = change(char, wa)
        else:
            board[num] = change(char.upper(), ba).lower()
    board = "".join(board)
    color = 0 if color == 'w' else 1
    if color == 1:
        board = board[::-1].swapcase()
    wc = ('Q' in castling, 'K' in castling)
    bc = ('k' in castling, 'q' in castling)
    ep = sunfish.parse(enpas) if enpas != '-' else 0
    score = sum(sunfish.pst[p][i] for i,p in enumerate(board) if p.isupper() and p != 'U')
    score -= sum(sunfish.pst[p.upper()][i] for i,p in enumerate(board) if p.islower() and p != 'u')
    pos = sunfish.Position(board, color, False, score, wa, ba, ws, bs, wc, bc, ep, 0)
    return pos
Esempio n. 11
0
def parseFEN(fen):
    """ Parses a string in Forsyth-Edwards Notation into a Position """
    armies, stones, board, color, castling, enpas, hclock, fclock = fen.split()
    wa, ba = int(army_abr_dict[armies[0]]), int(
        army_abr_dict[armies[1].upper()])
    ws, bs = int(stones[0]), int(stones[1])
    board = re.sub('\d', (lambda m: '.' * int(m.group(0))), board)
    board = list(' ' * 9 + '\n' + ' ' * 9 + '\n ' +
                 '\n '.join(board.split('/')) + '\n' + ' ' * 9 + '\n' +
                 ' ' * 10)
    change = lambda p, a: classic_piece_to_army_piece_dict[p][a - 1]
    for num, char in enumerate(board):
        if char == '.': continue
        if char.isspace(): continue
        if char.isupper():
            board[num] = change(char, wa)
        else:
            board[num] = change(char.upper(), ba).lower()
    board = "".join(board)
    color = 0 if color == 'w' else 1
    if color == 1:
        board = board[::-1].swapcase()
    wc = ('Q' in castling, 'K' in castling)
    bc = ('k' in castling, 'q' in castling)
    ep = sunfish.parse(enpas) if enpas != '-' else 0
    score = sum(sunfish.pst[p][i] for i, p in enumerate(board)
                if p.isupper() and p != 'U')
    score -= sum(sunfish.pst[p.upper()][i] for i, p in enumerate(board)
                 if p.islower() and p != 'u')
    pos = sunfish.Position(board, color, False, score, wa, ba, ws, bs, wc, bc,
                           ep, 0)
    return pos
Esempio n. 12
0
    def mover_ficha(self, columna, fila):
        ficha = self.celda_seleccionada.ficha
        celda = self.partida.tablero.obtener_celda(columna, fila)
        # verificamos si la celda tiene ficha:
        if celda.tiene_ficha():
            # si tiene ficha verificamos que no sea del mismo color:
            celdaVerificada = ficha.color != celda.ficha.color
        else:
            celdaVerificada = True

        if ficha.puede_mover(celda) and celdaVerificada:
            # puede realizar el movimiento:

            self.partida.registrar_movimiento(
                ficha=self.celda_seleccionada.ficha,
                fichaEliminada=celda.ficha,
                celdaOrigen=self.celda_seleccionada,
                celdaDestino=celda)

            # ajustamos el movimiento:
            desde = chr(97 + self.celda_seleccionada.columna) + str(
                self.celda_seleccionada.fila + 1)
            hasta = chr(97 + columna) + str(fila + 1)
            if self.secs == 1:
                mover = sunfish.parse(desde, 'b'), sunfish.parse(hasta, 'b')
            else:
                mover = sunfish.parse(desde), sunfish.parse(hasta)
            self.posicion = self.posicion.move(mover)

            # valida si se comio el rey para finalizar la partida:
            if celda.ficha is not None and celda.ficha.nombre == "rey":
                self.partida.finalizar(motivo="jacke mate",
                                       color=self.colorOpuesto(
                                           celda.ficha.color))

            self.partida.tablero.posicionar(ficha, columna=columna, fila=fila)
            self.celda_seleccionada.liberar()
            self._deseleccionarCelda()
            self.partida.finalizaMovimiento(celda)
            self.pasar_turno()
            self.partida.pilas.tareas.agregar(0.1, self.jugarPc)
        else:
            # no puede realizar el movimiento:
            self._deseleccionarCelda()
            self.movimiento_imposible()
Esempio n. 13
0
    def move(self, gn_current):
        #assert(gn_current.board().turn == True)

        if gn_current.move is not None:
            # Apply last_move
            crdn = str(gn_current.move)
            move = (119 - sunfish.parse(crdn[0:2]),
                    119 - sunfish.parse(crdn[2:4]))
            self._pos = self._pos.move(move)
            print 'setting position', move

        # for depth in xrange(1, self._maxd+1):
        alpha = float('-inf')
        beta = float('inf')

        depth = self._maxd
        t0 = time.time()
        #print 'pos: ', self._pos
        #what is self._pos
        #depth is computation depth in tree
        #alpha is -inf
        #beta is positive inf
        #1 is 1
        #func is the pickle model
        best_value, best_move = negamax(self._pos, depth, alpha, beta, 1,
                                        self._func)
        #print 'bestMove: ', best_move
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        #print 'crdn', crdn
        #print depth, best_value, crdn, time.time() - t0

        self._pos = self._pos.move(best_move)
        print 'setting position', best_move
        #print 'crdn[0:2]', crdn[0:2]
        #print 'crdn[2:4]', crdn[2:4]

        #print 'bestMove', best_move
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        move = create_move(gn_current.board(), crdn)

        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move

        return gn_new
Esempio n. 14
0
    def move(self, gn_current):
        assert (gn_current.board().turn == 0)

        if gn_current.move is not None:
            # Apply last_move
            crdn = str(gn_current.move)
            move = (119 - sunfish.parse(crdn[0:2]),
                    119 - sunfish.parse(crdn[2:4]))
            self._pos = self._pos.move(move)

        # for depth in xrange(1, self._maxd+1):
        alpha = float('-inf')
        beta = float('inf')

        depth = self._maxd
        t0 = time.time()
        bb = pos_board_to_bitboard(self._pos.board)
        if args.multilayer:
            im = convert_bitboard_to_image_2(bb)
        else:
            im = convert_bitboard_to_image(bb)
        im = np.rollaxis(im, 2, 0)
        if args.elo_layer:
            im = np.append(im, elo_layer, axis=0)
        #print im.shape
        best_value, best_move = negamax(im,
                                        depth,
                                        alpha,
                                        beta,
                                        1,
                                        maxm=self._maxm)
        best_move = (sunfish.parse(best_move[0:2]),
                     sunfish.parse(best_move[2:4]))
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        print depth, best_value, crdn, time.time() - t0

        self._pos = self._pos.move(best_move)
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        move = create_move(gn_current.board(), crdn)

        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move

        return gn_new
Esempio n. 15
0
    def move(self, move: str):
        # We query the user until she enters a (pseudo) legal move.

        match = re.match('([a-h][1-8])' * 2, move)
        if match:
            move = sf.parse(match.group(1)), sf.parse(match.group(2))
        else:
            return False

        if move in self.hist[-1].gen_moves():
            self.hist.append(self.hist[-1].move(move))

            # After our move we rotate the board and print it again.
            # This allows us to see the effect of our move.
            self.togglePlayer()
            self.lastmove = match.group(1) + match.group(2)
            return self.lastmove
        return False
Esempio n. 16
0
def parseFEN(fen):
    """ Parses a string in Forsyth-Edwards Notation into a Position """
    board, color, castling, enpas, hclock, fclock = fen.split()
    board = re.sub("\d", (lambda m: "." * int(m.group(0))), board)
    board = " " * 21 + "  ".join(board.split("/")[::-1]) + " " * 21
    wc = ("Q" in castling, "K" in castling)
    bc = ("k" in castling, "q" in castling)
    ep = parse(enpas) if enpas != "-" else 0
    pos = Position(board, 0, wc, bc, ep, 0)
    return pos if color == "w" else pos.rotate()
Esempio n. 17
0
def parseFEN(fen):
	""" Parses a string in Forsyth-Edwards Notation into a Position """
	board, color, castling, enpas, hclock, fclock = fen.split()
	board = re.sub('\d', (lambda m: '.'*int(m.group(0))), board)
	board = ' '*21 + '  '.join(board.split('/')[::-1]) + ' '*21
	wc = ('Q' in castling, 'K' in castling)
	bc = ('k' in castling, 'q' in castling)
	ep = parse(enpas) if enpas != '-' else 0
	pos = Position(board, 0, wc, bc, ep, 0)
	return pos if color == 'w' else pos.rotate()
Esempio n. 18
0
def parseFEN(fen):
    """ Parses a string in Forsyth-Edwards Notation into a Position """
    board, color, castling, enpas, _hclock, _fclock = fen.split()
    board = re.sub(r"\d", (lambda m: "." * int(m.group(0))), board)
    board = " " * 19 + "\n " + "\n ".join(board.split("/")) + " \n" + " " * 19
    wc = ("Q" in castling, "K" in castling)
    bc = ("k" in castling, "q" in castling)
    ep = sunfish.parse(enpas) if enpas != "-" else 0
    score = sum(sunfish.pst[p][i] for i, p in enumerate(board) if p.isupper())
    score -= sum(sunfish.pst[p.upper()][119 - i] for i, p in enumerate(board) if p.islower())
    pos = sunfish.Position(board, score, wc, bc, ep, 0)
    return pos if color == "w" else pos.rotate()
Esempio n. 19
0
def parseFEN(fen):
	""" Parses a string in Forsyth-Edwards Notation into a Position """
	board, color, castling, enpas, hclock, fclock = fen.split()
	board = re.sub('\d', (lambda m: '.'*int(m.group(0))), board)
	board = ' '*19+'\n ' + '\n '.join(board.split('/')) + ' \n'+' '*19
	wc = ('Q' in castling, 'K' in castling)
	bc = ('k' in castling, 'q' in castling)
	ep = sunfish.parse(enpas) if enpas != '-' else 0
	score = sum(sunfish.pst[p][i] for i,p in enumerate(board) if p.isupper())
	score -= sum(sunfish.pst[p.upper()][i] for i,p in enumerate(board) if p.islower())
	pos = sunfish.Position(board, score, wc, bc, ep, 0)
	return pos if color == 'w' else pos.rotate()
Esempio n. 20
0
def xboard():
	""" Play as a black engine in the CECP/XBoard protocol """
	pos = parseFEN('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1')
	while True:
		smove = input()
		if smove == 'quit':
			break
		elif smove == 'protover 2':
			print('feature myname="Sunfish" usermove=1 done=1')
			continue
		elif smove.startswith('usermove'):
			smove = smove[9:]
			m = parse(smove[0:2]), parse(smove[2:4])
			pos = pos.move(m)
			# Respond
			m, _ = search(pos)
			print("move %s%s" % (render(119-m[0]), render(119-m[1])))
			pos = pos.move(m)
		else:
			print("Didn't understand command '%s'" % smove)
			continue
Esempio n. 21
0
def parseFEN(fen):
	""" Parses a string in Forsyth-Edwards Notation into a Position """
	board, color, castling, enpas, hclock, fclock = fen.split()
	board = re.sub('\d', (lambda m: '.'*int(m.group(0))), board)
	board = ' '*19+'\n ' + '\n '.join(board.split('/')) + ' \n'+' '*19
	wc = ('Q' in castling, 'K' in castling)
	bc = ('k' in castling, 'q' in castling)
	ep = sunfish.parse(enpas) if enpas != '-' else 0
	score = sum(sunfish.pst[p][i] for i,p in enumerate(board) if p.isupper())
	score -= sum(sunfish.pst[p.upper()][i] for i,p in enumerate(board) if p.islower())
	pos = sunfish.Position(board, score, wc, bc, ep, 0)
	return pos if color == 'w' else pos.rotate()
Esempio n. 22
0
    def move(self, gn_current):
        assert(gn_current.board().turn == 0)

        if gn_current.move is not None:
            # Apply last_move
            crdn = str(gn_current.move)
            move = (119 - sunfish.parse(crdn[0:2]), 119 - sunfish.parse(crdn[2:4]))
            self._pos = self._pos.move(move)

        # for depth in xrange(1, self._maxd+1):
        alpha = float('-inf')
        beta = float('inf')

        depth = self._maxd
        t0 = time.time()
        bb = pos_board_to_bitboard(self._pos.board)
        if args.multilayer:
            im = convert_bitboard_to_image_2(bb)
        else:
            im = convert_bitboard_to_image(bb)
        im = np.rollaxis(im,2,0)
        if args.elo_layer:
            im = np.append(im,elo_layer,axis=0)
        #print im.shape
        best_value, best_move = negamax(im, depth, alpha, beta, 1, maxm=self._maxm)
        best_move = (sunfish.parse(best_move[0:2]), sunfish.parse(best_move[2:4]))
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        print depth, best_value, crdn, time.time() - t0

        self._pos = self._pos.move(best_move)
        crdn = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
        move = create_move(gn_current.board(), crdn)
        
        gn_new = chess.pgn.GameNode()
        gn_new.parent = gn_current
        gn_new.move = move


        return gn_new
Esempio n. 23
0
	def move(self, gn_current):
		import sunfish

		assert(gn_current.board().turn == False)

		# Apply last_move
		crdn = str(gn_current.move)
		move = (sunfish.parse(crdn[0:2]), sunfish.parse(crdn[2:4]))
		self._pos = self._pos.move(move)

		t0 = time.time()
		move, score = sunfish.search(self._pos, maxn=self._maxn)
		print time.time() - t0, move, score
		self._pos = self._pos.move(move)

		crdn = sunfish.render(119-move[0]) + sunfish.render(119 - move[1])
		move = create_move(gn_current.board(), crdn)

		gn_new = chess.pgn.GameNode()
		gn_new.parent = gn_current
		gn_new.move = move

		return gn_new
def getMove(moveList):
    learnedModel = model
    currentBoardPosition = sunfish.Position(sunfish.initial, 0, (True,True), (True,True), 0, 0)
    #apply all moves in movelist to the currentBoardPosition
    player1 = True
    for move in moveList:
        if player1:
            formatedMove = (sunfish.parse(move[0:2]), sunfish.parse(move[2:4]))
        else:
            formatedMove = (119 - sunfish.parse(move[0:2]), 119 - sunfish.parse(move[2:4]))
        print 'formatedMove', formatedMove
        player1 = not(player1)
        currentBoardPosition = currentBoardPosition.move(formatedMove)

    # for depth in xrange(1, self._maxd+1):
    alpha = float('-inf')
    beta = float('inf')

    depth = 2
    t0 = time.time()

    best_value, best_move = negamax(currentBoardPosition, depth, alpha, beta, 1, learnedModel)
    moveStandardFormat = sunfish.render(best_move[0]) + sunfish.render(best_move[1])
    return moveStandardFormat
 def parseFEN(self, fen, pst):
     board, color, castling, enpas, _hclock, _fclock = fen.split()
     board = re.sub(r'\d', (lambda m: '.' * int(m.group(0))), board)
     board = list(21 * ' ' + '  '.join(board.split('/')) + 21 * ' ')
     board[9::10] = ['\n'] * 12
     #if color == 'w': board[::10] = ['\n']*12
     #if color == 'b': board[9::10] = ['\n']*12
     board = ''.join(board)
     wc = ('Q' in castling, 'K' in castling)
     bc = ('k' in castling, 'q' in castling)
     ep = sunfish.parse(enpas) if enpas != '-' else 0
     score = sum(pst[p][i] for i, p in enumerate(board) if p.isupper())
     score -= sum(pst[p.upper()][119 - i] for i, p in enumerate(board)
                  if p.islower())
     pos = sunfish.Position(board, score, wc, bc, ep, 0)
     return pos if color == 'w' else pos.rotate()
Esempio n. 26
0
def parseFEN(fen):
    """ Parses a string in Forsyth-Edwards Notation into a Position """
    board, color, castling, enpas, _hclock, _fclock = fen.split()
    board = re.sub(r'\d', (lambda m: '.'*int(m.group(0))), board)
    board = list(21*' ' + '  '.join(board.split('/')) + 21*' ')
    board[9::10] = ['\n']*12
    # if color == 'w': board[::10] = ['\n']*12
    # if color == 'b': board[9::10] = ['\n']*12
    board = ''.join(board)
    wc = ('Q' in castling, 'K' in castling)
    bc = ('k' in castling, 'q' in castling)
    ep = sunfish.parse(enpas) if enpas != '-' else 0
    score = sum(sunfish.pst[p][i] for i, p in enumerate(board) if p.isupper())

    def func(i, p):
        return sunfish.pst[p.upper()][119 - i]
    score -= sum(func(i, p) for i, p in enumerate(board) if p.islower())
    pos = sunfish.Position(board, score, wc, bc, ep, 0)
    return pos if color == 'w' else pos.rotate()
Esempio n. 27
0
def main():

    md = MoveDetector('http://192.168.178.39/webcam/?action=stream')
    o = Octoprint(api_key=secrets.api_key)

    print('Welcome to 3d printer chess.')
    s = None
    while s != 'n' and s != 'y':
        s = input('Should we home the 3d printer? (y/n)\n')
    if s == 'y':
        o.home()

    print('Homing finished. Parking.')
    o.park()

    hist = [Position(initial, 0, (True,True), (True,True), 0, 0)]
    searcher = Searcher()

    print('Game started')
    while True:
        print_pos(hist[-1])

        if hist[-1].score <= -MATE_LOWER:
            print('You lost')
            break
    
        print('Your move:\a')
        move = None
        while move not in hist[-1].gen_moves():
            match = re.match('([a-h][1-8])'*2, md.getMove())
            if match:
                move = parse(match.group(1)), parse(match.group(2))
            else:
                print('Please enter a move like g8f6')
        hist.append(hist[-1].move(move))

        print_pos(hist[-1].rotate())

        if hist[-1].score <= -MATE_LOWER:
            print('You won')
            break

        start = time.time()
        for _depth, move, score in searcher.search(hist[-1], hist):
            if time.time() - start > 1:
                break

        if score == MATE_UPPER:
            print('Checkmate!')
    
        smove = render(119-move[0]) + render(119-move[1])
        print('My move:', smove)
        hist.append(hist[-1].move(move))

        #print(hist[-1][0])

        xf,yf,xt,yt = parse_move(smove)
        capturing = not new_field_is_empty(xt, yt, hist)
        if capturing:
            pawn = is_pawn(xt,yt, hist, last_move=True)
            #print('Capturing pawn:', pawn)
            o.remove(xt,yt,pawn)
        pawn = is_pawn(xt,yt, hist)
        o.from_to(xf,yf,xt,yt, pawn=pawn)
Esempio n. 28
0
def mparse(color, move):
    m = (sunfish.parse(move[0:2]), sunfish.parse(move[2:4]))
    return m if color == WHITE else (119 - m[0], 119 - m[1])
Esempio n. 29
0
def mparse(color, move):
	m = (sunfish.parse(move[0:2]), sunfish.parse(move[2:4]))
	return m if color == WHITE else (119-m[0], 119-m[1])