Esempio n. 1
0
    def criarArquitetura (self):
        try:


            lista_str = self.lista.split(",")
            try:
                lista = [ int(lista_str[i]) for i in xrange(len(lista_str) )]
            except:
                pygame.quit()
                sys.atexit()

            #posicao na tela (x,y)
            x = 25
            y = 15
            tamNodo = 10
            rate=3
            aux=0
            auxLine=0
            coord=list()
            for i in xrange(len(lista)):
                while lista[i] > 0:
                    pygame.draw.circle(self.screen,self.gray, (x,y*(aux+2)), tamNodo, 0)
                    coord.append(x)
                    coord.append(y*(aux+2))
                    lista[i]-=1
                    aux+=rate

                coord.append(-1)
                x+=100
                aux=0

            i=0
            index=0
            while(i < len(coord)):

                if coord[i] != -1:
                    i+=2
                else:
                    for aux_X in xrange(index,i,2):
                        for aux_Y in xrange((i+1), len(coord),2 ):
                            if coord[aux_Y] != -1:
                                pygame.draw.line(self.screen, self.blue, (coord[aux_X]+tamNodo,coord[aux_X+1]),(coord[aux_Y]-tamNodo,coord[aux_Y+1]), 2)
                            else:
                                break

                    index=i+1
                    i+=1
            self.loopFrame()
        except:
            #pega a excecao gerada
            trace = traceback.format_exc()
            #imprime
            #print "Ocorreu um erro: \n",trace
            #salva em arquivo
            file("trace.log","a").write(trace)
Esempio n. 2
0
 def loopFrame(self):
     while True:
         for event in pygame.event.get():
             if event.type == QUIT:
                 try:
                     pygame.quit()
                     sys.atexit()
                 except:
                     return None
                 #sys.exit()
         self.clock.tick(self.FPS)
         pygame.display.update()
Esempio n. 3
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    def write_data(self):
        self.dump_data("alloc_data.txt")


def trace_handler(frame, event, arg):
    __prof__.trace_tick(frame, event, arg)
    return trace_handler


def atexit():
    print("\n------------------ script exited ------------------")
    __prof__.write_data()


sys.atexit(atexit)

global __prof__
if not "__prof__" in globals():
    if getenv("TREZOR_MEMPERF") == "1":
        __prof__ = AllocCounter()
    else:
        __prof__ = _Prof()

sys.settrace(trace_handler)

if isinstance(__prof__, AllocCounter):
    __prof__.last_alloc_count = micropython.alloc_count()

import main
Esempio n. 4
0
# test sys.atexit() function

import sys

try:
    sys.atexit
except AttributeError:
    print("SKIP")
    raise SystemExit

some_var = None


def do_at_exit():
    print("done at exit:", some_var)


sys.atexit(do_at_exit)

some_var = "ok"
print("done before exit")
Esempio n. 5
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__all__ = [
    "register",
    "unregister",
]
_exitfuncs = []

import sys
if hasattr(sys, "atexit"):

    def _exitfunc():
        for f, a, k in _exitfuncs:
            f(*a, **k)

    sys.atexit(_exitfunc)


def register(func, *args, **kwargs):
    _exitfuncs.append((func, args, kwargs))
    return func


def unregister(func):
    global _exitfuncs
    _exitfuncs = [(f, a, k) for f, a, k in _exitfuncs if f is not func]