Esempio n. 1
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    def __init__(self):
        super(PlayOurPrePenalty, self).__init__('PlayOurPrePenalty')

        self.applicable = "OUR_PRE_PENALTY"
        self.done_aborted = "OUR_PRE_PENALTY"

        keep_x = -constants.FieldHalfX + constants.RobotRadius * 2.0
        self.roles[0].loop_enable = True
        self.roles[0].behavior.add_child(
                TacticGoalie('TacticGoalie', self.roles[0].my_role, keep_x=keep_x,
                    range_high = constants.GoalHalfSize,
                    range_low = -constants.GoalHalfSize)
                )

        self.roles[1].loop_enable = True
        self.roles[1].behavior.add_child(
                TacticInterpose('TacticInterpose', self.roles[1].my_role, 
                    from_dist = 0.2)
                )

        for i in range(2,6):
            x = -3.0 + 0.3*i
            y = 2.0
            theta = -math.pi * 0.5

            self.roles[i].loop_enable = True
            self.roles[i].behavior.add_child(
                    TacticPosition('TacticPosition', self.roles[i].my_role,
                        x, y ,theta))
Esempio n. 2
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    def __init__(self):
        super(PlayTheirPenaltyStart, self).__init__('PlayTheirPenaltyStart')

        self.applicable = "THEIR_PENALTY_START"
        self.done_aborted = "THEIR_PENALTY_START"

        pose_x = -constants.FieldHalfX + 0.05
        pose_y = constants.GoalHalfSize - constants.RobotRadius

        pose1 = Pose(pose_x, pose_y, 0)
        pose2 = Pose(pose_x, -pose_y, 0)
        self.roles[0].loop_enable = True
        self.roles[0].behavior.add_child(
                TacticLookIntersection('TacticLookIntersection',
                    self.roles[0].my_role, target='Threat_0',
                    pose1 = pose1, pose2= pose2)
                )

        for i in range(1,6):
            x = -3.0 + 0.3*i
            y = 2.0
            theta = -math.pi * 0.5

            self.roles[i].loop_enable = True
            self.roles[i].behavior.add_child(
                    TacticPosition('TacticPosition', self.roles[i].my_role,
                        x, y ,theta))
Esempio n. 3
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    def __init__(self):
        super(PlayTheirPreKickoff, self).__init__('PlayTheirPreKickoff')

        self.applicable = "THEIR_PRE_KICKOFF"
        self.done_aborted = "THEIR_PRE_KICKOFF"

        keep_x = -constants.FieldHalfX + constants.RobotRadius * 2.0
        self.roles[0].loop_enable = True
        self.roles[0].behavior.add_child(
            TacticGoalie('TacticGoalie',
                         self.roles[0].my_role,
                         keep_x=keep_x,
                         range_high=constants.GoalHalfSize,
                         range_low=-constants.GoalHalfSize))

        self.roles[1].loop_enable = True
        self.roles[1].behavior.add_child(
            TacticInterpose('TacticInterpose',
                            self.roles[1].my_role,
                            from_dist=0.5))

        for i in range(2, 6):
            x = -3.0
            y = 0.45 - 0.3 * (i - 2)
            theta = 0

            self.roles[i].loop_enable = True
            self.roles[i].behavior.add_child(
                TacticPosition('TacticPosition', self.roles[i].my_role, x, y,
                               theta))
Esempio n. 4
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    def __init__(self):
        super(Test1, self).__init__('Test1')

        self.applicable = "TEST1"
        self.done_aborted = "TEST1"
        self.assignment_type = "CLOSEST_BALL"

        self.roles[0].loop_enable = True
        self.roles[0].behavior.add_child(
            TacticHalt('TacticHalt', self.roles[0].my_role))

        self.roles[1].loop_enable = True
        self.roles[1].behavior.add_child(
            TacticPosition('TacticPosition1', self.roles[1].my_role, 0.0, 2.0,
                           math.pi * 0.5))
        self.roles[1].behavior.add_child(
            TacticPosition('TacticPosition2', self.roles[1].my_role, 0.0, -2.0,
                           math.pi * 0.5))

        for i in range(2, 6):
            self.roles[i].loop_enable = True
            self.roles[i].behavior.add_child(
                TacticHalt("TacticHalt", self.roles[i].my_role))
Esempio n. 5
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    def __init__(self):
        super(PlayInPlayOurDefence, self).__init__('PlayInPlayOurDefence')

        self.applicable = "BALL_IN_OUR_DEFENCE"
        self.done_aborted = "BALL_IN_OUR_DEFENCE"

        self.roles[0].loop_enable = True
        self.roles[0].behavior.add_child(
            TacticClear('TacticClear', self.roles[0].my_role))

        self.roles[1].loop_enable = True
        self.roles[1].behavior.add_child(
            TacticPosition('TacticPosition', self.roles[1].my_role, 0, 0, 0))

        self.roles[2].loop_enable = True
        self.roles[2].behavior.add_child(
            TacticInterpose('TacticInterpose',
                            self.roles[2].my_role,
                            to_dist=1.5))

        range_y = constants.FieldHalfY - 0.7
        self.roles[3].loop_enable = True
        self.roles[3].behavior.add_child(
            TacticKeep('TacticKeep',
                       self.roles[3].my_role,
                       keep_x=-2.0,
                       range_high=range_y,
                       range_low=0.5))

        self.roles[4].loop_enable = True
        self.roles[4].behavior.add_child(
            TacticKeep('TacticKeep',
                       self.roles[4].my_role,
                       keep_x=-2.0,
                       range_high=-0.5,
                       range_low=-range_y))

        pose1 = Pose(-2.5, range_y, 0)
        pose2 = Pose(-2.5, -range_y, 0)
        self.roles[5].loop_enable = True
        self.roles[5].behavior.add_child(
            TacticIntersection('TacticIntersection',
                               self.roles[5].my_role,
                               pose1=pose1,
                               pose2=pose2))