def test_deviation():
    n1, n2 = symbols('n1, n2')
    r1 = Ray3D(Point3D(-1, -1, 1), Point3D(0, 0, 0))
    n = Matrix([0, 0, 1])
    i = Matrix([-1, -1, -1])
    normal_ray = Ray3D(Point3D(0, 0, 0), Point3D(0, 0, 1))
    P = Plane(Point3D(0, 0, 0), normal_vector=[0, 0, 1])
    assert deviation(r1, 1, 1, normal=n) == 0
    assert deviation(r1, 1, 1, plane=P) == 0
    assert deviation(r1, 1, 1.1, plane=P).evalf(3) + 0.119 < 1e-3
    assert deviation(i, 1, 1.1, normal=normal_ray).evalf(3) + 0.119 < 1e-3
    assert deviation(r1, 1.33, 1, plane=P) is None  # TIR
    assert deviation(r1, 1, 1, normal=[0, 0, 1]) == 0
    assert deviation([-1, -1, -1], 1, 1, normal=[0, 0, 1]) == 0
Esempio n. 2
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def test_refraction_angle():
    n1, n2 = symbols('n1, n2')
    m1 = Medium('m1')
    m2 = Medium('m2')
    r1 = Ray3D(Point3D(-1, -1, 1), Point3D(0, 0, 0))
    i = Matrix([1, 1, 1])
    n = Matrix([0, 0, 1])
    normal_ray = Ray3D(Point3D(0, 0, 0), Point3D(0, 0, 1))
    P = Plane(Point3D(0, 0, 0), normal_vector=[0, 0, 1])
    assert refraction_angle(r1, 1, 1, n) == Matrix([[1], [1], [-1]])
    assert refraction_angle([1, 1, 1], 1, 1, n) == Matrix([[1], [1], [-1]])
    assert refraction_angle((1, 1, 1), 1, 1, n) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, [0, 0, 1]) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, (0, 0, 1)) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, normal_ray) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, plane=P) == Matrix([[1], [1], [-1]])
    assert refraction_angle(r1, 1, 1, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(1, 1, -1))
    assert refraction_angle(r1, m1, 1.33, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(Rational(100, 133), Rational(100, 133), -789378201649271*sqrt(3)/1000000000000000))
    assert refraction_angle(r1, 1, m2, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(1, 1, -1))
    assert refraction_angle(r1, n1, n2, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(n1/n2, n1/n2, -sqrt(3)*sqrt(-2*n1**2/(3*n2**2) + 1)))
    assert refraction_angle(r1, 1.33, 1, plane=P) == 0  # TIR
    assert refraction_angle(r1, 1, 1, normal_ray) == \
        Ray3D(Point3D(0, 0, 0), direction_ratio=[1, 1, -1])
    assert ae(refraction_angle(0.5, 1, 2), 0.24207, 5)
    assert ae(refraction_angle(0.5, 2, 1), 1.28293, 5)
    raises(ValueError, lambda: refraction_angle(r1, m1, m2, normal_ray, P))
    raises(TypeError, lambda: refraction_angle(m1, m1, m2)
           )  # can add other values for arg[0]
    raises(TypeError, lambda: refraction_angle(r1, m1, m2, None, i))
    raises(TypeError, lambda: refraction_angle(r1, m1, m2, m2))
Esempio n. 3
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def test_refraction_angle():
    n1, n2 = symbols('n1, n2')
    m1 = Medium('m1')
    m2 = Medium('m2')
    r1 = Ray3D(Point3D(-1, -1, 1), Point3D(0, 0, 0))
    i = Matrix([1, 1, 1])
    n = Matrix([0, 0, 1])
    normal_ray = Ray3D(Point3D(0, 0, 0), Point3D(0, 0, 1))
    P = Plane(Point3D(0, 0, 0), normal_vector=[0, 0, 1])
    assert refraction_angle(r1, 1, 1, n) == Matrix([[1], [1], [-1]])
    assert refraction_angle([1, 1, 1], 1, 1, n) == Matrix([[1], [1], [-1]])
    assert refraction_angle((1, 1, 1), 1, 1, n) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, [0, 0, 1]) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, (0, 0, 1)) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, normal_ray) == Matrix([[1], [1], [-1]])
    assert refraction_angle(i, 1, 1, plane=P) == Matrix([[1], [1], [-1]])
    assert refraction_angle(r1, 1, 1, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(1, 1, -1))
    assert refraction_angle(r1, m1, 1.33, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(100/133, 100/133, -789378201649271*sqrt(3)/1000000000000000))
    assert refraction_angle(r1, 1, m2, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(1, 1, -1))
    assert refraction_angle(r1, n1, n2, plane=P) == \
        Ray3D(Point3D(0, 0, 0), Point3D(n1/n2, n1/n2, -sqrt(3)*sqrt(-2*n1**2/(3*n2**2) + 1)))
    assert refraction_angle(r1, 1.33, 1, plane=P) == 0  # TIR
    assert refraction_angle(r1, 1, 1, normal_ray) == \
        Ray3D(Point3D(0, 0, 0), direction_ratio=[1, 1, -1])
Esempio n. 4
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def refraction_angle(incident, medium1, medium2, normal=None, plane=None):
    """
    This function calculates transmitted vector after refraction at planar
    surface. ``medium1`` and ``medium2`` can be ``Medium`` or any sympifiable object.
    If ``incident`` is a number then treated as angle of incidence (in radians)
    in which case refraction angle is returned.

    If ``incident`` is an object of `Ray3D`, `normal` also has to be an instance
    of `Ray3D` in order to get the output as a `Ray3D`. Please note that if
    plane of separation is not provided and normal is an instance of `Ray3D`,
    ``normal`` will be assumed to be intersecting incident ray at the plane of
    separation. This will not be the case when `normal` is a `Matrix` or
    any other sequence.
    If ``incident`` is an instance of `Ray3D` and `plane` has not been provided
    and ``normal`` is not `Ray3D`, output will be a `Matrix`.

    Parameters
    ==========

    incident : Matrix, Ray3D, sequence or a number
        Incident vector or angle of incidence
    medium1 : sympy.physics.optics.medium.Medium or sympifiable
        Medium 1 or its refractive index
    medium2 : sympy.physics.optics.medium.Medium or sympifiable
        Medium 2 or its refractive index
    normal : Matrix, Ray3D, or sequence
        Normal vector
    plane : Plane
        Plane of separation of the two media.

    Returns
    =======

    Returns an angle of refraction or a refracted ray depending on inputs.

    Examples
    ========

    >>> from sympy.physics.optics import refraction_angle
    >>> from sympy.geometry import Point3D, Ray3D, Plane
    >>> from sympy.matrices import Matrix
    >>> from sympy import symbols, pi
    >>> n = Matrix([0, 0, 1])
    >>> P = Plane(Point3D(0, 0, 0), normal_vector=[0, 0, 1])
    >>> r1 = Ray3D(Point3D(-1, -1, 1), Point3D(0, 0, 0))
    >>> refraction_angle(r1, 1, 1, n)
    Matrix([
    [ 1],
    [ 1],
    [-1]])
    >>> refraction_angle(r1, 1, 1, plane=P)
    Ray3D(Point3D(0, 0, 0), Point3D(1, 1, -1))

    With different index of refraction of the two media

    >>> n1, n2 = symbols('n1, n2')
    >>> refraction_angle(r1, n1, n2, n)
    Matrix([
    [                                n1/n2],
    [                                n1/n2],
    [-sqrt(3)*sqrt(-2*n1**2/(3*n2**2) + 1)]])
    >>> refraction_angle(r1, n1, n2, plane=P)
    Ray3D(Point3D(0, 0, 0), Point3D(n1/n2, n1/n2, -sqrt(3)*sqrt(-2*n1**2/(3*n2**2) + 1)))
    >>> round(refraction_angle(pi/6, 1.2, 1.5), 5)
    0.41152
    """

    n1 = refractive_index_of_medium(medium1)
    n2 = refractive_index_of_medium(medium2)

    # check if an incidence angle was supplied instead of a ray
    try:
        angle_of_incidence = float(incident)
    except TypeError:
        angle_of_incidence = None

    try:
        critical_angle_ = critical_angle(medium1, medium2)
    except (ValueError, TypeError):
        critical_angle_ = None

    if angle_of_incidence is not None:
        if normal is not None or plane is not None:
            raise ValueError('Normal/plane not allowed if incident is an angle')

        if not 0.0 <= angle_of_incidence < pi*0.5:
            raise ValueError('Angle of incidence not in range [0:pi/2)')

        if critical_angle_ and angle_of_incidence > critical_angle_:
            raise ValueError('Ray undergoes total internal reflection')
        return asin(n1*sin(angle_of_incidence)/n2)

    # Treat the incident as ray below
    # A flag to check whether to return Ray3D or not
    return_ray = False

    if plane is not None and normal is not None:
        raise ValueError("Either plane or normal is acceptable.")

    if not isinstance(incident, Matrix):
        if is_sequence(incident):
            _incident = Matrix(incident)
        elif isinstance(incident, Ray3D):
            _incident = Matrix(incident.direction_ratio)
        else:
            raise TypeError(
                "incident should be a Matrix, Ray3D, or sequence")
    else:
        _incident = incident

    # If plane is provided, get direction ratios of the normal
    # to the plane from the plane else go with `normal` param.
    if plane is not None:
        if not isinstance(plane, Plane):
            raise TypeError("plane should be an instance of geometry.plane.Plane")
        # If we have the plane, we can get the intersection
        # point of incident ray and the plane and thus return
        # an instance of Ray3D.
        if isinstance(incident, Ray3D):
            return_ray = True
            intersection_pt = plane.intersection(incident)[0]
        _normal = Matrix(plane.normal_vector)
    else:
        if not isinstance(normal, Matrix):
            if is_sequence(normal):
                _normal = Matrix(normal)
            elif isinstance(normal, Ray3D):
                _normal = Matrix(normal.direction_ratio)
                if isinstance(incident, Ray3D):
                    intersection_pt = intersection(incident, normal)
                    if len(intersection_pt) == 0:
                        raise ValueError(
                            "Normal isn't concurrent with the incident ray.")
                    else:
                        return_ray = True
                        intersection_pt = intersection_pt[0]
            else:
                raise TypeError(
                    "Normal should be a Matrix, Ray3D, or sequence")
        else:
            _normal = normal

    eta = n1/n2  # Relative index of refraction
    # Calculating magnitude of the vectors
    mag_incident = sqrt(sum([i**2 for i in _incident]))
    mag_normal = sqrt(sum([i**2 for i in _normal]))
    # Converting vectors to unit vectors by dividing
    # them with their magnitudes
    _incident /= mag_incident
    _normal /= mag_normal
    c1 = -_incident.dot(_normal)  # cos(angle_of_incidence)
    cs2 = 1 - eta**2*(1 - c1**2)  # cos(angle_of_refraction)**2
    if cs2.is_negative:  # This is the case of total internal reflection(TIR).
        return 0
    drs = eta*_incident + (eta*c1 - sqrt(cs2))*_normal
    # Multiplying unit vector by its magnitude
    drs = drs*mag_incident
    if not return_ray:
        return drs
    else:
        return Ray3D(intersection_pt, direction_ratio=drs)
Esempio n. 5
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def refraction_angle(incident, medium1, medium2, normal=None, plane=None):
    """
    This function calculates transmitted vector after refraction at planar
    surface. `medium1` and `medium2` can be `Medium` or any sympifiable object.

    If `incident` is an object of `Ray3D`, `normal` also has to be an instance
    of `Ray3D` in order to get the output as a `Ray3D`. Please note that if
    plane of separation is not provided and normal is an instance of `Ray3D`,
    normal will be assumed to be intersecting incident ray at the plane of
    separation. This will not be the case when `normal` is a `Matrix` or
    any other sequence.
    If `incident` is an instance of `Ray3D` and `plane` has not been provided
    and `normal` is not `Ray3D`, output will be a `Matrix`.

    Parameters
    ==========

    incident : Matrix, Ray3D, or sequence
        Incident vector
    medium1 : sympy.physics.optics.medium.Medium or sympifiable
        Medium 1 or its refractive index
    medium2 : sympy.physics.optics.medium.Medium or sympifiable
        Medium 2 or its refractive index
    normal : Matrix, Ray3D, or sequence
        Normal vector
    plane : Plane
        Plane of separation of the two media.

    Examples
    ========

    >>> from sympy.physics.optics import refraction_angle
    >>> from sympy.geometry import Point3D, Ray3D, Plane
    >>> from sympy.matrices import Matrix
    >>> from sympy import symbols
    >>> n = Matrix([0, 0, 1])
    >>> P = Plane(Point3D(0, 0, 0), normal_vector=[0, 0, 1])
    >>> r1 = Ray3D(Point3D(-1, -1, 1), Point3D(0, 0, 0))
    >>> refraction_angle(r1, 1, 1, n)
    Matrix([
    [ 1],
    [ 1],
    [-1]])
    >>> refraction_angle(r1, 1, 1, plane=P)
    Ray3D(Point3D(0, 0, 0), Point3D(1, 1, -1))

    With different index of refraction of the two media

    >>> n1, n2 = symbols('n1, n2')
    >>> refraction_angle(r1, n1, n2, n)
    Matrix([
    [                                n1/n2],
    [                                n1/n2],
    [-sqrt(3)*sqrt(-2*n1**2/(3*n2**2) + 1)]])
    >>> refraction_angle(r1, n1, n2, plane=P)
    Ray3D(Point3D(0, 0, 0), Point3D(n1/n2, n1/n2, -sqrt(3)*sqrt(-2*n1**2/(3*n2**2) + 1)))

    """
    # A flag to check whether to return Ray3D or not
    return_ray = False

    if plane is not None and normal is not None:
        raise ValueError("Either plane or normal is acceptable.")

    if not isinstance(incident, Matrix):
        if is_sequence(incident):
            _incident = Matrix(incident)
        elif isinstance(incident, Ray3D):
            _incident = Matrix(incident.direction_ratio)
        else:
            raise TypeError(
                "incident should be a Matrix, Ray3D, or sequence")
    else:
        _incident = incident

    # If plane is provided, get direction ratios of the normal
    # to the plane from the plane else go with `normal` param.
    if plane is not None:
        if not isinstance(plane, Plane):
            raise TypeError("plane should be an instance of geometry.plane.Plane")
        # If we have the plane, we can get the intersection
        # point of incident ray and the plane and thus return
        # an instance of Ray3D.
        if isinstance(incident, Ray3D):
            return_ray = True
            intersection_pt = plane.intersection(incident)[0]
        _normal = Matrix(plane.normal_vector)
    else:
        if not isinstance(normal, Matrix):
            if is_sequence(normal):
                _normal = Matrix(normal)
            elif isinstance(normal, Ray3D):
                _normal = Matrix(normal.direction_ratio)
                if isinstance(incident, Ray3D):
                    intersection_pt = intersection(incident, normal)
                    if len(intersection_pt) == 0:
                        raise ValueError(
                            "Normal isn't concurrent with the incident ray.")
                    else:
                        return_ray = True
                        intersection_pt = intersection_pt[0]
            else:
                raise TypeError(
                    "Normal should be a Matrix, Ray3D, or sequence")
        else:
            _normal = normal

    n1, n2 = None, None

    if isinstance(medium1, Medium):
        n1 = medium1.refractive_index
    else:
        n1 = sympify(medium1)

    if isinstance(medium2, Medium):
        n2 = medium2.refractive_index
    else:
        n2 = sympify(medium2)

    eta = n1/n2  # Relative index of refraction
    # Calculating magnitude of the vectors
    mag_incident = sqrt(sum([i**2 for i in _incident]))
    mag_normal = sqrt(sum([i**2 for i in _normal]))
    # Converting vectors to unit vectors by dividing
    # them with their magnitudes
    _incident /= mag_incident
    _normal /= mag_normal
    c1 = -_incident.dot(_normal)  # cos(angle_of_incidence)
    cs2 = 1 - eta**2*(1 - c1**2)  # cos(angle_of_refraction)**2
    if cs2.is_negative:  # This is the case of total internal reflection(TIR).
        return 0
    drs = eta*_incident + (eta*c1 - sqrt(cs2))*_normal
    # Multiplying unit vector by its magnitude
    drs = drs*mag_incident
    if not return_ray:
        return drs
    else:
        return Ray3D(intersection_pt, direction_ratio=drs)