Esempio n. 1
0
    def run(self):
        split = re.split('\W+', self.getCommandString())
        friend_request_name = split[0]

        actor = self.getActor()
        player = self.getKernel().serviceManager().equipmentService(
        ).getPlayerObject(actor)
        if player:
            # Check if the name is already in our friends list
            if not player.isFriend(friend_request_name):
                added = self.getKernel().serviceManager().socialService(
                ).addFriend(player, friend_request_name)
                if added:
                    actor.sendSystemMessage(
                        swgpy.outOfBand('cmnty', 'friend_added',
                                        swgpy.ProseType.TT,
                                        friend_request_name), False, False)
                else:
                    actor.sendSystemMessage(
                        swgpy.outOfBand('cmnty', 'friend_not_found',
                                        swgpy.ProseType.TT,
                                        friend_request_name), False, False)
            else:
                actor.sendSystemMessage(
                    swgpy.outOfBand('cmnty', 'friend_duplicate',
                                    swgpy.ProseType.TT, friend_request_name),
                    False, False)
        else:
            print('Player object not found for object id' + actor.id)
Esempio n. 2
0
    def run(self):
        split = re.split("\W+", self.getCommandString())
        friend_request_name = split[0]

        actor = self.getActor()
        player = self.getKernel().serviceManager().equipmentService().getPlayerObject(actor)
        if player:
            # Check if the name is already in our friends list
            if not player.isFriend(friend_request_name):
                added = self.getKernel().serviceManager().socialService().addFriend(player, friend_request_name)
                if added:
                    actor.sendSystemMessage(
                        swgpy.outOfBand("cmnty", "friend_added", swgpy.ProseType.TT, friend_request_name), False, False
                    )
                else:
                    actor.sendSystemMessage(
                        swgpy.outOfBand("cmnty", "friend_not_found", swgpy.ProseType.TT, friend_request_name),
                        False,
                        False,
                    )
            else:
                actor.sendSystemMessage(
                    swgpy.outOfBand("cmnty", "friend_duplicate", swgpy.ProseType.TT, friend_request_name), False, False
                )
        else:
            print("Player object not found for object id" + actor.id)
Esempio n. 3
0
 def run(self):
     split = re.split("\W+", self.getCommandString())
     friend_name = split[0]
     actor = self.getActor()
     player = actor.getPlayer()
     if player:
         # Check if the name is already our friend
         if player.isFriend(friend_name):
             player.removeFriend(friend_name)
             actor.sendSystemMessage(
                 swgpy.outOfBand("cmnty", "friend_removed", swgpy.ProseType.TT, friend_name), False, False
             )
         else:
             actor.sendSystemMessage(
                 swgpy.outOfBand("cmnty", "friend_not_found", swgpy.ProseType.TT, friend_name), False, False
             )
Esempio n. 4
0
 def run(self):
     split = re.split('\W+', self.getCommandString())
     friend_name = split[0]
     actor = self.getActor()
     player = actor.getPlayer()
     if player:
         # Check if the name is already our friend
         if player.isFriend(friend_name):
             player.removeFriend(friend_name)
             actor.sendSystemMessage(
                 swgpy.outOfBand('cmnty', 'friend_removed',
                                 swgpy.ProseType.TT, friend_name), False,
                 False)
         else:
             actor.sendSystemMessage(
                 swgpy.outOfBand('cmnty', 'friend_not_found',
                                 swgpy.ProseType.TT, friend_name), False,
                 False)